Sep 13, 2007, 08:30 AM // 08:30
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#201
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by Wuzzman
Removing heros from pvp will do nothing for it except make more players stop playing. Yes thats what we need more inactive top guilds, more "No opposing party" messages when people win halls.
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OK here's a question - WHO will play PvP once that players are gone? Who will run heroes? See it's quite simple, when players leave because of heroes, there will be no one left to take heroes to GvG either.
Why is everyone so blindly refusing to look at the core problem. Heroes are a fix which fails, but it's not a problem. The problem is that this game offers no incentive to PvP for casual player (99,999% of playerbase). I get no gold, no items, no better weapon and armor skins, nothing. I don't play for rank or titles, it really doesnt' mean much to me because in the end both titles and rank are grind. I don't play PvP for grind, if i wanted to grind I'd play Lineage2.
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Sep 13, 2007, 08:42 AM // 08:42
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#202
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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That's a result of Anet's failure in realizing the potential of the game and securing third party support for tournaments instead of burning all their money on their own. Fury isn't even out yet and has accomplished more in terms of tournament support than Anet has with Guild Wars in the past 3 years. The only reason that pvp isn't as profitable to Anet as it should is due to the incompetence of their beuracracy in not splitting pve and pvp sooner (even when it became clear that it was the core of many problems) and providing adequate support for both sections. Even after the first two tourneys Anet still had plenty of time to secure an international level tournament style system from organizing with third parties (which not only promote the pvp section of the game, thus attracting more players outside of pvers, but also provide an incentive to pvp) rather than to let their pvp playerbase die from the stupidity of "fun seasons" and ATs, which provide little motivation to play competitively (which is really the core of pvp). I don't even know what the hell Mike Gills does now that the AT system does his job for him. Maybe sending out a few prizes, but even that there is massive incompetence, with many teams receiving their prizes so late that its value has decreased substantially to the point where it's hardly worth it.
Last edited by Yue; Sep 13, 2007 at 08:44 AM // 08:44..
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Sep 14, 2007, 10:17 AM // 10:17
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#203
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Actually, if they put those millions they spent organizing tournaments for 0,0001% of PvP playerbase, into development of PvP and making it better for everyone especially casual players.. then PvP would now be great, and many many more people would play it because it would have nice rewards for ALL who participate (not Heroes of course).
To be honest, I think ANet said "we have enough money, we don't really need new players or old ones staying.. let's just scare them away so they dont waste bandwith and attract them for GW2".
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Sep 17, 2007, 07:52 PM // 19:52
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#204
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Ascalonian Squire
Join Date: Jul 2006
Location: San Diego, CA.
Guild: Protectors of the Peace
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I voted to ban Hero's. I play PvP to test my skill agaist other players period. With that said hero's are not better and require human micro management. Yet it is not fair to shut out guilds who still want to play even with heros.
GvG: They don't have to be allowed in competive or "Rated" play. Maybe the guild matching system can updated and make "friendly unrated matchup" an automated sytem that allows teams to play with up to 4 hero's. Banning them from Rated GvG system would preserve "competitive play".
Also the pole should have split GvG and HA into seperate catagories. I since the current requirements are different. Plus those who GvG do not always play Heros' Accent and vice versa.
Last edited by Not Prime Time; Sep 17, 2007 at 07:54 PM // 19:54..
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Sep 19, 2007, 10:46 PM // 22:46
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#205
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Pre-Searing Cadet
Join Date: Jul 2007
Profession: N/
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Nerf Hero AI
If its possible, i think it would be good to apply localised nerfs to hero AI in GvG and HA. That way it would actually require skill by the players using heros.
edit: Even though hero ai isn't that good in the first place, except for all but the most basic tasks and in my opinion if u get beaten by heros(even without the nerf), it means u lost to a team with a handicap, ie, u suck =P.
Last edited by Wizard of Oz; Sep 19, 2007 at 11:05 PM // 23:05..
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Sep 20, 2007, 09:20 AM // 09:20
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#206
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by Wizard of Oz
If its possible, i think it would be good to apply localised nerfs to hero AI in GvG and HA. That way it would actually require skill by the players using heros.
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And this would solve what exactly?
The real solution is:
1) Removing Heroes
2) Introducing Rewards for *all* GvGers including total UAX, thus attracting casual gamers
3) Annoying PvErs and making them biatch, because it's cool and I have some sadistic pleasure seeing them moan about PvPers having full UAX.
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Sep 21, 2007, 12:29 AM // 00:29
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#207
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Lion's Arch Merchant
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
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Quote:
Originally Posted by Servant of Kali
And this would solve what exactly?
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The only problem with heroes.
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Sep 21, 2007, 04:27 AM // 04:27
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#208
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Academy Page
Join Date: Aug 2007
Guild: Zero Files Remaining [LaG]
Profession: W/A
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Pretty sure everyone in this game is UAX. I mean I'm pretty sure these hardcore RAers have more faction then me and thats kinda sad... Tournaments that are fun and do not consist of AT's would be fun. How about a new ladder, because this one is god aweful boring? More problems in this game then heroes and i dont see how its game breaking. The population of this game didnt go down because heroes were introduced, it went down before then and has constantly gone down. Players can not handle all the "fun seasons" that anet has done, along with the boring shit known as AT's. The only thing they bring to this game is that sweet armor i can get on my pvp characters...
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Sep 21, 2007, 07:58 AM // 07:58
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#209
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by Legendary Battousai
The only problem with heroes.
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Here we go again. This is 11th page of the thread, and you still refuse to look at the points of all the people made.
I guess you can't show something to someone who doesn't want to see it. Or, I can't be that smart and good at explaining, as someone can be stupid and fail to comprehend.
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Sep 21, 2007, 11:20 AM // 11:20
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#210
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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I remember someone point out that heroes have an uncanny ability to teleport away from danger on Isle of Jade. I seen it for myself for the first time last night.
My guild were gvging and going up against heroway on Jade Isle. Our team had them running all over the place and they were pushing through their home teleport towards ours when they left a hero behind at least half an aggro circle away from the portal. We decided to take this hero down and so we rushed over and started hitting him. As soon as he was down to around 25% health - poof! - he was gone - back with his main team. No he didnt have a 'sin secondary.
This is clearly unfair. If human opponents could do this there would be an uproar. It does not make up for the pathing problems heroes have. As stated before, heroes should not be used in place of real people because of their advantages in certain roles.
Our entire guild refuses to 'gg' any heroway we meet now simply for the fact that it is no fun playing against such a retarded, imbalanced, gimmicky build.
It is not a gg when you play against heroway. The only good thing about playing them was the +3 we got after the chore was finished.
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Sep 21, 2007, 02:18 PM // 14:18
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#211
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Legendary Battousai
The only problem with heroes.
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You're a dumbass. Start providing a rational, competitive argument for the usage of heroes in high-end pvp.
Because the bodyguards don't actually take the place of human players, they're fine. They're mincemeat.
It's ok to have 8 players + npcs vs. 8 players + npcs.
But it's just not fun for 5(6,7,) players +npcs against a legit 8 man team.
Pull a good argument for once.
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Sep 21, 2007, 02:50 PM // 14:50
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#212
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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Quote:
Originally Posted by Servant of Kali
Here we go again. This is 11th page of the thread, and you still refuse to look at the points of all the people made.
I guess you can't show something to someone who doesn't want to see it. Or, I can't be that smart and good at explaining, as someone can be stupid and fail to comprehend.
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I have to agree with Legendary Batoussi on this one Kali.
As much as I dont like Heroes in PvP they are only being abused by people that need them to win more than they would without them, its just like any other FOTM. You nerf it and they move on to something else. So if you nerf certain Hero AI for PvP purposes then it leaves the OPTION of bringing them but you will see hardly anybody using them.
Once they become "nerfed" and easily beaten the majority of players will stop running them, and leave only the truly skilled players (at that build) to run it effectively.
I think a localized AI nerf and 4 Heroes per team would more than solve all the complaining.
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Sep 21, 2007, 06:02 PM // 18:02
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#213
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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If they want to be "truly skilled"(lol) with Hero's, HvH is that way --------->
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Sep 21, 2007, 07:14 PM // 19:14
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#214
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Academy Page
Join Date: Aug 2007
Guild: Zero Files Remaining [LaG]
Profession: W/A
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Remove heroes, because the only guild that runs them effectively is Ryuk so its not like it will hurt the game. I mean the game is dead why not just hit the nail in the coffin? But id rather worry more about if there will ever be another skill balance rather then if they remove heroes.
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Sep 21, 2007, 10:04 PM // 22:04
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#215
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by axe
Once they become "nerfed" and easily beaten the majority of players will stop running them
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And how do you propose it? How should that nerf look like? Come on, give us some feedback, it's easy to say "this should be done" but tell us how.
And what when I run into a team using nerfed Heroes? I'm wasting the time, since I don't care if I beat heroes, how difficult is it to comprehend that?
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Sep 22, 2007, 01:59 AM // 01:59
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#216
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Academy Page
Join Date: Aug 2007
Guild: Zero Files Remaining [LaG]
Profession: W/A
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What guild do you even play for, kali?
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Sep 22, 2007, 02:26 AM // 02:26
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#217
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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It's easy to beat heroes. Stop complaining.
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Sep 22, 2007, 03:19 AM // 03:19
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#218
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Academy Page
Join Date: Aug 2007
Guild: Zero Files Remaining [LaG]
Profession: W/A
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Yue, Kali's counter response will be "It doesnt matter how easy they are to beat, they are AI characters and I do not want to play against AI, if I did I would be playing pve" because that seems like the type of thing he would say. The people who say these kind of things are on the side of the pvp community that honestly doesnt matter. Because overall, heroes do not effect the game in any such way more then just overall bad players.
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Sep 22, 2007, 03:37 AM // 03:37
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#219
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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Well if its a choice between playing with/against Heros in PvP that makes me a "good" player, or not wanting to play with or against them in PvP and being a "bad" player... Im a the worst RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing player in guildwars.... ever. still dont know why the hero lovers cant just go to HvH, its made specifically for them for gods sake... and arena to play with Heros... HA/GvG wasnt originally designed for Heros/Henchies (but you could bring a hench if need be but there was NO focus on that part at all for good reason) and if they originally were made with Heros well I as well as a great many current PvPers wouldve probably NEVER gotten into it lol.
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Sep 22, 2007, 05:22 AM // 05:22
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#220
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by Elrodien
I remember someone point out that heroes have an uncanny ability to teleport away from danger on Isle of Jade. I seen it for myself for the first time last night.
My guild were gvging and going up against heroway on Jade Isle. Our team had them running all over the place and they were pushing through their home teleport towards ours when they left a hero behind at least half an aggro circle away from the portal. We decided to take this hero down and so we rushed over and started hitting him. As soon as he was down to around 25% health - poof! - he was gone - back with his main team. No he didnt have a 'sin secondary.
This is clearly unfair. If human opponents could do this there would be an uproar. It does not make up for the pathing problems heroes have. As stated before, heroes should not be used in place of real people because of their advantages in certain roles.
Our entire guild refuses to 'gg' any heroway we meet now simply for the fact that it is no fun playing against such a retarded, imbalanced, gimmicky build.
It is not a gg when you play against heroway. The only good thing about playing them was the +3 we got after the chore was finished.
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That was me who pointed out this mechanic. It's lost somewhere no one has attempted to counter it yet.
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