Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Oct 07, 2007, 08:38 PM // 20:38   #141
Krytan Explorer
 
Melody Cross's Avatar
 
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Kanyatta
back when you could report (i dont know, can you still report? i havent tried) but you could find out who you were facing in an automated tourney, and just say "hey, lets all report the opposing team's monk" and he couldnt pvp for 10 minutes, and they'd have to forfeit, or get a new monk
Fail. Read the official wiki at least if you...aw forget it.

Quote:
Originally Posted by offical wiki
Notes

* Dishonorable is the effect of getting 10 or more dishonor points on a player. While under this effect players cannot enter PvP missions.
* This effect was added as part of the Dishonorable Combatant System, added into the game on September, 27, 2007
* This effect lasts 1 minute for every dishonor point earned on your account.
* Although this effect can only be achieved through Competitive Missions, Random Arenas, and Alliance Battles, it prevents you from attending any PvP mission, including Heroes' Ascent, Team Arenas and Guild Battles
* Players that have this effect are easily noticed due to the hex's distinctive purple downwards arrow on the health bar, since there are no other hex effects that appear in towns or outposts.
* Unlike most hexes, the dark ring does not appear near the lower section of a character.

* Even if the hex has already expired, you will not be able to enter a battle for about half of a minute more.

Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.

* An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
* Players who leave a PvP match prematurely will receive 5 dishonor points.
* If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
* Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
* The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
* When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
* Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
* To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.
Why is this thread still open???

Last edited by Melody Cross; Oct 07, 2007 at 08:43 PM // 20:43..
Melody Cross is offline   Reply With Quote
Old Oct 07, 2007, 08:43 PM // 20:43   #142
Jungle Guide
 
Isileth's Avatar
 
Join Date: Apr 2006
Profession: R/W
Default

Actually the only type of report that gives an instant effect is reporting for leeching. This can only be done when you are on the same team as them.

So while you could all report someone on the other team for any other reason, it wouldnt have an effect as they are checked before any punishment is given out.



*Edit*

Bah! To slow.
Isileth is offline   Reply With Quote
Old Oct 17, 2007, 08:59 PM // 20:59   #143
Jungle Guide
 
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
Default

Ra is horrible, the quality of skill is 1/4 it was before the update now the only way to get onto a good team is actually to sync one.
Teh [prefession]-zorz is offline   Reply With Quote
Old Oct 17, 2007, 09:10 PM // 21:10   #144
ArenaNet
 
Andrew Patrick's Avatar
 
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
Default

Just a thought...but in my experience you can rarely get a team set-up in the time it takes to complete one RA match. Generally speaking, it takes at least 10-15 min to get everyone on their roles and go. If that's the case, couldn't you just tell them "I will run the X, I'll be there in 8min" ?

I can ask about this, but I don't think the designers are going to want to, essentially, make it ok to quit RA to play GvG. I will ask though.
Andrew Patrick is offline   Reply With Quote
Old Oct 18, 2007, 08:05 AM // 08:05   #145
Krytan Explorer
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by Teh [prefession]-zorz
Ra is horrible, the quality of skill is 1/4 it was before the update now the only way to get onto a good team is actually to sync one.
No, the quality of skill is most likely the same.

It's just that you are now forced to sit and watch the entire show of said skill from the casting of Mending down to the bitter end of Gladiator's Defense.
Cass is offline   Reply With Quote
Old Oct 18, 2007, 08:13 AM // 08:13   #146
Krytan Explorer
 
Surena's Avatar
 
Join Date: Mar 2007
Profession: N/Me
Default

The bitter end is Dolyak Signet and how it makes you cry inside when you watch your teammate explore the map. It's worse when you see enemy warriors breach any natural logic and charge him.
Surena is offline   Reply With Quote
Old Oct 18, 2007, 10:12 AM // 10:12   #147
Frost Gate Guardian
 
Despozblehero's Avatar
 
Join Date: Jan 2006
Profession: Me/
Default

If its so horrible to watch ppl use skills you have absolutely no control over.... theres TA you can set up a group just how you want... lol skilled RA'ers eh?... you do realize thats an oxy-... nevermind... all you people qq'ing about your EZ Mode glad point farming being tampered with need to stop... breathe... realize RA isnt serious or skilled in anyway, its just exactly what its supposed to be random jibberish thrown together for 1-10 mins of button-mashing c-space fest... never was supposed to be "skilled" RA since its implementation. if you want to "actually" get into a good team... you do what your supposed to do... you set one up in TA/HA/GvG eh even AB or HvH i guess... I hope the devs give a flat out resounding NO to letting you play GvG with a dishonor hex when AP asks lol
Despozblehero is offline   Reply With Quote
Old Oct 18, 2007, 10:29 AM // 10:29   #148
Wilds Pathfinder
 
mcsumo's Avatar
 
Join Date: Jul 2006
Guild: SOS
Profession: R/
Default

First let me say I have played GvG, all other types of PvP and PvE. Some of the replies on here are from exactly the type of elitist GvG idiots who put other people off from playing this game. GvG is not 'THE end game'. Other people have paid their money and have the right to play and enjoy this game exactly how they choose. For you to belittle what they choose to do, makes you a class A arsehole (or should that be class Z?).

IMO if you quit RA, TA, or AB just to play GvG you should get a longer PvP wide ban than is currently in force. You are basically spoiling another person's enjoyment of the game, just because you consider what you do, to be more important and worthwhile than what they do.

Also these stupid hypothetical situations that people keep bringing up make me laugh. Would somebody really have all sorts of connection problems to build up dishonour points, then suddenly be OK to play 25 minutes plus of a GvG with no trouble? I am a single father with a young son. I do not commit to something with other players whilst that could possibly interfere with the game and neither should anybody else. Similar responses address all the other 'problem scenarios'.

I believe you have to click the player you wish to report, so alliance banning is a negligible threat. You just have to face the fact that your guildie, who is saying he did nothing wrong, is in fact lying. He broke the rules and pissed people off shortly before a GvG match. He deserved his ban and should be booted from the guild for letting you down.

Although it was probably his elitist GvG 'I am better than you' mentality, which you share, that caused it. So common decency and consideration for others won't enter the equation..... you will just QQ some more.
mcsumo is offline   Reply With Quote
Old Oct 18, 2007, 11:22 AM // 11:22   #149
Forge Runner
 
Rushin Roulette's Avatar
 
Join Date: Sep 2007
Location: Right here
Guild: Ende
Default

This thread is pretty amusing really... loads of PvE'ers saying it isnt that big a deal, many PvP'ers saying PvE'ers have no clue as to what is happening.

Well, heres my input as a mainly PvE'er (or more likely someone looking at this from a different perspective) plannign my entrance uppon the PvP community bit by bit.

Just make a rule for your guildies to stay away from any form of random PvP at least half an hour before the match. So if for any chance they do get the hex, guess what... it has run its course and expired before the start of your important match.

Being in a competetive guild/clan/group/team (any online or rl teamplay sport) means you have to have to have a lot of self disciplin and at least a quantum of inteligence to think things through logically. The most logical thing being; if you want/need a warmup period, make a group and go together to TA (enter any other form of pre-grouping PvP area) or do a 4v4 to 8v8 (depending on the size of your guild) practice match inside your own guildhall.

If anyone gets disconnected, then there wont be any /report'ers giving you hell because you are all in the same boat, and if you do happen to get a disconnect for any reason, then you stay away from PvP untill the start of your match.


The report system is a great tool, minus any abusers of course. But I still have yet to experience any including the time my internet crashed at the start of an AB round (no one reported me.. although I was pissed that I couldnt find those 3 PUG players again as we made a fantastic team together the past 4 winning rounds which is a damn rare find).


Bottom line is; make a rule which can circumvent the hex.... anyone not able to follow this simple rule doesnt deserve to be in the guild anyways, no matter how good an individual player they are) as they lack disciplin and dont think of the team as a whole.

Last edited by Rushin Roulette; Oct 18, 2007 at 11:25 AM // 11:25..
Rushin Roulette is offline   Reply With Quote
Old Oct 18, 2007, 02:37 PM // 14:37   #150
Wilds Pathfinder
 
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
Default

Quote:
Originally Posted by Lonesamurai
I'm all for the dishonor to affect gvg aswell...

I don't want dishonor asshats in my guilds GvG team
the dishonorables who are also asshats shouldnt be in gvg, and shame to a guild for having them
most dishonorables are good people who refuse to play with mending mesmers.
jaeharys targaryen is offline   Reply With Quote
Old Oct 18, 2007, 02:40 PM // 14:40   #151
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
most dishonorables are good people who refuse to play with mending mesmers.
Sounds like they wanted to go to TA but instead they went to RA... Weird.
Nobody wants to play with mending mesmers, wammos and flare monks. But if you go to RA and you have one in your team- you deal with it, at least to the end of the match

So, most dishonorables are people who can't grasp the simple idea of RANDOM arenas.
BlackSephir is offline   Reply With Quote
Old Oct 18, 2007, 02:44 PM // 14:44   #152
Wilds Pathfinder
 
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
Default

Quote:
Originally Posted by BlackSephir
Sounds like they wanted to go to TA but instead they went to RA... Weird.
Nobody wants to play with mending mesmers, wammos and flare monks. But if you go to RA and you have one in your team- you deal with it, at least to the end of the match

So, most dishonorables are people who can't grasp the simple idea of RANDOM arenas.
the more they lose the more they realize there build sucks
leave and they lose
stay and they win, but the community just got a little shittier because of it
jaeharys targaryen is offline   Reply With Quote
Old Oct 18, 2007, 02:50 PM // 14:50   #153
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

You could always do what I do.
"Dude, monks are supposed to heal, not spam Flare".
Besides, even if they win- so what? Winning few matches in RA will mae them good? No. They will want to go TA, Ha, GvG and then people will tell them they suck.
BlackSephir is offline   Reply With Quote
Old Oct 18, 2007, 03:46 PM // 15:46   #154
Wilds Pathfinder
 
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
Default

Quote:
Originally Posted by BlackSephir
You could always do what I do.
"Dude, monks are supposed to heal, not spam Flare".
Besides, even if they win- so what? Winning few matches in RA will mae them good? No. They will want to go TA, Ha, GvG and then people will tell them they suck.
good point. but they wont strive to get better for TA etc. because the rewards arent apparent to noobs for playing higher pvp. so they go back to RA and continue to win cuz of softies who play with them instead of telling them (this is the difference between an aforementioned asshat leaver and one who knows his shit)
a.What is wrong with their build
b.THEN leaving
jaeharys targaryen is offline   Reply With Quote
Old Oct 18, 2007, 04:07 PM // 16:07   #155
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

If they won't improve their builds and go to other forms of PvP, it won't change anything. Even if one of them would like to go to HA, he'll probably be one of the no-rank players that always knows better.
BlackSephir is offline   Reply With Quote
Old Oct 19, 2007, 11:46 PM // 23:46   #156
Frost Gate Guardian
 
Razz Thom's Avatar
 
Join Date: Apr 2007
Guild: Three Feet Below Sea [LevL]
Profession: D/Mo
Default

sounds to me like the supposed "good player" in the aforementioned example needs to stay out of RA if they are so good and go play with the non-n00bs. If they get stuck with Meteor Shower Warrior it is their bad for being in RA. That is exactly why RANDOM arenas is there. and why you have to earn your way to TA. once you've done so you >>>SHOULD<<< be good enough to stay there and advance. if not you have the option of being an RA n00b forever. Either way you either learn or you don't. And the hex is awesome. if you earn it it is your own fault.

Last edited by Razz Thom; Oct 19, 2007 at 11:48 PM // 23:48..
Razz Thom is offline   Reply With Quote
Old Oct 22, 2007, 04:25 PM // 16:25   #157
Krytan Explorer
 
Join Date: Aug 2007
Guild: Rank Three Plus Pug [deer]
Profession: W/
Default

Quote:
Originally Posted by Andrew Patrick
Just a thought...but in my experience you can rarely get a team set-up in the time it takes to complete one RA match. Generally speaking, it takes at least 10-15 min to get everyone on their roles and go. If that's the case, couldn't you just tell them "I will run the X, I'll be there in 8min" ?

I can ask about this, but I don't think the designers are going to want to, essentially, make it ok to quit RA to play GvG. I will ask though.
Look uhh, I'm gonna explain something to you. GvGers want constant play. We hate waiting and doing nothing, we want to play. We hate waiting 20 minutes for a ladder match. When we finish a match in the AT in 5 minutes, we go into ladder because we can't deal with waiting 25 minutes for the next round. RA is a time killer, not, as some people in this thread who appear to have never gone beyond RA in PvP seem to think, a place where GvGers go to grief. We go to play, if a GvG starts up we leave. That happens what, maybe once or twice a week?

We are not the problem you were seeking to solve. You were trying to fix people who left until they got a monk on their team. Imo, find a way to target just those people. I can not tell you how many times I've seen a dolyak endure pain glad defense, riposte deadly riposte heal breeze tank waste 5 minutes of 7 people's time. Or a ranger with 3 evasion stances. Or the E/D tank. Until recently A/Me shadow form was a problem too. Or people who absolutely refuse to bring a ressig. I recently had on my team a monk whose entire skillbar was dedicated to keeping himself alive. He did not heal a single other person any of the 3 matches we played. Is it really necessary that when 3 people are dead except for that last person, that we have to watch him tank for 5 minutes until the timer runs out? Why can't we just leave? I say, after a match has gone for a minute, if you have 2 deaths on your team, you should be able to leave.
Floski is offline   Reply With Quote
Old Oct 22, 2007, 04:48 PM // 16:48   #158
Wilds Pathfinder
 
Lord Natural's Avatar
 
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
Default

Quote:
Originally Posted by Floski
Look uhh, I'm gonna explain something to you. GvGers want constant play. We hate waiting and doing nothing, we want to play. We hate waiting 20 minutes for a ladder match. When we finish a match in the AT in 5 minutes, we go into ladder because we can't deal with waiting 25 minutes for the next round. RA is a time killer, not, as some people in this thread who appear to have never gone beyond RA in PvP seem to think, a place where GvGers go to grief. We go to play, if a GvG starts up we leave. That happens what, maybe once or twice a week?

We are not the problem you were seeking to solve. You were trying to fix people who left until they got a monk on their team. Imo, find a way to target just those people. I can not tell you how many times I've seen a dolyak endure pain glad defense, riposte deadly riposte heal breeze tank waste 5 minutes of 7 people's time. Or a ranger with 3 evasion stances. Or the E/D tank. Until recently A/Me shadow form was a problem too. Or people who absolutely refuse to bring a ressig. I recently had on my team a monk whose entire skillbar was dedicated to keeping himself alive. He did not heal a single other person any of the 3 matches we played. Is it really necessary that when 3 people are dead except for that last person, that we have to watch him tank for 5 minutes until the timer runs out? Why can't we just leave? I say, after a match has gone for a minute, if you have 2 deaths on your team, you should be able to leave.
/agree x100. I don't expect you'll get a rebuttal though. As long as that dolyak wammo is happy, anet is happy.
Lord Natural is offline   Reply With Quote
Old Oct 23, 2007, 10:22 AM // 10:22   #159
Frost Gate Guardian
 
Despozblehero's Avatar
 
Join Date: Jan 2006
Profession: Me/
Default

Quote:
Originally Posted by Floski
Look uhh, I'm gonna explain something to you. GvGers want constant play. We hate waiting and doing nothing, we want to play. We hate waiting 20 minutes for a ladder match. When we finish a match in the AT in 5 minutes, we go into ladder because we can't deal with waiting 25 minutes for the next round. RA is a time killer, not, as some people in this thread who appear to have never gone beyond RA in PvP seem to think, a place where GvGers go to grief. We go to play, if a GvG starts up we leave. That happens what, maybe once or twice a week? ...
So uh, lemme see if i get this straight... You want what you want... and you want it now... right? If not, if im totally wrong, you do realize how that sounds... I mean If you want some semblance of control over whats on other peoples bars you wouldnt want to go to a place that takes absolutely ANYBODY (heck blank slots in skill bars it dont care) and mixes them all up and spits them out RANDOMLY in "teams" of 4, right? So.... why do you expect that here in RA again? (personally if it was too much for me to take watching a wammo tank and 3 ppl with no res sig, I would go to a place where theres less of that.) If you do only leave once or twice a week you wont even get the hex so it wont matter...
Despozblehero is offline   Reply With Quote
Old Oct 23, 2007, 07:11 PM // 19:11   #160
Wilds Pathfinder
 
Join Date: Aug 2007
Default

Quote:
Originally Posted by RTSFirebat
lol.

Well then they should have no been leechers / leavers in normal PvP. GvG is another form of PvP, so if they are dishonourable in one form why should they still be allowed to do another?

The Dishonour Hex is clearly working as intended, to stop dishonourable players from joining PvP till they sit down and think about what they did wrong
^
YES best way to put it Anet is treating all PVP quitters/leachers/whatever like Children who keep takeing a cookie from the cookie jar even after mom moves it higher up on the counter, AKA(hex bar) until it is full than they take them into the corner Place you on a Stool and make you stare at the corner all PVPers who have done this or had this happen deserve this on them or they will never learn.

Lets hope next time Anet does not put them in the corner they just get the BELT.
IslandHermet is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Toxage The Riverside Inn 266 Jul 06, 2009 03:30 AM // 03:30
Some issues to be fixed in regards to the dishonorable point system KanRyu Sardelac Sanitarium 6 Sep 29, 2007 07:48 PM // 19:48
NowTumi The Riverside Inn 91 Dec 12, 2005 10:43 PM // 22:43
epiK^ Elementalist 8 Jul 20, 2005 10:07 AM // 10:07


All times are GMT. The time now is 02:00 PM // 14:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("