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Old Nov 14, 2007, 02:26 AM // 02:26   #21
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Good update overall.

Personnally, I think that the while HotH could have used a slight damage reduce, but not as low as he made it.

Also I'd rather have seen Ineptitude and clumsiness have their durations set at a permanant 3 secs instead of increasing the recharge time on Ineptitude but I can live with it.

Impale needed to do less damage, not have casting time increased. (Instead I would have liked the damage to have been halved and with that change maybe lowered the recharge to perhaps 10 seconds.)

Magebane shot is getting closer to usable, but the disable skill still needs to be longer before I consider switching out d-shot and my elite for this, possible move it to 30 second disable and increase energy to 10 then.

Other than that, I'm liking what I'm seeing.
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Old Nov 14, 2007, 02:27 AM // 02:27   #22
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Good update
But.....
Bring back LoD
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Old Nov 14, 2007, 02:27 AM // 02:27   #23
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Soul Reaping - the no energy from spirits change is finally here... oops too late >< At least the noobs in HA will be free from being owned by spiritway and start nuking HA with fire nukes instead. R3 SF/SH ele lfg.

Magebane shot is insane... unblockable interrupt that disables things for 10 seconds and recharges every 5... of course... its still not as good as crip shot... but surely someone will be running this in some sort of build... please for just for me... just so i can see this in action

ineptitude - change was harsh, especially in light of the reduction in energy from auspicious+conjure nightmare. I think a 15 second recharge and a duration reduction would have been better in interests of diversity. Clumsiness could have used a slight recharge increase with a reduction in duration too.

Sins- ouch... horns and trampling hits were unnecessary.

Word of Healing - 20 less healing gonna make that much difference?

Pets - dont leave corpses... how does that make ANY sense? The nerf to soul reaping was more than enough.

Energising Winds
- Izzy is trying to nerf RaO, he just hasnt the heart to do it directly... doesnt matter really, necro healer backlines are dead. Time for thumper teams to run real monks who get owned by their own EW.
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Old Nov 14, 2007, 02:31 AM // 02:31   #24
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Everything looks good, but im waiting for people to start whining about next sin HB meta which IMO will be a SP->Black Mantis thrust->Jungle->Trampling Ox->Falling Lotus->Twisting

Which isn't really that much more balanced just no more blades of steel->impale.
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Old Nov 14, 2007, 02:47 AM // 02:47   #25
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Great set of changes. Particularly the SR/Spirit change which should have happened a year and a half ago.

I'm still not happy with the LoD situation, but it's a big improvement all round.
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Old Nov 14, 2007, 02:53 AM // 02:53   #26
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Quote:
Originally Posted by Lorekeeper
Soul Reaping - the no energy from spirits change is finally here... oops too late >< At least the noobs in HA will be free from being owned by spiritway and start nuking HA with fire nukes instead. R3 SF/SH ele lfg.

Magebane shot is insane... unblockable interrupt that disables things for 10 seconds and recharges every 5... of course... its still not as good as crip shot... but surely someone will be running this in some sort of build... please for just for me... just so i can see this in action

ineptitude - change was harsh, especially in light of the reduction in energy from auspicious+conjure nightmare. I think a 15 second recharge and a duration reduction would have been better in interests of diversity. Clumsiness could have used a slight recharge increase with a reduction in duration too.

Sins- ouch... horns and trampling hits were unnecessary.

Word of Healing - 20 less healing gonna make that much difference?

Pets - dont leave corpses... how does that make ANY sense? The nerf to soul reaping was more than enough.

Energising Winds
- Izzy is trying to nerf RaO, he just hasnt the heart to do it directly... doesnt matter really, necro healer backlines are dead. Time for thumper teams to run real monks who get owned by their own EW.
izzy trying to nerf rao in his way of nerfing. which we all know is not touching direct skills and just revolve around it. im in id1 and ppl still run Rao all over the place (gank gimmick builds is going to be the next meta? ). thats why the pet nerf imo.

magebane is now silly. why would you buff that to that extant? he will have to nerf it.

with the woh nerf now Glimmer of Light can be somewhat a better option. maybe drop infuse on the heal bar?

as for the 3 monks backline i dont see it going anywhere in the near future.
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Old Nov 14, 2007, 02:55 AM // 02:55   #27
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I like that sins took a hit, but you did NOTHING against the DA sins. Glad the LOLSINS were fixed, but why not fix the class instead of leaving it there and addressing it in four months like we know you're going to end up doing.

Also, Inept wasn't the problem clumsy was. So glad you realized sinept is broken, but you didn't fix the right part of it.

Predictable, and expected fix* to WoH.

Love the SR fix.

Also PvE rangers are rejoicing for your buff to barrage. Ruin a broken build, promote a good one. It's a shame you're only doing that for PvE ^^

And Magebane will never see play in GvG (assuming it's a one ranger build), however it's awesome in TA now. Not that it wasn't before

Overall, I'm pretty happy about the update. It's good enough that I can overlook (for at least a little bit longer) all the other things they're not fixing.
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Old Nov 14, 2007, 02:56 AM // 02:56   #28
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Quote:
Originally Posted by Almighty Zi
Magebane - way too good. The 5 second recharge coupled with the fact that it's unblockable is what makes it problematic. Ranger interupts are meant to be balanced around the fact that they can be blocked.
It's balanced by the fact that you lose an unblockable 1 sec recharge, 10 energy cripple. Probably one of the best elites in the game.
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Old Nov 14, 2007, 02:57 AM // 02:57   #29
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Sure Mage Bane might be good now, but is it worth taking over BA or Cripshot? Thats the real question.
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Old Nov 14, 2007, 02:58 AM // 02:58   #30
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There's no question; cripshot and BA still outclass it, as adding a third interrupt to the ranger template does absolutely nothing except tie up an elite.
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Old Nov 14, 2007, 02:58 AM // 02:58   #31
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So no more LOLSINS? If the nerf is affective it makes more runners viable.
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Old Nov 14, 2007, 02:59 AM // 02:59   #32
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Quote:
Originally Posted by Lorekeeper
Pets - dont leave corpses... how does that make ANY sense? The nerf to soul reaping was more than enough.
The change to the brokenness of soul reaping makes it so you have to play with real monks in that build instead of olias/masters. The pet change is to make it so they can't make a minion army out of dying pets. I'd expect this to play a bigger role in HA where everything is all clumped up and there's a lot of AoE damage, often killing pets. However, this could be an interesting change, as hitting the pets in GvG could greatly hurt a thumpway team now.
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Old Nov 14, 2007, 03:00 AM // 03:00   #33
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Quote:
Originally Posted by Legendary Shiz
I like that sins took a hit, but you did NOTHING against the DA sins. Glad the LOLSINS were fixed, but why not fix the class instead of leaving it there and addressing it in four months like we know you're going to end up doing.

Also, Inept wasn't the problem clumsy was. So glad you realized sinept is broken, but you didn't fix the right part of it.

Predictable, and expected fix* to WoH.

Love the SR fix.

Also PvE rangers are rejoicing for your buff to barrage. Ruin a broken build, promote a good one. It's a shame you're only doing that for PvE ^^

And Magebane will never see play in GvG (assuming it's a one ranger build), however it's awesome in TA now. Not that it wasn't before

Overall, I'm pretty happy about the update. It's good enough that I can overlook (for at least a little bit longer) all the other things they're not fixing.
Quote:
Originally Posted by Full Metal X
Sure Mage Bane might be good now, but is it worth taking over BA or Cripshot? Thats the real question.
no its not. cripshot will still be a must on builds. i can see 2 ranger in gvgs now becoming the next thing.
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Old Nov 14, 2007, 03:05 AM // 03:05   #34
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Quote:
Originally Posted by Lorekeeper
Magebane shot is insane... unblockable interrupt that disables things for 10 seconds and recharges every 5... of course... its still not as good as crip shot... but surely someone will be running this in some sort of build... please for just for me... just so i can see this in action
It only disables spells not "things." The skill is playable now, but I still take cripshot over it. It's not overpowered -_-. IMO, Dshot is still the best interupt

The hit to oxes is plain stupid. The hit to trampling is reluctantly reasonable, but HoTo.... common... wth? Look at the skill, it is total trash now.

The nerf to BLS is bleh.... wtf? A condional lead attack? Must strike a hexed for just to be hit? Now it's a L33T attack not lead. Whoever came up with that idea must slap himself really hard.

But that's all of the update? meh... I expected more.
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Old Nov 14, 2007, 03:09 AM // 03:09   #35
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i compared horns of the ox to bulls strike
i lol'd
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Old Nov 14, 2007, 03:23 AM // 03:23   #36
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This update basically kills SP sins and spiritway, and tones back the damage on most of the popular sin chains. That's nice, except those alternative, non-BLS popular chains are still tremendously lethal, and the nerfs to Horns and Trampling Ox pretty much destroy any chance of using them in a more unconventional fashion. These changes also doesn't promote what I think sins ought to be, in my opinion: diverse and lethal utility characters, not shadowstepping gank characters. Overall, I'm happy with most of the changes.

I'm kind of upset that the new magebane shot is being pushed on us so forcefully. It would be nice to see a lot of high powered crap, not just the SP sin, get toned back, and for a lot of undervalued stuff to be simultaneously augmented. If they're going for radical change, I'm convinced they might as well go for broke instead of keep dicking around by killing flavor of the month nonsense, especially since it seems they ought to know what these changes are doing at this point.
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Old Nov 14, 2007, 03:27 AM // 03:27   #37
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I'm going to get into my Big Ego Machine and take a chunk of credit for getting Spirit SR fixed. I've been one of the most outspoken players on this subject and have posted many (justified) harangues about why Spirit SR is BS and should have been eliminated when Factions came out. When I read that my hands flew skyward and I released a mighty "Hallelujah!"

And I'm an Atheist
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Old Nov 14, 2007, 03:28 AM // 03:28   #38
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SR change, something that should be done ages ago, grats on finally fixing this!
Ineptitude - good change.
I like all the sins changes as well.

Looks like the game is improving steadily.

Now just waiting for RaO.... its time to bring warriors back to HA. Thumper template is lame and boring to face on every map.
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Old Nov 14, 2007, 04:16 AM // 04:16   #39
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I have been playing gw for 28 months. i enjoyed the assassin since factions' release. Im glad that alot of people are happy with the assassin changes. Im not sure that shadowprison after the nerf chain before this was overpowered. a single prot, a mend touch, or even a good rof would save the target. pre protting does take skill, but if you know there is a shadowprison assassin on the other side, you are prolly gunna sb the first thing to get hexed. The build itself was too easy to run, does that make something overpowered? personally i dont enjoy playing a shadowprison assassin. But this update has hit alot of my creative builds. hoto got 2/3 of it's damage taken away, impale takes far too long to cast, and the prior recall nerf hit almost all of my assassin setups. if shadowprison is overpowered for whatever reason, plz remove the skill rather than hit all the usefull offhands and duals. there arnt many good combos that dont use hoto, bls, or impale.
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Old Nov 14, 2007, 04:18 AM // 04:18   #40
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I dunno, magebane looks pretty strong now. Basically, in a two ranger build I'd drop my elite and savage for magebane, and magebane + 2 dshots + savage in 2 characters is pretty scary to be honest.

Not strong enough to displace cripshot IMO, but certainly strong enough to compete with BA.
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