Aug 30, 2007, 05:06 AM // 05:06
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#61
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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remove heroes from pvp because one team build involving heroes is too powerful? lawl. lrn2logic.
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Aug 30, 2007, 07:49 AM // 07:49
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#62
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Krytan Explorer
Join Date: Nov 2006
Guild: Xxx The Final Thrust Xxx[RIP]
Profession: P/A
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Quote:
Originally Posted by rohara
remove heroes from pvp because one team build involving heroes is too powerful? lawl. lrn2logic.
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When I hear a logical argument for keeping them in a Player vs. Player formats that isn't hero battles and we can move onto the logic of the arguments against them. And sorry but, "my guild can't field 8 players for an 8 player format and but we still want to rape everyone who can" doesn't work for me, nor should it work for anyone else interested in "logic".
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Aug 30, 2007, 07:57 AM // 07:57
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#63
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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It has nothing to do with whether the build is too powerful or not; it's the fact that you're fighting BOTS, not real people who are skilled like you.
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Aug 30, 2007, 08:57 AM // 08:57
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#64
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by rohara
remove heroes from pvp because one team build involving heroes is too powerful? lawl. lrn2logic.
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Exactly. That's no flaw in logic, so I don't know why you're trying to support your own opinion by logic.
If a skill is only overpowered in one build, it will get nerfed. For instance, Wearying Strike.
So, using the same logic, we can come to the conclusions that if there's a single build that makes heroway overpowered, the heroes need to go. Or skills they use, but that would take too many nerfs for nothing. As you can see, logic supports more us than you.
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Aug 30, 2007, 12:46 PM // 12:46
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#65
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Krytan Explorer
Join Date: May 2006
Guild: Final Uprising [fupr]
Profession: Mo/
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Quote:
Originally Posted by Legendary Battousai
removing them is just a scapegoat for bad play - if you ask izzy: he believes he can outplay a hero in every aspect because hes human and heroes think once per second.
Accordingly, being a human, one gvging against heroes should think logically to beat them: You know they will overextend, you know they will cast in predictable patterns to interupt, you know they will cast through diversion, you know they don't cast when they are moving. Then again, maybe you don't.
Hypothetically, I start a new guild and invite 7 people with real life metal disabilities. Long story short, they lose to a team with heroes- should the heroes be at fault for being too powerful? Should anything be done because of our own inability to outhink a static mindset?
You have close to 1000 skills at your disposal, try using them, if you honestly believe heroes are too powerful for gvg, if you think heroes are that much of a problem. When you see heroes win a monthly, then concider removing heroes, until then, adapt like people need to, in order to win against any overpowered build.
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But you're missing the point, it shouldn't be: "Can we beat them?" Because, why should I have to? It is not whether I should have to outplay a hero, or whether I'm better than a hero, it's whether the majority of teams who play with heroes do better because they have them. A lot of teams do very well because they have heroes, but if they had humans in those positions they wouldn't do as well.
Example, we faced a guild running heroway and got pushed back into base. We pushed them out hard and had about 20 seconds for guard + lord, we couldn't quite kill them so got driven out and they killed the lord in time. Then, we faced them running 8 human players, and rolled them in 4 minutes. So, how can you say they aren't overpowered in as much as they are increasing the quality of another team? Even if they aren't bettter than your standard r100 player, they are a lot better than many r600+ players so that means these teams can push into higher ranks then they would be without the heroes.
I'm sorry, but Izzy saying that because he's better than them so he can beat them so it isn't a problem is just short sighted, and I don't even mean because some guilds can't beat it. But why should I have to waste 20 minutes of my time fighting heroes to either lose when we wouldn't have done, or have a drawn out victory that was hard work when without heroes we would have steamrolled them in 4 minutes?
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Aug 30, 2007, 01:54 PM // 13:54
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#66
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Frost Gate Guardian
Join Date: Nov 2006
Location: Montreal, Quebec, Canada
Profession: R/N
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I voted "I don't care" but really, I would have voted "put no restrictions". I think allowing more heroes (and henchs if needed) has several benefits:
It lets more casual players bypass the PUG headache.
It allows expert players to design their team.
It gives other players variety in opponents.
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Aug 30, 2007, 02:38 PM // 14:38
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#67
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Its Gi [Joe]
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Here is my take on heroes in GvG:
Yes, heroes are only good in a few builds, which ofcourse is Heroway. The reason why Heroes are overpowered in that build is quite simple:
- the tainted flesh/death nova Hero(es) have inhuman targeting, it's impossible to keep tainted flesh up and keep death nova going, Heroes can which makes them too superior
- Cast timing and cancelling is also done with inhuman accuracy
The "only" way to prove that heroway sucks without the heroes, is either by having a "test" weekend (where ofc people are play the build with full human players) or by ingame testing by Anet themselves (obviously THEY dont mind the heroes, so we wont need to expect an automatic update about it).
Heroes in GvG? absolutely NOT! Not 1, they ruin the game. Some people go "lol, you lose against heroway? haha noobs", but they forget that most builds are build to do something they excel at, usually that is not hitting minions, keeping spirits down and getting overpowered by 2 thumpers and hexes. The other stupid thing, is if you split, they will turtle till VoD and simply wipe you, there is NOTHING that is holding them back, unless you can INSTANTLY wipe their healers AND hardrezzers...
Now those that say "it's only overpowered for one build, big deal", you obviously dont play GvG enough. I personally think that about 5% of the ladder (50 guilds) run heroway whenever they play. This usually means they play 10-15 matches, because they win fast (or takes 22 minutes...). 50 guilds x 10 matches means 500 guilds will lose unnecessary rating, because 4 people think they need to ruin the game. Let's see you in a top50 guild and losing 4 or 5 rating points because you lose to a rank2000+ heroway. It's not because they suck, it's because heroes are overpowering that build. Remove the heroes and that build ends up dead in the water.
For those that want to play "casual GvG", there is no such thing and this shouldnt be your aim AT ALL. Either you focus on it regularly with 8 people or you dont play, simple as that. If your guild has only 5 members but wants to GvG, tough luck. Either join a guild with enough members, or get enough members on board to make a full 8 man team. No bullshit about it.
BAN THE HEROES FROM GVG!!!
About heroes in HA:
I dont really care, i never play it anyway. But for sake of others: BAN THEM FROM HA!!!
- Blade
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Aug 30, 2007, 04:37 PM // 16:37
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#69
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Ascalonian Squire
Join Date: Feb 2006
Location: Europe CET
Guild: The Smurfs Guild
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i completely agree!
ban heroes from gvg. as said: its Guild versus Guild and not Guild versus 4tards + 4 heroes...
for HA i dont bother. but a restricition would definatly be nice.
i dont mind ppl having alesia in the team or fighter hench. these are calculated "last chance" possibilitys for a bit of fun!
heroes on the other hand are often first choice! so just get rid of them in high level PvP !
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Aug 30, 2007, 07:27 PM // 19:27
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#70
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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I don't understand; if Guild doesn't have enough people for GvG, cant they go to TA or AB?
And if they have more than 4 people... like.... 5 or 6, how bout checking Alliance or Friends list? OK friends list is tricky but still...
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Aug 31, 2007, 12:58 AM // 00:58
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#71
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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Heroes have one big plus side and one big down side, in my mind.
Plus: you never have a hard time finding them. They'll run any build you want, they won't complain, and if you want to play until 4am, heck, they'll come along!
Down: they are way too good at 10% of the things you need to do to PvP, and way too bad at the other 90%. They aren't "just right" on anything.
I'm not a member of an elite guild, and I don't have any high-ranked friends. So, for me, the plus outweighs the minus. I think it just gets down to the age-old question: do you want to favor the few, dedicated players, or the many, casual players? GW staff doesn't want to do either, so they are kinda stuck.
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Aug 31, 2007, 01:06 AM // 01:06
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#72
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Krytan Explorer
Join Date: May 2006
Guild: Final Uprising [fupr]
Profession: Mo/
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Quote:
Originally Posted by Randvek
Plus: you never have a hard time finding them. They'll run any build you want, they won't complain, and if you want to play until 4am, heck, they'll come along!
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So will henchmen. Yes, some of them have bad builds, but if you aren't playing competitively, and just want to play, then, who cares?
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Aug 31, 2007, 06:27 AM // 06:27
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#74
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Lion's Arch Merchant
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
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This debate is as pointless as which is better PvE or PvP?
We all know the thread would go on endlessly, we known people will get angry and flame each other, we know each side has valid points, and we know each side will fight to the death for their right to play the game how they want to.
But in order to answer some of the arguments brought up, I'll just put it in Q/A form for simplicity:
Q: If I only have 4 people, why don't I go TA/AB instead of GvG with heroes?
A: I think TA/AB have weaker rewards for their play, are not as fun, nor as organized. When I run heroway for my guild, it is very coordinated - as much as it would be with full humans. I don't run the shitty N/Rt builds which ruin Heroes' reputation in PvP, I don't run retardedly overpowered builds; but I run a normal, damage filled build. I find it fun, it makes my E-Peen huge, and allows me the ability to fully control my team, because face it: coordinated people are much harder to find in GvG now a days. Not only this, but the rewards, faction, are meaningless, which is all you get for TA/AB where in GvG, you get reward points and rating.
Q: Why should I waste 20 minutes of my time fighting a hero build when I could roll their team in 4 minutes?
A: Challenges are fun: if the team is better with heroes, enjoy the challenge. This game wasn't meant to be for people who expect to win every game because, you wont. Perhaps the team your fighting just wants to have fun gvging as much as you do - and they want to run the build they want to run, with the people/heroes controlling the builds they want as they please. Who are you to tell us what build to run? Who are you to tell us who can run those builds? The game is how it is, let us, who wish to play with heroes, play the game.
Then here is my message to everyone else: If henchmen have been around from the beginning of the game, why has NOBODY ever complained about their existence. And why complain about heroes now, which are identical? There is only ONE variable between Henchmen and Heroes. Build.
Thus, complain about build, not heroes.
But to go back to the beginning of my post: this topic is as pointless as PvE vs PvP. An agreement was reached however, which was this: Let other people play the game, how they want to.
Last edited by Legendary Battousai; Aug 31, 2007 at 06:29 AM // 06:29..
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Aug 31, 2007, 08:36 AM // 08:36
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#75
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by Legendary Battousai
Challenges are fun: if the team is better with heroes, enjoy the challenge.
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It's funny how only people who use heroes think it's a challenge for *others* to beat heroes.
Talking about challenge, why don't you play with HENCHMEN then? Ha? How bout some challenge for you?
No, sorry, we don't find it challenging nor interesting nor fun to play against or with heroes.
Quote:
Then here is my message to everyone else: If henchmen have been around from the beginning of the game, why has NOBODY ever complained about their existence. And why complain about heroes now, which are identical?
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Thanks for losing all credibility with this line.
Quote:
An agreement was reached however, which was this: Let other people play the game, how they want to.
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That agreement wasn't reached ANYWHERE in the game. As a matter of fact, ANet disagrees with you. If they allow people to play the game the way they want to, why does ANet ban bots? I mean, according to you, bots can play the game they want to. Why do so many people hate leechers and why is ANet trying to remove leeching? After all, we should just let people leech because that's how they wanna play the game.
Quote:
Thus, complain about build, not heroes.
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Actually, I'll complain about people instead. This is 21st century and sometimes seeing posts like yours I'm wondering whether I'm surrounded by Homo Sapiens or did I wake up in the wrong space-time continuum where the specie didn't evolve to that point yet, judging by the lack of total logic and coherence of the posts.
ps: ah nvm looking below your nick it seems warrior is your favorite profession, that explains few things..
Now go to Hero Battles if you want to play with Heroes. Thanks.
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Aug 31, 2007, 10:21 AM // 10:21
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#76
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Krytan Explorer
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Point: It's extremely annoying to fight heroway again and again.
Counterpoint: HA/GvG is dying from lack of new players ... Heroway gets new players into these formats.
Counterpoint Flawless Victory .... GG
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Aug 31, 2007, 10:50 AM // 10:50
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#77
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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If GvG is dying from lack of new players then the solution isnt heroes. Some people play because they find it fun. Some people don't play GvG because there's no reward. If ANet wants to increase the amount of people playing GvG, they simply have to introduce rewards to it. Which means armor and weapon skins unlocks to all GvGers. Giving this to ATers only is utter failure because:
1) No one cares
2) You stimulate people who play GvG to play GvG. Makes no sense.
3) Top GvGers already have real money rewards and other rewards.
4) Non-top guilds don't really AT. AT is not a formal for casual guilds. It's also not a formal for those guilds who play in off-hours.
If GW was short of people in general, then the currrent heroway situation would make sense. As it is, it does not. Skin unlocks make more sense.
And spare me the "armor and weapon skins should be hard to farm". No, they should not for PvP. Fashion eliteness and boasting is PvE element, PvP element is having fun by looking different, not looking more elite.
This is an old issue however and im sure i'll hear tons of people disagreeing with me, but if you do disagree with me don't come up with reasons "heroes are needed because of lack of players". There are better solutions for lack of players, the only problem is that peoples ego is preventing player influx. Great.
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Aug 31, 2007, 11:16 AM // 11:16
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#78
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Ascalonian Squire
Join Date: Feb 2007
Profession: Mo/Me
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Quote:
Originally Posted by Bloodreaver
Here is my take on heroes in GvG:
Yes, heroes are only good in a few builds, which ofcourse is Heroway. The reason why Heroes are overpowered in that build is quite simple:
- the tainted flesh/death nova Hero(es) have inhuman targeting, it's impossible to keep tainted flesh up and keep death nova going, Heroes can which makes them too superior
- Cast timing and cancelling is also done with inhuman accuracy
The "only" way to prove that heroway sucks without the heroes, is either by having a "test" weekend (where ofc people are play the build with full human players) or by ingame testing by Anet themselves (obviously THEY dont mind the heroes, so we wont need to expect an automatic update about it).
Heroes in GvG? absolutely NOT! Not 1, they ruin the game. Some people go "lol, you lose against heroway? haha noobs", but they forget that most builds are build to do something they excel at, usually that is not hitting minions, keeping spirits down and getting overpowered by 2 thumpers and hexes. The other stupid thing, is if you split, they will turtle till VoD and simply wipe you, there is NOTHING that is holding them back, unless you can INSTANTLY wipe their healers AND hardrezzers...
Now those that say "it's only overpowered for one build, big deal", you obviously dont play GvG enough. I personally think that about 5% of the ladder (50 guilds) run heroway whenever they play. This usually means they play 10-15 matches, because they win fast (or takes 22 minutes...). 50 guilds x 10 matches means 500 guilds will lose unnecessary rating, because 4 people think they need to ruin the game. Let's see you in a top50 guild and losing 4 or 5 rating points because you lose to a rank2000+ heroway. It's not because they suck, it's because heroes are overpowering that build. Remove the heroes and that build ends up dead in the water.
For those that want to play "casual GvG", there is no such thing and this shouldnt be your aim AT ALL. Either you focus on it regularly with 8 people or you dont play, simple as that. If your guild has only 5 members but wants to GvG, tough luck. Either join a guild with enough members, or get enough members on board to make a full 8 man team. No bullshit about it.
BAN THE HEROES FROM GVG!!!
About heroes in HA:
I dont really care, i never play it anyway. But for sake of others: BAN THEM FROM HA!!!
- Blade
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QFT
It's kinda hard to beat a heroway team, you need a lot of spliting, a good build, and godlike monks.The way necro heroes keep tainted and death nova is imbalance.How many of you can cast death nova on all the minions that are about to dye in the next 15 seconds ? And to think that all you have to do in this heroway is to play a thumper(lock target, RaO, bash bash)
I suggest everyone should read the post above, because i find it the most concret explanation of the hero situation in gvg/ha
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Aug 31, 2007, 11:28 AM // 11:28
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#79
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Krytan Explorer
Join Date: May 2006
Guild: Final Uprising [fupr]
Profession: Mo/
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Quote:
Originally Posted by Legendary Battousai
But to go back to the beginning of my post: this topic is as pointless as PvE vs PvP. An agreement was reached however, which was this: Let other people play the game, how they want to.
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There's one difference though, people playing pve or pvp doesn't really affect each other. With this, people playing with heroes can ruin the game for others.
The trouble is, hereoes either do stuff ridiculously well, or ridiculously badly. Now, seeing as everyone mainly has a problem with the things they can do ridiculously well, then they will stop being used as an advantage. And henchman can still be used by those who just want to play and don't care how bad they are.
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Aug 31, 2007, 01:47 PM // 13:47
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#80
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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Legendary Battousai's arguments fail.
Getting an over-inflated ranking because you abuse hero AI does not make a good argument to keep heroes in PvP.
Getting reward points in ATS because you abuse hero AI does not make a good argument to keep heroes in PvP.
Enlarging your E-Peen because you abuse hero AI does not make a good argument to keep heroes in PvP.
And if its pointless debating the issue, why the hell are you debating it?
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