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What solution to Gladiator?

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Old Aug 06, 2007, 02:41 PM // 14:41   #61
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I think its fine as it is, removing or limiting points gained in RA would just hurt the casual RA players who enjoy playing for fun but also enjoy the title progression.

If TA did become the only way of scoring points then i think the arena would become even more polluted by farming builds, atm TA is mostly clueless teams, most of which have trouble even with RA teams.
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Old Aug 06, 2007, 02:56 PM // 14:56   #62
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Quote:
Originally Posted by Divinus Stella
I think its fine as it is, removing or limiting points gained in RA would just hurt the casual RA players who enjoy playing for fun but also enjoy the title progression.

If TA did become the only way of scoring points then i think the arena would become even more polluted by farming builds, atm TA is mostly clueless teams, most of which have trouble even with RA teams.
But RA is devaluing the title. Make a new title for RA, then the title keeps some quality and RAers get to keep pretending that they're good.

And TBH, I prefer farming builds to people who can't play.
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Old Aug 06, 2007, 05:56 PM // 17:56   #63
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Quote:
Originally Posted by selber
- Current points get converted 1:100

- For a win in RA you get 2 points, for a loss -1 point (can't get a negative Rank). If you leave before the match is over (Win/Loss-message) you get -1 point. You get NO extra points for consecutive wins

- For a win in TA you get 3 points, for a loss -1 point. If you leave before the match is over (Win/Loss-message) you get -1 point. For 10 consecutive wins you get 30 points extra

Opinions?
dont do the convert points thingy

but the idear of having -1 point for leaving b4 the match b4 it is over and KEEP the current system ( 10 wins = 1 point ) this would totaly make "leeching" in RA ( leaving if u dont like the team and just rejoining ) totaly pointless

and have 10 wins = 2 points in TA to make playing there more of an incentive for people who have already unlocked it. and keep the -1 if u leave b4 the timer ( no more rageing PuG nubs )
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Old Aug 06, 2007, 11:35 PM // 23:35   #64
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Quote:
Originally Posted by Monk Gsb
but the idear of having -1 point for leaving b4 the match b4 it is over and KEEP the current system ( 10 wins = 1 point ) this would totaly make "leeching" in RA ( leaving if u dont like the team and just rejoining ) totaly pointless

and have 10 wins = 2 points in TA to make playing there more of an incentive for people who have already unlocked it. and keep the -1 if u leave b4 the timer ( no more rageing PuG nubs )
Lol with the amount of DCs people in my teams get due to lagging out and other issues thats going to be an extremely frustrating system.


Quote:
Originally Posted by Monk Gsb
dont do the convert points thingy
If there isnt some adjustment for any new system there going to be quite a few pissed off TAers
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Old Aug 07, 2007, 01:06 AM // 01:06   #65
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"dont do the convert points thingy

but the idear of having -1 point for leaving b4 the match b4 it is over and KEEP the current system ( 10 wins = 1 point ) this would totaly make "leeching" in RA ( leaving if u dont like the team and just rejoining ) totaly pointless

and have 10 wins = 2 points in TA to make playing there more of an incentive for people who have already unlocked it. and keep the -1 if u leave b4 the timer ( no more rageing PuG nubs ) "


KEEP the current system of gaining points. so there is no pissed off TAers.

and if u err / dc what ever u wanna call it u dont loose points.

read my post in full next time kthx
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Old Aug 07, 2007, 03:08 AM // 03:08   #66
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Quote:
Originally Posted by Monk Gsb
"dont do the convert points thingy

but the idear of having -1 point for leaving b4 the match b4 it is over and KEEP the current system ( 10 wins = 1 point ) this would totaly make "leeching" in RA ( leaving if u dont like the team and just rejoining ) totaly pointless

and have 10 wins = 2 points in TA to make playing there more of an incentive for people who have already unlocked it. and keep the -1 if u leave b4 the timer ( no more rageing PuG nubs ) "


KEEP the current system of gaining points. so there is no pissed off TAers.

and if u err / dc what ever u wanna call it u dont loose points.

read my post in full next time kthx
I'm not entirely sure what you're trying to say... As in please type in proper english.

I'd just like to point out that giving -1 points for leaving will do nothing to leechers, it will only get rid of leAVers. There's a difference.
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Old Aug 07, 2007, 04:44 AM // 04:44   #67
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I would say, keep it the way it is atm. Getting gladiator points in RA enables fresh players to get a shiny title. From personal experience i know it's easier that way to move up to TA and get into decent groups. RA is random, you never know what you will get in your team, that fact makes it harder to farm gladiator points in TA then people would think imo.
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Old Aug 07, 2007, 06:33 AM // 06:33   #68
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Quote:
Originally Posted by TheOneMephisto
I'm not entirely sure what you're trying to say... As in please type in proper english.

I'd just like to point out that giving -1 points for leaving will do nothing to leechers, it will only get rid of leAVers. There's a difference.
What Monk Gsb suggested will not even help against leavers, as they just fake a DC by disconnecting. Punishments do not work unless you punish innocents as well.
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Old Aug 07, 2007, 10:49 AM // 10:49   #69
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I'm really disturbed by the results of the poll so far.
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Old Aug 07, 2007, 11:03 AM // 11:03   #70
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I'm not surprised many players want the new system. IT will allow anyone no matter how bad to still get points. Ive carried a lot of mending wammos to 5 and sometimes 10 wins in Ra.
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Old Aug 07, 2007, 11:57 AM // 11:57   #71
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New system would be great. People worry too much about "wammos" getting points and "devaluing" their glad title.

It's not a problem if everyone gets some points-- good players will still get exponentially more, and this will show in having a higher title rank. Think of Cartographer title. Everyone has 60%... 100% is what it's about, and 60% doesn't command any respect, and certainly does not devalue the 100% (regardless of whether you value this title or not personally).

The new system would offer an ideal situation when you can just casually play RA and get a little something instead of nothing at all. Leaving issues would vanish. Much the same goes for TA, if you have 3 friends who are also bored.

TA and RA are and will always be lower-tier scrimmage arenas and as such they should be more open to wandering players. The atmosphere in these arenas would improve immensely (and RA is V I L E atm) when the needlessly high doorstep of 10 wins is taken away.
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Old Aug 07, 2007, 04:51 PM // 16:51   #72
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Quote:
Originally Posted by Cass
It's not a problem if everyone gets some points-- good players will still get exponentially more, and this will show in having a higher title rank. Think of Cartographer title. Everyone has 60%... 100% is what it's about, and 60% doesn't command any respect, and certainly does not devalue the 100% (regardless of whether you value this title or not personally).
It's more like getting credit for uncovering the same zone over and over again. ANet would never implement that because, well, that's just dumb.

However, the new Glad point system would be exactly like that. If you push Enter Battle enough times, you're bound to win, not matter how bad you are. Not only does that mean a bad player can gain Glad points, but a bad player who plays a lot can get the same title as a good player who plays casually.
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Old Aug 07, 2007, 05:02 PM // 17:02   #73
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Quote:
I'm really disturbed by the results of the poll so far.
QFT.

i'm actually so few that voted for the third have posted here..if they meant THE new system, not any new solution for both, which would make more sense, but meh.

i just hope someone from anet is eventually going to read this and takes the time to browse all replies and realise the problem for a proper solution. :/

Cass:

i'd rather compare it with the PvE chesthunter title.

Quote:
What Monk Gsb suggested will not even help against leavers, as they just fake a DC by disconnecting. Punishments do not work unless you punish innocents as well.
this would however take quite a while, disconnecting your net EVERY time, connecting, logging in, etc.

i think a penalty for any sort of leaving would be fine; for RA only, maybe capped at 4+ or so wins because by then most people won't leave anyways, and if they do it's because they lack time to play anymore. if people leave in TA, they're just dumb anyways, so it wouldn't be a problem for TA. and meh, how often do you disconnect on the very first game anyways?
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Old Aug 07, 2007, 05:24 PM // 17:24   #74
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I'm tired of the "Casual players should get the title too" Bullshit.

You want the Glad title? Stop being a casual player and go earn it.

Next you moe's will want EVERY chest to count towrd that title sos you can have that, and then purple items count towrads wisdom, WAIT, I know IDing a GOLD item can count as 3 towards it and purples 2 and blues 1, how would you slack asses like that?

If you cant do it LEARN HOW, don't beg for an easier system. I bet half you sticks would starve to death if your mommy wasn't around to feed you cause grilled cheese is just to hard to make, there is sooo much buttering to do.

REMOVE GLAD POINTS FROM RA, KEEP THEM AT 10 WINS IN TA.

Thats all thats needed.
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Old Aug 07, 2007, 05:47 PM // 17:47   #75
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Quote:
I'm tired of the "Casual players should get the title too" Bullshit.

You want the Glad title? Stop being a casual player and go earn it.

Next you moe's will want EVERY chest to count towrd that title sos you can have that, and then purple items count towrads wisdom, WAIT, I know IDing a GOLD item can count as 3 towards it and purples 2 and blues 1, how would you slack asses like that?

If you cant do it LEARN HOW, don't beg for an easier system. I bet half you sticks would starve to death if your mommy wasn't around to feed you cause grilled cheese is just to hard to make, there is sooo much buttering to do.

REMOVE GLAD POINTS FROM RA, KEEP THEM AT 10 WINS IN TA.

Thats all thats needed.
Amen...

This post should be made a sticky :P
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Old Aug 07, 2007, 07:09 PM // 19:09   #76
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I feel like this new system would devalue the Gladiator Title by a lot, just because it's so much harder to win 10 in a row than win 20 separate games.

I'd like to keep the system the same for RA and TA (I peronally do not have a problem with leavers, and I don't play monk that often.)

And if that's not possible, then our current gladiator points better be multiplied by something more than 20.
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Old Aug 07, 2007, 07:32 PM // 19:32   #77
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I think the poll has skewed results because it assumes it is possible to have two separate titles for RA and TA. If that was not an option, I imagine more people would be voting for "keep the old system" since it is the TA people who seem to really dislike this proposed change, and they are likely voting for the "keep the old system for TA, new system for RA" option, thinking it is a fair compromise.

Honestly, I don't know if it would be possible to split the two. Hypothetically, if someone was working on the RA title, they could very well quit as soon as they got to TA with their team, making leavers an issue in RA -> TA teams. I'm not saying it is impossible, I just see that as a potential problem with having two title tracks.

As I said in another thread, I let the designers know this is a hot issue. Please keep the discussion going.
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Old Aug 07, 2007, 07:58 PM // 19:58   #78
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There are no TA people. There are the RA people who like glad points enough to keep them, and the RA people who don't like them and want them removed.

The new system doesn't have to be a new title. It can just be...nothing. (Like scores of people have already suggested.)
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Old Aug 07, 2007, 09:38 PM // 21:38   #79
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Quote:
Originally Posted by Cass
New system would be great. People worry too much about "wammos" getting points and "devaluing" their glad title.

It's not a problem if everyone gets some points-- good players will still get exponentially more, and this will show in having a higher title rank. Think of Cartographer title. Everyone has 60%... 100% is what it's about, and 60% doesn't command any respect, and certainly does not devalue the 100% (regardless of whether you value this title or not personally).
I'm in a guild which, in my opinion, is probably the best "TA guild" in the guild wars right now. It takes me 10 matches to get a glad point. Some scrub team could play 40 matches before they get one, if that.

Under the current system, I would play for half an hour and earn a glad point. The scrub team would play for 4 hours and earn one or maybe zero.

Under the new system, I would have earned 20 glad points and played for 30 minutes. The scrub team would have played for 4 hours and earned 40+ glad points. The new system clearly rewards time spent grind. The old system rewards consistent skill. Right now, the scrubs have to work 4x harder than me to keep up. Under the new system I will have to work 4x harder to keep up. Why is that at all equitable?

Skill should be rewarded, not time. Or better yet, reward skill AND time which the current system does well.
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Old Aug 08, 2007, 01:23 AM // 01:23   #80
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Quote:
Originally Posted by Andrew Patrick
Honestly, I don't know if it would be possible to split the two. Hypothetically, if someone was working on the RA title, they could very well quit as soon as they got to TA with their team, making leavers an issue in RA -> TA teams. I'm not saying it is impossible, I just see that as a potential problem with having two title tracks.
Everyone already leaves when going from RA->TA because all they want is glad points and they know that they can't win much in TA with an RA team. For many people, unless they have a really good RA team, they'll leave in TA currently, so nothing is changed.
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