Sep 26, 2007, 12:38 AM // 00:38
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#21
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Spamming life steals is lazy. I agree. I think we most agree. However, life steals are here, and they don't seem to be going anywhere.
I don't agree with the sentiment that "this would only be usable on necro primaries" if we made a conditional soul reaping energy return. Or, rather, I do agree that it would make it significantly stronger on necro primaries, but really: is that a bad thing? For two years the most preeminent life stealing build for recreational use has been... a ranger? Now it is... a mesmer?
Seriously, I can't see the harm in classes performing with their own spells better than other classes, and moreover I think that Arenanet should bear in mind to give professions skills that are actually usable for said professions. Case in point, "Save Yourselves!"
I agree that the spammability of this skill needs to stop and I think the solution I presented above would help this to a significant degree - require condition present on both you and target, and change the functionality of Foul Feast. The exact numbers of the conditional Soul Reaping return is up to debate.
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Sep 26, 2007, 05:22 AM // 05:22
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#22
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Yes, life steals are here and not going away, but for the most part they tend to be fairly mild because they're pretty easy to make overpowered. It's hard to cost them properly because often either the damage or healing component is not needed, touch rangers are really a lot more dependent than most on the incoming health.
For the most part it's just there for the unprottable DD, which isn't a particularly good thing to have viable pressure builds made out of because the only way to deal with it is to disrupt it (good luck with doing that with the Me/N variant) or powerheal through it.
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Sep 26, 2007, 01:50 PM // 13:50
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#23
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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I don't find Angorodon to be so powerful. It surely gets its full potential on a MoR mesmer. But do you sincerely see this build going up far in PvP? An angorodon spammer dies very fast under a sin/whatever pressure. I dunno, I tried the build in TA with guildies (with 4 mesmers) and we got defeated quite a few by dazing teams. Yes we also had our fair share of victories, but nothing that could give us tons of glad points.
But maybe we lacked some skill to handle this build.
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Sep 27, 2007, 07:07 PM // 19:07
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#24
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by glountz
But maybe we lacked some skill to handle this build.
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You can't really play this build badly.
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Oct 13, 2007, 04:21 PM // 16:21
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#25
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Yeah, the skill balance is in, and yeah, it got the lame-nerf.
And Chiblains? WTF?
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Oct 13, 2007, 05:41 PM // 17:41
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#26
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Desert Nomad
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Quote:
Originally Posted by Moloch Vein
Nerfing this to 12 energy is just bad. There's not exactly a shortage of decent energy skills to use to make up for it in the mesmer line.
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Nerfing MoR also indirectly nerfed this skill/build as well as lowering the energy returned.
At least they saw something was wrong with the template, more than I can say for their observations on a lot of other things.
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