Nov 16, 2007, 02:44 AM // 02:44
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#1
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Ascalonian Squire
Join Date: Oct 2007
Profession: W/Mo
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Black Lotus Strike
I've recently noticed that ArenaNet, changed Black Lotus Strike Into a lead attack. I'm very pissed off because: Black Lotus Strike was easily the best (non-elite) off-hand attack. Regardless, It helped with your energy management and It did decent damage.
Does anyone else think It should be changed back? I mean honestly, now I can't make anymore assassin builds without It not being off-hand anymore!
What do you guys think.. discuss.
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Nov 16, 2007, 02:49 AM // 02:49
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#2
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Krytan Explorer
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Don't worry, you still have deadly art asses.
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Nov 16, 2007, 02:54 AM // 02:54
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#3
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Ascalonian Squire
Join Date: Oct 2007
Profession: W/Mo
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There Is only 1 Deadly Arts off-hand attack skill that I can think of.. Mantis Touch (frankly, It's not very helpful...).
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Nov 16, 2007, 03:06 AM // 03:06
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#4
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Frost Gate Guardian
Join Date: Jan 2007
Location: ct
Guild: Scars Meadows [SMS]
Profession: W/
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it got to me the most bc i used it in builds where it cant be replaced by anything, like shadow prison, i used black lotus and the spider one. no more.
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Nov 16, 2007, 03:09 AM // 03:09
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#5
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Ascalonian Squire
Join Date: Oct 2007
Profession: W/Mo
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Black Lotus Strike could be replaced with Lotus Strike. Same effect but different damage and energy -> ( ? )
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Nov 16, 2007, 03:13 AM // 03:13
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by Our
Black Lotus Strike could be replaced with Lotus Strike. Same effect but different damage and energy -> ( ? )
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No, lead attack skipping.
Personally, have been using Black Lotus Strike since Factions came out just because of how absolutely Leet it was, but this nerf was well deserved due to its insane synergy with shadow prison; however, i do believe a move to lead attack was uncalled for. i would have just changed it to supply enough energy to pay for itself without critical striking.
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Nov 16, 2007, 03:46 AM // 03:46
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#7
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Forge Runner
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The black line has been absolutely ridiculous for a long while now. Double dual attack chains are the worst part about sins and are basically the thing that allows them to be overpowered in every single format.
This nerf was entirely called for. I don't really think that the energy change was needed, but the change to lead was ABSOLUTELY necessary to prevent the degenerate 1-2-3-4-5 combos that the black line in combination with SP created.
I have no sympathy that a build that is horrible for the game, degenerate, and requires absolutely no skill that you played has been nerfed. It was simply terrible and provided nothing for the game other than limiting other options and dictating every format and could be played by anyone with half a brain. The only thing that the SP/dual black build did was encourage people who didn't know how to actually play the game well and therefore used builds that didn't require that knowledge to play the game.
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Nov 16, 2007, 04:41 AM // 04:41
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#8
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Frost Gate Guardian
Join Date: Jun 2007
Guild: What A Mess
Profession: W/N
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Quote:
Originally Posted by TheOneMephisto
The black line has been absolutely ridiculous for a long while now. Double dual attack chains are the worst part about sins and are basically the thing that allows them to be overpowered in every single format.
This nerf was entirely called for. I don't really think that the energy change was needed, but the change to lead was ABSOLUTELY necessary to prevent the degenerate 1-2-3-4-5 combos that the black line in combination with SP created.
I have no sympathy that a build that is horrible for the game, degenerate, and requires absolutely no skill that you played has been nerfed. It was simply terrible and provided nothing for the game other than limiting other options and dictating every format and could be played by anyone with half a brain. The only thing that the SP/dual black build did was encourage people who didn't know how to actually play the game well and therefore used builds that didn't require that knowledge to play the game.
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I agree. I always believe there's plenty of builds to create out of any changes that occur. In some senses nerfs force players to create alternative, possibly better, builds. I've used O-D-O-D and now am using L-O-D-O-D(same D as before).
I've ran in to the issue that pulling off an O was too situational for me. Yes it did work and I could pull it off with success, but in the situations where my enchant/hex was removed, my combo went nowhere. That really sucks as a Sin. Auto-attacking until I can use my enchant/hex again blows. Leads help me get around that horrible scenario.
Since my attention has been brought to Black Lotus Strike due to the changes I'll try to incorporate it in to a build in some way. As of right now the recharge is too high for me to repeat through a combo, but with the Hexes I use it sure could help with e-management.
I always try to look on the brighter side of things, except the change to Aggressive Refrain. As of right now I don't see any reason to change back the Sin skills. There's plenty of skills to choose from, and I never want my Sin to be ezy-mode.
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Nov 16, 2007, 06:11 AM // 06:11
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#9
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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It used to cost 10 energy to skip a lead with Golden Phoenix Strike. With Black Lotus Strike, skipping a lead instead cost -4 energy, with the harsh condition of being forced to teleport into their face and hard-snare them first.
Balanced? Uh.... no.
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Nov 16, 2007, 08:46 AM // 08:46
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#10
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Making BLS a lead was good.
Nerfing its energy, and not changing its stats (especially damage) is not. It is now a barely usable lead attack. Why would you use energy on a lead attack that is in Critical strikes? I can't think of a build that feature BLS now.
Still have to be reworked (Change it into Dagger Mastery IMHO. You could use Lotus chains to gain energy so you would not have to pump points in CS attribute).
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Nov 16, 2007, 10:31 AM // 10:31
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#11
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Compared to [skill]golden lotus strike[/skill] I cant see why this hasn't been done before. They are similar, but one allowed you to skip the lead?
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Nov 16, 2007, 10:34 AM // 10:34
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#12
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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No, the nerf was needed. Frankly now it is esentially impossible to get a knockdown on the second hit for sins, hoto is just horrible now.
Mark of Instability
Shadow Prison
Tiger Stance
Black Lotus Strike
Lotus Strike
Twisting Fangs
Falling Spider
Blades of Steel
Thats what i've been messing around with since the update, its ok, does good damage. Wish i could bring expose, but oh well.
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Nov 16, 2007, 04:26 PM // 16:26
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#13
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Frost Gate Guardian
Join Date: Sep 2007
Profession: Me/
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Its teh best thing ever happened!!
BLS was a skill that was used in Sp build and every noob could play this build.
There is no thinking in this build and it was strong.
Finally a nerf that i vould be happy of...
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Nov 16, 2007, 05:39 PM // 17:39
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#15
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Ascalonian Squire
Join Date: Nov 2007
Guild: The Elite Pheonixes
Profession: Mo/
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meh
I hate the new changes to BLS..like others have said the skill is now pure crap. The build I've been playing around with:
10 dagger +2
10 deadly +2 +1
11 critical +3
Deaths Charge
Shroud of silence
Iron Palm
Falling Spider
Critical strike
Impale
Signet of toxic shock
Rez sig
I'm well aware of there not being a way to self heal, and block stances hurt this build too... 9 times out of 10 though when i hit a monk with this combo it goes down hard.
iron palm's recast is teh suck but the chain is very high damage and fast, impale and sig are there because after crit strike the monks are normally trying to run away from me..so i don't need to be close.
The chain is usually always an instagib if the monks\casters in general are not using stances or have holy veil up.
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Nov 16, 2007, 11:07 PM // 23:07
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#16
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by BlackSephir
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The only real problem with it is that it's linked to Crit Strikes instead of Dagger Mastery. If it was dagger mastery, it would pretty much be a sidegrade to Golden Lotus Strike.
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Nov 19, 2007, 04:11 AM // 04:11
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#17
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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Black Lotus Strike was an offhand from day one of factions. Nobody ever complained until SP + IAS, came about. Why nerf BLS? Nerf SP and IAS.
Before the nerf, it was useful in many builds, not just SP. Why take all those other builds away too? Fix the real problem.
bring BLS back to offhand that requires hex and 18e at 13cs kthxbai.
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Nov 19, 2007, 05:02 AM // 05:02
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#18
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by X Cytherea X
Black Lotus Strike was an offhand from day one of factions. Nobody ever complained until SP + IAS, came about. Why nerf BLS? Nerf SP and IAS.
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http://www.guildwars.com/support/gam...ve-2006-10.php
The day Nightfall was released, they dropped Black Lotus Strike's recharge from 20 to 12. At the time, Dark Prison, the best candidate for a primer, also had a 45-second recharge.
Last edited by Riotgear; Nov 19, 2007 at 05:35 AM // 05:35..
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Nov 19, 2007, 05:36 AM // 05:36
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#19
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by GenocideTwitch
10 dagger +2
10 deadly +2 +1
11 critical +3
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I love you .
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Nov 19, 2007, 05:59 AM // 05:59
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#20
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Made In Ascalon
The only real problem with it is that it's linked to Crit Strikes instead of Dagger Mastery. If it was dagger mastery, it would pretty much be a sidegrade to Golden Lotus Strike.
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Yeah, but y'know.
GLS - 5e BLS- 10e
GLS- 10r BLS- 12r
GLS- hits if you're not enchanted BLS- fail if foe is not hexed
GLS- max 12 energy gain BLS- max 18 energy gain.
That would be heaven
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