Nov 06, 2007, 12:55 AM // 00:55
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#221
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Ascalonian Squire
Join Date: Apr 2007
Guild: The Chefs of Death
Profession: Mo/
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Andrew was hanging around in hero battles earlier, and I asked him if the new ta/ra maps where staying, his reply;
"The cap point maps in the arenas is something the designers are gathering feedback on. I have not been told that they are staying, but I need to get the "offical word" before I am sure."
Last edited by person a; Nov 06, 2007 at 01:37 AM // 01:37..
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Nov 06, 2007, 01:06 AM // 01:06
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#222
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Ascalonian Squire
Join Date: May 2006
Location: Romania
Guild: Three Hundred Epic [Wins]
Profession: R/Mo
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WOW didnt they get enough feedback in this thread ?? What more could they posibly want ? 90% of the ppl hate it, i can't even play TA without getting pissed. Took me 30 mins to play 3 matches cause i got 2 consec HB maps, and lost on last 1 cause they had 3 fricking healers.
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Nov 06, 2007, 01:07 AM // 01:07
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#223
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by subNinja
I think the biggest problem (aside from the matches taking way too long) is that having HB maps in TA essentially kill balanced builds. I mean, what the hell is a point of running a necro with draw conditions or purge if your team has to split up? Any skill used to assist teammates and make your build better as a whole will become pretty much 100% useless. And vice versa, why should you need to carry running skills, self-heals etc. on a 4v4 TA deathmatch map?
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At no point does the team have to split up, 4 players on 4 shrines with 1 pip of capping or 4 players on one shrine with 4 pips of capping makes no difference. However transit time between shrines can by reduced by splitting at the start. The only change to a balanced team build I can see would be the inclusion of a running skill to reduce transit times, and allow solo capers to perhaps kite out of danger, or catch up to the party after a res.
Quote:
Originally Posted by Zioz
WOW didnt they get enough feedback in this thread ?? What more could they posibly want ? 90% of the ppl hate it, i can't even play TA without getting pissed. Took me 30 mins to play 3 matches cause i got 2 consec HB maps, and lost on last 1 cause they had 3 fricking healers.
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Why would 3 healers cause a loss on a HB map? I presume you were trying to fight instead of cap the shrines?
Last edited by erk; Nov 06, 2007 at 01:09 AM // 01:09..
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Nov 06, 2007, 01:13 AM // 01:13
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#224
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Academy Page
Join Date: Apr 2007
Guild: The Rational Delinquents[RD]
Profession: Me/
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I really don't like these changes at all. I add my name to the list of people that will stay away from TA until these changes are reverted.
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Nov 06, 2007, 01:17 AM // 01:17
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#225
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Ascalonian Squire
Join Date: Nov 2007
Profession: Mo/
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Quote:
Originally Posted by erk
Why would 3 healers cause a loss on a HB map? I presume you were trying to fight instead of cap the shrines?
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yea because capping works so much faster right?
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Nov 06, 2007, 01:18 AM // 01:18
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#226
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Ascalonian Squire
Join Date: May 2006
Location: Romania
Guild: Three Hundred Epic [Wins]
Profession: R/Mo
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erk ur so smart but no, they were just holding shrines. nothing we could do about it. we had 2 shrines each
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Nov 06, 2007, 01:48 AM // 01:48
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#227
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by word
yea because capping works so much faster right?
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I would rather take a slow win than an fast loss any day.
Quote:
Originally Posted by Zioz
erk ur so smart but no, they were just holding shrines. nothing we could do about it. we had 2 shrines each
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I presume the match was a draw then.
Last edited by erk; Nov 06, 2007 at 01:53 AM // 01:53..
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Nov 06, 2007, 01:58 AM // 01:58
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#228
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Ascalonian Squire
Join Date: Nov 2007
Profession: Mo/
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Quote:
Originally Posted by erk
I would rather take a slow win than an fast loss any day.
I presume the match was a draw then.
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i rather take a fast win then a slow win anyday.
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Nov 06, 2007, 03:22 AM // 03:22
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#229
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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1. remove from RA
2. keep in TA but...
3. add DP and 60% DP = no auto-res at shrine
4. faster capping
5. faster morale
the end
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Nov 06, 2007, 03:31 AM // 03:31
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#230
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: IMOG
Profession: Mo/Me
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I don't like it at all.
To long.
To much running.
People don't play HA because of the stupid shrines. I can't believe they are bringing that junk to RA and TA. It is like one of the devs felt bad because people are not playing the silly maps they worked so hard on and they needed to try to fit them in somewhere else.
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Nov 06, 2007, 03:47 AM // 03:47
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#231
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Lion's Arch Merchant
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if it wasn't for the bonus weekend for arenas, there would be even less people there than normal. i can't see how they expected to get any relevant data by adding incentives to play on the broken maps. my bet is that the population of TA/RA will be dropping after the double glad/faction event, if these maps stay.
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Nov 06, 2007, 03:50 AM // 03:50
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#232
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Ascalonian Squire
Join Date: Nov 2007
Profession: Mo/
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you know what...another thing i hate about the hb maps...you take longer to finish them and get less freaking factions. its just wack.
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Nov 06, 2007, 04:04 AM // 04:04
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#233
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Academy Page
Join Date: Jul 2007
Guild: fiSh
Profession: Mo/E
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Someone needs to make a vote thread for this. Maybe they havent taken it out because people are still playing even though there annoyed. Maybe if we stopped Ta/Ra they will really get it that 90% think its horrible.
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Nov 06, 2007, 04:52 AM // 04:52
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#235
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
At no point does the team have to split up, 4 players on 4 shrines with 1 pip of capping or 4 players on one shrine with 4 pips of capping makes no difference.
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Assuming that there is no such thing as positioning in this game, you are correct.
Oh.... shit....wait...
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Nov 06, 2007, 04:55 AM // 04:55
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#236
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: N/Mo
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The HA map in RA is totally horrible. What an idiot move of ANET. I don't have time to get a team or guild to play in TA, HA or Guild Battle, so mostly I just run quick matches in RA. This new map really drives me crazy. I have to stop playing RA altogether because of this new map. I also hate the priest map, a few times we kill the other party and then they got resurrected. Once we had to kill the other party for more than 5 times.
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Nov 06, 2007, 05:11 AM // 05:11
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#237
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Jungle Guide
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i cant believe they left these dumb hero maps in the RA/TA
seriously wtf is wrong with them, do they understand their game?
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Nov 06, 2007, 06:31 AM // 06:31
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#238
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Lion's Arch Merchant
Join Date: Nov 2006
Location: ign: Cytherea of Athens
Guild: We Made Mallyx Tap [Out]
Profession: R/
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i totaly hated it... if i wanted to cap shrines id AB....
GET RID OF IT
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Nov 06, 2007, 09:22 AM // 09:22
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#239
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Academy Page
Join Date: Sep 2006
Location: Bulgaria
Profession: W/
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The hero arenas in TA suck.Anet pls remove them ^_^
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Nov 06, 2007, 03:00 PM // 15:00
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#240
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Ascalonian Squire
Join Date: Jan 2007
Guild: Running Amok
Profession: D/W
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Rather than jumping around screaming that you hate it and that is not fun maybe you should try and design a team build to handle these maps when they come up.
Two of my guild members came up with a decent build that wins most of the time in 4v4 and we win almost all the time on the HB maps.
You just need to reevaluate the build you are running and adjust. I like that it shakes things up a bit. It kills some of the gimmicked spike teams and gives everyone a level playing field. Stop whining about it.
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