Expel Hex Ritualist Build
Profession: Ritualist Mesmer
Name: Expel Hex Rit
Type: Team Arena and Random Arena (Possibly HA but I have not tried it)
Category: Secondary Healer
Attributes: Restoration-12+3+1, Channeling- 12+2, Spawing Power- 6 (You can also runes for that if you like, I prefer the health)
Skills Set:
Warmongers Weapon (Channeling)
Splinter Weapon (Channeling)
Expel Hexes {E} (No Attribute)
Mend Body and Soul (Restoration)
Spirit Light (Restoration)
Rejuvenation (Restoration)
Bloodsong (Channeling)
Summary: The purpose of this build is to back up the monk's primary healing with your secondary healing and to boost the attack. Warmongers Weapon allows the attacker to interupt monks or other healers easily as it interupts all none attack skills. Splinter Weapon allows melee to cause damage to every one around him to increase the chances of killing. Expel Hexes {E} (the skill that names the build) is used to remove 2 hexes of target ally, therefore giving time for monks to concentrate on healing and not hex removal. Mend Body and Soul is used to heal or to remove conditions (as long as in area of spirit) same for Spirit Light (will lose health if not in area of spirit). Rejuvenation is used to give party heal if needed and to allow use of the extra spirit additions. Bloodsong is used to steal small amounts of health and to stay alive for longer to allow for the spirit additions.
Notes & Concerns: The only problem I have had is the fact that people think you can subsitute for a monk, and you can't.
Credit: Me and the people in TA who helped, and any1 that has made a similar build before