Nov 14, 2007, 08:04 PM // 20:04
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#81
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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BA is bad. Magebane can't be blocked.
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Nov 14, 2007, 08:11 PM // 20:11
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#82
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Academy Page
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Now remove the idiotic timer from Soul Reaping.
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Nov 14, 2007, 08:16 PM // 20:16
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#83
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by jaeharys targaryen
yes it does. magebane still comes out to elite dshot.
(math:20 second disable/10 r=10second disable/5 sec r)
its power comes from being able to stick it on the same bar.
BA iz gud.
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Have you ever played a ranger or played with a ranger on vent? It's pretty common to hear "LoD d-sho....BLOCKED?!?!??!"
Plus shorter recharge means more ability to interrupt.
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Nov 14, 2007, 08:21 PM // 20:21
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#84
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Loving the buff to magebane. So frustrating in the past to think youve interupted something crucial only to get blocked by shields up or DA.
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Nov 14, 2007, 08:23 PM // 20:23
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#85
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Ascalonian Squire
Join Date: May 2005
Guild: Tactical Maneuver [Go]
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Quote:
Originally Posted by holymasamune
Have you ever played a ranger or played with a ranger on vent? It's pretty common to hear "LoD d-sho....BLOCKED?!?!??!"
Plus shorter recharge means more ability to interrupt.
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L...o...D?! What is LoD?
In all seriousness, yeah magebane is quite good but with sins nerfed and flagger bars up in the air, BA splits should see a boost; not so sure that magebane is strictly better than BA.
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Nov 14, 2007, 08:39 PM // 20:39
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#86
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by ヽ(´ー`)ノ
Now remove the idiotic timer from Soul Reaping.
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Yes, we've finally fixed SR exploiting, let's give it more room to be exploited again.
Quote:
Originally Posted by Jaen
In all seriousness, yeah magebane is quite good but with sins nerfed and flagger bars up in the air, BA splits should see a boost; not so sure that magebane is strictly better than BA.
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The question is whether it can justify not having cripshot. Not having BA can be justified by bringing Sloth Hunter's Shot, Screaming Shot, or... well, Cripshot.
Quote:
Originally Posted by jaeharys targaryen
yes it does. magebane still comes out to elite dshot.
(math:20 second disable/10 r=10second disable/5 sec r)
its power comes from being able to stick it on the same bar.
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D-shot is too good to be replaced by anything that's actually balanced.
Magebane's purpose is more in replacing Savage Shot.
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Nov 14, 2007, 08:54 PM // 20:54
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#87
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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It may be an elite dshot, but what's cooler than having two Dshots?
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Nov 14, 2007, 09:05 PM // 21:05
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#88
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Frost Gate Guardian
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Quote:
Originally Posted by Bankai
It may be an elite dshot, but what's cooler than having two Dshots?
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Having cripshot in gvg at least. Megabane is going to be pretty amazing in the arenas though
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Nov 14, 2007, 09:08 PM // 21:08
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#89
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Forge Runner
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Quote:
Originally Posted by Bankai
It may be an elite dshot, but what's cooler than having two Dshots?
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I must admit the last few updates are kind of a dream come true.
I can now bring 2 Dshots and 2 RoFs.
Now all I need is 2 Diversions and 2 Bull's Strikes.
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Nov 14, 2007, 09:22 PM // 21:22
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#90
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Magebane is bad.
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Nov 14, 2007, 09:25 PM // 21:25
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#91
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Ascalonian Squire
Join Date: Aug 2006
Guild: Les Seigneurs Du Tourment [SDT]
Profession: E/Me
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Changes agreed except for LoD (no change on this skill apparently)
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Nov 14, 2007, 09:56 PM // 21:56
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#92
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Kaon
Magebane is bad.
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I loved how you posted lots of supporting evidence to strengthen your opinion.
Cripple shot is still the best elite out there for rangers for GvG and AB, but Magebane does give burning arrow a kick in the arse and takes second place. But this is from the viewpoint that rangers are a utility and disrruption proffession.
Magebane is a great boost to arena rangers, (where cripple shot is not as effective), but does this mean BHA will fall out of grace?
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Nov 14, 2007, 10:02 PM // 22:02
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#93
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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magebane is very good, but as long as cripshot exists, magebane probably won't find its way onto a ranger's bar.
there's been some talk of running it on a mesmer. while it would work in theory, swapping to a bow to interrupt something is a bit different from swapping to a wand/off hand set. main reason being that ranger bow interrupts are slower than normal mesmer interrupts.
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Nov 14, 2007, 10:12 PM // 22:12
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#94
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Academy Page
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Quote:
Originally Posted by moriz
magebane is very good, but as long as cripshot exists, magebane probably won't find its way onto a ranger's bar.
there's been some talk of running it on a mesmer. while it would work in theory, swapping to a bow to interrupt something is a bit different from swapping to a wand/off hand set. main reason being that ranger bow interrupts are slower than normal mesmer interrupts.
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There's been some talk of running it on a warrior, since warriors are only an inch away from the opponents.
lololol.
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Nov 14, 2007, 10:24 PM // 22:24
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#95
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Shuuda
Cripple shot is still the best elite out there for rangers for GvG and AB
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Cripshot is redundant in AB because you can just bring Pin Down. There isn't enough blocking or condition removal there to render it ineffective, you can keep it up forever with a cripple mod, and then you can bring BA anyway and kill things.
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Nov 14, 2007, 10:38 PM // 22:38
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#96
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Riotgear
Cripshot is redundant in AB because you can just bring Pin Down. There isn't enough blocking or condition removal there to render it ineffective, you can keep it up forever with a cripple mod, and then you can bring BA anyway and kill things.
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Well, Pin down has a long recharge, so your can't subdue mobs with it, and is ineffective if it's removed.
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Nov 14, 2007, 10:46 PM // 22:46
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#97
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Wilds Pathfinder
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could a R/D work with harriers grasp and antidote signet for blinds?
rez, apply, magebane shot, dshot, harriest grasp, natural stride, trolls, antidote signet
not sure about atts... im just theory crafting so please dont tumble down on me like a tonne of bricks.
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Nov 14, 2007, 10:46 PM // 22:46
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#98
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by Nek
There's been some talk of running it on a warrior, since warriors are only an inch away from the opponents.
lololol.
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it's mitch's idea. ask him about it.
cripshot is far more effective in AB than burning arrow. there are already plenty of damage sources, so the ability to spread some snares is much more valuable than another source of burning. if you are really starved for damage, use sloth hunter's shot.
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Nov 14, 2007, 10:48 PM // 22:48
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#99
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Lorekeeper
could a R/D work with harriers grasp and antidote signet for blinds?
rez, apply, magebane shot, dshot, harriest grasp, natural stride, trolls, antidote signet
not sure about atts... im just theory crafting so please dont tumble down on me like a tonne of bricks.
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For Mass cripple as R/D, your better off going Grenth's Grasp and called shot.
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Nov 14, 2007, 10:57 PM // 22:57
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#100
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Wilds Pathfinder
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Quote:
Originally Posted by Shuuda
For Mass cripple as R/D, your better off going Grenth's Grasp and called shot.
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the point was having magebane shot and a semi-spammable cripple that might in a small way offset the loss of crip shot... its obviously not perfect but it could be a good compromise.
edit: actually on second thoughts its crap lol... doesnt last long enough and can be easily stripped.
Last edited by Lorekeeper; Nov 14, 2007 at 11:37 PM // 23:37..
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