Jul 22, 2007, 02:51 AM // 02:51
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#41
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by twicky_kid
Last but not least Spear Swipe. Notice this is in the Leadership attribute NOT spear. You do not have to have a spear to be able to use it you just need to be paragon. An unconditional dazed with + dmg. At 0 leadership its a 4 second dazed. That's more than enough to really hurt.
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What also worries me is that it's listed as an attack, not a spear attack. Does that mean a warrior is now able to inflict dazed without having to use skull crack? Maybe make the melandru's dervish even more broken?
If they don't change it to a spear attack, making it spear mastery will just make it scarier. But as it is in leadership, it's really broken on a paragon that might not be using spear mastery...
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Jul 22, 2007, 03:01 AM // 03:01
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#42
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by holymasamune
What also worries me is that it's listed as an attack, not a spear attack. Does that mean a warrior is now able to inflict dazed without having to use skull crack? Maybe make the melandru's dervish even more broken?
If they don't change it to a spear attack, making it spear mastery will just make it scarier. But as it is in leadership, it's really broken on a paragon that might not be using spear mastery...
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It's probably going to require a spear. ALL of the skills on that list are classified as "Attack" so they probably just haven't fixed the types on them yet.
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Jul 22, 2007, 03:45 AM // 03:45
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#43
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Riotgear
It's probably going to require a spear. ALL of the skills on that list are classified as "Attack" so they probably just haven't fixed the types on them yet.
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I look at it the same as riposte. Its not in sword attribute but requires a sword because the skill says so.
Spear swipe doesn't say you must be using a spear and its not in the spear attribute. That would indicate its just an attack skill.
The melee attack range does cause some confusion. Even if I have to use a spear its not big deal for a war to weapon switch.
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Jul 22, 2007, 04:31 AM // 04:31
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#44
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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I am soooo gonna run Disarm on my monk. LOL
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Jul 22, 2007, 04:40 AM // 04:40
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#45
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Frost Gate Guardian
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Some skills that stood out to me:
Warrior:
*Pulverising Smash-While I like the idea of low adrenaline hammer attacks, I don't like them in the form of ones easily capable of spiking...
*Disarm-It's an interesting skill and will give backlining more options, but sadly it punishes enemy warriors too much, and not the walking trees enough.
*Grapple-As a skill on its own; this is a FANTASTIC skill idea. When combined with Steady Stance this skill is just an unconditional knockdown that goes through blind, block, and miss.
Ranger:
*Feral Aggression-This makes pets, really, really scary. Doesn't take much BM to run it effectively and dishes real damage.
*Disrupting Shot-While this creates a nice bang when it interrupts, Distracting Shot is often more helpful (and less energy).
*Rapid Fire-Interesting, the description doesn't specify bow only. Could become useful for Assassins as an alternative IAS b/c of the low attribute requirements.
*Sloth Hunter's Shot-Too much damage. Way too much. This is gimmickly good. Combos excellently with blackout and its cousins.
Monk:
*Cure Hex-Interesting but Holy Veil just has too much versatility for this to be used widespread. While it does provide great healing for its energy cost, hexes like Diversion prevent hex removal to be used. Holy Veil has the ability to get around those hexes.
*Spotless Mind-This skill gets two hexes off unless you have +20% enchants/Major rune. What I really like about this skill is that it has the versatility that Holy Veil has, it can get around hexes like Diversion.
*Steadfast Soul-If KD becomes big(ger) than we could see this skill used on a midline. Monk bars are too jammed for this skill.
*Purifying Veil-The only real useful condition this affects is Blind. Coupled with Rune of Clarity and "I Can See Clearly" Inscription, this could make the B-Surge a waste of energy. Don't see this becoming big unless recharge time is dropped by 2-3 seconds.
Necromancer-
*Atrophy-I for a second thought this would answer our prayers about trees (Melandru). But I am unsure if it affects a skill that is currently being activated. Hope it does.
*Cacophony-Die Paragons.
*Defile Defenses-Dang. A skill that potentially deals 120 every 5 seconds for 5 energy. While this does bring some bang to the Curses line, its too much bang.
*Masochism-OoA.
Mesmer:
*Power Lock-Wow. Decrease disabling time b/c atm it is a D-shot in a better profession that is unblockable.
*Waste Not, Want Not-Inspiration has something other than Power Drain now.
Elementalist:
*Magnetic Surge-A good skill, but can't be used for a gimmick b/c opponets will simply use no enchantments. Bravo, need more skills like this.
Assassin:
*Golden Fang Strike-A good pressure skill. Black Mantis/Jagged Strike-Golden Fang Strike-Death Blossom
*Shadow Fang-I don't really have an opinion about this skill, I don't really like the idea of a delayed DW.
*Smoke Powder-Good skill that rewards monk reflexes.
Ritualist:
*Weapon of Aggression-Too high energy costs for warriors. Can't be used on other allies. Most likely to settle only on a Spirit's Strength bar.
Dervish:
*Pious Fury-Why would you NOT run this on your average melee dervish? Btw, this stance is a nice BoA replacement.
*Crippling Victory-Less clunky than Crippling Sweep, but balanced out with a hefty recharge.
*Radiant Scythe-This and Expert's Dexterity is 41 damage every 3 seconds. Don't hit me with this.
*Signet of Pious Restraint-Interesting.
Final Thoughts-
I personally don't believe these skills are as imbalanced as they claim to be, but there are a few potential Searing Flames in the mix like Grapple.
Also, Cracked Armor is a good idea but it is implemented poorly with only 4 skills (and they suck, except for Shell Shock). The skills that depend on Cracked Armor won't see much action because of this.
Last edited by Living Parasite; Jul 22, 2007 at 05:03 AM // 05:03..
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Jul 22, 2007, 04:48 AM // 04:48
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#46
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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8 eles camping wards, aegis, blinds, slippery ground, and energy blast=gg
oh, and elites too
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Jul 22, 2007, 07:44 AM // 07:44
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#47
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by twicky_kid
Spear swipe doesn't say you must be using a spear and its not in the spear attribute. That would indicate its just an attack skill.
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The definitions aren't done yet, every single attack skill on the list is classified as Attack right now, so the first point is moot. Unless you think Body Blow is going to be usable with a bow too.
It's in Leadership. Yay? It's called SPEAR SWIPE, the image shows a SPEAR, I'm pretty sure that means it's going to require a SPEAR.
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Jul 22, 2007, 07:48 AM // 07:48
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#48
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Our Other Name Was Funnier [BaN]
Profession: W/E
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Quote:
Originally Posted by Grizmor
http://wiki.guildwars.com/wiki/Disarm
This skill will single handly render warriors useless in pvp. If this piece of garbage doesn't get changed by release then anet is pretty much forcing me to quit because I won't be able to play the profession I use most.
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As if the meta isn't defensive enough. The GWEN meta will be even more mired with offense-smothering skills, and their counters.
Quote:
Originally Posted by Shendaar
I am soooo gonna run Disarm on my monk. LOL
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That's the bigger risk. I like the idea of a new Warrior linebacking skill but if any non-Warriors can use it, it's imba. Put it in Strength and scale 0...4...5.
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Jul 22, 2007, 08:08 AM // 08:08
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#49
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/N
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Wow at the skills...just wow....
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Jul 22, 2007, 08:08 AM // 08:08
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#50
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Could it be possible that some skills would become elites, Wounding strike was not elite in the preview, and that was changed.
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Jul 22, 2007, 08:17 AM // 08:17
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#51
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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I initialy thought the same thing about Smoke Powder, but after having talked with Squidget about it a bit, it's really nothing too scary. It's not like monks can't already bring off switches for melee spikes such as soldiers defense or disciplined stance.
Whithering aura; meh, you can buff your warriors when u need to line back. oh, and you have to run a tainter, since that all death really has. go go mirror
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Jul 22, 2007, 08:28 AM // 08:28
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#52
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Call to the Torment {CttT}
Profession: A/
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Quote:
Originally Posted by Grizmor
http://wiki.guildwars.com/wiki/Disarm
This skill will single handly render warriors useless in pvp. If this piece of garbage doesn't get changed by release then anet is pretty much forcing me to quit because I won't be able to play the profession I use most.
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It's a swordmanship skill, and as has been said the skill descriptions aren't complete, so undoubtly this skill will involve a......sword! and significant investment(to be effective) in.........swordsmanship! Guess what class uses swordsmanship? A Warrior, and every other class running a melee weapon instead runs a scythe so obviously only warriors will really use this. Looks like your profession might be needed after all! Just to run this skill.....
On topic, the assassin skills aren't going to change much, when they first come out doubtless there will be some experimenting (I know i will be ) but then eventually everyone will return to the Conditional Offhand>Dual instead of Lead>Offhand>Dual. Simply because there is no incredible advantage of running them as has been said. Assassins spike, and the dual is what generally deals the brunt of the spike so getting to it quick is usually the best idea.
Last edited by murtagh deadmoon; Jul 22, 2007 at 08:31 AM // 08:31..
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Jul 22, 2007, 08:36 AM // 08:36
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#53
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Krytan Explorer
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Personally, disarm as it stands now seems a little too E-Z mode. It should only black out attack skills if you actually interrupt an attack skill: this is a completely different game from just hitting them with this skill while they're attacking. I would prefer it as
Attack. Interrupt target foes action. If that foe was using an attack skill, all of that foe's attack Skills are disabled for 1...4...5 seconds.
The awesomeness of d-blow wrapped up with linebacking power, but limited to a sword.
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Jul 22, 2007, 08:47 AM // 08:47
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#54
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Quote:
Originally Posted by murtagh deadmoon
It's a swordmanship skill, and as has been said the skill descriptions aren't complete, so undoubtly this skill will involve a......sword! and significant investment(to be effective) in.........swordsmanship! Guess what class uses swordsmanship? A Warrior, and every other class running a melee weapon instead runs a scythe so obviously only warriors will really use this. Looks like your profession might be needed after all! Just to run this skill.....
On topic, the assassin skills aren't going to change much, when they first come out doubtless there will be some experimenting (I know i will be ) but then eventually everyone will return to the Conditional Offhand>Dual instead of Lead>Offhand>Dual. Simply because there is no incredible advantage of running them as has been said. Assassins spike, and the dual is what generally deals the brunt of the spike so getting to it quick is usually the best idea.
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Hmm. Play a monk, carry a sword and put a couple of left over points in sword and voila. you can empty the adrenaline pool of a warrior every 12 seconds for 5e. Granted it would not be very reliable in GvG(Aegis chain ...), I would certainly give it a try in RA/TA.
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Jul 22, 2007, 09:12 AM // 09:12
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#55
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by stueyman2099
It's not like monks can't already bring off switches for melee spikes such as soldiers defense or disciplined stance.
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Except now you can bring Return too.
EDIT -- I can't remember if I said this already, but one amusing effect of Smoke Powder may be finally getting hero battles away from Assassin spikes since it'll basically ruin them even with Expose. Shield Bash would do the same, but again, can't run Return with Shield Bash. Plus botching the combo is better than a KD, eating the combo and still having to spend energy recovering.
...... unless Assassins wind up running A/Rt just to counter it, which seems likely, considering top players are already devoting every single skill slot to one spike combo.
Quote:
Whithering aura; meh, you can buff your warriors when u need to line back. oh, and you have to run a tainter, since that all death really has. go go mirror
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It's any attack, so anyone who's ever going to have an excuse to target a warrior can use it. Personally I'd cast it on a ranger to bury it under Poison, which is useful in other scenarios since you're basically getting two cover conditions on everything (gg Mending Touch). It's also 5/1/3 and 5..17 so you don't really need to throw very many points into it. You can usually hit 5 on a secondary just by dropping a high attribute one notch, which brings it to 12 seconds with an enchanting mod.
Last edited by Riotgear; Jul 22, 2007 at 10:58 AM // 10:58..
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Jul 22, 2007, 09:31 AM // 09:31
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#56
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by Shuuda
Could it be possible that some skills would become elites, Wounding strike was not elite in the preview, and that was changed.
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Nope, there will be no elite in eotn
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Jul 22, 2007, 11:13 AM // 11:13
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#57
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Krytan Explorer
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Quote:
*Defile Defenses-Dang. A skill that potentially deals 120 every 5 seconds for 5 energy. While this does bring some bang to the Curses line, its too much bang.
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It seems that defile defense won't end when it triggers. In other words: you can easily spike a target just by mass wanding anybody under the effect of that hex and the "protection" of aegis or ward vs melee.
Basically, the effects is 3 times as good as rigor mortis (O_o armor ignoring damage) while costing only half as much and recharging 5 times faster...
*cough* broken *cough*.
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Jul 22, 2007, 11:45 AM // 11:45
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#58
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by suiraCLAW
It seems that defile defense won't end when it triggers.
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Quote:
Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage.
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100+ damage for 5 energy on a 5-second recharge for an easily-met condition is broken regardless.
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Jul 22, 2007, 12:36 PM // 12:36
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#59
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Desert Nomad
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Once again I must have to buy the new expansion to stay competitive...ffs man.
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Jul 22, 2007, 12:45 PM // 12:45
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#60
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Krytan Explorer
Join Date: May 2006
Guild: Final Uprising [fupr]
Profession: Mo/
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Quote:
Originally Posted by lacasner
Once again I must have to buy the new expansion to stay competitive...ffs man.
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Do you really expect to be able to stay competitive without the new expasion, whether the skills are overpowered or not? There are always going to be skills that are wanted/needed from each campaign, so you've got to expect to have to buy it to stay competitive. Also, do you expect anet to do anything other than try and get you to buy their game?
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