Sep 23, 2007, 08:19 PM // 20:19
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#41
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Desert Nomad
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Quote:
Originally Posted by lacasner
So you are agreeing that PS is worse yet you are still trying to prove to us that it isn't? What position do you even have?
Might as well spec it to 9 to get that extra oomph from a shield.
DIdn't you justt say PS was deficient?
Overall, imo you don't even need SB or PS in TA these days, like people have said 5 energy quick prots are suggested. Most people don't run heavy spikes and just outpressure you, or at least in the experience I have had monking.
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QFT
Haven't seen a need for it in arenas...ever?
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Oct 09, 2007, 02:26 PM // 14:26
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#42
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Krytan Explorer
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Siphone Speed on my ranger does a nice trick on enemy melee as well as kiting foes. Very versetile.
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Oct 09, 2007, 08:44 PM // 20:44
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#43
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by red orc
Siphon Speed on my ranger does a nice trick on enemy melee as well as kiting foes. Very versetile.
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That skill was a lot of fun on curse necros too in the TA meta from 11 to 7 months ago. Adding disrupting dagger made it even more fun. Not sure if it's still viable today.
__________________
Team Arena Moderator
Said the joker to the thief.
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Oct 11, 2007, 02:10 AM // 02:10
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#44
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Thanks a lot for all the tips guys. Although I have gone around trying out some of the skills, i kind of adopted my own bar. My favorite elite right now, especially with dealing with sins and wars is Life Sheath. It doesn't seem special at first, but it is great for a new monk like me as it allows me to prot BEFORE I get KD or dazed etc, buying me time to respond. Yes, ZB would probably be better in the long run, but for normal RA i'm really liking LS. Also, when it comes to the SB/PS debate, I am finding SB to be much more useful. The other skills i almost constantly see on my bar are guardian and gift of health.
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Oct 11, 2007, 02:42 AM // 02:42
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#45
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Divineshadows
That skill was a lot of fun on curse necros too in the TA meta from 11 to 7 months ago. Adding disrupting dagger made it even more fun. Not sure if it's still viable today.
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Siphon speed is still a very good skill.
Looking at it as an individual skill, it debuffs their running speed so its easier for your team to kite them, and buffs your own making it so you can kite everything else. Or vice versa. Its probobly the best "overall" movement skill in the game.
I was even successfully running it on a monk....in TA. Hard to pull off, but fun as hell seeing as you can dance around warriors the whole match for 6 points in SA.
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Oct 11, 2007, 08:45 PM // 20:45
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#46
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Forge Runner
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Quote:
Originally Posted by jimmyboveto
Thanks a lot for all the tips guys. Although I have gone around trying out some of the skills, i kind of adopted my own bar. My favorite elite right now, especially with dealing with sins and wars is Life Sheath. It doesn't seem special at first, but it is great for a new monk like me as it allows me to prot BEFORE I get KD or dazed etc, buying me time to respond. Yes, ZB would probably be better in the long run, but for normal RA i'm really liking LS. Also, when it comes to the SB/PS debate, I am finding SB to be much more useful. The other skills i almost constantly see on my bar are guardian and gift of health.
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Rof is better than life sheath in most cases. Small prots like SoA, shielding hands, and guardian are also better than life sheat.
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Oct 11, 2007, 10:47 PM // 22:47
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#47
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Desert Nomad
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Quote:
Originally Posted by TheOneMephisto
Rof is better than life sheath in most cases. Small prots like SoA, shielding hands, and guardian are also better than life sheat.
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Yeah, sheath is a waste of an elite with all the really great low energy prots around.
Guardian ever since its buff has been a VERY useful skill, easily disrupting any sin /adren chain.
Only difference is, you gotta know how to preprot and that's not something everybody is good at.
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Oct 13, 2007, 02:20 AM // 02:20
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#48
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Desert Nomad
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I wonder what the best monk elite for arenas is nowadays, especially against thumpers and other melee trains
ZB is pretty good, however the 10 energy it costs can be problematic when its most needed
SoD is good but guardian is usually enough, and non elite
SoR is good on a Mo/E bar with GoLE otherwise too expensive
LoD should also work at arenas, although I havent seen it used much
Blight is still too expensive, maybe in a Mo/E GoLE instead of Mo/A
anything else I'm missing?
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Oct 13, 2007, 03:12 AM // 03:12
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#49
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Jungle Guide
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As a rule of thumb, you take ZB or you die. They've crushed other options into unusability.
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Oct 13, 2007, 10:49 AM // 10:49
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#50
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ǝuoʞoɯ
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or you can go Balthazars Pendulum in your smite bar, although it really only fits into gimmicks.
it kinda owns TA.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Oct 14, 2007, 02:52 AM // 02:52
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#52
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Quote:
Originally Posted by Legendary Shiz
Only difference is, you gotta know how to preprot and that's not something everybody is good at.
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That is exactly why i have resorted to using Life Sheath. For someone who is still fairly new to monking(especially in pvp), Life sheath helps out with this as it has a very long duration compared to skills such as SoA and RoF. Thus, although I'm having most success with LS atm, I have been working hard to get better at more useful things such as ZB and SoD.
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Oct 15, 2007, 08:01 PM // 20:01
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#53
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Wilds Pathfinder
Join Date: Jan 2007
Location: canada
Profession: N/W
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Like a few people already suggested, use guardian. Use as soon as you see a hammer running towards you and always keep it up. Guardian is one of the most annoying skills ever. Also, keep in mind a warrior most likely wont be able to keep constant kd, so if you get knocked down, precast RoF or a 1/4 cast heal when knocked down. When you get up, the RoF should cast and keep you alive even when there's a second kd aura of stability is not worth bringing
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Oct 16, 2007, 07:26 PM // 19:26
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#54
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Academy Page
Join Date: Aug 2005
Location: My hammer is stained with the blood of countless assassins.
Guild: We Eat Pancakes [Yumy]
Profession: W/
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Over the past 2 months my monking skills have vastly improved in TA play. A lot of that came from suggestions on these forums from more experienced players like moko so I'll say thanks. In the process my no name guild has gone from NEVER winning in TA, to last night when we managed to beat a team with players from PnH and QQ so the improvement really shows! (not full guild groups mind you) but tags none the less. :P
To the prot spirit guy:
*Edit* I wrote coverting instead of covering. And my grammar sucks, o well. */Edit*
I used to run prot spirit until about 3 weeks ago on my zb/return bar but replaced it with spirit bond and my team has done much better ever since. Initially when I was less skilled prot spirit was the better choice as its long recharge could act as a passive prot which synergized with dismiss condition for quick small heals and slight nullification of spikes. However, now that my active protting, battlefield awareness, sense of positioning etc have improved, I've learned that powerful active prots are the way to go. Spirit bond will stop that spike BY ITSELF with no additional energy investment. And for covering your veil just use RoF. Chances are if you feel the need to use prot spirit (as I did a short while ago so I understand) you're not paying enough attention somewhere else which is making it more viable than spirit bond. If you fully understand (**AND USE**) positioning, kiting while keeping an eye on where the enemy spikers are, spirit bond is superior.
Now for my question to moko, or anyone knowledgable enough to answer it.
Quote:
Overall, imo you don't even need SB or PS in TA these days, like people have said 5 energy quick prots are suggested. Most people don't run heavy spikes and just outpressure you, or at least in the experience I have had monking.
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What 5 energy prots do you suggest to stop deadly arts sins. These guys give me trouble even with spirit bond on my bar. Maybe what I really need is some suggestion how to deal with them because I really fail at monking when being constantly chain KDed by SoJ while myself and 2 other members of the team are being spiked.
The bar I run is, zb, rof, gaurdian, dismiss, SB, veil, dark escape, return.
Last edited by RoF; Oct 16, 2007 at 07:30 PM // 19:30..
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Oct 17, 2007, 03:53 AM // 03:53
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#55
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Lion's Arch Merchant
Join Date: Apr 2007
Location: WA
Guild: zulu
Profession: Mo/
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If you preprot effectively, you don't need two self defense skills on the bar. Just return or disciplined stance are usually enough. Especially since you have guardian.
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Oct 17, 2007, 04:34 AM // 04:34
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#56
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Ascalonian Squire
Join Date: Oct 2007
Guild: Strike Force
Profession: R/Mo
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I prefer PS over SB because it makes it so much easier for you to use zb when you're life is below 50% health without worrying about a small last-minute fatal spike... therefore, it can help ur energy management in that sense.. plus all the previous reasons mentioned.. especially the longer duration/spammability of ps.
And i usually dont have too much trouble w/ KD wars as long as you pre-prot guardian.. that is the essential key to surviving against kd wars/RaOs.
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Oct 17, 2007, 06:51 AM // 06:51
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#57
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Academy Page
Join Date: Aug 2005
Location: My hammer is stained with the blood of countless assassins.
Guild: We Eat Pancakes [Yumy]
Profession: W/
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Quote:
Originally Posted by Cammy
If you preprot effectively, you don't need two self defense skills on the bar. Just return or disciplined stance are usually enough. Especially since you have guardian.
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yah, you're probably right. I'm still learning though, and dark escape makes a good emergency switch for when I mess up. E.G. Shame lands on me while I'm being trained because I forgot to reapply veil after removing the previous diversion. Dark escape saves my ass When I get better, I will probably take it out, just as I switched from prot spirit to spirit bond when I became better at preprotting.
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Oct 17, 2007, 09:11 PM // 21:11
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#58
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Forge Runner
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Quote:
Originally Posted by guam pvp
I prefer PS over SB because it makes it so much easier for you to use zb when you're life is below 50% health without worrying about a small last-minute fatal spike... therefore, it can help ur energy management in that sense.. plus all the previous reasons mentioned.. especially the longer duration/spammability of ps.
And i usually dont have too much trouble w/ KD wars as long as you pre-prot guardian.. that is the essential key to surviving against kd wars/RaOs.
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I don't understand how PS is in any way more effective than SB in using ZB. SB is just way better for protecting like that, especially since SB can actually heal you up instead of just cutting down on how much you lose. Very rarely will you actually prevent that much damage with PS, as it only cuts down extra damage above 60ish. SB actively heals any damage above 60, many times healing more damage that you took.
The only good thing about PS is the duration, which shouldn't matter as much if you're good.
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Oct 17, 2007, 10:40 PM // 22:40
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#59
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Desert Nomad
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Quote:
Originally Posted by Mokone
or you can go Balthazars Pendulum in your smite bar, although it really only fits into gimmicks.
it kinda owns TA.
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Yeah, that with a weapon of remedy rit makes for one sick backline.
Of course /agreed on the gimmick part of it, since it pretty much is. But offensive is so powerful nowadays, you almost have to be gimmicky with your defense if you want to make it past 10 wins.
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Oct 18, 2007, 01:26 AM // 01:26
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#60
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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SB is way better than PS, especially in TA. The size of damage packets make Prot Spirit almost useless, but make SB very attractive.
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