Nov 08, 2007, 06:15 PM // 18:15
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#261
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Lion's Arch Merchant
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Quote:
Originally Posted by Tutis Evito
Its not just TA that needs them to be removed, its also RA, at least in TA you can prepare a team invent of a HB map, in RA you dont stand a chance....
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i agree with this 100%
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Nov 08, 2007, 08:59 PM // 20:59
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#262
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Pre-Searing Cadet
Join Date: Nov 2007
Location: District o' Columbia
Guild: Three Hundred Epic [Wins]
Profession: R/Mo
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They're obviously not going to change it. They would have done so already. Ninety percent has had well over a week to flame these useless forums and try to persuade them otherwise but the fact is, they already took the time to implement it into the game. Why remove it? Nothing changes here. I don't recall them changing HA when 90% complained.
It was a horrible idea gone worse but nothing is changing so time to rage my favorite aspect of the game. Thanks!
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Nov 08, 2007, 11:12 PM // 23:12
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#263
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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One good thing about the HB maps, it the make spirit campers look pretty stoopid, as nobody hangs around the shrine long enough for spirits to have much of an impact.
I still feel it now takes a lot longer to get a basic Gladiator title than before all their Gladiator, anti-quitter, and map changes. So the goal of more players having low level titles looks even further away then before Anet tinkered.
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Nov 09, 2007, 04:14 AM // 04:14
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#264
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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dont give up hope, shoe!
ANET REMOVE THEM. LISTEN TO YOUR PLAYERS. WE DO NOT WANT.
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Nov 09, 2007, 05:10 AM // 05:10
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#265
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Academy Page
Join Date: Oct 2006
Guild: Heroes of the Frozen Forest
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after a couple of more days playing hb maps... it seems like they are INCREASING the rate at which we play the maps
not good
"Hey! Look at this! Did you know that HB maps were designed for 4 character battles? Why don't we put them in RA/TA with no modifications (that would be too much like work)?"
At the very least, they need to shorten the time or do something "game-designie" instead of them just getting peanut butter in my chocolate. And when I say shorten the time, its not because it is a never ending battle - its because half of the time my team is in the other spawn killing the enemy. The other half of the time we are losing because one or more people refuse to stop charging 1v4 non-stop. It is just not fun.
Next we will be fighting 4v4 on guildhall maps in ra - complete with catapults!
When will they realize what 90% of the game industry has already? When you are not interested in working on your own game - release an editor (in this case for maps) and let the public do the work for you.
sheesh
Last edited by notrich; Nov 09, 2007 at 05:22 AM // 05:22..
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Nov 09, 2007, 06:26 AM // 06:26
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#266
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Desert Nomad
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I think they removed the HB maps from TA - so far I've played 20+ annihilation matches in a row. Hopefully they'll never come back.
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Nov 09, 2007, 10:30 AM // 10:30
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#267
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Academy Page
Join Date: Jul 2007
Guild: fiSh
Profession: Mo/E
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hooray there gone!
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Nov 09, 2007, 12:35 PM // 12:35
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#268
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ǝuoʞoɯ
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buhbye
/dace
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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