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Old Aug 14, 2007, 12:38 AM // 00:38   #221
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Quote:
Originally Posted by Zuranthium
On the first bar in question, you need the second condi removal because you can't rely on one single condi removal every 12 seconds.

On the second bar, you're more prone to being interrupted and need a second way to remove that Deep Wound immediately.
Hold on, you pulled two builds with imaginary BLight changes out of your arse. Not only are those changes imaginary, but they dont even include the one we are suggesting. And then you pointed out why someone wouldnt want BLight to be the only removal on those specific bars, in a practical sense, when you previously made it sound as if there were some philisophical reason why BL being the only condition removal on a monk bar would be bad for the game. There are so many logical failings and problems with that, it makes my mind spin.

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It's not bar compression in the normal sense (one skill acting as two), though. That's the mistake I find in your thinking.

+

I look at BL as something that gives you more. A standard Monk bar will often only have one condi and one hex removal, but their Elite will have a very strong effect. Example...if a Shield of Deflection monk is trying to help a crippled flag-runner and gets his condi removal D-shotted while the runner is being trained by a Warrior, it doesn't matter too much because the pure power of his Elite means that he CAN simply let the Warrior stand there and attack for a bit (or force the Warrior to switch targets and waste time running to a new one, if that's how the Warrior chooses to react). The Blessed Light monk, on the other hand, has that second removal. BL gives you MORE removal; MORE answers. In terms of pure numbers you can't achieve the amount of damage prevention that an LoD or SoD can in a large fight, but you're better equipped to handle a larger variety of problems which come your way.
Well, as it is right now, you are correct, it isnt a good bar compression skill. Its worse than Gift at healing, its worse than Dismiss at removing conditions, and its worse than Veil at removing hexes - all because its too damn expensive. There is only one situation where it can even barely be considered efficient by non-elite standards (removing a hex, condition, and not overhealing at all) and that situation doesnt occur often enough to warrant using an elite. That makes it pretty obvious why no one uses it, and equally obvious how it needs to be changed. It needs to be useful (by elite standards) in more situations, and the best (bordering on only) way to do that is to make it cheaper if it doesnt remove hexes.

Thats exactly what the new BLight (as Moriz & co. envision it) is trying to do. It would make BLight useful in an incredibly wide array of situations, like a diverse spell should - especially an elite one. Take this example skillbar:

Gift of Health
Dismiss Condition
Reversal of Fortune
Signet of Devotion
Dark Escape
Guardian
Holy Veil
Spirit Bond

Obviously, its missing an elite. If you plop down RC down for Dismiss you have a common RC setup that is seen in many current GvGs. Trying the same thing with the current BL would be alright, but would be weaker for the reasons we've been discussing. But if you insert the version of BL Moriz suggested, then you have

Blessed Light
Reversal of Fortune
Signet of Devotion
Dark Escape
Guardian
Holy Veil
Spirit Bond
ANY SKILL YOU WANT

By being better than both Gift and Dismiss, it replaces both skills, and opens up a slot for another prot, stance, removal, or anything, really. It also let you spec out of healing, which is nice.


It would compress your skill bar by taking the place of Gift and Dismiss, and give you a second weapon against hexes. It would be a great (and playable) elite.

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Originally Posted by Thomas.knbk
Zuranthium, I find your logic extremely flawed.
Me too.
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Old Aug 14, 2007, 12:38 AM // 00:38   #222
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you cannot simply let blessed light be the extra removal on your bar, because its niche isn't the "extra removal backup". that niche has been more than fulfilled already, and blessed light simply won't see play if used as such. let's look at my idea in a build:

14 div, 13 prot, 3 shadow
mending touch
guardian
rof
blessed light {e}
spirit bond
deny hexes
return
dark escape

it doesn't have any energy management, but that's more than made up by its efficiency. it has an answer to pretty much any situation: guardian to preemptively protting a runner (especially with the new guardian), blessed light for general healing/removal of hexes and conditions, deny hexes to help remove hex stacks with blessed light, rof... well, rof. mending touch for self condition removal and removing condition stacks, hard prot with spirit bond, and movement/defense with return and dark escape. all in all, a very splittable, and adaptable monk. a niche that is not fulfilled by any monk templates available.

i think this is where we disagree, Z. your vision of blessed light is pretty much what it can already do.... and it's not working. blessed light cannot just be the "backup big heal with removal", because such a template does not work in the current meta. blessed light needs to be able to replace skills for it to see any play.
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Old Aug 14, 2007, 08:03 AM // 08:03   #223
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Quote:
Originally Posted by moriz
you cannot simply let blessed light be the extra removal on your bar, because its niche isn't the "extra removal backup".
And, yet, your desired bar has both a condi and a hex removal aside from BL. *shrug*

Quote:
Originally Posted by Neo-LD
Hold on, you pulled two builds with imaginary BLight changes out of your arse.
Those are changes I have suggested before. I was simply showing how both of them could work.

Quote:
Originally Posted by Neo-LD
It needs to be useful (by elite standards) in more situations, and the best (bordering on only) way to do that is to make it cheaper if it doesnt remove hexes.
Well that's the key disagreement then. You want it to be better vs. conditions instead of vs. hexes. I don't believe it should be geared more towards one as opposed to the other in terms of the actual numbers on the skill. Because of the simple fact that Condi removal spells are more powerful than hex removal spells, I think it's very important that BL can be just as effective as spot hex removal...not possibly 10 nrg to pull off a Freezing Gust. But of course that's another problem...because of the -5 energy conditionality that is being suggested, it's really not all that hard to make it cost just 5 or 6 nrg (because of weapon swapping) for a huge heal + condi removal + hex removal on quick recharge. It's just very inconsistent and, in the end, maybe overpowered.

It really is hard to split the hairs exactly the right way with this skill....

~Z
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Old Aug 14, 2007, 10:58 AM // 10:58   #224
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Originally Posted by Ec]-[oMaN
Spura you must be smoking crack if you think paras need their current skills buffed
Well there's no need to buff the currently most used skills.

There's however a large set of skills that could use buffs or more likely change of functionality.

Case in point being "Help Me!". Can't find a single use for that shout. Or a bunch of skills like Brace Yourself! and Angelic Protection could be changed from target other ally to target ally. In GW:EN monks are getting a target other KD immunity skill that works for multiple KDs, so it is fitting that Paragon anti-KD gets buffed in a way that makes it good at different things. Angelic protection needs its recharge reduced.

"Can't touch this!" for instance has been nerfed from area skill to self-target, now nobody uses it. It must be changed to target ally for it to be of use.

Single target shouts with cost of 10 make baby jesus cry. I'm looking at Make Your Time! for instance.

Bladeturn Refrain is useless after the cap on AL bonus stacking, Natural Temper isn't worth anything, Burning refrain is kinda useless for anything but bosses in PvE, The Power is Yours is just terrible, Song of Power, Slayer's Spear are terrible.

It's just a flesh wound is also very weak. When fighting someone with Apply Poison, the skill does nothing. Restore Conditions will heal the target, IJAFW will just delay the damage from poison while burning through your energy like mad. Would be better elite if it just healed target ally for 65 HP.

These are just some of the more obvious. I bet 90% of paragon pvp builds are made of like 15 skills, everything else is close to never used. I don't get it how they always make tons of changes to other professions and paragons get 0 or 1 or 2 skills changed.
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Originally Posted by Ec]-[oMaN
, aren't half of the paras P/W? stick fgj on the bar if you want to gain ridiculous amounts of adren without being in melee range to build it.
You are missing the point. My point is that FGJ is too good compared to paragon elite Focused Anger.

Last edited by Spura; Aug 14, 2007 at 11:04 AM // 11:04..
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Old Aug 14, 2007, 02:37 PM // 14:37   #225
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Quote:
Originally Posted by Zuranthium
Those are changes I have suggested before. I was simply showing how both of them could work.
You misunderstood the point of that paragraph completely. Lets try again: We were having what appeared to be a philisophical discussion as to why BLight should be a bar compression skill, capable of replacing Dismiss on your bar. Then you came in and said "you really dont want BL as the only removal on your bar," making it sound as if there was some philisophical reason why doing so would be bad for a healthy metagame. When asked why, you responded by pointing out the practical reasons why not to use BL as the only condiremoval on your own imaginary bars. This is a logical failing because it doesnt say anything about what we were expecting some explanation of (a philisophical reason why BL should not be allowed to be the only condi-removal on any bar). A second failing is your decision to not include an explanation of why you think not using BL as the only codi-removal would be bad on a specific bar using Moriz's version of BLight.

Understand now? Unless you have some philisophical reason why it would be bad for the game if BLight were playable as the only condi-removal on the bar, then you havent said anything at all, and have no argument.

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Well that's the key disagreement then. You want it to be better vs. conditions instead of vs. hexes. I don't believe it should be geared more towards one as opposed to the other in terms of the actual numbers on the skill. Because of the simple fact that Condi removal spells are more powerful than hex removal spells, I think it's very important that BL can be just as effective as spot hex removal...not possibly 10 nrg to pull off a Freezing Gust. But of course that's another problem...because of the -5 energy conditionality that is being suggested, it's really not all that hard to make it cost just 5 or 6 nrg (because of weapon swapping) for a huge heal + condi removal + hex removal on quick recharge. It's just very inconsistent and, in the end, maybe overpowered.
You are mistaken. Right now it is much more effective against hexes than conditions. This is because an individual instance of hex removal is far more valuable than an instance of condition removal. Right now, using BLight to remove a condition and heal is a net loss since you could have done the same exact thing with Gift + MendCondi, only you would heal for much more and not have to use an elite. However, using BLight to remove a hex and heal is actually fairly efficient, even now, since it heals for about the same as a Gift + Remove Hex would. But BL still suffers from those problems of being elite (and only being efficient by non-elite standards), and being only efficient in certain situations that dont occur all the time.

Thus BLight in its current form is poor against conditions, and ok against hexes. So for the 192nd time, the way to fix BLight is to make it more useful in more situations, namely against conditons. The way to do that is make it cheaper. Right now, the BLight in Moriz' suggestion would be worth it against conditions. It would be worth it against hexes too, as long as you dont overheal significantly. And if a guy with full HP needs a hex removed, oh noes, just use Veil instead.

Last edited by Neo-LD; Aug 14, 2007 at 02:40 PM // 14:40..
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Old Aug 14, 2007, 05:03 PM // 17:03   #226
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also, my bar features extra condition and hex removal for backup reasons. mending touch backs up blessed light, not the other way around. deny hexes works too well with blessed light to pass up. this is quite different from Z's build, in that my blessed light is the main attraction, while Z's blessed light is the backup.
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Old Aug 14, 2007, 08:54 PM // 20:54   #227
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Quote:
Originally Posted by Neo-LD
You misunderstood the point of that paragraph completely. Lets try again: We were having what appeared to be a philisophical discussion as to why BLight should be a bar compression skill, capable of replacing Dismiss on your bar. Then you came in and said "you really dont want BL as the only removal on your bar," making it sound as if there was some philisophical reason why doing so would be bad for a healthy metagame.
I never said it would be bad for a healthy metagame. I simply think it would be a not-great decision on the part of the Monk himself to run BL as the only condi removal (unless your team build as a whole has a lot of other removal and that BL can count on always being around someone else). You're putting all of your eggs in one basket and Mr. Easter Bunny (D-shot, Sig Hum, Diversion) wants to come take them away. Things like LoD and RC are SO strong at what they do that the risk vs. reward is balanced. With BL, it doesn't have that one single amazing ability; it's more fluid. Counting on the skill as your only hex removal would be fine (if it were 10+3, 3/4, 3) because they are less common or often are built such that you CAN'T remove them from yourself when they are applied (Diversion, Shame, Migraine), whereas conditions (most specifically Deep Wound) absolutely DRIVE this game.

Quote:
Originally Posted by Neo-LD
A second failing is your decision to not include an explanation of why you think not using BL as the only codi-removal would be bad on a specific bar using Moriz's version of BLight.

....Understand now? Unless you have some philisophical reason why it would be bad for the game if BLight were playable as the only condi-removal on the bar, then you havent said anything at all, and have no argument.
Moriz's own build doesn't have BL as the only condi-removal. Additionally, when you posted this example of a "standard" RC bar:

Gift of Health
Restore Conditions
Reversal of Fortune
Signet of Devotion
Dark Escape
Guardian
Holy Veil
Spirit Bond

....it would also be incorrect, because most every RC bar runs Mend Touch.

My "philisophical reason" is because BL is a flex skill. It has three functions - pure heal, condition removal, hex removal. It creates builds that can take on most any situation but don't have an "IT" ability or may not be the most adept for one specific situation. It should be able to do all of those things when needed, but never do any of them amazingly. The power of the ability comes from the versatility. It can't be amazing as both a heal and condition removal at the same time, while also allowing for hex removal.

Quote:
Originally Posted by Neo-LD
Thus BLight in its current form is poor against conditions, and ok against hexes. So for the 192nd time, the way to fix BLight is to make it more useful in more situations, namely against conditons. The way to do that is make it cheaper. Right now, the BLight in Moriz' suggestion would be worth it against conditions. It would be worth it against hexes too, as long as you dont overheal significantly. And if a guy with full HP needs a hex removed, oh noes, just use Veil instead.
You're exactly correct when you say that a single hex removal is worth more than a single condition removal. Which is why BL should be equally adept - it's harder to remove hexes and therefore if you're a building a Monk that you want to be truly ready for any situation, he needs more hex removal. Veil only takes out a hex once every 13 seconds.

But the whole argument is also always going to come down to the fact that giving the skill a "you lose 5 energy" clause distorts the value of how balanced it really is, because of the fact that you're not really losing 5 energy.

Quote:
Originally Posted by moriz
also, my bar features extra condition and hex removal for backup reasons. mending touch backs up blessed light, not the other way around. deny hexes works too well with blessed light to pass up. this is quite different from Z's build, in that my blessed light is the main attraction, while Z's blessed light is the backup.
BL *is* a backup skill, though. You can't have a skill with so many different functions and expect it to perform all of those tasks amazingly.

Which is why I like my original idea of 5, 1/4, 12 the most. It's there sporadically and will immediately do whatever is needed. Heal. Remove a condition. Remove a hex (before a cover can be put on, if the Monk is really watching...which is what I like the most about moving the skill towards this spec - it greatly rewards player awareness, not only in watching the opponents, but also in gaging when it would be best put to use since you won't have it again for another 12 seconds. The fact that it performs all of these functions at once is what makes it truly Elite-worthy.

If that goal is not something which can be accepted, I would certainly prefer 10(+3), 3/4, 3 over 5(-5), 3/4, 5. Then the skill is better as a hex removal, which is important, and doesn't have the questionable component of making itself entirely better (by playing around with weapon sets) without the help of another skill (GoLE).

~Z
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Old Aug 14, 2007, 09:20 PM // 21:20   #228
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Originally Posted by Zuranthium
But the whole argument is also always going to come down to the fact that giving the skill a "you lose 5 energy" clause distorts the value of how balanced it really is, because of the fact that you're not really losing 5 energy.
I think it's most interesting that most forum users have a weapon swapping micro management WM would be proud of. Stop talking trash. 90% of the time, you ARE going to lose 5 energy.

In order for Blessed Light to see play, it needs to perform all the functions it has at least equally well to the skills that perform one of these functions. It's an elite. If you haven't noticed, monk elites tend to be quite powerful.
1/4 second cast is completely useless on Blessed Light. You could catch a hex before a cover is applied, but that's about it. The heal isn't high enough to catch a spike with and nobody really cares about a 1/4 sec cast on condition removal.
I really don't see how you don't get this. If Blessed Light were to be on a 12 second recharge, you'd need another heal and another condition removal skill to prevent you from well...being killed. If it were on a 5 second recharge AND equally effective as Gift and Dismiss, you could scrap those skills from your bar, and you just freed up TWO skill slots. Just imagine what you can do with 2 skill slots on a splittable monk.
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Old Aug 14, 2007, 09:54 PM // 21:54   #229
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Considering I wasn't paying attention to the monking much during b-light's heyday, I've got two questions:

First, what exactly killed it?

Second, the most popular b-light bar already packed Mend Condition and Gift, using Dismiss doesn't seem a far cry off (unless I'm dumb), so how exactly does it need to kick Dismiss+Gift off the bar to be useful?

I was more under the impression that b-light was useful because of efficiency, provided conditions were right for it, being able to clean a target up with low time investment. The skills it was supposedly there to replace (mend+gift) had complements on the bar already.
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Old Aug 14, 2007, 11:16 PM // 23:16   #230
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Quote:
Originally Posted by Riotgear
Considering I wasn't paying attention to the monking much during b-light's heyday, I've got two questions:

First, what exactly killed it?

Second, the most popular b-light bar already packed Mend Condition and Gift, using Dismiss doesn't seem a far cry off (unless I'm dumb), so how exactly does it need to kick Dismiss+Gift off the bar to be useful?

I was more under the impression that b-light was useful because of efficiency, provided conditions were right for it, being able to clean a target up with low time investment. The skills it was supposedly there to replace (mend+gift) had complements on the bar already.
Blight was popular because it seemed like the best elite to slap onto the "prot monk with gift of health" hybrid that was being developed. People were starting to turn away from Boon Prots as they were receiving nerfs and EviL looked so cool with their telekiting monks that everyone just had to have one.

What killed blight was nightfall and elites that did something. RC of course was in prophecies, but stuff like LoD is just too strong not to run, particularly with the rush of offense that came with nightfall. Monks got more specialized and less splitable, so you couldn't just run 2 blights and a single blight couldn't pick up the slack of the other monk.


Honestly, I think blight was mediocre with efficiency(Monks never saw efficiency until LoD really) and was really just better with time. Blight was the fastest hex removal in the game and could clear diversions etc that much faster. Also combos could be more efficient than a single blight but leave you behind in time: Mend condi and gift is more heal per energy, but also an extra second to get the combo off.

With these suggested buffs, Blight may be viable, but I would probably expect it to make runner monk bars more than stand guys. I could be wrong though, and I would like to see a change made to the skill anyhow; it's pretty antiquated.

Last edited by Seamus Finn; Aug 14, 2007 at 11:18 PM // 23:18..
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Old Aug 15, 2007, 12:34 AM // 00:34   #231
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Quote:
Originally Posted by Seamus Finn
Blight was popular because it seemed like the best elite to slap onto the "prot monk with gift of health" hybrid that was being developed. People were starting to turn away from Boon Prots as they were receiving nerfs and EviL looked so cool with their telekiting monks that everyone just had to have one.
As I recall, blessed light first saw place on Mo/Me's with Inspired Hex and possibly Drain Enchantment. Granted, LoD wasn't virtually mandatory then, but it b-light was still being taken over RC.

Quote:
With these suggested buffs, Blight may be viable, but I would probably expect it to make runner monk bars more than stand guys. I could be wrong though, and I would like to see a change made to the skill anyhow; it's pretty antiquated.
SoR + water is a pretty hard-to-beat runner at this point.
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Old Aug 15, 2007, 12:37 AM // 00:37   #232
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Quote:
Originally Posted by Seamus Finn
Blight was popular because it seemed like the best elite to slap onto the "prot monk with gift of health"

What killed blight was nightfall and elites that did something.
Yep, that about sums it up.

Quote:
Originally Posted by Zuranthium
My "philisophical reason" is because BL is a flex skill. It has three functions - pure heal, condition removal, hex removal. It creates builds that can take on most any situation but don't have an "IT" ability or may not be the most adept for one specific situation. It should be able to do all of those things when needed, but never do any of them amazingly. The power of the ability comes from the versatility. It can't be amazing as both a heal and condition removal at the same time, while also allowing for hex removal.
In its current form BLight is a diverse skill that is useful in almost every situation, but is not great in any situation. The only time it really shines is if it can accomplish all 3 of its tasks at once - something that does not happen commonly.

Because offense has continuously ramped up since Nightfall's release, there is simply no room for such a jack-of-all-trades elite. Instead, you need the elites that constantly give you the largest possible energy --> HP conversion ratio, and are specialized to to thrive in the most common situations in the GvG meta. Thus you have RC, SoD, and LoD. The only way BLight will be playable next to those elites is if instead of being "ok" in every situation, its "good" in every situation. And that exactly what Moriz's suggestion does. BLight will still be a versatile skill with 3 functions, outstripped in any one category by more specialized elites. But it will be better at each of its functions, and it will be playable.

Zuranthium's BLight would still not see any play because it is still clearly inferior to the other elites. Moriz's BLight would see play because it is at least in the same ballpark in terms of raw power. It would be interesting to see players balancing the tradeoffs it presents when compared to RC.
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Old Aug 15, 2007, 12:38 AM // 00:38   #233
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if blight is changed to what i suggested, then it will take the place of the SoD or RC monk at the stand. with the new guardian, it's not like SoD is mandatory anymore.

but then again, you'll only want a blessed light monk when you play a splittable monk. if you don't, then RC and SoD is definately better.
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Old Aug 15, 2007, 12:47 AM // 00:47   #234
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Quote:
Originally Posted by Thomas.knbk
1/4 second cast is completely useless on Blessed Light. You could catch a hex before a cover is applied, but that's about it.
"That's about it." ??? That alone makes it quite valuable.

Quote:
The heal isn't high enough to catch a spike with and nobody really cares about a 1/4 sec cast on condition removal.
The quick cast allows you to compress your heals better when needed. Not to mention that a 1/4 second cast automatically means a far lesser chance of being interrupted and an extra half-second of time to kite if you don't have to cast another spell afterwards.

Quote:
I really don't see how you don't get this. If Blessed Light were to be on a 12 second recharge, you'd need another heal and another condition removal skill to prevent you from well...being killed.
I posted a sample bar. Please refer to that if you don't think BL would actually work in such a manner.

Quote:
Originally Posted by Seamus Finn
Blight was the fastest hex removal in the game.
I really do think Blight usage was born out of the need to have better hex removal. Images of Remorse single-handedly made hex builds gain popularity and people realized that two copies of Inspired Hex didn't cut it. Plus, as you mentioned, EviL definitely made the Mo/A look very cool.

~Z
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Old Aug 15, 2007, 12:56 AM // 00:56   #235
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OK. I guess I cried wolf long enough about Aegis gggrrr anyway I will just have to learn to live with.Then get in the thick of things to cast it ggrrr.

There is one slight change and that is to shield guardian as I have as been trying it out as an alternative.What I would to see is a longer recharge time say 15 to 20 sec. and duration as well.This is so I am not spamming it draining my mana.
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Old Aug 15, 2007, 12:59 AM // 00:59   #236
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Originally Posted by Neo-LD
The only way BLight will be playable next to those elites is if instead of being "ok" in every situation, its "good" in every situation. And that exactly what Moriz's suggestion does. BLight will still be a versatile skill with 3 functions, outstripped in any one category by more specialized elites. But it will be better at each of its functions, and it will be playable.
My versions of BLight both fulfill the need for it to be more efficient.

I think you're also forgetting the additional draw of BLight is that you only have to spec into two lines - Divine and Prot. Being able to go 14 Divine, in addition to some improvements to the Divine Favor skills themselves, is what balances it all out. I'm not just looking at BLight here but the entire picture. Which is what you really have to do.

~Z
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Old Aug 15, 2007, 01:15 AM // 01:15   #237
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i've posted everyone's suggested on the official wikis: http://wiki.guildwars.com/wiki/User_..._Blessed_Light

it's probably time to broaden the discussion a little bit, i feel like we are just arguing in circles.

i still think our visions for blessed light is different, Z. you're looking for a skill that's "jack of all trades" in its purest form, being fairly good at everything, while i'm looking for a true bar compression skill in the same sense as natural stride: truly capable of replacing a few skills to allow room to run more utility(in my case, dismiss and gift of health).

what you've suggested definately will make blessed light more efficient. however, it's probably not good enough to just make it more efficient, because i think the very concept of the original blessed light monk is obsolete. that's why blessed light needs to truly compress the monk bar. it's very easy to pass up a efficient versatile monk, but it's not so easy to pass up the same monk but with more useful utility thrown in.
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Old Aug 15, 2007, 03:03 AM // 03:03   #238
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I would suggest a new skill if what you're looking for is an Elite hybrid of Dismiss and GoH.

There's room for both and it's nice to have builds that are similar but contain small differences (indeed, I like seeing as much variety as possible in the game). For example, in comparing our two BL builds, mine has better hex removal and a greater ability to save spikes while yours has more mobility. I wouldn't say there's more "utility" on your bar (which is what you're saying your version would result in)...it's just different.

EDIT: Thank you for posting my suggestions up on there as well.

~Z

Last edited by Zuranthium; Aug 15, 2007 at 03:06 AM // 03:06..
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Old Aug 15, 2007, 04:00 AM // 04:00   #239
has 3 pips of HP regen.
 
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Guild: The Objective Is More [Cash]
Profession: W/
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I'm not even sure I like the "lose 5e on hex removal" thing. The problem is that 5e for a spammy hex remove that heals for GoH-size damage is too good, while 10e for a hex remove on a target that doesn't need the heal or needs a heal and the hex is incidental is too expensive. Either way you're going to need something else. I don't see how it's viable to kick Dismiss+GoH off of the bar, while maintaining the hex removal, without occasionally being forced into situations where you're paying for something you don't need. If it's going to be a bar compression skill, it needs to be dependable and predictable, not occasionally costing too much.

IMO it needs to drop one of those three skill roles, and considering the current functionality, I think GoH's "big efficient heal" would be the better choice.

Blessed Light
5/0.75/5
Target ally is healed for (~Dismiss) health and loses one condition. If that ally is enchanted, that ally also loses one hex.

......?

Last edited by Riotgear; Aug 15, 2007 at 04:05 AM // 04:05..
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Old Aug 15, 2007, 04:08 AM // 04:08   #240
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Guild: Black Rose Gaming [BR]
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I think it's best to stay away from the "while enchanted" conditionality. There's already Healing Light if you plan to have a build where you can be sure everyone will stay enchanted and that skill needs a major improvement anyway.

~Z
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