Nov 09, 2007, 06:34 PM // 18:34
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#1
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Condition pressure?
http://gwshack.us/d2f2
opinions?
that para looks hawt to me, but i lose serious damage if i drop the mind blast, or i lose daze if i drop the trapper.
PS:dont post on the lod replacement, take the description of it at its word.
btw:mod or pdrain of mesmer?
Last edited by jaeharys targaryen; Nov 09, 2007 at 06:53 PM // 18:53..
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Nov 09, 2007, 06:44 PM // 18:44
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#2
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Condition pressure minus the conditions is gud. That's a NR/Tranq build.
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Nov 09, 2007, 06:45 PM // 18:45
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#3
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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how is it lackign in conditions, tab?
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Nov 09, 2007, 06:48 PM // 18:48
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#4
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Let's compare two condition pressure builds.
The meta one has Disease, Poison, Burning, Bleeding, Cripple, Daze, and Blind from the midline alone.
That has Burning, Blind, Poison and Deep Wound.
I know which I'd take.
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Nov 09, 2007, 06:50 PM // 18:50
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#5
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by ibreaktoilets
Let's compare two condition pressure builds.
The meta one has Disease, Poison, Burning, Bleeding, Cripple, Daze, and Blind from the midline alone.
That has Burning, Blind, Poison and Deep Wound.
I know which I'd take.
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shit!
i honestly linked to someone else's build
i was goign from my own tab of it so i didnt click the link till what you said didnt match my build
fixed
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Nov 09, 2007, 06:53 PM // 18:53
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#6
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Running Putrid Bile as the only hex in a team is pretty win.
Steady Stance is absolute shit now.
Runners with the regen of a wammo are good.
That's pretty much the meta condipressure, but with Mind Blast.
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Nov 09, 2007, 06:58 PM // 18:58
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#7
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by ibreaktoilets
Running Putrid Bile as the only hex in a team is pretty win.
Steady Stance is absolute shit now.
Runners with the regen of a wammo are good.
That's pretty much the meta condipressure, but with Mind Blast.
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well, i was looking for a hex to put in, might as well drop it for pdrain, i guess
wot is wrong with ss(2 fear me spams on a condi pressure build...)
and isnt that mo/d relatively popular? whats wrong with it
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Nov 09, 2007, 08:17 PM // 20:17
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#8
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Forge Runner
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Quote:
Originally Posted by jaeharys targaryen
and isnt that mo/d relatively popular? whats wrong with it
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Purifying Veil is gud on burning aka in AT's. Everywhere else it's pretty bad.
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Nov 09, 2007, 10:21 PM // 22:21
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#9
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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what can you sub in?
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Nov 25, 2007, 02:10 AM // 02:10
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#10
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Desert Nomad
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the Trapper is too fragile, especially if you want it to go active trapping instead of trapping PvE style...
1 character with unblockable attacks, be it an unblockable sin combo, guiding hands dervish, guided arrows ranger, or whatever else or just Rigor Mortis/Expose Defenses will render him completely useless...
and even without them, wild throw, wild blow, wild strike, other stance removers will also render him completely useless...
there is a reason why trappers are rarely being used in GvG, they're just too fragile. unless you're going /mes for Mantra of Resolve you will rarely be able to lay your traps or using the elite Trapper's Focus, which wont save you from hard interrupts like D-Shot, D-Chop, Savage Shot etc but at least will make it much harder to distrupt your trapping. but on the other hand you lose your most important trap...
I'm also not sure about your Mind Blaster, Shatterstone/BSurge eles will fit more nicely Imho.
also I'm not sure how good the Steady Stance, Fear Me Warriors are after the nerfs...
and you need some source of real damage, if you keep the Mind Blaster it will be him but he'll run dry of energy so fast that it isnt even funny... and besides casters are too easy to shut down, without him you got no dmg at all...
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Nov 25, 2007, 02:18 AM // 02:18
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#11
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Forge Runner
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Quote:
Originally Posted by zling
the Trapper is too fragile, especially if you want it to go active trapping instead of trapping PvE style...
1 character with unblockable attacks, be it an unblockable sin combo, guiding hands dervish, guided arrows ranger, or whatever else or just Rigor Mortis/Expose Defenses will render him completely useless...
and even without them, wild throw, wild blow, wild strike, other stance removers will also render him completely useless...
there is a reason why trappers are rarely being used in GvG, they're just too fragile. unless you're going /mes for Mantra of Resolve you will rarely be able to lay your traps or using the elite Trapper's Focus, which wont save you from hard interrupts like D-Shot, D-Chop, Savage Shot etc but at least will make it much harder to distrupt your trapping. but on the other hand you lose your most important trap...
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Someone hasn't seen the metagame lately. Smoke trappers have been making a comeback recently, and were an integral part of the anti-balanced condition pressure pre-nerf, along with seeing use in condition builds nowadays also.
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Nov 25, 2007, 11:40 AM // 11:40
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#12
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by zling
there is a reason why trappers are rarely being used in GvG
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Hi, have you watched any GvG games lately? Maybe the past few monthlies?
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