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Old Aug 23, 2007, 01:34 PM // 13:34   #221
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I think the problem as it stands, is that TA is worthless. You have an entire gametype in Guild Wars that 99% of the population agrees is worthless and only used to waste time. It has no incentive to play and is basically dead.
99% huh? you've polled all of Guild Wars and you know this? I never got a questionaire from you.

Dreamwind you have already posted in other threads admitting that you are A. A Leaver, B. A Syncer, C. A RA Glad farmer who never TA's.

Therefore all your comments are invalid as it's people like you that have caused the problems that have forced this situation. And it's because of the ABC that you feel TA is worthless. While those of us who acctully spend time in TA are attempting to form a solution you just randomly pop up spouting inaccuracies to help protect yourself and your own inability to arrange competant team play, as well as competant self sustaing individual builds.

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I think a large problem people are having is that Hero Battles were given a ladder and became extremely competitive. It became so competitive that the format was exposed for its terrible inbalances. The same thing would probably happen to TA, and I think Anet wants to avoid it.
First off, the reason those of us that do acctully TA, unlike yourself, want a ladder IS to make TA more compeditive. Second, I highly doubt you know what ANEts "thinks" I'm all for a ladder, however, I'm against and observer mode. I think that if you add that you end up with nothing but "FoTM" in TA. As it is now there are plenty of different builds rolling around TA, I'd rathere not see it return to the days of "Wow, look, it's yet another Rit Spike team"
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Old Aug 23, 2007, 01:44 PM // 13:44   #222
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Originally Posted by Thomas.knbk
I have to agree with this. If my team consists of a n/e flare spammer, a stance tank with healing breeze and an earth tank it really won't be that much of a difference if I leave or not. They'll be rolled regardless, it just saves some of my time. Please don't give me 'but it's random' crap. I'm willing to put up with no-monk teams, or imperfect builds, but a team that's basically designed to lose is a waste of everyone's time. Including mine.
I agree.
Well said btw.
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Old Aug 23, 2007, 02:11 PM // 14:11   #223
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Quote:
Originally Posted by DreamWind

I think the problem as it stands, is that TA is worthless. You have an entire gametype in Guild Wars that 99% of the population agrees is worthless and only used to waste time. It has no incentive to play and is basically dead.
This was all I needed to see to know that what you were about to say couldn't mean any less. Thanks for saving my time!

<3 people who have no idea what they're talking about.
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Old Aug 23, 2007, 10:58 PM // 22:58   #224
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The gladiator title is being reverted to what it was before the latest update, and you should also get any lost faction back. If you still see problems after the next build, please let me know.
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Old Aug 23, 2007, 11:03 PM // 23:03   #225
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Proposal 1 is the best one by far. RA/TA is the only place where you get nothing from winning once; that was the wrong way to go about it.

Having to win 5 in a row will just make current leavers who aren't interested in wasting their time for nothing sac themselves instantly or leeroy into the enemy team and then do nothing else. They are not gonna help you all of a sudden because the required wins are cut down from 10 to 5. They are still gonna be just as useless to you.

However, they will help you if it's only 1 win needed to make some progress.

Last edited by Navaros; Aug 23, 2007 at 11:12 PM // 23:12..
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Old Aug 23, 2007, 11:04 PM // 23:04   #226
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Well I can forsee a problem when you change the glad track for real. judging form some these responses here and In AD1 English of TA.

Pure fail my man, pure fail
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Old Aug 23, 2007, 11:07 PM // 23:07   #227
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the way i see it noobs and ha heads will want 1 and people who like to pvp like me will pick 3 since if its going to be changed might as well keep some of the prestige.
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Old Aug 23, 2007, 11:12 PM // 23:12   #228
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Proposal 1 is the best one by far. RA/TA is the only place where you get nothing from winning once; that was the wrong way to go about it.
Maybe this is true for TA (and that is a very slim maybe)...but HELL NO for RA.
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Old Aug 23, 2007, 11:35 PM // 23:35   #229
erk
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Quote:
Originally Posted by Thomas.knbk
I have to agree with this. If my team consists of a n/e flare spammer, a stance tank with healing breeze and an earth tank it really won't be that much of a difference if I leave or not. They'll be rolled regardless, it just saves some of my time. Please don't give me 'but it's random' crap. I'm willing to put up with no-monk teams, or imperfect builds, but a team that's basically designed to lose is a waste of everyone's time. Including mine.
If they get rolled it will be by people that have quit over and over again to craft a better team. Stop that and you don't get rolled.
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Old Aug 24, 2007, 12:02 AM // 00:02   #230
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Quote:
Originally Posted by Funk
QQ much?

The majority wanted proposal 1. Anet wants to sell copies of their game. Deal with it.
Were any of them glad2 /r6 + ?

No. If you actually read the posts by the "majority" who wants one, its pretty clear they dont actually understand what they are voting on. They just see the word "title" , "easier" and jump on it.

Anet wont gain any sales by changing it to the liking of people who dont actually care.

Want to prove me wrong ? Show me one person with glad 2 or better who doesnt think prop1 is trash. Ask any TA district with 20 or more people what their opinion is, and show me the chatlog of one of them that doesnt think the idea fails hard.

gg
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Old Aug 24, 2007, 12:08 AM // 00:08   #231
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Originally Posted by erk
If they get rolled it will be by people that have quit over and over again to craft a better team. Stop that and you don't get rolled.
How irrelivant.
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Old Aug 24, 2007, 12:29 AM // 00:29   #232
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I am only glad 1 and i think this proposal is stupid. It makes the title too easy to gain. if they do this they may as well change the gain so each kill in HA gives fame, and to get 100% explored you only have to go into every explorable. If you dont have the dedication or skill to gain these titles too bad. I see no good reason why everyone should be able to gain any title, hey i didnt bitch when survivor came out and i had already died or when defender of ascalon came and i had left pre. I just thought too bad.

The title should be kept in its original form
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Old Aug 24, 2007, 12:38 AM // 00:38   #233
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Quote:
Originally Posted by Master Ketsu
Were any of them glad2 /r6 + ?
As you noticed yourself that's not the point. The point is - how can they make this game more attractive to more people, how can you make it more FUN for more people.

Btw... Iam r5 Glad, I would like #3, but I also see #1 is alot better for the game OVERALL.
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Old Aug 24, 2007, 01:36 AM // 01:36   #234
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Quote:
Originally Posted by Funk
As you noticed yourself that's not the point. The point is - how can they make this game more attractive to more people, how can you make it more FUN for more people.

Btw... Iam r5 Glad, I would like #3, but I also see #1 is alot better for the game OVERALL.
So now its the title not actually playing the game that equals fun?

The people voting for #1 for the most part simply want an easy way to get a pvp title. It would take no skill to gain ranks in and ruin any chance of a real competative 4v4.

If they want to give way to these people then they shouldnt take TA with it. Leave TA for those who actually want to play the game because they enjoy it not because they want a title.
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Old Aug 24, 2007, 01:44 AM // 01:44   #235
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Originally Posted by Isileth
So now its the title not actually playing the game that equals fun?
At the moment the Gladiator title *destroys* ALOT of fun in RA. Of course they could simply remove it, but they said already they won't. You say...
Quote:
If they want to give way to these people then they shouldnt take TA with it. Leave TA for those who actually want to play the game because they enjoy it not because they want a title.
... so if you just play it for fun, how could ANY change with the title effect you? Hmm, makes no sense. Does it?

I have no problem if someone starts PvPing because of a silly title and get's interessted in it. You do?

More people playing PvP = win!

Last edited by Funk; Aug 24, 2007 at 01:47 AM // 01:47..
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Old Aug 24, 2007, 01:47 AM // 01:47   #236
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Quote:
Originally Posted by Funk
Btw... Iam r5 Glad, I would like #3, but I also see #1 is alot better for the game OVERALL.
Making a title more accessable to more people, which is supposed to reflect the ability of the player in a split style situation or small unit engagement does nothing to enhance the game. All it does is give more individuals the opportunity to spend larger quantities of time within the random arena format (a format that removes one aspect of coordination in team setup or the need to actually make contacts for other "higher level" competitive formats) in order to have other meaningless titles unlocked or larger faction storage available. To the self proclaimed "majority" of GW being pve and possibly dabbling in RA, is largely meaningless as those unlocks add nothing towards their primary playstyle or add to the character specifically playing within it. "Less successful" or "more casual" players will get their unlocks more gradually regardless of their faction cap, from occasional wins and kills in the various pvp styles making the overal cap meaningless compared to the more sucessful pvper aka "elietist/competitive" individual who will reach that faction cap in far shorter amounts of time.

The actual proposed changes to the system seem rather dubious in general considering the other overarching issues within the TA and RA formats specifically. ANET really should be pushing forward their proposed changes to limit dropping out, grief play, syncing, and various balance issues before moving ahead with something like this for the "overal" betterment of the game. If after that is done and the format is still found lacking, then go ahead with other proposals such as obs mode and weekly tournaments for registered teams, giving a higher perk to winning in account benefits such as gladiator point or other incentives. Only after all of those things have been done, then consider revising the actual system for point accrual in the normal fashion....
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Old Aug 24, 2007, 01:50 AM // 01:50   #237
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I for one would like either 1 or 3 to happen i dont care which since both are better then the system we have now, so i hope they update this asap plzz
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Old Aug 24, 2007, 02:11 AM // 02:11   #238
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How could a title change effect me Funk? Well apart from introducing a wave of bots? Apart from removing any point for anyone to TA? Apart from removing yet another part of the game and replacing it with Time > Skill?
No I cant think of anything.

And as for more people playing thats great. However are they playing for the right reason? You want people to play because they enjoy it not because they think it will give them a cool title to show to their friends. However should this be at the expense of current players anyways? No, keep TA as it is and give RA a new title that people can farm if they want.
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Old Aug 24, 2007, 04:04 AM // 04:04   #239
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Well I bumped into Andrew in HA just then, apparently there's a "new" proposal and the details aren't fully worked out yet.
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Old Aug 24, 2007, 04:18 AM // 04:18   #240
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OK, so whats going on now? Three weeks ago a new title description gets out "accidentally", then now a the new build contains the rank limit for the proposal that leaked three weeks ago. Are we being tested or wtf? If you want ideas ask us here and on other forums, if you want to test something then have a damn test weekend, or if you are uncertain than bring it on in small packages, but these leaks are just ridiculous...
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