Nov 11, 2007, 04:51 PM // 16:51
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#121
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Forge Runner
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Quote:
Originally Posted by Shuuda
I do agree that WoH needs to be toned down, maybe put the recharge to 5 seconds, then change the uncondional healing back to what it was before, and buff the conditional healing. Therefore it would still be a good skill to use in emergencies like ZB is.
But really, to me, buffing the conditional healing would have made more sense.
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WoH is only good now because it's actually already efficient if you don't hit the conditional. Your version would make it bad without the conditional again. It would kill it.
But I'm ok with that.
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Nov 11, 2007, 05:43 PM // 17:43
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#122
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Quote:
Originally Posted by Thomas.knbk
WoH is only good now because it's actually already efficient if you don't hit the conditional. Your version would make it bad without the conditional again. It would kill it.
But I'm ok with that.
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No, WoH is good now because they went insane buffing it.
1) It can now self target
2) The unconditional heal competes with ZB and Heal other on healing power. At similar specs you are looking at a total of 30 less healing than Heal other or ZB for 5 energy without any of the conditional bonuses.
3) If you trigger the condition, it is just crazy energy efficient power healing.
Elites should be good, but this is just so overbuffed it kicks all other monk elites in the balls. The WoH monk has something we haven't had since the Boon Prot. Massive bars go up power combined with tons of space for prot.
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Nov 11, 2007, 06:15 PM // 18:15
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#123
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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So basically point 2) is what he said?
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Nov 11, 2007, 06:16 PM // 18:16
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#124
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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At any rate, I think the conditional and unconditional healing numbers should be swapped around, at the least.
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Nov 11, 2007, 07:14 PM // 19:14
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#125
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Forge Runner
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Quote:
Originally Posted by Warskull
No, WoH is good now because they went insane buffing it.
1) It can now self target
2) The unconditional heal competes with ZB and Heal other on healing power. At similar specs you are looking at a total of 30 less healing than Heal other or ZB for 5 energy without any of the conditional bonuses.
3) If you trigger the condition, it is just crazy energy efficient power healing.
Elites should be good, but this is just so overbuffed it kicks all other monk elites in the balls. The WoH monk has something we haven't had since the Boon Prot. Massive bars go up power combined with tons of space for prot.
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Yeah, it's good because of 1 and 3, but if it didn't have 2 it would still be pretty bad. That's my point.
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Nov 11, 2007, 07:53 PM // 19:53
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#126
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Quote:
Originally Posted by Shuuda
At any rate, I think the conditional and unconditional healing numbers should be swapped around, at the least.
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yeah id have to agree with that, its just to strong at the moment imo.
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Nov 12, 2007, 01:54 AM // 01:54
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#127
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Wilds Pathfinder
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hey we are back to the good old days of monk healing. Lets see all that active play!
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Nov 12, 2007, 02:31 AM // 02:31
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#128
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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So if WoH is great now, how come several of the GvG monks I noticed weekend have tried the new improved WoH and are now using Glimmer bars? No they are not nubs, but two of em were LoD/Infuse before the update, and I guess they hate the new LoD.
I don't Monk in 8v8 myself, but I am quite curious and will ask around but thought I would start here. All can see is Glimmer is faster cast/recharge for a lesser heal, but it's non-conditional.
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Nov 12, 2007, 02:51 AM // 02:51
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#129
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by erk
So if WoH is great now, how come several of the GvG monks I noticed weekend have tried the new improved WoH and are now using Glimmer bars? No they are not nubs, but two of em were LoD/Infuse before the update, and I guess they hate the new LoD.
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A lot of teams are experimenting with the new monk elites, especially on ladder. This leads to people running suboptimal bars like Glimmer and Healer's Boon.
Understand, most top 100 teams don't care about ladder play, and a big update like this always puts the meta into flux. Expect GvG monk bars to stabilize soon, as they always do.
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Nov 12, 2007, 12:34 PM // 12:34
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#130
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Glimmer is bad.
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Nov 12, 2007, 01:26 PM // 13:26
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#131
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Glimmer has now gotten into the range of 'Playable', but is vastly outclassed by WoH.
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Nov 12, 2007, 01:37 PM // 13:37
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#132
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Bankai
Glimmer has now gotten into the range of 'Playable', but is vastly outclassed by WoH.
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So it's not playable.
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Nov 12, 2007, 01:42 PM // 13:42
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#133
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Glimmer is bad.
I'd say WoH is too, but it's good as of the moment. I just don't like the way it's replacing LoD.
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Nov 12, 2007, 01:52 PM // 13:52
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#134
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Maybe they will buff Paragon now to keep from every team having 3 monks and a monk runner...yay!!
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Nov 12, 2007, 02:01 PM // 14:01
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#135
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Snow Bunny
Glimmer is bad.
I'd say WoH is too, but it's good as of the moment. I just don't like the way it's replacing LoD.
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WoH is really good, people probably wouldnt run it over LoD if it was unnerfed because party healing is so strong (read: neccesary) it has already replaced ZB on monk runners/split monks.
Quote:
Originally Posted by Keithark
Maybe they will buff Paragon now to keep from every team having 3 monks and a monk runner...yay!!
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That makes not only doesn't make sense, paragons also dont need any buffs.
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Nov 12, 2007, 02:04 PM // 14:04
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#136
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Ancient Phoenix
Profession: Mo/
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woh is ok as it is. It's powerful but not imbalanced in the current metagame. Nerfing it would make it useless again.
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Nov 12, 2007, 02:22 PM // 14:22
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#137
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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I do like the new WoH in the 8v8 fight, but I wish that it didn't make using a monk runner so attractive. It's similar to the ZB monk runner, but has way more tactical potential, and gives you a solid, no strings attached, three monk backline when it's 8v8. I also wish that glimmer was still more of a viable alternative, either through a buff to it, or a (relatively small) nerf to WoH.
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Nov 12, 2007, 04:08 PM // 16:08
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#138
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Quote:
Originally Posted by IMMORTAlMITCH
So it's not playable.
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Different view on what 'playable' is. In your opinion, it's only playable if you can play it in this metagame. In my opinion, it's playable if the skill isn't bad, but it's overshadowed by other skills that you would rather choose.
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Nov 12, 2007, 09:50 PM // 21:50
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#139
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Bankai
Different view on what 'playable' is. In your opinion, it's only playable if you can play it in this metagame. In my opinion, it's playable if the skill isn't bad, but it's overshadowed by other skills that you would rather choose.
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If you gimp yourself by taking a skill it's not playable, the fact that you can get away with this at rank bad doesn't change this.
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Nov 12, 2007, 10:58 PM // 22:58
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#140
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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After playing a bit, I really like the fact that LoD was destroyed.
The game has moved away from spike towards pressure, and pressure is generally more rewarding to skill. Also, more deaths and move changes in who is controlling the game.
Plus, my reaction-time sucks, so I've always hated spike.
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