Nov 25, 2007, 02:58 AM // 02:58
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#21
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Forge Runner
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Quote:
Originally Posted by zling
now that everyone and their mother runs RC due to the LoD nerf the usual hammer chain is very fragile, and Devastating without Fierce and/or Heavy just seems pointless... thus I think Hammer Warriors should convert to Backbreaker. a slightly higher adrenaline cost for a 4 sec kd and extra dmg! thus gaining even more versatility. also why do you need both Rush and Enraging Charge? 1 of them is enough Imho.
if you really dislike Backbreaker you can play with different elites, yeah those unused elites from the Tactics and Strength lines...
also, I notice neither Warrior has a self heal or some sort of defensive skill. with the Lod nerf it's pretty mandatory for the other chars to pick up the slack...
I think your Monks will be better off without Aegis and GoLE but with small cheap prots and some self survival skills, Return and/or Dark Escape, Shield Bash and/or Defensive/Disciplined Stance, Natural Stride, etc...
as for your Sin, if you want it to go solo than AoD is probably the way to go, if you want to send him on some sort of split you can work out better options. the unblockable Shattering Assault combo is devastating, and so are some other unused combos due to the over popularity of the SP Sins...
I think the Surge+Burn combo is pretty weak compared to the newer options the Mesmers received. and whichever way you choose to go with your Dom Mesmer you forgot the most important skill on a Dom Mesmer's bar: Blackout!
just think of the possibilities, the Hammer Warrior knocks 1 of the Monks down for 4 seconds while the Dom Mesmer Blackouts the other. so you have 4 Monk free seconds! imagine what your team can do with such a luxury.
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You don't know what you're talking about. Blackout is horrible after the how many nerfs it took? Are you seriously advocating having a mesmer run into your opponent's backline to blackout a monk? Have fun with that. Devastating + hammer bash combined with good timing allows 6 seconds of straight KD with <1/4sec in between.
And did you just seriously advocate running a tactics or strength elite? What possible elite would make you want to lose an elite hammer attack (the backbone of hammer warriors).
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Nov 26, 2007, 03:41 PM // 15:41
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#22
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by zling
now that everyone and their mother runs RC due to the LoD nerf the usual hammer chain is very fragile, and Devastating without Fierce and/or Heavy just seems pointless
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Que?
Quote:
also why do you need both Rush and Enraging Charge? 1 of them is enough Imho.
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Rush cancels flail before a hammer bash, enraging cancels afterwards and provides adren. Thats the most efficient use of the bar that I can think of.
Quote:
also, I notice neither Warrior has a self heal or some sort of defensive skill. with the Lod nerf it's pretty mandatory for the other chars to pick up the slack...
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I'd rather that warriors kill stuff. They probably won't be splitting pro-actively with the sin on the gank. And if the damage needs to split, then there will be heals (99% flagger) with them.
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Nov 27, 2007, 05:56 PM // 17:56
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#23
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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[skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Heavy Blow[/skill][skill]Bull's Strike[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]
This bar is Sir Stompass. He will have none of your [skill]backbreaker[/skill] talk.
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