Oct 28, 2007, 10:50 AM // 10:50
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#281
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Krytan Explorer
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Quote:
Originally Posted by DreamWind
Apparently mine wasn't. I haven't played RA since these updates because I know I'm going to get onto teams with 3 tards or healers and have to stand there AFK waiting to die wasting time or else I get banned from PvP for leaving. Ridiculous joke.
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So what you are saying is that you aren't playing RA anymore because you are afraid you will have to play with 3 random people?
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Oct 28, 2007, 11:34 AM // 11:34
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#282
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by BlackSephir
So, I won't see you in RA anymore and how is that bad? At least there are no leavers, leechers, afkers, runners. If removing you from RA is the price for fun RA then ok ;D
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If you call current RA fun where you have to wait around for your teammates to die or griefers to leave or your team to get rolled in about 2 seconds, all I can say is more power to you.
Actually I did lie though. I played a few games since the update, and almost every time it was ridiculously unfun due to things such as the above happening.
Quote:
Originally Posted by DutchSmurf
So what you are saying is that you aren't playing RA anymore because you are afraid you will have to play with 3 random people?
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No, I am saying it isn't fun anymore. All the fun has been replaced by restrictions and threats of being banned from PvP. Its laughable and I'm not the only one who feels this way.
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Oct 28, 2007, 11:57 AM // 11:57
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#283
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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If you dont find it fun, you just dont play it.
I cant stand HvH, so instead of suggesting a change that would ruin it for others I simply dont play.
The restrictions are in place to stop people from spoiling the game for others. That is not a bad thing.
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Oct 28, 2007, 01:24 PM // 13:24
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#284
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Isileth
If you dont find it fun, you just dont play it.
I cant stand HvH, so instead of suggesting a change that would ruin it for others I simply dont play.
The restrictions are in place to stop people from spoiling the game for others. That is not a bad thing.
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I don't play it anymore.
And I would agree with you, except for the simple fact that the RA changes spoiled the arena for many who played there already.
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Oct 29, 2007, 02:33 AM // 02:33
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#285
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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The only people it stops are people who spoil it for others.
Those who leave if they think they cant win should be punished. Why? Because there are 3 other players on their team they just screwed over.
Again I do agree with you on the few cases of multiple monks and runners. But hopefully that will be fixed while still stopping people leaving at the start of the match.
At the end of the day that doesnt happen all that often, so I can only imagine you used to leave poor teams (correct me if im wrong). In which case the system is punishing the correct people and is stopping them from playing or forcing them to change.
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Oct 29, 2007, 06:01 AM // 06:01
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#286
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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I agree, the multiple healer low damage teams in RA are an issue, the same RA skill selection should be applied to all professions including Monks, you need some healing and you need some damage, if you are biased 100% to either extreme then you are probably better off trying to PUG TA instead and skipping RA altogether.
There are still too many damage dealers in RA that come with no self healing, and there are too many healers that can't deal any damage. Some Monks are learning and carrying a bit of smite, many Rit healers seem to carry some channeling damage. The worst offenders would be the nub warriors and sins not carrying any healing, and dying in the first 30sec.
If I am playing a damage dealer I usually take 5 damage skills, 2 heal, and a res. I can't see why a healer Monk or Rit couldn't take 5 heal, 2 damage, and a res. the old Monk standard of 8 heal/prot no res works fine in TA but is inappropriate for RA since the changes now prevent organizing by quit and re-roll.
I think it will still be quite a while before the Gladiator changes sink in and people make the right skill choices to suit either RA or TA.
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Oct 29, 2007, 06:07 AM // 06:07
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#287
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by erk
I agree, the multiple healer low damage teams in RA are an issue, the same RA skill selection should be applied to all professions including Monks, you need some healing and you need some damage, if you are biased 100% to either extreme then you are probably better off trying to PUG TA instead and skipping RA altogether.
There are still too many damage dealers in RA that come with no self healing, and there are too many healers that can't deal any damage. Some Monks are learning and carrying a bit of smite, many Rit healers seem to carry some channeling damage. The worst offenders would be the nub warriors and sins not carrying any healing, and dying in the first 30sec.
If I am playing a damage dealer I usually take 5 damage skills, 2 heal, and a res. I can't see why a healer Monk or Rit couldn't take 5 heal, 2 damage, and a res. the old Monk standard of 8 heal/prot no res works fine in TA but is inappropriate for RA since the changes now prevent organizing by quit and re-roll.
I think it will still be quite a while before the Gladiator changes sink in and people make the right skill choices to suit either RA or TA.
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So you suggest for us to take suboptimal bars into RA because of the anti leaver change? That makes no sense, and if you think a monk with 2 smiting skills is going to change the match from a stalemate to a win, you're wrong. All it'll do is get your team killed faster. Plus, RA is a place to test your builds and make fun of how bad PvErs are at the game. Don't think of it as a serious PvP playground, because it's not.
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Oct 29, 2007, 08:45 AM // 08:45
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#288
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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I've actually found RA more entertaining since the update. Sure, there are still griefers, and 3 monk teams, and I'm totally against an 8 minute time limit (6 at the most, dammit ANET!), but I have not seen a lot of it. It's the exception, not the rule. People bitch and bitch as if it happened every single match. And I play enough to know that that is FAR from true. Is it going to happen? Of course it is, it's RANDOM Arenas! But, because (almost) every match is now 4v4, fights tend to be more challenging. Before the update, on my average 10-win streak, at least 3 of those matches (sometimes even half!) were mismatched because of leavers. Sorry, but I don't have a lot of fun winning a 4v1 match in 20 seconds. Sometimes the whole other team was gone before the freaking gates opened, and the match was over in 0:03. That's supposed to be fun?!?
Associating a title with RA caused this problem. Then again, titles in general have caused more harm than good in Guild Wars.
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Oct 29, 2007, 09:44 AM // 09:44
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#289
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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Quote:
Originally Posted by DreamWind
When Anet implemented this system, they ruined it for literally everybody I know who used to play RA. Our "fun" was killed, take that into consideration.
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So your definition of fun was bypassing the randomness of RA by leaving and reentering until you can crush random teams?
You're bad, very bad. You could have actually gotten more points from TA if you were at least a bit decent.
Leaving Gladfarmers are the biggest scrubs in the game.
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Oct 29, 2007, 10:06 AM // 10:06
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#290
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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i still use the priviledge to leave once an hour every chance i get. i also leave every sucky team at the end of a match regardless of us winning. yeah the new system still wastes my time but i do what i can.
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Oct 29, 2007, 10:14 AM // 10:14
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#291
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Isileth
The only people it stops are people who spoil it for others.
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Actually no, it doesn't stop them at all. It simply replaced them with people who are even worse (aka griefers, people who won't leave, invincible teams, etc). And now YOU are the one punished for trying to escape these people.
Quote:
Originally Posted by Surena
You're bad, very bad. You could have actually gotten more points from TA if you were at least a bit decent.
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I don't play TA. You know why? Because everybody I know quit the game due to ridiculously bad PvP decisions like these by Anet. I don't have time to form teams anymore, and if I did I'd be playing GvG. TA is a joke and RA is now a joke with these restrictions.
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Oct 29, 2007, 10:50 AM // 10:50
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#292
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by DreamWind
Actually no, it doesn't stop them at all. It simply replaced them with people who are even worse (aka griefers, people who won't leave, invincible teams, etc). And now YOU are the one punished for trying to escape these people.
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Griefers and invincible teams have always been around so its not as if the new system brought that problem. As I said before, I do think we should be able to leave after a shorter time because of these cases. However if its to short people who would have normally left at the start will just wait and leave then.
It isnt all that bad at the moment however, as you still can leave everynow and then. You dont run into griefers and invincible teams all that often. As long as you dont leave for any other reasons you can still escape those games.
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Oct 29, 2007, 11:12 AM // 11:12
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#293
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Isileth
Griefers and invincible teams have always been around so its not as if the new system brought that problem.
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No, but it made the problem worse because I can't leave from these teams. My entire point is that restrictions were placed on RA. The freeflowing nature that it used to have is gone.
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Oct 29, 2007, 11:50 AM // 11:50
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#294
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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True, it's so much worse without leavers and leechers. Now we have RA for people who want to play RA, not farm glads.
Quote:
My entire point is that restrictions were placed on RA.
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Yeah, guess why. That's because people = shit.
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Oct 29, 2007, 01:34 PM // 13:34
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#295
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Quote:
Originally Posted by DreamWind
No, but it made the problem worse because I can't leave from these teams. My entire point is that restrictions were placed on RA. The freeflowing nature that it used to have is gone.
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And as I said, it doesnt happen all that often.
The fact is there isnt a system that can allow people out of teams with griefers and 3+ monks while still stopping those who are looking for a decent team perfectly.
So you either have everybody able to leave, or nobody able to leave.
Leavers used to be a much bigger problem than the odd runner or super deffensive teams. So in my opinion the system is an improvement. Perfect? No. But better than nothing.
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Oct 29, 2007, 03:52 PM // 15:52
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#296
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Krytan Explorer
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I just moved to play RA in Fury. It's not better or anything, just different....
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Oct 29, 2007, 11:14 PM // 23:14
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#297
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by holymasamune
So you suggest for us to take suboptimal bars into RA because of the anti leaver change? That makes no sense, and if you think a monk with 2 smiting skills is going to change the match from a stalemate to a win, you're wrong. All it'll do is get your team killed faster. Plus, RA is a place to test your builds and make fun of how bad PvErs are at the game. Don't think of it as a serious PvP playground, because it's not.
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I am suggesting optimal bars for RA, not suboptimal, get your value judgments relative to the topic, not referenced to some other form of PvP. The anti leaver change has reduced the probability of encountering a quitter "organized" team on your side and the opponents. That change of probability should be dealt with pre game by selecting a more appropriate bar, not just ignored by those the pine for the "good old days".
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Oct 30, 2007, 07:41 PM // 19:41
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#298
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by erk
I am suggesting optimal bars for RA, not suboptimal, get your value judgments relative to the topic, not referenced to some other form of PvP. The anti leaver change has reduced the probability of encountering a quitter "organized" team on your side and the opponents. That change of probability should be dealt with pre game by selecting a more appropriate bar, not just ignored by those the pine for the "good old days".
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IMO: Anit-leaver change is ineffective due to the player simply charging in to opposing team and dying; /report is mildly effective as it only gets that griever out of PvP for 5 minutes (and more only if he/she's dumb enough to repeat-offend). Quitters will always quit in one way or another for obvious reasons (i.e. their inability to fight a knowingly-lost battle...) If I had it my way, I'd revert those updates because having freedom is more important than a ruined RA match. You can always map back to the RA room and reroll for a more balanced, successful team rather than being forced to stay and suffer from the oppression of other people's /report-abuse as well as a failed team (if any of these conditions apply).
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Oct 30, 2007, 10:34 PM // 22:34
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#299
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Forge Runner
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OH HAI
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Oct 30, 2007, 10:57 PM // 22:57
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#300
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Thomas.knbk
OH HAI
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M
Double-click Random Arenas icon.
If necessary, download porn or make sandwich while waiting for hex to expire.
Resume.
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