Sep 28, 2007, 03:34 AM // 03:34
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#61
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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I really dislike the new changes
most of the time people are doing RA to get glad pts ... why shuold people not be able to leave if there are no monks on the team or a bunch of chars that cant kill (ie 3 monks , 3 mesmers or something like that...)
go back to old system (i really dont care about the 5 win progressive system vs 10 wins per pt)...just the dishonor thing is lame
WTB ranked RA ....
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Sep 28, 2007, 03:58 AM // 03:58
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#62
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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GG dishonor system.
Face two monks ... fight for 12 minutes and lose.
Face a runner ... Wait 8 minutes in your shit group just so you don't get a penality. And no that mending wammo chasing the guy is just not gonna resign with the rest of the group.
Earth tank ... Wait 8 minutes to lose because the other team has no interrupt/enchant removal.
3+ monks group .. Wait 8 minutes because they think its fun to heal all the damage to no end.
SO MUCH FUN!
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Sep 28, 2007, 04:09 AM // 04:09
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#63
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Just to clarify, are we allowed to leave after the first match is over? (like some more courteous RA players did before?)
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Sep 28, 2007, 04:23 AM // 04:23
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#64
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Yep...these new rules are crap.
Here is how my experience went:
Log onto GW.
Go to random arenas as monk. Enter battle and have 1 other monk on my team who is a 55. Opposing team has 2 monks. Nobody scores any kills.
Re-enter arenas. This time I am warrior. I end up with 3 assassins on my team who rush in and die.
Re-enter arenas as warrior again. This time we have a monk and 2 assassins. Opposing team has 2 monks, a firestorm ranger, and a toucher with lightning reflexes and dodge. We manage to kill all but the ranger who decides to grief by running around and casting invincible stances constantly. His own teammates were getting angry that they couldn't leave and reported him as far as I know. We finally kill him as the timer is running out.
I rage out of the next match not caring anymore.
Log off GW.
Conclusion=System sucks. Make TA good.
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Sep 28, 2007, 04:37 AM // 04:37
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#65
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Academy Page
Join Date: Aug 2007
Location: Netherlands
Guild: Steel Phoenix [StP]
Profession: W/
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This new stuff sucks, let's say you die and none of your teammates was smart enough to bring a res signet.... So you spend a few minutes watching the enemy team trying to kill your surviving dervish tank with some degen. RA used to be a good laugh, now it's just bloody torture... So yeah gratz.
This shit is what you get for listening to retarded whiners with no idea what's going on.
Last edited by Whammo; Sep 28, 2007 at 05:30 AM // 05:30..
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Sep 28, 2007, 05:08 AM // 05:08
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#66
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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More like this is what they get for not implementing anything to stop retarded tanking builds from making matches take forever. RA needs a VoD where stances and enchantments last half as long. :P
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Sep 28, 2007, 05:34 AM // 05:34
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#67
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Academy Page
Join Date: Aug 2007
Location: Netherlands
Guild: Steel Phoenix [StP]
Profession: W/
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Yeah. All it did is exchange one crap thing for another, leavers or tanks/tards.. i prefer the leavers tbh. Saves time.
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Sep 28, 2007, 05:43 AM // 05:43
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#68
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Ascalonian Squire
Join Date: May 2005
Location: WI
Guild: Chimps With Ray Guns [OhNo]
Profession: Mo/
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I must say, as a player that hasn't been that active on forums, but has been active in GW since the early betas; I am sorely disappointed. I have come to accept that serious pvp is dead, this has been common knowledge since the factions era. The only thing that has kept me playing all this time has been messing around in ra and occasionally TA, (hell i was even in a dedicated TA guild for quite some time...) however changes like this that make a simple thing like quick pick up games in RA so freaking complicated and force you to waste time playing with mending warrios with 0 dps, dagger warriors, shadow form sins, etc... (list goes on far too long for my liking) completely kills my urge to play this game.
For the record I am not one of those players that immediately quits when I see a player with a build I don't like. Previously I would play the whole round, or quit as we were losing. Hell, even if we did manage to pull off a victory with a crap team, I'd still quit in time for them to get another teammate for next round.
I've observed a steady decline in pvp and sadly, this is the nail in the coffin. GG anet.
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Sep 28, 2007, 06:00 AM // 06:00
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#69
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Academy Page
Join Date: Aug 2007
Location: Netherlands
Guild: Steel Phoenix [StP]
Profession: W/
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Lol, some random change in Ra won't kill PvP you pleb. It's just to piss about and Thunderclap a group of warriors.
Last edited by Whammo; Sep 28, 2007 at 06:11 AM // 06:11..
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Sep 28, 2007, 06:13 AM // 06:13
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#70
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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I can't say it was a poorly thought-out change, because it wasn't. Except for the stalemates issue, it was VERY well thought-out. It's just that they obviously overlooked something and now they need to address it before it festers into a larger problem.
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Sep 28, 2007, 06:18 AM // 06:18
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#71
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Pretty smart move, I'm a bit in doubt on how it will turn out, but I like the 'rampage mode' that increases point gain when you make more consecutives. I DO think however that there should be a time cap on how long you must stay in a match to eliminate the possibilities of fighting 30 minute battles with 4 monks vs 4 monks.
Kudo's for doing at least something, because a fix was needed badly immo.
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Sep 28, 2007, 06:56 AM // 06:56
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#72
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Well I'm r5 glad and I'm ok with the changes. As someone said, early glads farmed Zaishen a lot, so this will help fix that as well. Yes, multiplying by 6 doesn't really match the difficulty, but it will be better for newer and casual players.
Anti-leeching system seems interesting, need to see how it goes in practice. In any case, it's an improvement over no-system. Fort Aspenwood might actually be playable now.
Any chance we can now get GvG rewards for casual players? :>
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Sep 28, 2007, 07:00 AM // 07:00
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#73
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Crap team, can't kill an opposing team without healers, I just stopped healing and decided to check my email while the other team kills our mending/watchful spirit wammos with healsig that take forever to die...
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Sep 28, 2007, 07:23 AM // 07:23
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#74
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Krytan Explorer
Join Date: May 2006
Location: Australia
Profession: Mo/
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yay 3 monk team leave and you cant play, dont leave you get reported for grieving gg
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Sep 28, 2007, 07:38 AM // 07:38
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#75
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Philippines
Profession: Mo/
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system suck! You got disconnected due to bad lagg or bad internet connection or you accidentaly pulled your power supply = Dishonorable status >.<
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Sep 28, 2007, 07:52 AM // 07:52
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#76
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Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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The glad point changes aren't too terrible. But maybe that's just the awful dishonor system talking. It makes just about everything else Anet's ever done seem pretty good.
The Dishonor system accomplishes little, other than wasting people's time. If you have a shadow form assassin running around that the opposing team can't kill, you have to wait it out for 8-12 minutes even though you're dead and aren't going to be ressed. The time limit is a pretty good idea, because that sin's team is dead so he's going to have lower morale on his team and thus lose at the time limit anyway. It's not too huge of deal for the team that's going to win to have to wait 8 minutes, but if you're the dead guy on the sin's team, you shouldn't be forced to stay.
Also, there's the previously mentioned teams where you're monking, have 2 other monks, and a wamo on your team. The wamo isn't going to resign, and the monks might like healing people for no reason anyway, again, forcing you to have to sit through 8 minutes of torture.
This system is too punishing to people who leave for legitimate reasons. It either needs to be severely revamped, or it needs to be done away with.
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Sep 28, 2007, 07:52 AM // 07:52
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#77
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by wakimon
system suck! You got disconnected due to bad lagg or bad internet connection or you accidentaly pulled your power supply = Dishonorable status >.<
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If you disconnect around twice every hour and can't reconnect, you probably shouldn't be playing PvP, or online games in general.
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Sep 28, 2007, 08:08 AM // 08:08
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#78
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Ideas I like so far-
Allow people to leave after 2-3 minutes without penalty
Shorten time limit (8 minutes is just WAY too long... 5 is optimum, 6 tops)
Have a VoD, where stances and enchants last half as long (probably include shouts and weapon spells too)... activates after 3-4 minutes
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Sep 28, 2007, 09:12 AM // 09:12
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#79
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Glad title has been killed and the whole dishonour system is utterly stupid and annoying.
To be entirely honest, as soon as I saw the update I thought "get RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed".
I've had enough of this, time to join the 90% of my once active friendslist.
gg on killing your game.
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Sep 28, 2007, 09:33 AM // 09:33
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#80
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Wilds Pathfinder
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i think some people here need to seriously reconsider what their expectations of a RANDOM arena consist of. As far as im concerned, there should be NO rank or title associated with RA purely because of its random nature. Title/rank rewards should only be part of a competitive environment where competition is reliable and encouraged. In RA you can never be sure whether someone is there to have some fun... goof around... test builds... waste time... or farm glad points.
And i dont think Anet would be right in forcing players to take RANDOM arenas seriously, which is what too many posters in this thread are doing. I dont take RA seriously at all... never have done. Its the cesspit of PvP. I go there if i want to have a laugh, the amount of hilarious builds and behaviour you see while playing in RA never ceases to amaze me.
I think you seriously need to reconsider your approach to PvP and titles if you consider RA a place to gain a serious title. It makes me sad to see so many people crying over the nature of RA.
If you really want a place that isnt full of mending HH wammos, shadow form sins, multiple stance runners, meteor shower W/Eles, smite monks etc etc, go to TA. TA is the place where serious glad point farmers play. Because you can organise your own team and make sure that noone is bringing joke builds.
Anet have spoilt you all by even allowing glad points to be won in RA. Stop acting like spoilt children and demanding more and more! The fact of the matter is, RA should not be taken seriously. You simply cannot take it seriously due to its very nature.
On another note.
If there are griefers in RA, Anet have introduced a report system with which you can report these shadow form sins... stance runners etc etc.
If you arent confident that your whole RA team will not report the guilty player then i say again, RA is not a place for serious players! I couldnt care less if i was wasting time in RA, i go there to test weird and whacky builds, i dont care if i win or not. I couldnt care less about reporting anyone for griefing because i dont go to RA to play serious PvP.
In TA, griefing is much less commonplace. But at least in the TA environment the attitude towards play is such that you CAN expect most players to /report any griefers. You spend more time thinking of a 4 man build, organising the 4 man team, you do so because you want to compete for the higher glad point rewards you get from the streaks of 5 wins. Its much more serious in TA.
thirdly
The system doesnt punish people for leaving legitimately. You need 10 dishonour points until you get dishonour status. That means you can leave 1 time without suffering any ill effects. If you leave twice for legitimate reasons then you should probably think about why you were in game in the first place. And if you continually disconnect because of your connection... stop playing the game until your internet connection is stable! Noone wants a player in their team who is constantly disconnecting. Do yourself a favour and log off or go PvE instead. You are not forced to play PvP while your connection is unstable.
fourthly
i think the 2-3 monk issue is perhaps the only legitimate concern ive seen brought up so far. But what i think needs to be defined more clearly is what ''leaving the game prematurely'' actually means.
If you leave before the timer starts, that could be defined as leaving prematurely. But how long after the timer starts must you wait before you are not considered to be leaving prematurely?
Does this system treat ALL leavers as leavers who left prematurely?
I think there is a big difference between leaving prematurely and leaving in general. Leaving prematurely is a behaviour caused by the knee jerk reaction of some players when they see no Monks on their team. Leaving in general is more often than not caused by the realisation after a few minutes of fighting that your team will not be able to win the match or even go on to win 5 games. The former should be discouraged. The latter should not.
Perhaps add a new condition to the dishonour points system.
*Players will be considered as prematurely leavers if they leave the game before the timer starts.
*After the timer starts players will have the opportunity to leave the match without gaining any dishonour points after two minutes have passed.
(this will discourage players from giving up too early on their RA team, it will encourage them to stay in game for a few minutes to really see how capable or incapable their team is. Once they find out they will have the opportunity to leave without fear of punishment.)
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