Nov 05, 2007, 09:25 AM // 09:25
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#201
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Wasn't TA...perfectly fine before this update? Just add a ladder and be done with it, don't taint a pure format like TA with loads of meh stuff please. Why is the TA forum usually pretty empty? because it was OK and people just played and didn't complain, now theres a 10 page thread, go figure...
Apart from that, I think it's rather hard to outfit only 4 characters for lots of different game modes too.
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Nov 05, 2007, 10:54 AM // 10:54
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#202
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Academy Page
Join Date: Jul 2007
Guild: fiSh
Profession: Mo/E
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I hate the new maps i liked Ta/Ra how they were. Please change them back If you want to bring the Hb make a 4v4 Hb thing dont mess up Ta/Ra.
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Nov 05, 2007, 11:48 AM // 11:48
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#203
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Academy Page
Join Date: May 2006
Profession: R/
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I agree hero maps dont go here please remove them from ra/ta, it should be simple maps as possible in terms off flags and health points etc IMO.
Quote:
Originally Posted by Greedy Gus
In my experience though, it's actually primarily the people complaining about change (like almost everyone in this thread) that tend to run the extremely one dimensional stuff.
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i dont know where this is from, i am complaining about this awful change and when i loose in ra or ta, mainly ra i ussually change my skillbar or make a whole new character and i always enjoy trying to bring skills into a build that are used less often.
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Nov 05, 2007, 04:47 PM // 16:47
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#204
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Academy Page
Join Date: Jul 2007
Guild: fiSh
Profession: Mo/E
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Quote:
Originally Posted by Edwin Phate
I hate the new maps i liked Ta/Ra how they were. Please change them back If you want to bring the Hb make a 4v4 Hb thing dont mess up Ta/Ra.
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I actually had to find my password just to complain so Anet can see how much I dislike this new feature.
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Nov 05, 2007, 04:58 PM // 16:58
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#205
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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If Anet wants to make a dedicated 4v4 mode that uses those maps, I wouldn't have a problem with it. Then teams can build for it (i.e., pile on all the Assassin junk they can think of, since those maps cater to only one class anyway). Those maps are garbage for head-on 4v4 deathmatch.
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Nov 05, 2007, 05:10 PM // 17:10
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#206
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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I guess I don't quite understand the outright hatred and/or panic at this change. There's already several different gametypes in Team Arenas. Can any of you truly say that you will stop doing Team Arenas completely because of this?
If this truly "kills" TAs—meaning no one does Team Arenas at all because of this—Anet would roll it back. Obviously they have no desire to do something that the vast majority of their players hate. If they go through with this and keep it, then my guess is that fewer players are pissed off at this than the forums would indicate and TAs are not going to die.
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Nov 05, 2007, 06:26 PM // 18:26
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#207
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Ascalonian Squire
Join Date: Nov 2005
Location: Canada City
Guild: Serpents of Darktide [Serp]
Profession: Me/N
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I think the biggest problem (aside from the matches taking way too long) is that having HB maps in TA essentially kill balanced builds. I mean, what the hell is a point of running a necro with draw conditions or purge if your team has to split up? Any skill used to assist teammates and make your build better as a whole will become pretty much 100% useless. And vice versa, why should you need to carry running skills, self-heals etc. on a 4v4 TA deathmatch map?
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Nov 05, 2007, 06:27 PM // 18:27
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#208
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Ascalonian Squire
Join Date: Jan 2007
Guild: Running Amok
Profession: D/W
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Well I personally like the change to TA, I don't like it for RA tho.
I like that a team has to play a build that can with 4v4 and shine cap maps. If you design for one or the other you won't make it to 5 wins (normally). I like that it nerfs some of the gimmicked builds out there.
I don't like it in RA because of the amount of time it takes and the lack of coordination that can happen with a random team.
I vote for this change to stay in TA however I suggest any of the following things.
1) Implement a "skunking" system. For example if a team get to 7 before another team gets to 1 game over.
2) Change it to 15 rather than 20 and 5 minute time limit.
3) Make it so that if all shrines are capped by one team start a 30 to 45 second count down to game end.
KEEP THIS CHANGE IN TA!
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Nov 05, 2007, 06:33 PM // 18:33
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#209
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Wilds Pathfinder
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People didn't play TA before the update. People are playing TA during the update. The only reason TA forums don't get any activity because at any given time 20 teams are being run TA, 5 teams are being made in TA and the other 15 come from RA.
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Nov 05, 2007, 06:39 PM // 18:39
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#210
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Ascalonian Squire
Join Date: Nov 2005
Location: Canada City
Guild: Serpents of Darktide [Serp]
Profession: Me/N
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I don't know why people think that this is a nerf to gimmick builds. Maybe spike builds. I know that the 3x dancing daggers a/* pretty much rules both maps... rit spamming is still lame and annoying. Really the only thing getting nerfed is builds which require each players build to work together. Although people don't seem to realize it, 4 solo builds do not make a good TA build. They'll get beaten by a good, well played balanced build every time. I think the problem is that some people consider hexes to be a gimmick, and are happy that hexxers are pretty useless in HB (low mobility, bad solo etc)
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Nov 05, 2007, 06:42 PM // 18:42
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#211
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Ascalonian Squire
Join Date: Feb 2007
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Xitium
..... I like that it nerfs some of the gimmicked builds out there...
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Funny, A/Mo seem to be more popular then ever with this update. This map change will only encourage gimicked builds if anything. I wouldn't mind if they kept the maps, but first they need to learn to balance the game. Please stop stacking GW in favor of sins...
Quote:
Originally Posted by iridescentfyre
Can any of you truly say that you will stop doing Team Arenas completely because of this?...
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Yes.
I have and apparently 3/4 of my dead TA friends list/guild has too...
Ugh..PvE ftw
Last edited by Cixpak88; Nov 05, 2007 at 06:49 PM // 18:49..
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Nov 05, 2007, 06:48 PM // 18:48
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#212
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Ascalonian Squire
Join Date: Jan 2007
Guild: Running Amok
Profession: D/W
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Just about everyone is moaning about builds but a balanced team will still win if you play the map correctly. I'm glad that the spike teams get shut down when it comes to these maps.
I want to see them stay in TA but maybe look at the game mechanics for TA. Make the maps shorter and I think you would see a lot of the whining settle down.
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Nov 05, 2007, 07:19 PM // 19:19
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#213
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by iridescentfyre
I guess I don't quite understand the outright hatred and/or panic at this change. There's already several different gametypes in Team Arenas. Can any of you truly say that you will stop doing Team Arenas completely because of this?
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Yes. I won't do TA if there is those maps.
Whatever is said to you, winning TA asked for personnal skill, a synergistic build, and well thought tactics to cope with all the gimmick you could fall upon.
Quote:
Originally Posted by iridescentfyre
People didn't play TA before the update. People are playing TA during the update. The only reason TA forums don't get any activity because at any given time 20 teams are being run TA, 5 teams are being made in TA and the other 15 come from RA.
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Thx to the glad title. It moved most TAers to synching or RA leaving fest.
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Nov 05, 2007, 08:31 PM // 20:31
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#214
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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It's probably been said but I'll say it again.
If you want these HB maps in 4v4 so much, Anet should create a specific Capture Point-TA arena, and put TA back to how it was such that players can choose which playstyle they want.
End result: Get HB maps the hell out of TA, it's screwing TA up even more, not helping.
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Nov 05, 2007, 09:24 PM // 21:24
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#215
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Ascalonian Squire
Join Date: Jan 2007
Guild: Running Amok
Profession: D/W
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One thing I notice about GW players is that they hate changes that don't make it easier for them.
Having ANet make changes keeps the game dynamic and fun I like it. I can't stand all the people who say they will never play again if ANet doesn't change it.
I think the new maps add a new level of complexity and stratigy plays a large part in being successful on these maps. TA gets boring. You face the same teams over and over and if you play the build better you win. Wash rinse repeat.
Accept changes (for better or worse) and be thankful that someone is out there watching and trying their best to make the game enjoyable for all.
Last edited by Xitium; Nov 05, 2007 at 09:27 PM // 21:27..
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Nov 05, 2007, 09:46 PM // 21:46
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#216
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Ascalonian Squire
Join Date: Nov 2007
Profession: Mo/
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i just dont know...its like youre on a roll..killing sh#$ and the next thing you know you hit one of the hb maps and you lose the flow.
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Nov 05, 2007, 10:33 PM // 22:33
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#217
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Have they not removed the maps yet? I have not logged on since Saturday thinking they would surely remove them by Monday.
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Nov 05, 2007, 10:56 PM // 22:56
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#218
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Ascalonian Squire
Join Date: Nov 2007
Profession: Mo/
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Quote:
Originally Posted by Keithark
Have they not removed the maps yet? I have not logged on since Saturday thinking they would surely remove them by Monday.
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nope not yet. i think they will be going on for the rest of the week. or at least until around wed.
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Nov 05, 2007, 11:23 PM // 23:23
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#219
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Xitium
One thing I notice about GW players is that they hate changes that don't make it easier for them.
Having ANet make changes keeps the game dynamic and fun I like it. I can't stand all the people who say they will never play again if ANet doesn't change it.
I think the new maps add a new level of complexity and stratigy plays a large part in being successful on these maps. TA gets boring. You face the same teams over and over and if you play the build better you win. Wash rinse repeat.
Accept changes (for better or worse) and be thankful that someone is out there watching and trying their best to make the game enjoyable for all.
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I agree 100% on the first sentence. But even so, the adding of these maps appears to be half arsed, it would have been better if Anet designed some new new maps which suited RA/TA better.
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Nov 06, 2007, 12:30 AM // 00:30
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#220
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Desert Nomad
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Quote:
Originally Posted by iridescentfyre
Can any of you truly say that you will stop doing Team Arenas completely because of this?
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Yes, I can. Haven't set food inside the arenas since.
Quote:
Originally Posted by subNinja
I don't know why people think that this is a nerf to gimmick builds. Maybe spike builds. I know that the 3x dancing daggers a/* pretty much rules both maps... rit spamming is still lame and annoying. Really the only thing getting nerfed is builds which require each players build to work together. Although people don't seem to realize it, 4 solo builds do not make a good TA build. They'll get beaten by a good, well played balanced build every time. I think the problem is that some people consider hexes to be a gimmick, and are happy that hexxers are pretty useless in HB (low mobility, bad solo etc)
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QFT
Quote:
Originally Posted by Shuuda
I agree 100% on the first sentence. But even so, the adding of these maps appears to be half arsed, it would have been better if Anet designed some new new maps which suited RA/TA better.
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Aaaand QFT. Most active TAers have been asking for new TA maps for awhile now, and don't mind Anet finally giving us some attention. However recycling bad maps with broken mechanics is nowhere near what was being asked for.
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