Nov 15, 2007, 08:31 PM // 20:31
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#161
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Ascalonian Squire
Join Date: May 2005
Guild: Tactical Maneuver [Go]
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but back on topic:
Okay, so that warrior won't be able to knock you down.
But when he's beating your face in, wouldn't you rather have SoR?[/QUOTE]
Healing Breeze gogo.
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Nov 15, 2007, 08:43 PM // 20:43
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#162
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Frost Gate Guardian
Join Date: Feb 2006
Location: Out of my mind.
Guild: The Next Best Thing [qft]
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Quote:
Originally Posted by Servant of Kali
I like how we didn't need to wait 3 months for next skill update, so that's a good thing.
However, any chance that we get more buffs which won't get nerfed in 2 weeks?
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I was extreemly supprised and very happy to see Izzy make the 2 balances so close to each other especially with the content of the second update. TBH atm I look forward to more game balance than game buff.
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Nov 15, 2007, 09:03 PM // 21:03
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#163
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Ok... ineptitude wasn't that big of an issue. The duration of both clumsiness and inept need to be lowered to like 2 seconds so that if you actually catch it, you arent forced to wait for it to end for a long time. Dunno why WoH is being nurfed again.. people are running a lot of 3 monk backlines which is what you didnt want so we arent getting anywhere in that area.
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Nov 15, 2007, 09:07 PM // 21:07
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#164
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Quote:
Originally Posted by Captain Robo
Okay, so that warrior won't be able to knock you down.
But when he's beating your face in, wouldn't you rather have SoR?
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No, to laugh really hard at everyone who's trying to slow you down with KD.
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Nov 15, 2007, 09:46 PM // 21:46
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#165
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by The Real Roy Keane
There are enough useable skills as it is - as has been said a thousand times already, the broken ones need to be addressed first.
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No they don't. Tweaking 3 problematic skills indefinitelly should not block tweaking of 1000 other skills, sorry. There will ALWAYS be 2-3 broken skills so basically what you're trying to say is "let's reduce the game to 6 difference pieces like in chess". Mmm no thanks.
You may think there are enough usable skills, but that's not the impression I get when I open GvG observer mode and can guess 8 skills on each player in the team.
Well at least game balance is better now than it was when Nightfall came out..
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Nov 15, 2007, 11:35 PM // 23:35
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#166
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Riotgear
Yes, yes it is. It's worse than Aura of Stability, and Aura of Stability is not elite.
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No, Balth's Pendulum is definitely better and actually is a solid Elite in TA. The template as a whole could easily be viable in GvG as well if just a couple skills were improved (Judge's Intervention, Release Enchantments).
~Z
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Nov 16, 2007, 12:08 AM // 00:08
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#167
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by Captain Robo
L-O-D doesn't work as well as people would hope because the majority of the lead attacks are either ineffectual, don't deal enough damage, or don't have the effects necessary to warrant their use. Offhands and Dual attacks have always been dominant when it comes to assassin, and that's not even considering the issue that having a Dual Attack depend on landing your lead AND offhand is extremely unreliable. Furthermore, this gives rise to the question of "If you're only bringing three attack skills, what's on the rest of your bar?" Assassin's can't bring anything that benefits the team more than it benefits itself; they're entirely self contained and bad for anything other than being mobile and split-friendly.
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Uhmm actually, [skill]Desperate Strike[/skill] does massive damage. If they make the recharge down to like 3~4s,it causes massive pressure not only on 1 target.
[skill]Disrupting Stab[/skill] is useful. [skill]Black mantis thrust[/skill]force syou to bring a hex, so no.
But beside those two, ye leads attack sux badly. Make leads more usefull and I'll gladly run 3 leads attack. For the rest of my bar?siphon speed, siphon strength, gaze, corrupt enchant, dark apostasy, shadow shroud, hidden caltrops ect...
Last edited by yum; Nov 16, 2007 at 12:15 AM // 00:15..
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Nov 16, 2007, 12:23 AM // 00:23
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#168
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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NERF DEADLY PARADOX, no skill crap builds come from it.
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Nov 16, 2007, 02:47 AM // 02:47
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#169
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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The debate is whether or not assassins are worth saving, and the answer is they aren't. I'd rather have a dead class than a class thats impossible to balance. If your hero battles or alliance battles are ruined, don't cry, remember: your build being ruined saved REAL pvp so you can sleep at night.
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Nov 16, 2007, 05:29 AM // 05:29
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#170
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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Glyph of Swiftness finally got fixed. I've always thought the skill could fit well with certain bars. Is it worth a second look now?
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Nov 16, 2007, 05:36 AM // 05:36
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#171
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Captain Robo
Glyph of Swiftness finally got fixed. I've always thought the skill could fit well with certain bars. Is it worth a second look now?
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For air spike, maybe.
Last edited by Riotgear; Nov 16, 2007 at 06:09 AM // 06:09..
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Nov 16, 2007, 06:44 AM // 06:44
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#172
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Jungle Guide
Join Date: Jun 2007
Location: IGN: Ingame Notoriety
Guild: IGN: Ingame Notoriety
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Quote:
Originally Posted by Thomas.knbk
Actually, there's no reason something that undermines all existant defensive systems should exist, and it's RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid Anet introduced it in the first place.
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Its not like you can take down all defenses under 1 bar effectively and consistently, especially now with the expose def nerf.
Quote:
Originally Posted by MistressYichi
The assassin is for nothing more than the amusement of all the 12 year old naruto fanboys that wanted a "Ninja" in the game. Seriously. Go look at every post before Factions came out, someone was calling for a "Ninja" in almost every one of them.
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Respect everything you have said except the above quoted, please dont pigeon hole the class with that retardedly derogatory argument. The element of surprise and play style of the assassin is whats very appealing and should be implemented into this game. Hell, its an element of war or any conflict, so why shouldnt it? Shadow step or not, 1-2-3-4-5 combo chain etc., you still have to analyze the situation and prepare for any defensive counters that may be presented by other profession playstyles that require even less talent by like... oh I dont know... B-Surge spammers? Ward spammers? Anti melee hexers ?
Yes I do believe that it should share the same requirement of player skill involved with playing rangers. A change is needed in the way they are played, but this current update doesnt fix anything. Maybe Anet could lower all the armor ignoring damage found in ALL attack skills and even increase their recharge times, but then remove their lead-off-dual attack structure. Instead the damage reward could be found in increasing the dmg output for each successful consecutive hit in the combo.
Finally, and I might be flamed for this, but if youre going to shave all that lethality by weakening them physically overall, then give them the ability to shadow step more or other features that are advantageous for movement so that they can be as agile as the ranger/ survive better.
Last edited by Aerial Assault; Nov 16, 2007 at 07:17 AM // 07:17..
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Nov 16, 2007, 09:20 AM // 09:20
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#173
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Aerial Assault
other profession playstyles that require even less talent by like B-Surge spammers? Ward spammers?
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Playing BSurge Ele well, requires infinitely more skill than assassin.
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Nov 16, 2007, 10:37 AM // 10:37
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#174
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Playing sin takes at least half a brain, you can't just prance in and try to suicide bomb a target, you'll die. Granted some sins are quite dumb and dont know how to play. But there is some knowledge is knowing who and when to attack.
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Nov 16, 2007, 11:04 AM // 11:04
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#175
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by la_cabra_de_vida
Playing sin takes at least half a brain, you can't just prance in and try to suicide bomb a target, you'll die. Granted some sins are quite dumb and dont know how to play. But there is some knowledge is knowing who and when to attack.
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Anyone that's not completely braindead can figure this out.
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Nov 16, 2007, 11:05 AM // 11:05
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#176
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Krytan Explorer
Join Date: Dec 2005
Guild: hydrponic agriculture society [Herb]
Profession: Mo/
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Quote:
Originally Posted by la_cabra_de_vida
Playing sin takes at least half a brain, you can't just prance in and try to suicide bomb a target, you'll die. Granted some sins are quite dumb and dont know how to play. But there is some knowledge is knowing who and when to attack.
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the opposite is what everyone is saying. gvg/ha/ra/ab/ which ever arena you chose. a player can be a dumb as a brick and still score kills. shadow step, 1234 if u killed anything... gg if not shadow out, repeat, rinse.
that is why by most intelligent people sins are a gimmick nothing more. even a day one player can do amazingly good with sin. gw used to be a game that reward people for being good, with sins,rao, and some other imba shit (the motly was introduced in NF) this game now rewards players for pressing 123 clueless, and hoping to get kill in the process.
Rao being the best example for this. basicly you just train a target til he dies.no need to frenzy cancel stance, no need for switching targets, nothing. people that in the past playing a front line was to complex, hard on them started playing rao and think they got better in the game. just look at Halls. even with sway being nerfed,you still see a full balance team with monks eles and rao. why? because its a shity imba skill that any moron with 2 hands ( shit even one hand) can run.
and yet izzy fail to recognize its change to the meta game. sins were less painfully to the meta in that way, but with NF skills and some buffs to faction skills, most of the sins builds these days stand with the same level of mindless spamming as Rao.
helios.
Last edited by kosh; Nov 16, 2007 at 11:42 AM // 11:42..
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Nov 16, 2007, 11:34 AM // 11:34
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#177
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Kosh, please use the shift and enter keys.
I think that RaO should bo reverted to its original behaviour, but only affect bow attacks, just like that eotn skill.
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Nov 16, 2007, 11:44 AM // 11:44
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#178
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Krytan Explorer
Join Date: Dec 2005
Guild: hydrponic agriculture society [Herb]
Profession: Mo/
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Quote:
Originally Posted by Bankai
Kosh, please use the shift and enter keys.
I think that RaO should bo reverted to its original behaviour, but only affect bow attacks, just like that eotn skill.
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'
i thought about that idea many times. it would be a nice quick solution. izzy stop playing tf2 and read out posts.
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Nov 16, 2007, 01:05 PM // 13:05
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#179
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Frost Gate Guardian
Join Date: May 2006
Location: Finland
Guild: Team Everfrost [eF]
Profession: Me/
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Quote:
Originally Posted by IMMORTAlMITCH
Playing BSurge Ele well, requires infinitely more skill than assassin.
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WM sins were pretty awesome when factions came out.
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Nov 16, 2007, 03:07 PM // 15:07
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#180
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Yeah, sins that have a short attack string and a lot of support are awesome.
Sins whose skillbar consists of 1 long attack string aren't awesome.
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