Oct 21, 2007, 11:00 PM // 23:00
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#61
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Holy banana. You just promoted t3h tr1ppl3 5t4n3 m3T4 !!!!!!!!!!!!!!!!!
T3h M1dnight warrior is gold!
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Oct 22, 2007, 08:02 AM // 08:02
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#62
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Forge Runner
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Quote:
Originally Posted by yum
Holy banana. You just promoted t3h tr1ppl3 5t4n3 m3T4 !!!!!!!!!!!!!!!!!
T3h M1dnight warrior is gold!
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seriously, stop making posts like that. There are e's and a's on your keyboard for a reason.
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Oct 22, 2007, 08:24 AM // 08:24
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#63
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by ibreaktoilets
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I'm pretty sure good players can run that and still beat shitters with real builds :P
That A/Mo is way too good. Critical strikes for emanagement is hot.
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Oct 22, 2007, 10:32 AM // 10:32
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#64
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by Thomas.knbk
seriously, stop making posts like that. There are e's and a's on your keyboard for a reason.
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pls rly need
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Oct 22, 2007, 06:33 PM // 18:33
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#65
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by holymasamune
I'm pretty sure good players can run that and still beat shitters with real builds :P
That A/Mo is way too good. Critical strikes for emanagement is hot.
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So instead of sealed deck play, intentionally sabotaged build play?
Sounds like fun, where do I sign up?
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Nov 21, 2007, 06:00 AM // 06:00
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#66
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Academy Page
Join Date: May 2007
Location: wouldn't you like to know
Guild: Social Darwinism [SaD]
Profession: W/E
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tab are you still being bad ?
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Dec 03, 2007, 05:00 AM // 05:00
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#67
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by holymasamune
I'm pretty sure good players can run that and still beat shitters with real builds :P
That A/Mo is way too good. Critical strikes for emanagement is hot.
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Oh god, I looked at the monk bars and thought "heh, they don't look that bad"
o wait, thats not primary monks.
They're not bad at all.
THEY'RE AWESOME!!!^^^
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Dec 03, 2007, 03:24 PM // 15:24
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#68
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Quote:
Originally Posted by Snow Bunny
Oh god, I looked at the monk bars and thought "heh, they don't look that bad"
o wait, thats not primary monks.
They're not bad at all.
THEY'RE AWESOME!!!^^^
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Touché.
Last edited by Tab; Dec 03, 2007 at 03:27 PM // 15:27..
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Dec 03, 2007, 05:48 PM // 17:48
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#69
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Dec 03, 2007, 06:15 PM // 18:15
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#70
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Quote:
Originally Posted by ibreaktoilets
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The Dervishes need Guiding Hands. Natures Renewal and Tranquility do not go very well with monks that rely on enchantments and Tainted Flesh. You have no defense at the stand. The Dervishes will not be enough damage on most spikes. I'm pretty sure one or two RoF's will save that.
If you're trying to make joke builds, at least be creative.
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Dec 06, 2007, 09:52 AM // 09:52
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#71
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by dies like fish
The Dervishes need Guiding Hands. Natures Renewal and Tranquility do not go very well with monks that rely on enchantments and Tainted Flesh. You have no defense at the stand. The Dervishes will not be enough damage on most spikes. I'm pretty sure one or two RoF's will save that.
If you're trying to make joke builds, at least be creative.
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Way to pay attention to the rest of the thread!
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Dec 06, 2007, 07:02 PM // 19:02
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#72
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by dies like fish
The Dervishes need Guiding Hands. Natures Renewal and Tranquility do not go very well with monks that rely on enchantments and Tainted Flesh. You have no defense at the stand. The Dervishes will not be enough damage on most spikes. I'm pretty sure one or two RoF's will save that.
If you're trying to make joke builds, at least be creative.
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UR BAED @ SARCASM.
sense of humor much?
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Dec 06, 2007, 07:06 PM // 19:06
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#73
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by dies like fish
The Dervishes need Guiding Hands.
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Lol i stopped reading at the first full stop, thinking it was sarcasm about guiding hands (well.. atleast hoped it would be). How i managed to miss the rest of his serious post i'll never know
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Dec 06, 2007, 07:10 PM // 19:10
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#74
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Healer's boon runners are ownz. One step below my preferred blessed light/heal party runner.
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Dec 07, 2007, 04:00 PM // 16:00
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#75
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ǝuoʞoɯ
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alright, time to end the madness, sorry guys.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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