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Poll: What solution to Gladiator?
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What solution to Gladiator?

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Old Aug 04, 2007, 03:10 PM // 15:10   #21
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Its a boost that is not needed for...and would only make the title 100 % farmable now (no, it's not 100 % farmable atm, least not on big scale).
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Old Aug 04, 2007, 03:15 PM // 15:15   #22
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I do think there should be some changes to encourage ppl stay in a team, but I can easily see farm bots abusing this new system...

i think if we can have like 1 gladiator point every TWO wins, and 5 bonus point after 10 wins, that will give a total of 10 Gladiator points in 10 wins, which half only obtained thru 10 wins.. Which i think will discourage farm bots ( not enough incentive) and enough margin to seperate the good from the bad.

I guess the current points need to mulitplied by at least 20-25 to compensate for the time and effort the current title holders had put in.

Causal players can earn some points, discourage bots and 'elite players' status retain the reward they hav put into earning the title...

What do you guys reckon?
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Old Aug 04, 2007, 03:18 PM // 15:18   #23
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Quote:
Originally Posted by selber
- Current points get converted 1:100

- For a win in RA you get 2 points, for a loss -1 point (can't get a negative Rank). If you leave before the match is over (Win/Loss-message) you get -1 point. You get NO extra points for consecutive wins

- For a win in TA you get 3 points, for a loss -1 point. If you leave before the match is over (Win/Loss-message) you get -1 point. For 10 consecutive wins you get 30 points extra

Opinions?
Still rewards smashing enter 100000000 times.

RA
1 point per win
-1 point per loss

TA
3 points per win
-3 per loss

The only possible way to advance in rank would be to win more than you lose. The only possible way to advance in rank quickly would be to win much more often than you lose. People who regularly ditch or who fail to win more than 50% could never achieve this title, regardless of how many times they mashed go, unlike tombs.

Skill trumps time.
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Old Aug 04, 2007, 03:43 PM // 15:43   #24
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Quote:
Originally Posted by selber
People fear changes, nothing new. Think through it for a second. The people who would get punished: Leavers, Leechers and people who try to sync in ID1. People who play successfull TA get a boost (3 times the amount for 10 consec-wins in TA compared to RA), TA gets a boost.
It's still too easy to grind points out though. Maybe if it was +2/-1 for TA and +1/-1 for RA.

However, the main problem with your thing is that it also punishes casual play and experimentation. There wouldn't be anymore going in with pure fun builds, because you actually have something to lose. Also, playing around and experimenting with builds in RA would go away. It would kind of be like old-school GvG ladder, where if you wanted to experiment or just have fun you'd use smurfs, PuGs, or unrateds, except that none of those options are available in TA.
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Old Aug 04, 2007, 04:05 PM // 16:05   #25
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You'd either have to use the same system for both arenas (altered or not) since they're after the same title or have separate titles for each arena. If you change RA's system to this text error and leave TA's alone, then the gladiator title can be grinded out in hardly any time in RA compared to doing TA.
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Old Aug 04, 2007, 04:06 PM // 16:06   #26
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One or two. If we do have a new system for RA, then it should be carefully implemented as to not promote as much leeching. Maybe still grant a gladiator point for the 10 wins in RA, but also a new title track for those who can't win 10.
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Old Aug 04, 2007, 04:07 PM // 16:07   #27
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Quote:
Originally Posted by selber
- Current points get converted 1:100

- For a win in RA you get 2 points, for a loss -1 point (can't get a negative Rank). If you leave before the match is over (Win/Loss-message) you get -1 point. You get NO extra points for consecutive wins

- For a win in TA you get 3 points, for a loss -1 point. If you leave before the match is over (Win/Loss-message) you get -1 point. For 10 consecutive wins you get 30 points extra

Opinions?
It would kill RA to be honest. No one would risk one of their glad points on a random team with people they don't know, I know I sure wouldn't.
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Old Aug 04, 2007, 04:08 PM // 16:08   #28
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no more randomway or BYOB in TA would make me really sad, it's pretty fun -- i don't think punishments for losing would be really appropriate.

it's basically like HvH, everyone would use the same gimmick, no more testing, all just fotm lame.

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Old Aug 04, 2007, 04:10 PM // 16:10   #29
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I sorta would like it if they kept the 10 win per point system for RA and used the new system for TA. It would make TA wins more rewarding, which they should be and really separate people who sync RA to Glad 5 and people who TA'ed there.
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Old Aug 04, 2007, 05:48 PM // 17:48   #30
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I can't believe some people are still bringing the leeching argument.

To leech you need at least the following :
1- A reasonable chance of winning even if you are no playing
2- A reward for losing, no matter how big

I think its pretty easy to see that leeching would not work. People already leave when they have no monks ... What do you think will happen if there is a leecher? That's right, everyone is gonna leave and the leecher gets nothing. Hell I would be surprised if a leecher was to get even 1 glad point after a whole day of leeching.
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Old Aug 04, 2007, 05:50 PM // 17:50   #31
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personally id rather they keep glad points the way they are now but make it ta only and introduce a new title with the 1 point per win thing for ra and throw in a 15 minute no ra/ta if you leave a game early for whatever reason

Last edited by bunnys are ebil; Aug 04, 2007 at 05:57 PM // 17:57..
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Old Aug 04, 2007, 05:53 PM // 17:53   #32
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I think the current system should be kept for both. In order to get a point now, you need a build that can withstand a variety of situations. In the new system, you'd need one that can withstand one sitution. It'll be just like how you can farm fame with stupid one-trick builds like IWAY.
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Old Aug 04, 2007, 06:41 PM // 18:41   #33
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As said before in another thread:

if you gain gladpoints per win, the title doesn't show skill but time spent in TA.

That's a big difference. I'd say stick with the current system and stop crying about RA leavers.
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Old Aug 04, 2007, 06:49 PM // 18:49   #34
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I picked the first option, but i'd be happy if they'd just remove glad points from RA so people could shut up about leavers.
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Old Aug 04, 2007, 07:10 PM // 19:10   #35
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Quote:
Originally Posted by Thomas.knbk
I think the current system should be kept for both. In order to get a point now, you need a build that can withstand a variety of situations. In the new system, you'd need one that can withstand one sitution. It'll be just like how you can farm fame with stupid one-trick builds like IWAY.
??? Where is the logic behind that?. If one-trick build as you call them fail right now, then they will fail with the new system as well. You would still have no control over what you are gonna face, let alone what you teamates are gonna run(talking about RA here). Gimmicks will always be present regardless of the reward system ... If they work, people will run them.

I just don't get why people are scared of people getting 1 point per win. You won? you get a point, thats it thats all. Your team is doing good? You get a nice bonus. The point if that if you are good you get a shit load more point than somehow who suck and can't get past a win or two. At the end it doesn't make all that much of a difference compared to now.
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Old Aug 04, 2007, 08:29 PM // 20:29   #36
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Quote:
Originally Posted by Shendaar
??? Where is the logic behind that?. If one-trick build as you call them fail right now, then they will fail with the new system as well. You would still have no control over what you are gonna face, let alone what you teamates are gonna run(talking about RA here). Gimmicks will always be present regardless of the reward system ... If they work, people will run them.
He was talking about TA gimmick builds, not RA. No one here cares about RA.
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Old Aug 04, 2007, 08:57 PM // 20:57   #37
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change title for ra to
evisorater cant spell
make it req 5 consects and triple points zlready zs it required much more work to get to 10
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Old Aug 04, 2007, 09:09 PM // 21:09   #38
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Quote:
t don't get why people are scared of people getting 1 point per win. You won? you get a point, thats it thats all. Your team is doing good? You get a nice bonus.
That bonus is faction, and if u want a pvp title u go earn it in TA.
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Old Aug 04, 2007, 09:17 PM // 21:17   #39
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Quote:
Originally Posted by Dzan
He was talking about TA gimmick builds, not RA. No one here cares about RA.
And? My point still stand.

Quote:
Originally Posted by lacasner
That bonus is faction, and if u want a pvp title u go earn it in TA.
What are you talking about?
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Old Aug 04, 2007, 09:23 PM // 21:23   #40
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Quote:
Originally Posted by Shendaar
Gimmicks will always be present regardless of the reward system ... If they work, people will run them.
Yes, but if you get one point per win they will be helluva lot more present. 10 points per 10 wins rewards skill infinitely more than 1 point per 1 win. It forces you to take a somewhat balanced build, because you will probably face 10 different team builds.
Sure, in the new system you will still have no control over what you're going to face, but it doesn't matter. If you steamroll the matches you can and resign the ones you can't win, you're still going to get points pretty fast. That's a pretty bad system.
Quote:
Originally Posted by Dzan
No one here cares about RA.
Quoted for quote.
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