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Old Sep 29, 2007, 04:18 PM // 16:18   #1
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Default HzH & Cavalon Never Fall...So its just another arena.

Lopsided arena maps shouldnt exist. Splitting your fanbase down the middle strikes me as an antiquated notion wrought with pitfalls...Why are the players in this arena subjected to such stale map selection?
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Old Sep 29, 2007, 04:22 PM // 16:22   #2
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It's a battle between two alliances. Of course it'll be stale. They're fighting over the same 2 pieces of land. Where else will they fight? Istan?
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Old Sep 29, 2007, 07:18 PM // 19:18   #3
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Perhaps 10 or so more random maps in the borderline. maybe even in some explorable areas (instanced of course) with enemy creatures.
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Old Sep 29, 2007, 09:56 PM // 21:56   #4
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the entire Factions premise was a failure. That's why it was totally abandoned in NF.
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Old Sep 29, 2007, 10:20 PM // 22:20   #5
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Pretty much as you get shunned at when you ping your bar and you have res signet in.That is for real PvP play which something this is not.
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Old Sep 30, 2007, 02:17 AM // 02:17   #6
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Lopsided maps are there in an attempt to allow the "losing" side a chance to win and push back the border. I don't really like it, but I do understand their purpose.
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Old Sep 30, 2007, 02:18 AM // 02:18   #7
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it would be very interesting if the capitals on each side can be taken over, and a new map appears where the defeated side attempt to "escape" out of a massive jail map by taking control of the jail (aka shrines) or fighting off the jailers. that would be cool.

but then, this will never happen. but i can dream, can't i?
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Old Oct 03, 2007, 12:44 AM // 00:44   #8
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Quote:
Originally Posted by Age
Pretty much as you get shunned at when you ping your bar and you have res signet in.That is for real PvP play which something this is not.
have u actually ever even done ab?
theres no need for a res sig in a since u res every 20 seconds any way. and ur statement about "not real pvp" is completely biased and crap! lots of peopel ab and love it and it is a form of pvp if it wasnt it wouldnt reward balthazar and it does invlove some skill more then just running around and capping shrines..(wich is what hero battles is and peopel like that) but for some people the kurz vrs. lux never ending battle doesnt appeal to them others it does its really just your opinion
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Old Oct 03, 2007, 01:01 AM // 01:01   #9
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Well to me, the main reason is to help ABers on the losing side and make them the winning side. Then after owning the losing side is given the advantage and made winning side. I agree with one of those posts about capturing capitols.

It would be like in Nightfall where you hide and then plan attacks on the Kournans ( Luxons in this case)
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Old Oct 03, 2007, 01:31 AM // 01:31   #10
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Quote:
Originally Posted by magicmatt159
have u actually ever even done ab?
theres no need for a res sig in a since u res every 20 seconds any way. and ur statement about "not real pvp" is completely biased and crap! lots of peopel ab and love it and it is a form of pvp if it wasnt it wouldnt reward balthazar and it does invlove some skill more then just running around and capping shrines..(wich is what hero battles is and peopel like that) but for some people the kurz vrs. lux never ending battle doesnt appeal to them others it does its really just your opinion
AB being an good pvp arena is almost as good as your english skills.
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Old Oct 03, 2007, 02:16 AM // 02:16   #11
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AB was designed around the thought of pushing the border around being compelling. In reality it only equates to map changes for most people, a discount merchant for a handful of alliances, and USED to translate into Deep/Urgoz access for the two alliances that could recruit the most 10k faction-per-day drones, and now it's mostly irrelevant.

It's become even more irrelevant with the introduction of the momentum bonus that effectively just makes it a back-and-forth swing that occasionally hits the "free win" maps and mostly juggles between the shallow zones with brief bumps on Saltspray.

Quote:
Originally Posted by Age
Pretty much as you get shunned at when you ping your bar and you have res signet in.That is for real PvP play which something this is not.
Elitist bullshit. That's like saying Counter-Strike is automatically better than Battlefield 2 because Counter-Strike punishes you more for dying. It's a difference in gameplay, not a fault. The fault in AB is the inability to ensure that you have decent teammates.

Quote:
Originally Posted by VitisVinifera
the entire Factions premise was a failure. That's why it was totally abandoned in NF.
And the entire NF premise (maybe the entire GW1 premise) has been mostly abandoned in favor of GW2. It's not that it was a failure, it's that the new chapter was out and Factions is past its sales peak so there's no reason to give a shit any more.

While the alliance line concept wasn't particularly well-thought-out (it should have resulted in side-specific effects similar to how favor used to work), the format itself has a lot of potential. There's a lot more room for risky play since deaths are punished lightly, mobility is far more crucial, the scale of battles can vary greatly, etc.

If anything, it was probably a better starting point for a new format than "control 3 bad AI players." If you could pick the other two teams and the maps were kept even, then it would probably be a very interesting format, instead of being Random Arenas 2.0.
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Old Oct 03, 2007, 02:23 AM // 02:23   #12
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the only thing holding AB back from being a legitimate pvp arena is the lack of 12-man teams and observer mode with a proper ladder system. the concept is excellent, but like everything anet comes up with, it was poorly implemented.

i mean, with two simple tweaks, you can run entire tournaments on this system and it will be very fun to watch. but hey, i don't manage the game. if anet can add a ladder to pointless shit like challenge missions, i'm quite sure they can do the same with AB.
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Old Oct 04, 2007, 04:31 PM // 16:31   #13
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The idea is fine, if any of you played silent death you'd know that fighting for a fake faction with other players is a lot of fun.

The implementation is lacking. Its hard to really feel like your really accomplishing anything when the line seems to move irrespective of what you do. You can win streaks and its moving in the opposite direction. Even if the line does move what have you accomplished? Town control isn't a large enough incentive most of time, particularly when you're not part of one of the alliances competing for it.

It needs to feel like your accomplishing something and give better rewards. To do that I think the whole system would need changes. So its kinda stuck as just being an interesting arena that takes to long to get into.
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Old Oct 04, 2007, 04:41 PM // 16:41   #14
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I've won on both maps. Just ignore the fort and dominate the outside.
Its an easy 2500
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Old Oct 04, 2007, 05:36 PM // 17:36   #15
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Quote:
Originally Posted by DreamRunner
AB being an good pvp arena is almost as good as your english skills.
you mean a

AB is definately not a "good" form of PvP when you compare it to GvG, HA and the smaller arenas. While there are, potentially, elements of skill involved-splitting up for one, knowing how to protect shrines, general build use, etc., it doesn't really compare to any of the others because it's polluted with shit builds with random people who are very bad at PvP.

Last edited by RhanoctJocosa; Oct 04, 2007 at 05:39 PM // 17:39..
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Old Oct 04, 2007, 08:18 PM // 20:18   #16
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Quote:
Originally Posted by Blame the Monks
I've won on both maps. Just ignore the fort and dominate the outside.
Its an easy 2500
Almost every time I'm playing on the defending side, my instructions to my team are simple: Priority #1 is the equipment stations. If they come down hard on the equip stations, move to rez shrines. If someone tries to get inside, gank them while they're getting spiked by the air ele NPCs. Proceed to win via 4-3 lead or better for the entire game. Works almost any time my teammates are capable of following simple instructions.
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Old Oct 05, 2007, 08:26 AM // 08:26   #17
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Quote:
Originally Posted by Age
Pretty much as you get shunned at when you ping your bar and you have res signet in.That is for real PvP play which something this is not.
People should stick a run buff in that spot if they dont have one already. People taking res to AB 1)don't understand AB or 2)forgot to take it out.
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Old Oct 13, 2007, 11:44 PM // 23:44   #18
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there is a simple tactic for both sides on the said map, Ancestal Lands
for Kurzicks: you have 2 choices:

1. 4:4:4 split- 4 helping NPCs defend fort, 4 capping outside shrines clockwise and 4 capping outside shrines counter clockwise
2. 6:6 split- trusting the NPCs to guard the fort, 6 capping outside shrines clockwise and 6 capping outside shrines counter clockwise

for Luxons you also have 2 choices:
1: 4:4:4 split- 4(mainly nuker team) nukes the NPCs inside the fort and fight over it, 4 capping outside shrines clockwise and 4 capping outside shrines counter clockwise
2: 6:6 split- leaving the fort alone, 6 capping outside shrines clockwise and 6 capping outside shrines counter clockwise

the choice depends on what the other side does.
in my opinion the better choice for the Kurzicks is the 2nd, cause usually the Luxons dont use their 1st option or dont use it properly. for the Luxons the 1st option is more advantagous, if done right it completely opens up the match.

its a matter of getting a good team of 12 and following a single strategy
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