Aug 16, 2007, 08:32 AM // 08:32
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#121
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Pre-Searing Cadet
Join Date: Aug 2007
Profession: Me/
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Hi, I think its best to leave it the way it is. Leavers suck, agreed, but it seems Anet doesnt have a proper solution to it. Thus I'd rather have leavers annoy me than having wasted like 6 months of earning my glad 4 title. Because wasted it is, if the new system gets implemented. Even if i have like 262000 points then, the only thing it shows is that i entered the arena this often, not that my build worked against a variety of enemy builds.
One good proposition I've already seen in forums often is to make 2 random arenas. one is the existing one and one is ra for ppl with glad title only. in the glad arena ppl will also stay if they have no monk cause good ppl know its possible to win without monk.
/Edit: They also would leave less then because they know they can rely on their teammates. in such an arena you wuold never see menders or trash like that because as soon as you have your glad 1, you found out what skills fit pvp and which dont
Last edited by scummbar; Aug 16, 2007 at 09:03 AM // 09:03..
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Aug 16, 2007, 02:12 PM // 14:12
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#122
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Academy Page
Join Date: Apr 2007
Guild: lolwhut
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Quote:
Originally Posted by Orange Milk
I love that one. So your sayin you got this kid whos skipping classes (aka a leaver) and now your going to opuish him if he leaves, bad enough that you are essentially locking the doors. Now he no longer skip class, because he can't. And to reward him for not leaveing by making it easier for him to get an A. "Wow kid your attendance has really improved since we handcuffed you to that desk" Well no shit. YOUR NOT SUPOSSED TO LEAVE IN THE FIRST PLACE, and now you can't, so you get rewarded for that? I never leave RA before a match ends, wheres my reward for that? Oh, Wait, I'm beign punished for it by having my Glad title cheapened. THANKS
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Kudos, couldn't have said it better. Leavers suck, but forcing people to stay is just stupid. Just because children visit the car every now and then doesn't mean you put in a child lock. Duhu, think over the idea, people don't like being forced to do something, especially if they feel its wasting their time. If I have a crap team, I wait until the end of the match to leave, so the team gets another player, I don't want to be permanently trapped ffs.
"Easier to attain, harder to get high"? Well thats the stupidest goddamn thing I've ever heard. That sentence doesn't even make sense. Let's say they implement the 1 win 1 point system, wheres the incentive to stay after you have won one point? It's not even an achievement, it'll lose all respectability. 5 wins? Bah, still too easy. I average at about 5-6 consecu wins when I run monk. When you get a glad point it's meant to be like "yayz" not like "oh I have 230,009 to my next title, gg"
Keep it the same, sure you can adjust it in some aspects, like make new maps that don't necessarily require monks or something? Don't make it another HA plllleaaase.
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Aug 17, 2007, 01:38 AM // 01:38
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#123
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Just keep the gladiator title for TA, and make a "I pressed enter battle a lot of times" title for the new RA that no serious PvP'er would care about. That way "casual PvP'ers" can get their fancy title showing that they can press enter battle in a "PvP" arena.
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Aug 17, 2007, 03:34 AM // 03:34
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#124
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Desert Nomad
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Quote:
Originally Posted by Lord Natural
I didn't realize I'd failed the internet by voicing my opinion, but the keyboard police have spoken.
Did you not read my post? I said I like RA the way it is because it is the one solo pvp arena where one can just go and play, while still working towards some goal. I do TA on occassion, and have gotten a portion of my glad points there, but to form groups there is all but pointless given the current system. I can pursue the gladiator title track in RA, but when I'm in the mood to form or join a group, 8v8 makes much more sense. Why waste time dragging your friends into TA when you can work on the same title track (casually) in RA? Points come faster of course, but TA is just boring frankly, given that the competition is 95% RA carryovers.
Is there a difference between getting glad points and farming them? I think not. Whether I bang them out in RA or go on long runs in TA, it's to the same end. I didn't say it was fair to leave, but I did explain its purpose. It's all about time management. If I stick around with bad teams to eventually lose, it's time wasted with a better team. After a few k hours of this game, I just don't have the patience to 'play it out' every time. I said I've had many streaks in the past with the old fashioned beat down group, and to be honest those were my favorite teams. But anet chose to play unfair by creating arena imbalances, so I see no reason not to follow their example. Game balance has shifted and my philosophy on gameplay has shifted with it.
It's not so much that I miss the point, in fact I see it quite clearly from both perspectives. You have the new(er) players (group A) who just want to go in, have fun and play. You have the more experienced players (group B), who are more interested in winning than appeasing group A. I find myself to be a part of the latter, so I support their perspective. It's not some secret vendetta on my part, where I laugh maniacally at my computer chair and sip red wine as I map out of RA battles. I'm just an old, tired player, more interested in winning matches than in seeing yet another bad team thwarted by a superior one.
If TA had a greater purpose, perhaps I would support it. Since it doesn't, I (sometimes) enjoy playing in RA.
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You know man, not that I agree with you on everything, as I do find TA to be a very fun place, but people are making you out to be the scum of the boards.
I understand COMPLETELY what you're saying, and that's exactly what RA was INTENDED FOR! Casual game play. People are putting it out there like you have no idea what you're talking about, but to me everything you're saying makes perfect sense. The logic behind it is far better than a lot of others I've seen in this thread in fact.
I never really understood people complaining about people getting glad points in RA. I've gotten about 85% of mine in TA, and do you want to know why? Because it's FAR easier with a good group to get 10+ in TA than it is in RA. Therefore you should EASILY be able to rack up the glads faster than the RA cats. I don't see the problem, and how it's 'tainting' the title. If you're playing TA, and the kids from RA are getting glads faster than you...that says a lot more about you than it does about the RA kids.
Essentially that's what this breaks down to. If you're doing TA just to have fun and whatnot it shouldn't matter either way if they give out glads in TA or RA. But if you're interested in racking up the glad points, TA is still the better alternative to reach that goal. If you're out there having fun, titles don't matter. If you're upset because the RA scrub has the same amount of glad points as you do, then you need to check yourself.
Also I don't have a big problem with leavers in RA tbh. There's usually at least some logic behind leaving, weather it's a low success rate or maybe something in life came up, people don't just join and leave simply for the satisfaction of pissing people off. I mean honestly, if you're on a team with say an ele, a derv, a ranger, and a...oh who cares, a mesmer right. What's the point in staying if the other team has a monk and three sins (happened to me today, and I stayed fyi)? I just don't understand why you would expect somebody to waste minutes of their life doing something blatantly not worthwhile.
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Aug 17, 2007, 03:41 AM // 03:41
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#125
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Desert Nomad
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Quote:
Originally Posted by scummbar
Hi, I think its best to leave it the way it is. Leavers suck, agreed, but it seems Anet doesnt have a proper solution to it. Thus I'd rather have leavers annoy me than having wasted like 6 months of earning my glad 4 title. Because wasted it is, if the new system gets implemented. Even if i have like 262000 points then, the only thing it shows is that i entered the arena this often, not that my build worked against a variety of enemy builds.
One good proposition I've already seen in forums often is to make 2 random arenas. one is the existing one and one is ra for ppl with glad title only. in the glad arena ppl will also stay if they have no monk cause good ppl know its possible to win without monk.
/Edit: They also would leave less then because they know they can rely on their teammates. in such an arena you wuold never see menders or trash like that because as soon as you have your glad 1, you found out what skills fit pvp and which dont
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I don't really understand this, people are complaining about the title being cheapened (aka it's easier for scrubs to attain higher success) yet you want to separate it out into glad vs glad matches? That doesn't seem to be solving any problems, since in peoples eyes, the problem is that (just like in HA) whatever rank you are doesn't really have as much barring on how good you are as it should.
That really doesn't seem like a logical solution, since it's not really...solving...anything.
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Aug 17, 2007, 08:08 AM // 08:08
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#126
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Pre-Searing Cadet
Join Date: Aug 2007
Profession: Me/
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separating arenas doesnt have anything to do with the title system. I only mentioned the idea because it would limit leavers. it would take away most of those leavers who are good players in fact, but just cant stand having noobs in their team. I play intl dis only and most leavers there leave cause they know someone in their team is a weak point.
concerning the title track thing, i dont know how to solve that. I'd just leave it the way it is. I rly dont understand Anets logic on that. They want to take away the only reason to play arenas in order to minimize leavers. In my opinion they will more likely minimize overall players cause whats the point of ... yea it was said a few times... hitting the enter button.
another thing: i'd like to do ta more often actually, but for my experience, getting a group together, making a build, making sure everyone knows how to play it... takes a lot more time than just going ra and entering battle. 3-4 games may be leavers, but eventually you'll get a good group and make yr glad point.
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Aug 17, 2007, 10:49 AM // 10:49
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#127
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Legendary Shiz
You know man, not that I agree with you on everything, as I do find TA to be a very fun place, but people are making you out to be the scum of the boards.
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idk about you, but i think ive raged most cause of ra. It depends so much on luck and i rarely get some of that.
Quote:
I never really understood people complaining about people getting glad points in RA. I've gotten about 85% of mine in TA, and do you want to know why? Because it's FAR easier with a good group to get 10+ in TA than it is in RA. Therefore you should EASILY be able to rack up the glads faster than the RA cats. I don't see the problem, and how it's 'tainting' the title. If you're playing TA, and the kids from RA are getting glads faster than you...that says a lot more about you than it does about the RA kids.
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with so many gimmicks out there now its not THAT easy, especially not in peak hours (;
but if u farm at nub hours, then...how is it NOT tainting the title? u need luck to get to 10 in ra...need i say more? No, that more or less says a lot about either: their luck, quality of my team, time when i play ra...sorry, but ive seen too many high ranked nubs from ta...why should there be some from RA too?
Quote:
If you're doing TA just to have fun and whatnot it shouldn't matter either way if they give out glads in TA or RA. But if you're interested in racking up the glad points, TA is still the better alternative to reach that goal. If you're out there having fun, titles don't matter. If you're upset because the RA scrub has the same amount of glad points as you do, then you need to check yourself.
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its fun, but gimmicks spoil the fun. fighting vs 4 a/rt's with flesh of my flesh, deadly paradox, dancing daggers and shadow form is anything but fun. same goes for packway and thumperway.
glad points dont mean everything, but they still mean something, nevertheless. if collected mainly in TA, they're a token of your experience there, the time u spent there and SOMETIMES also the skill - but one can see the latter best once seeing as player actually playing, so the last one is rarely a true indicator of skills.
Quote:
Also I don't have a big problem with leavers in RA tbh. There's usually at least some logic behind leaving, weather it's a low success rate or maybe something in life came up, people don't just join and leave simply for the satisfaction of pissing people off. I mean honestly, if you're on a team with say an ele, a derv, a ranger, and a...oh who cares, a mesmer right. What's the point in staying if the other team has a monk and three sins (happened to me today, and I stayed fyi)? I just don't understand why you would expect somebody to waste minutes of their life doing something blatantly not worthwhile.
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it does get annoying after about 5-10 attempts, you know...they just insta leave if there's no monk without trying to see how the opposing team looks like...thats a failed philosophy..a monk does not mean a 100 % win.
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Aug 17, 2007, 07:21 PM // 19:21
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#128
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Desert Nomad
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I can't lie, I stopped playing the game for about 5 months, and since I've been back I haven't really done much TA/RA so I'm speaking about 5 months ago. Apparently that logic is outdated.
I still think people are making too big of a deal out of leavers, it's really not affecting you all that much outside of annoying you. There's no point in possibly screwing up an entire system for the convenience of a few that get annoyed a little too easily.
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Aug 17, 2007, 08:43 PM // 20:43
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#129
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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Quote:
Originally Posted by Legendary Shiz
I can't lie, I stopped playing the game for about 5 months, and since I've been back I haven't really done much TA/RA so I'm speaking about 5 months ago. Apparently that logic is outdated.
I still think people are making too big of a deal out of leavers, it's really not affecting you all that much outside of annoying you. There's no point in possibly screwing up an entire system for the convenience of a few that get annoyed a little too easily.
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I TRIED to play RA on saturday afternoon, after 8 matches with one leaving in each and every match at the start of the game I gave up.
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Aug 17, 2007, 10:41 PM // 22:41
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#130
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Bad timing probably.
I have been playing a lot of RA in the past week, and I had hardly any trouble with people leaving at the start of a game, just when we were going to lose, and I don't mind people doing that since it's perfectly logical, and you lose nothing by leaving.
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Aug 18, 2007, 07:10 AM // 07:10
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#131
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Thats exaclty what happens on a battlefield, people rout when things go bad. Nothing weird with that.
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Aug 18, 2007, 09:45 AM // 09:45
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#132
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Academy Page
Join Date: Apr 2007
Guild: lolwhut
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so what you're saying is that routing is ok? YEAH OKAI. I have no real problem with the whole leaving thing, it is annoying, but hey if you can't beat them, go play a monk and they'll stay. Stop complaining and play the game.
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Aug 19, 2007, 06:26 PM // 18:26
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#133
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Desert Nomad
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Well I played some RA this morning, and I ONE leaver in about 20 games.
Btw I got a glad as well, so I'm not really seeing the leaver problem.
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Aug 19, 2007, 06:57 PM // 18:57
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#134
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by Signet Of Hell
so what you're saying is that routing is ok? YEAH OKAI. I have no real problem with the whole leaving thing, it is annoying, but hey if you can't beat them, go play a monk and they'll stay. Stop complaining and play the game.
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Did you see me complain? Or your remark was directed to the broad public of complainers? I have no problem with people who leave for obvious reasons, though I find people that leave at an instant going a bit too far. (remember I never complained about that though) But I prefer that little problem over being forced to stay with the new rules. People will leave anyway by unplugging/logging out, requires 10-15 seconds.
I think there are many good suggestions to solve certain problems. But the motivation to make the title more accessible to others ungrounded, gaining glad points ain't that difficult
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Aug 20, 2007, 04:20 AM // 04:20
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#135
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Pre-Searing Cadet
Join Date: Jun 2007
Guild: [TROT]
Profession: Mo/
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Well I don't mind leavers to be honest but what I do disagree with is getting chucked into an already winning team and then getting left at win 8 or 9 as they already have ten wins. Also I disagree that TA is more easy to get glad points, while its more easy to get a good team in its not so easy to face unbalanced variants of assacasters and gimmick teams that I see so much of as late.
I'm all for keeping the title track of RA and TA separate but I think TA needs some attention in the way of balance of some builds (again I'm mainly referring to those damn sins) if your going to take one form of attaining the title away from it.
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Aug 20, 2007, 06:24 PM // 18:24
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#136
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Pre-Searing Cadet
Join Date: Aug 2007
Guild: Sword Of Justice
Profession: R/Rt
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I've just vote for "Current system in TA, new one for RA"
Here's my suggestion for new one for RA :
- make RA a "friendly team arena", with no reward but maybe Balthazar points.
- make RA a place where you can enter at 1,2,3 or 4
This way :
- You still have a place to PvP solo
- You've got a place to learn
- You can enyoy playing casualy, and with no reward there will be no need to leave.
This has already be done for 1v1, friendly fights with no rewards. And it's sain.
I'm a casual PvP player, after 1 year of Guild Wars I have only 150.000 Balthazar point (no laughs here). But I have respect for PvP players, and I've seen that gladiator ranks are very hard to acquire. I have 3 points, not 3 ranks, 3 points and I'm proud of the 3 of them (will you stop laughing ?).
So keep the current system for TA so that dedicated player could compete for one more difficult achievement of the game, and give casual player a place to play casualy, no need for a new reward.
Thanks for reading.
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Aug 20, 2007, 10:43 PM // 22:43
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#137
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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New title and system for RA. Plenty of folk play RA for fun (myself included), and it shouldn't be discouraged. But there should be a distinction, since RA and TA are fundamentally different.
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Aug 21, 2007, 09:48 AM // 09:48
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#138
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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I voted to keep both systems the same primarily because of all the work that's been put into getting the Gladiator titles. While TA shoud be seperate to RA, it's too late now to seperate the titles since it would be unfair to the TAers who have earned their g6, 7, etc. to have it only show prowess in RA. This applies to RA players too because RA does , believe it or not, take a large amount of skill and having the Gladiator title removed from RA would suck for them.
From what I've seen, most of the failures in GW have been brought upon by change.
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Aug 21, 2007, 10:57 AM // 10:57
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#139
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by Legendary Shiz
I never really understood people complaining about people getting glad points in RA. I've gotten about 85% of mine in TA, and do you want to know why? Because it's FAR easier with a good group to get 10+ in TA than it is in RA. Therefore you should EASILY be able to rack up the glads faster than the RA cats. I don't see the problem, and how it's 'tainting' the title. If you're playing TA, and the kids from RA are getting glads faster than you...that says a lot more about you than it does about the RA kids.
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I think the main complaint are the against the people who got their glad points in RA from syncing/leaving. I know there are r5 gladiators who have never set foot in TA, which is pretty disturbing. Either they have the patience of Buddha to suffer through tens of thousands of bad RA teams and still somehow amass several hundred winning streaks, OR they are syncers.
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Aug 21, 2007, 01:20 PM // 13:20
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#140
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Academy Page
Join Date: Apr 2007
Guild: lolwhut
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Quote:
Originally Posted by FeuilleVerte
I've just vote for "Current system in TA, new one for RA"
Here's my suggestion for new one for RA :
- make RA a "friendly team arena", with no reward but maybe Balthazar points.
- make RA a place where you can enter at 1,2,3 or 4
This way :
- You still have a place to PvP solo
- You've got a place to learn
- You can enyoy playing casualy, and with no reward there will be no need to leave.
This has already be done for 1v1, friendly fights with no rewards. And it's sain.
I'm a casual PvP player, after 1 year of Guild Wars I have only 150.000 Balthazar point (no laughs here). But I have respect for PvP players, and I've seen that gladiator ranks are very hard to acquire. I have 3 points, not 3 ranks, 3 points and I'm proud of the 3 of them (will you stop laughing ?).
So keep the current system for TA so that dedicated player could compete for one more difficult achievement of the game, and give casual player a place to play casualy, no need for a new reward.
Thanks for reading.
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No reward except high balth points? You'd have to raise to 500 per win to get me to go there for no reward. Theres no incentive to stay in the game with no ultimate reward, so people would leave more? Or more likely they wouldn't join fullstop? There needs to be a reward system or it will die.
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