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Old Oct 09, 2007, 06:55 PM // 18:55   #21
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having aura of stability on both rc and lod is works great. they maintain it on each other ggthumpers
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Old Oct 09, 2007, 09:21 PM // 21:21   #22
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Holy Spear and Aura of Stability are ftw.
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Old Oct 10, 2007, 06:09 AM // 06:09   #23
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Quote:
Originally Posted by Andrew Patrick
Holy Spear and Aura of Stability are ftw.
Yea he is not kidding, bring those and spiritway are not owerpowered anymore. Kill EW and the Thumpers won't be that deadly anymore.
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Old Oct 10, 2007, 06:21 AM // 06:21   #24
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Quote:
Originally Posted by Avarre
Your points are all pretty much exact to what we did over the weekend (had generally good success against spiritway). Another thing we used were Paragons with Holy Spear: they can pretty much tear apart clumps of spirits (and nearby players) as well.

With spirits down and trappers being shut down as well as possible, continual spikes rip through their healing fairly well.
lawl we were in the same group most of the weekend, holy spear was indeed really amazing.

And yeah basically shutting down the key spirits + trappers reduces the majority of the effectiveness of the spiritway builds. The only other big thing you have to watch out for is OoA, which is easily interrupted usually also. Without those things, the build is pretty easy to beat.
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Old Oct 10, 2007, 02:29 PM // 14:29   #25
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i thought this was how to beat spiritway with a balance build? what you gave us was how to beat spiritway with another gimmick (legoway)....
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Old Oct 10, 2007, 03:57 PM // 15:57   #26
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OMG so you compare ''Aura of stability'' and ''Holy spear'' with gimmick builds


loooooooooooooooooool



Even if you dont understand the meaning of al the posts:

Didnt they also told you to kill the spirits: wich can be done with every dmg build.

Then keep 1 player interupt on OOA: Can be done with almost every build (for example a gale on a ele, or a warrior with shock etc)

keep dmg on trappers and SPIKE while doin all of above. Then no Necro/rit can heal out all the pressure and spike dmg.


Still: I know its kinda hard for people who dont play much HA (or only play gimmick builds like SWAY), but I have one word for it: TEAMWORK (like vent and guildies or friends). When you have good communication most of these things can be talked before goin into the match. Its the best to watch the meta first, then talk before playing how you defeat the meat with your build, then Talk the altar + running maps. IMO GVG is the place where you can learn the best teamwork (if you play a balanced build)
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Old Oct 10, 2007, 04:06 PM // 16:06   #27
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Many of the trappers just sit there in the middle of AOE ball with a dervish in their face and try to trap while 2 necros with almost infinit energy try desperatly to keep them alive, but fail again and again.
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Old Oct 10, 2007, 05:34 PM // 17:34   #28
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Quote:
Originally Posted by Nights Death Dealer
what you gave us was how to beat spiritway with another gimmick (legoway)....
Legoway is a balanced build
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Old Oct 10, 2007, 10:31 PM // 22:31   #29
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Quote:
Originally Posted by Nights Death Dealer
i thought this was how to beat spiritway with a balance build? what you gave us was how to beat spiritway with another gimmick (legoway)....
Ye lego is meta but it is also balanced, it's a balanced meta
Thats what i said at the start of what I wrote: "Let's me explain how I kill this with the other overplayed build: lego"


Quote:
Originally Posted by skarkees
Then keep 1 player interupt on OOA: Can be done with almost every build (for example a gale on a ele, or a warrior with shock etc)
Ye i did a balanced build with 1 warrior, 2 paragon (AoG and expel), fire, water, 3 monks. One paragon took power return for interupt, he couldnt interupt all because of recharge. I dont think a ele with gale would be able to interupt them all and also keep using his other skills to pressure.

Quote:
Originally Posted by Phoenixx
>Thumpers cannot kill fast and cannot deal alot of damage
lol... go hit the new dummy in isle of nameless, thumper = 50% more damage than any derv, warrior or paragon
I tested it on 100 armor. All characters with 33% attack buffs not using attack skills:
Axe warrior: around 30 seconds around 29~30 hits.
Hammer warrior: around 25 seconds around 20 hits.
Sword warrior: around 27 seconds around 30 hits.

Thumper: around 19 seconds around 18 hits.
Thumper without pet: around 24~25 seconds 22 hits.

Melandru: around 20 seconds around 18 hits.
Conujre lightning: around 24 seconds around 14 hits. no attack buff

Same but then with attack skills:
Axe warrior: around 10~11 seconds. (Eviscerate, Excuter, Agonozing)
Hammer warrior: around 13 seconds. (Earth Shaker, Crushing Blow, Mighty Blow, Bulls Strike)
Sword warrior: around 13~14 seconds. (Crip Slash, Gash, Sun And Moon, Standing Slash)

Thumper: around 14~15 seconds. (Hammer Bash, Crushing Blow, Bestial Mauling)
Thumper without pet: around 21~22 seconds.

Melandru: around 12 seconds. (Wearying Strike, Eremite's Strike, Chilling Victory, used while in Avatar of Melandru)
Conjure lightning: around 12 seconds. (Wounding Strike, Eremite's Strike, Mystic Sweep) no attack buff

So with using attack skills, which I think people do in battle. Thumper is the slowest. And the thumper without a pet is kinda useless I could say.

Last edited by Horace The Great; Oct 10, 2007 at 11:18 PM // 23:18..
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Old Oct 11, 2007, 12:12 AM // 00:12   #30
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Quote:
Originally Posted by Horace The Great
I tested it on 100 armor. All characters with 33% attack buffs not using attack skills:
Axe warrior: around 30 seconds around 29~30 hits.
Hammer warrior: around 25 seconds around 20 hits.
Sword warrior: around 27 seconds around 30 hits.

Thumper: around 19 seconds around 18 hits.
Thumper without pet: around 24~25 seconds 22 hits.

Melandru: around 20 seconds around 18 hits.
Conujre lightning: around 24 seconds around 14 hits. no attack buff

Same but then with attack skills:
Axe warrior: around 10~11 seconds. (Eviscerate, Excuter, Agonozing)
Hammer warrior: around 13 seconds. (Earth Shaker, Crushing Blow, Mighty Blow, Bulls Strike)
Sword warrior: around 13~14 seconds. (Crip Slash, Gash, Sun And Moon, Standing Slash)

Thumper: around 14~15 seconds. (Hammer Bash, Crushing Blow, Bestial Mauling)
Thumper without pet: around 21~22 seconds.

Melandru: around 12 seconds. (Wearying Strike, Eremite's Strike, Chilling Victory, used while in Avatar of Melandru)
Conjure lightning: around 12 seconds. (Wounding Strike, Eremite's Strike, Mystic Sweep) no attack buff

So with using attack skills, which I think people do in battle. Thumper is the slowest. And the thumper without a pet is kinda useless I could say.
Are you seriously trying to just compare damage statistics on dummies? You're seriously underestimating the power of combined IAS + speedboost (something that no other melee class has unless you're running something weird). Also, the constant KDs and frequent daze application is pretty deadly, along with the fact that lots of prots aren't as effective, as the damage packets are more numerous with the pet contributing lots of rof-soaking damage.
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Old Oct 11, 2007, 10:28 AM // 10:28   #31
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Quote:
Originally Posted by TheOneMephisto
Are you seriously trying to just compare damage statistics on dummies? You're seriously underestimating the power of combined IAS + speedboost (something that no other melee class has unless you're running something weird). Also, the constant KDs and frequent daze application is pretty deadly, along with the fact that lots of prots aren't as effective, as the damage packets are more numerous with the pet contributing lots of rof-soaking damage.
I am not, they guy who I responded to did. Btw ye dazed every 20 seconds is very deadly. 50% on the KD with DA or aegis, then 50% on the pet hit.
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Old Oct 11, 2007, 11:20 AM // 11:20   #32
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sway is just dumb.

we use Aoe to take down spirits.

trapper- snare, wand, pd,kite, w/e pick your choice.

Rao-snare

ooa- intrup, kd.

imo guardian< aura,

also Andrew since you did post here, and this is about Rao and Sway. whats the deal with fetid river?

that map favor SWay its not even funny. spirts in the back, trap and go. gg. that need to be fix.

not related. i think is funny the Andrew give an advice how to defeat that build, when all and all a.net seems to like gimmick crap like that.

how the hell the u run and attck 33% and it a skill not a stance.

ty a.net for handling the pvp problems in this game.

helios.

Last edited by kosh; Oct 11, 2007 at 11:31 AM // 11:31..
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Old Oct 11, 2007, 04:08 PM // 16:08   #33
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We tried to take down the spirits but that interfered with our spike timing using Legoway because myself (para) and the other para were busy with rangers or frozen soil (arrrg!). Even when I tried to interrupt the trappers, there were already too many spirits layed down or the ranger used some sort of protection to avoid my spear attacks. Also what order do you do the spikes to be most effective? N/Rt first? trappers?
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Old Oct 11, 2007, 04:22 PM // 16:22   #34
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Quote:
Originally Posted by kosh

whats the deal with fetid river?

that map favor SWay its not even funny. spirts in the back, trap and go. gg. that need to be fix.
That map discriminates against sway. Its supposed to be tight and small like a cage match, but they made it too big so spirits don't reach from end to end.
So sway gotta come out to the river to lay spirits while balanced lay back in the cubby hole camping wards with free healing from nearby priest and raining AoE on sway before spirits can get set up in a decent range. That map favors balanced builds too much.

And to make it worst the RaO thumpers gotta cross that river in slow motion all snared up taking huge damage along the way. That map really needs to be fixed alright.

Edit:
@Andrew, btw why the heck my pet too dumb to move out of AOE? Please have Anet fix this. Thanks.

Last edited by Shadowspawn X; Oct 11, 2007 at 05:01 PM // 17:01..
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Old Oct 11, 2007, 05:40 PM // 17:40   #35
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Quote:
Originally Posted by hurric
Also what order do you do the spikes to be most effective? N/Rt first? trappers?
I go for RT's or N/Rt's first. Like I said a shock on one of the healers shuts down the healer, one n/rt healer to heal is sometimes not enough. Trappers aren't always easy to spike cause they have blocking stances sometimes. If my team is getting pressured I try to spike (overextended, 80% health) thumpers.
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Old Oct 11, 2007, 07:36 PM // 19:36   #36
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why 2 DA para is called legoway. It's just a balanced build. Lego's taking credit for having 2 DAs? and he's in rawr?

So if I run 2 SoR para and win hall then the build will be named after me?

No offense to lego or rawr. I'm just saying it's a balanced build why people name the build after a person. :P

And yes I think legoway like you guys said, it can be called gimmick since a while ago meta was full of 2 DA paras balanced.

Same thing apply to the reno's gvg build. People called it gimmick. I guess everything can be called gimmick. It's such a meaningless word...
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Old Oct 11, 2007, 08:33 PM // 20:33   #37
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Quote:
Originally Posted by ksalanpang
why 2 DA para is called legoway. It's just a balanced build. Lego's taking credit for having 2 DAs? and he's in rawr?

So if I run 2 SoR para and win hall then the build will be named after me?

No offense to lego or rawr. I'm just saying it's a balanced build why people name the build after a person. :P

And yes I think legoway like you guys said, it can be called gimmick since a while ago meta was full of 2 DA paras balanced.

Same thing apply to the reno's gvg build. People called it gimmick. I guess everything can be called gimmick. It's such a meaningless word...
Ye its just a balanced build everyone could make up.
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Old Oct 11, 2007, 09:00 PM // 21:00   #38
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Quote:
Originally Posted by Shadowspawn X
That map discriminates against sway. Its supposed to be tight and small like a cage match, but they made it too big so spirits don't reach from end to end.
So sway gotta come out to the river to lay spirits while balanced lay back in the cubby hole camping wards with free healing from nearby priest and raining AoE on sway before spirits can get set up in a decent range. That map favors balanced builds too much.

And to make it worst the RaO thumpers gotta cross that river in slow motion all snared up taking huge damage along the way. That map really needs to be fixed alright.

Edit:
@Andrew, btw why the heck my pet too dumb to move out of AOE? Please have Anet fix this. Thanks.
LOL wat a useless reaction...

Ball up at the priest? Great fun for the trappers

Thumpers taking AoE and moving in slowmotion? Doesn't spiritway has Rt/Me?

And even when u need to place your spirits in the river thingy... be happy... if it was a cage like u said you had to ball up spirits and then balanced is in the favor of that map... The small area of the entire maps make trappers happy... thats the big downside of the map...

And still move like 5 inches from the 'front door' to place the spirits and give it a map wide effect isn't really what I call to push through to their side

anyway... good luck with ure unranked sway runs <3
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Old Oct 12, 2007, 04:09 AM // 04:09   #39
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Quote:
Originally Posted by Shadowspawn X
That map discriminates against sway. Its supposed to be tight and small like a cage match, but they made it too big so spirits don't reach from end to end.
So sway gotta come out to the river to lay spirits while balanced lay back in the cubby hole camping wards with free healing from nearby priest and raining AoE on sway before spirits can get set up in a decent range. That map favors balanced builds too much.

And to make it worst the RaO thumpers gotta cross that river in slow motion all snared up taking huge damage along the way. That map really needs to be fixed alright.

Edit:
@Andrew, btw why the heck my pet too dumb to move out of AOE? Please have Anet fix this. Thanks.
You fail.
Taking huge damage? You do realize that a large amount of damage from legoway comes from elementalists, which you have 100 armor against.

FFS
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Old Oct 12, 2007, 04:56 AM // 04:56   #40
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Quote:
Originally Posted by Flashy
LOL wat a useless reaction...
It wasn't a reaction, it was a point being made. Since you didn't comprehend the point and the tongue in cheek went over your head I'll spell it out for you. The map is balanced and the difficulties of that map are a matter of perspective. I sarcastically poked @ Kosh because he over simplified the map from a very narrow perspective. Both sides need to work to win that map, its not a cake walk for anyone. Do you understand now?

Quote:
Originally Posted by Flashy
Ball up at the priest? Great fun for the trappers
Haven't you read the thread? They are being pelted by 8 spears and can't get a trap down.

Quote:
Originally Posted by Flashy
Thumpers taking AoE and moving in slowmotion? Doesn't spiritway has Rt/Me?
What the heck does a Rt/me have to counter ward of melee and fire spam which balance throws around like candy? I think you the <r3


Quote:
Originally Posted by Flashy
anyway... good luck with ure unranked sway runs <3
Ummm, I'm gonna leave that one alone and not pollute the OP thread with trash talk. I understand you are in another time zone.
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