Oct 28, 2007, 05:10 AM // 05:10
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#21
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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I like how the condition removal is overall terrible, yet Dervishes get the tree, with Wearying and a speed boost no less.
I got to Power Spike AoD though. That made me giggle.
Last edited by Riotgear; Oct 28, 2007 at 05:40 AM // 05:40..
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Oct 28, 2007, 05:21 AM // 05:21
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#22
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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/signed
Most fun I've had by myself in a long time. Of course, we'd need maybe 1-2 more builds per char so it doesn't get stale?
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Oct 28, 2007, 05:37 AM // 05:37
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#23
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Frost Gate Guardian
Join Date: May 2006
Guild: Average Joes [none]
Profession: Mo/W
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picture this: each month anet holds official threads where they crack open skill packs and the community selects 1 build for each profession AND then, they implement the build in-game, for costume brawl. it would honestly be a dream come true.
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Oct 28, 2007, 10:06 AM // 10:06
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#24
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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A format similar to this that was competitve (say not random teams) would be amazing however. Sealed skillbars is great imo, matches would be decided on player skill and tactics.
However, these skillbars fail
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Oct 28, 2007, 10:16 AM // 10:16
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#25
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Lion's Arch Merchant
Join Date: Feb 2007
Location: England
Profession: R/
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It's good yes, but less generic bars kthx
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Oct 28, 2007, 10:21 AM // 10:21
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#26
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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I like the idea where the community picks/votes skillbars for the next month.
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Oct 28, 2007, 10:27 AM // 10:27
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#27
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Frost Gate Guardian
Join Date: Aug 2007
Profession: Rt/A
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Would be nice to have less-than-ideal skillbars, but not crap ones. That's something I really like about this event.
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Oct 28, 2007, 05:33 PM // 17:33
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#28
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Ascalonian Squire
Join Date: Feb 2007
Location: Ontario, Canada
Guild: The Celebrity Gangsters [FamE]
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Quote:
Originally Posted by Kyp Jade
A format similar to this that was competitve (say not random teams) would be amazing however. Sealed skillbars is great imo, matches would be decided on player skill and tactics.
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Exactly! If this gametype were competitively released, it would be right up along there with GvG in terms of skill requirement and tactics execution eventually, IMO.
Quote:
Originally Posted by Mitchel
I like the idea where the community picks/votes skillbars for the next month.
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I'm not entirely sure if that would be possible. With the community choosing the templates, you could end up with some deep imbalances in the system, since some of the templates delve into one thing too deeply for counters to compensate. Example: players choose to take a Water ele, curses necro, and hex assassin, but the only copy of hex removal available is a single skill on the monk template. You see what I mean? It would be cool to have the community have a say (through having something like a "CB template suggestions thread" or something), but to have the community get direct control over direct balance would eventually turn the gametype into a balance nightmare.
I'm glad for your support, though, guys. 800+ views in less than 24 hours! Let's keep up the good work.
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Oct 28, 2007, 06:03 PM // 18:03
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#29
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Just realized that an tombs scrub (myself) did not see HoH all weekend due to costume brawl >.>
<--- Fail
Warrior , decent
Monk, fail
Rit, ok
Ranger, THis bar win in here
Sin, This bar is win here
Ele, good
Dervish, great
Mesmer, great
Necromancer, good
Paragon, the most epic fail paragon bar I have ever seen since starting playing the class, EVERY other class at least has some DPS, this bar just fails, not only the bar, you dont meet the req on your shield either
Last edited by Kyp Jade; Oct 28, 2007 at 06:57 PM // 18:57..
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Oct 28, 2007, 07:47 PM // 19:47
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#30
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Forge Runner
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/signet but max balthazar faction should be capped @ 5k a day
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Oct 28, 2007, 08:02 PM // 20:02
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#31
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Ascalonian Squire
Join Date: Oct 2005
Guild: Capita Cerberi
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Quote:
/signet but max balthazar faction should be capped @ 5k a day
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Why?
1234567
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Oct 28, 2007, 08:08 PM // 20:08
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#32
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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cause i UAXed a whole class in a day lol
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Oct 28, 2007, 08:19 PM // 20:19
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#33
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Ascalonian Squire
Join Date: Oct 2005
Guild: Capita Cerberi
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that is a good thing
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Oct 28, 2007, 08:43 PM // 20:43
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#34
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Southern England
Guild: Reign Of Shadows
Profession: P/W
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I played there as every class now, and dervish/ranger/mesmer/rit are the best.
WTF were they thinking with that paragon bar!!!!!! Its firetrucking ridiculous.
And monk, lets spam Healing Breeze and Banish, which are actually the first 2 skills you get in presearing, followed up by bane signet ._.
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Oct 28, 2007, 09:52 PM // 21:52
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#35
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Mesmer and Dervish are easily the best two. Dervish gets condition immunity among a ton of bars that depend on conditions to work and a powerful self-heal. Mesmer gets abilities to cockblock practically everyone.
Assassins? Shatter AOD, Empathy, spam e-denial, p-spike Shadow Refuge.
Dervish? Empathy, surge, spike/leech Vital Boon.
Warrior? Empathy, Complicate healsig.
Ranger? Surge/Burn/Feast, empathy, spam e-denial, leech Troll.
Monk? Complicate a signet, spam e-denial.
Ele? Shatter attunement, spam e-denial, Complicate GoLE, p-spike and leech Glowing Gaze repeatedly.
Necro? See above.
Paragon? lolwut?
Ritualist? Leech/Complicate the binding rituals.
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Oct 29, 2007, 12:25 AM // 00:25
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#36
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Ascalonian Squire
Join Date: Apr 2006
Location: london
Guild: [RenO]
Profession: Me/N
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back to the point
this thread has slightly gone off topic, i agree with drasu costume brawls are a brilliant pvp type for newcomers and veterans, very easy to play, no set up required and a lot of fun, i would play them competitively if implemented and i think a lot of the gw community would as well, whether anet has the time and resources to do this is the real issue.
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Oct 29, 2007, 12:32 AM // 00:32
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#37
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Forge Runner
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Yea, after playing them for a while I have to agree that constume brawl is ridiculously fun for some reason, especially in teams full of sins (by far the least skill-intensive good build that still has some depth, AoD exploitation on small maps ftw).
However, I'm not so sure about competitively. If they limited it to one build per class, probably not. If they set up 2-4 builds that you could pick out of, preferably with some choices in some skills (bull's or dblow or ddagger, SoA or SH, etc.) that allowed some changing for personal preference, I might consider it.
However, I'm still not sure about 5v5 and the maps in general (as I said, AoD = win), but I'm assuming that ANet would actually put some effort into designing this.
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Oct 29, 2007, 01:42 AM // 01:42
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#38
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Ascalonian Squire
Join Date: Feb 2007
Location: Ontario, Canada
Guild: The Celebrity Gangsters [FamE]
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Quote:
Originally Posted by TheOneMephisto
However, I'm not so sure about competitively. If they limited it to one build per class, probably not. If they set up 2-4 builds that you could pick out of, preferably with some choices in some skills (bull's or dblow or ddagger, SoA or SH, etc.) that allowed some changing for personal preference, I might consider it.
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I'm not sure if that's a good idea. I would prefer if the builds were completely static, because otherwise you would end up with a lot of balancing issues in both creating the bars and making sure that they're balanced (example: Shield of absorbsion might be a better pick than Shielding hands because of the lack of consistent enchantment removal on the other preset bars). A good way to keep the gametype refreshed IMO is just to have a new set of skillbars published every AT season (Or maybe even every other AT season- IMO, the meta could have that longevity before beginning to stagnate). That way, the meta doesn't become too stagnated, and there's always a new horizon of tactics and gameplay for each season, keeping players interested.
A good analogy that a friend gave to me when I explained the competitive potential of Costume Brawl to him was that it would be kind of like a fighting game- you only have a few characters to play with, and your opponent can choose from the same pool of characters that you have, but that doesn't limit the game at all- it only encourages the fact that the players are winning through skill and strategy. That's kind of the same way with the builds in Costume Brawl- you and your opponent have the exact same builds to work with, but through putting them through different combinations, you see a near-limitless amount of different strategies, execution, and mindgames.
Quote:
However, I'm still not sure about 5v5 and the maps in general (as I said, AoD = win), but I'm assuming that ANet would actually put some effort into designing this.
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Keep in mind, though:Anet balancers have the ability to easily put curbs on what could be considered broken for Costume Brawl by being able to modify the preset skillbars.
Quote:
Originally Posted by phenylamine
costume brawls are a brilliant pvp type for newcomers and veterans, very easy to play, no set up required and a lot of fun, i would play them competitively if implemented and i think a lot of the gw community would as well, whether anet has the time and resources to do this is the real issue.
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I'm glad you agree, and you touch on a good point about whether Anet has the resources right now to do it. I realize that right now Anet has priority on other projects and ideas, but I don't see why this couldn't be put on a to-do list of sorts. If I know that eventually, CB will be released competitively, that's good enough for me.
Last edited by Drasu; Oct 29, 2007 at 02:00 AM // 02:00..
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Oct 29, 2007, 03:12 AM // 03:12
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#39
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Frost Gate Guardian
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I think CB is a great idea. I like the interaction that occurs from the skills (such as Shatter Enchantment vs. an AoD sin, Complicate vs. Healing Signet, Shield Bash vs. Pin Down). This allows skill and execution in the field to be most important not creativity in the build factory (which is still fun, but since Nightfall...).
CB is such a great PvP match, it's perfect; veterans and newbies can both fully enjoy PvP and still improve. I hope Anet uses CB as a competitive gameplay type.
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Oct 29, 2007, 03:28 AM // 03:28
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#40
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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I enjoyed the 5v5 format.
I know a lot of people had a lot of hate for the monk bars, but I got really use to it after a while, it's sorta pathetic, truth be told.
It was like, pre-prot with HB (I lol'd at it, I know, but what else you gonna do), watch for the AoD spike on you, they AoD, you Bane Sig. If Sig of Dev and HB were taken out for better skills, and switched the smiting skills around, it'd be really fun.
/signed for sealed play competitive format
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