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Old Sep 24, 2007, 04:11 PM // 16:11   #1
Tab
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Default My new build.

OK, so I posted here a while back with my guilds old GvG build, and got alot of good advice. We've been working on this for a while now, and I'd like to know what you all think.
Here's the link:
http://gwshack.us/0de0e
Thanks in advance.

Credit goes to Moko for developing the GvG skills that lead to this build.

Last edited by Tab; Sep 24, 2007 at 04:47 PM // 16:47..
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Old Sep 24, 2007, 04:37 PM // 16:37   #2
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Ok, quite a few things. Doesn't look too much like a spike build, more of a pressure.

100 Blades is not a very good skill. And your first warrior seems attribute spread, and seems to have several major/superior runes. (9+1+3 sword, 3+3 tactics, 9+2 str). His health is going to be really low, and as soon as he get ssome dp, he will drop fast.

All your warrior's in general need some reworking. If you want Sword, take Crippling Slash, tho personally, I prefer Axes and Eviscerate. Good pressure, and good spikability. Bull's Strike is also an awesome skill if you can use it, great movement control.

Second, your rit. What exactly is the point of him? Seems like you're trying to tank stuff with him (Riposte, Deadly Ripose, and Shield Stance). It seems like you're trying to make use of the tactics damage skills and compensating for nothing in your weapon line with Nightmare weapon? And clamor of souls? This is a really weak character. Your stances aren't going to see much use once people realize what your character is so your only source of damage is going to be the first 4 skills. A warrior without any skills and just points in a weapon line will do more damage.

Next, your monk/mesmer runner. With only 1 in illusion, he's going to have to be recasting Illusion of Haste A LOT. Going to be very slow going and energy intensive. Once he doesn't have enough energy to get the illusion up, he's going to be crippled for 15 seconds with no way to remove it.

Personally, I don't like Prepared shot very much. Ranger's don't need it, they have expertise. Make use of it, its an awesome attribute line. Since most of your damage is warrior based, you need some snares in your build. I suggest taking a crip shot ranger. I would personally take apply poison as your preparation rather then bleeding. (Poison tip signet is too time intensive to really make use of). Something like 14 expertise, 10 marks, 10 wilderness is a good attribute breakdown for most rangers as it hits most skill break points.

You're fire ele has a lot of LONG cooldowns, and 2 skills to spam (rodgorts and flare). Flare really isn't that great of a skill, and you don't have fire attunement to really fuel your spamming so he's going to have a lot of down time.

Which is your runner? The monk/mesmer or fire ele? Looking at it again, I see you only have 1 other monk, and I don't think your build is going to stand up to much pressure if the monks the runner. If its the ele, he's a pretty weak runner if they send some1 after him. He really doesn't have any self defense besides trolls, which is interrupt bait. Once he gets snared, hes done for.

Both your monk's need a little reworking. They're energy intensive and non productive. Healing breeze isn't a very useful skill on a primary monk. Not very energy efficient and its heal over time, rather then spot on heal. You're going to have a lot of problems vs spikes.

Uhm, is this a joke? Chorus of restoration? You don't have any shouts or chants in the whole build.


In conclusion, your characters bars by themselves are very inefficient, and their doesn't seem to be much team congruence at all. I suggest you watch some observer mode matches and try to see how efficient builds are as a whole and in conjunction with others. That's about the best advice I can give you. As it stands now, this build is going to be mowed over.
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Old Sep 24, 2007, 04:45 PM // 16:45   #3
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for comparision of his very succesful builds please look here:

http://www.guildwarsguru.com/forum/s...php?t=10180665

YOU FORGOT TO THANK ME IN YOUR OP DEWD!

i think your ranger is too good. has a useful elite, good skills, etc!

edit: YOU ALSO USED THE RIT FROM A FORMER BUILD OMFG?!??"?!
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Old Sep 24, 2007, 04:46 PM // 16:46   #4
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Wut ranger? I see a monk.
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Old Sep 24, 2007, 04:48 PM // 16:48   #5
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Quote:
Originally Posted by ibreaktoilets
Wut ranger? I see a monk.
oh shit, lol GOT ME THERE LOL.
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Old Sep 24, 2007, 04:49 PM // 16:49   #6
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lol i no rite
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Old Sep 24, 2007, 05:22 PM // 17:22   #7
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OK, thanks for your great advice qwe4rty. We just had a brainstorm on vent, and came up with a great idea. The thing i like about it most is it looks really skill rewarding.
http://gwshack.us/41fda
Thanks again!

Some more ideas we just had:
http://gwshack.us/96b2d

Basically, I am just trying to come up with an actual fun build rather than the boring standard stuff I see everywhere. It's just nice to play a different build instead of being forced to go roll a pvp char for another balanced group again and again.

http://gwshack.us/bdbff

Last edited by Tab; Sep 24, 2007 at 05:55 PM // 17:55..
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Old Sep 24, 2007, 07:32 PM // 19:32   #8
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Quote:
Originally Posted by ibreaktoilets
OK, thanks for your great advice qwe4rty. We just had a brainstorm on vent, and came up with a great idea. The thing i like about it most is it looks really skill rewarding.
http://gwshack.us/41fda
Thanks again!
needs moar dervish imo
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Old Sep 25, 2007, 02:20 AM // 02:20   #9
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Quote:
Originally Posted by Mokone
i think your ranger is too good. has a useful elite, good skills, etc!
Yeah, he got me there too. I was wondering how he could leave such a useful character in that build.
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Old Sep 25, 2007, 07:50 PM // 19:50   #10
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Quote:
Originally Posted by ibreaktoilets
OK, so I posted here a while back with my guilds old GvG build, and got alot of good advice. We've been working on this for a while now, and I'd like to know what you all think.
Here's the link:
http://gwshack.us/0de0e
Thanks in advance.

Credit goes to Moko for developing the GvG skills that lead to this build.

Thanks for a good laugh!!
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Old Sep 28, 2007, 02:57 PM // 14:57   #11
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I would have made that split waru a chillblains instead of plague touch. Straight owns SoR flaggers imo.
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Old Oct 20, 2007, 02:58 AM // 02:58   #12
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Quote:
Originally Posted by qwe4rty
Ok, quite a few things. Doesn't look too much like a spike build, more of a pressure.

100 Blades is not a very good skill. And your first warrior seems attribute spread, and seems to have several major/superior runes. (9+1+3 sword, 3+3 tactics, 9+2 str). His health is going to be really low, and as soon as he get ssome dp, he will drop fast.

All your warrior's in general need some reworking. If you want Sword, take Crippling Slash, tho personally, I prefer Axes and Eviscerate. Good pressure, and good spikability. Bull's Strike is also an awesome skill if you can use it, great movement control.

Second, your rit. What exactly is the point of him? Seems like you're trying to tank stuff with him (Riposte, Deadly Ripose, and Shield Stance). It seems like you're trying to make use of the tactics damage skills and compensating for nothing in your weapon line with Nightmare weapon? And clamor of souls? This is a really weak character. Your stances aren't going to see much use once people realize what your character is so your only source of damage is going to be the first 4 skills. A warrior without any skills and just points in a weapon line will do more damage.

Next, your monk/mesmer runner. With only 1 in illusion, he's going to have to be recasting Illusion of Haste A LOT. Going to be very slow going and energy intensive. Once he doesn't have enough energy to get the illusion up, he's going to be crippled for 15 seconds with no way to remove it.

Personally, I don't like Prepared shot very much. Ranger's don't need it, they have expertise. Make use of it, its an awesome attribute line. Since most of your damage is warrior based, you need some snares in your build. I suggest taking a crip shot ranger. I would personally take apply poison as your preparation rather then bleeding. (Poison tip signet is too time intensive to really make use of). Something like 14 expertise, 10 marks, 10 wilderness is a good attribute breakdown for most rangers as it hits most skill break points.

You're fire ele has a lot of LONG cooldowns, and 2 skills to spam (rodgorts and flare). Flare really isn't that great of a skill, and you don't have fire attunement to really fuel your spamming so he's going to have a lot of down time.

Which is your runner? The monk/mesmer or fire ele? Looking at it again, I see you only have 1 other monk, and I don't think your build is going to stand up to much pressure if the monks the runner. If its the ele, he's a pretty weak runner if they send some1 after him. He really doesn't have any self defense besides trolls, which is interrupt bait. Once he gets snared, hes done for.

Both your monk's need a little reworking. They're energy intensive and non productive. Healing breeze isn't a very useful skill on a primary monk. Not very energy efficient and its heal over time, rather then spot on heal. You're going to have a lot of problems vs spikes.

Uhm, is this a joke? Chorus of restoration? You don't have any shouts or chants in the whole build.


In conclusion, your characters bars by themselves are very inefficient, and their doesn't seem to be much team congruence at all. I suggest you watch some observer mode matches and try to see how efficient builds are as a whole and in conjunction with others. That's about the best advice I can give you. As it stands now, this build is going to be mowed over.
This made me laugh more than anything else
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Old Oct 20, 2007, 08:55 AM // 08:55   #13
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Lol same here, sarcasm detectors off ftw.

Sad thing is, i did GvG ages ago with my ex PvE guild. These builds were better than they had! Pr0 eh?
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Old Oct 20, 2007, 09:15 AM // 09:15   #14
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Quote:
Originally Posted by qwe4rty
Your stances aren't going to see much use once people realize what your character is so your only source of damage is going to be the first 4 skills.
Well duh. He needs riposte on every character, that way they CAN'T avoid it.
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Old Oct 28, 2007, 01:37 AM // 01:37   #15
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these builds lack splitability. needz moar healing hands to negate archer damage on a split.
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Old Oct 30, 2007, 10:50 PM // 22:50   #16
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oh, great build! ill try it when i get home today

*EXCITED**
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Old Nov 25, 2007, 02:28 AM // 02:28   #17
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in 1 word: FAIL

as for these:
Quote:
Originally Posted by ibreaktoilets
OK, thanks for your great advice qwe4rty. We just had a brainstorm on vent, and came up with a great idea. The thing i like about it most is it looks really skill rewarding.
http://gwshack.us/41fda
Thanks again!

Some more ideas we just had:
http://gwshack.us/96b2d
the first 1 is going in the right direction but still not good enough...
2 Steady Stance Warriors in a hex team? and as your only source of damage? you should change them into something more useful, heck even fit a Sin in there with Expose to make full use of all the other hexes this build has...

your Necro is ugh... first part is fine, Reaper's Necro is a solid choice, however the second is so weird. Rising Bile is an interesting idea in a hex team, with dual recharge mods you might get some nice mileage out of it. Rotting Flesh without Tainted is a FAIL... you will just bring disease to your entire team...

the Mesmers are decent but nothing extraordinary...

the Runner is the only good thing in this build...

LoD after the nerf is FAIL!!! the rest seems pretty solid, RC instead of Lod and it is actually a solid backline... maybe WoH instead of SoD as well...

some things to think about:
no non monk condition removal and not even RC to make up for it...
too many hexes without real damage...
get rid of 1 or 2 of the hexers and bring some alternative damage to your Warriors as melee has the most shutdowns in the game...

the second build is total madness...
you might actually pull off the 6 Sins idea by changing 2 sins into Shroud of Silence Sins, 2 SP/AoD Sins and 2 Deadly Arts Sins.
the Shroud of Silence Sins shadowstep to the Monks and shut them down for 9 seconds, plenty for all combos to finish. than attempt to kill the Monks with their combos. the rest each pick a target and attempt to spike it down. in the end its either complete massacre or massive suicide.

it all depends on your timing and combos, unblockable stuff or SP with Expose should do... without Prots the only self survival other chars will have are self heals and block stances, which your Sins should easily break through... on the other hand if the other team knows is worth its sault when it sees 6 Sins they'll deal with them with whatever options are in their arsenal.

Last edited by zling; Nov 25, 2007 at 02:37 AM // 02:37..
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Old Nov 25, 2007, 02:53 AM // 02:53   #18
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Quote:
Originally Posted by zling
in 1 word: FAIL

as for these:


the first 1 is going in the right direction but still not good enough...
2 Steady Stance Warriors in a hex team? and as your only source of damage? you should change them into something more useful, heck even fit a Sin in there with Expose to make full use of all the other hexes this build has...

your Necro is ugh... first part is fine, Reaper's Necro is a solid choice, however the second is so weird. Rising Bile is an interesting idea in a hex team, with dual recharge mods you might get some nice mileage out of it. Rotting Flesh without Tainted is a FAIL... you will just bring disease to your entire team...

the Mesmers are decent but nothing extraordinary...

the Runner is the only good thing in this build...

LoD after the nerf is FAIL!!! the rest seems pretty solid, RC instead of Lod and it is actually a solid backline... maybe WoH instead of SoD as well...

some things to think about:
no non monk condition removal and not even RC to make up for it...
too many hexes without real damage...
get rid of 1 or 2 of the hexers and bring some alternative damage to your Warriors as melee has the most shutdowns in the game...

the second build is total madness...
you might actually pull off the 6 Sins idea by changing 2 sins into Shroud of Silence Sins, 2 SP/AoD Sins and 2 Deadly Arts Sins.
the Shroud of Silence Sins shadowstep to the Monks and shut them down for 9 seconds, plenty for all combos to finish. than attempt to kill the Monks with their combos. the rest each pick a target and attempt to spike it down. in the end its either complete massacre or massive suicide.

it all depends on your timing and combos, unblockable stuff or SP with Expose should do... without Prots the only self survival other chars will have are self heals and block stances, which your Sins should easily break through... on the other hand if the other team knows is worth its sault when it sees 6 Sins they'll deal with them with whatever options are in their arsenal.
Not only is your sarcasm detector obviously broken, you also have no clue what you're talking about. The hex build you were critiquing was pretty much the imbaway of the previous meta and was ridiculously overpowered while running rampant, and was obviously posted before the LoD nerf. The second build was obviously a joke.

Get over yourself, and stop reviving dead build threads already.
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