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Old Nov 24, 2007, 01:30 PM // 13:30   #1
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Default Magebane Shot

In a recent skill balance people at aNet's decided it would be a good idea to buff magebane shot a bit. I wanted to wait it out a while and see what the effects would be. In my honest opinion, especially in 4vs4 arenas, this skill is horrendously overpowered. I usually ended up with a half disabled skillbar after meeting a MS ranger, the only thing I could do was hide behind obstacles really.

My suggestion would be decreasing the time an interrupted skill is disabled a bit. I agree that the ranger elites where becoming a bit dull, because everyone more or less used the same, but this buff was a bit too much. At least with shorter disable time a ranger would have to keep the pressure up a bit instead of shoot-forget about it. Any opinions?

Last edited by bungusmaximus; Nov 24, 2007 at 01:34 PM // 13:34..
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Old Nov 24, 2007, 02:05 PM // 14:05   #2
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At 5e cost/5s recharge, it promotes mindless spamming. With a bit of timing and a bit of luck, spamming Magebane on the Monk pretty much wins games.

I'd say up the cost to 10e or just remove the unblockable mechanic.

Oh and right now it bugged so it disables all skills, most notably Res Sigs.

Last edited by Sab; Nov 24, 2007 at 02:15 PM // 14:15..
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Old Nov 24, 2007, 02:22 PM // 14:22   #3
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I'd suggest making it a copy of dshot except with the unblockable clause. Having a 20sec disable on a 10 sec recharge makes it a bit more important that you actually hit stuff with it, though I don't think anyone would think that it's underpowered just because 2 dshots on a bar is still really really powerful.
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Old Nov 24, 2007, 02:29 PM // 14:29   #4
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Quote:
Originally Posted by TheOneMephisto
I'd suggest making it a copy of dshot except with the unblockable clause. Having a 20sec disable on a 10 sec recharge makes it a bit more important that you actually hit stuff with it, though I don't think anyone would think that it's underpowered just because 2 dshots on a bar is still really really powerful.
i agree with this.

also the current disabling bug needs to be fixed desperately, i'm sure it would be a lot weaker if you couldn't own rez sigs with it so hard (along with dshot).
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Old Dec 12, 2007, 04:28 PM // 16:28   #5
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I havent switched to Magebane yet - I use disrupting and savage for interupts, but may break down trade Burning Arrow out for it.....especially if it is actually "Bork3n" right now and disabling all skills.

You Monk players out there may be up in arms over it, but c'mon... Monks have a jillion skills that cost nearly nothing, have nearly no cast or recharge time, and at the same time totally undo everything the opponent is trying to do. (even whole teams of opponents)

Instead of being angry about good interupts you should be thankful you dont have to put up with as many high cost, slow charging and "easily interuptable" skills as the ranger does.Interupts that disable skills (because monks seem to never run out of power) are the only thing keeping my guy (amongst other build types) viable.

Last edited by pygar; Dec 12, 2007 at 04:33 PM // 16:33..
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Old Dec 12, 2007, 04:53 PM // 16:53   #6
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Quote:
Originally Posted by pygar
You Monk players out there may be up in arms over it, but c'mon... Monks have a jillion skills that cost nearly nothing, have nearly no cast or recharge time, and at the same time totally undo everything the opponent is trying to do. (even whole teams of opponents)
What makes skills imba are also the circumstances and team builds they are ran in. I am especially talking about 4vs4 where blocking is super-important (Lots of deaths, need to res often) and monks already are undr a lot of pressure. Dirt cheap interrupts that disable skills and can't be blocked are a bit too much for me in that particular context.
Quote:
Originally Posted by pygar
you should be thankful you dont have to put up with as many high cost, slow charging and "easily interuptable" skills as the ranger does.Interupts that disable skills (because monks seem to never run out of power) are the only thing keeping my guy (amongst other build types) viable.
Traps are easily interruptable, yes, but that's en entirely different build then the one used often by magerape rangers in TA. It's not the build i refer to in my OP. Your guy was already pretty viable because there's also something called d-shot.

You said you're relatively new, so ill ask you a trick question, did you do lots of 4vs4 (apart from unexperienced bring-your-own-build people)? and if you did, did you pay attention? If you often play with unorganised/mediocre players you might have the wrong idea about what things certain professions are capable of.
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Old Dec 12, 2007, 07:27 PM // 19:27   #7
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you may stop with no quality posts and off topicness now.
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Old Dec 12, 2007, 11:43 PM // 23:43   #8
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Either
A) Remove the non-block clause or,
B) Remove the disable feature.

As it stands, it is overpowered. There is nothing a caster can do about it other than to have his/her skills disabled or do nothing except spam RoF. It's not good gameplay.

I just don't see how they can call extreme interruptions fun and balanced play. I know blocking has gone over-the-top in the recent past but it's a valid strategy. Why should you invest time and energy in to using blocks for them to be ignored? You can't blind rangers because of Mending Touch and hexes are off as soon as they're on.

Last edited by makosi; Dec 12, 2007 at 11:53 PM // 23:53..
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Old Dec 13, 2007, 02:33 AM // 02:33   #9
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If magebane shot hits, it interrupts target foe's action . If the interrupted action was a skill, that skill is disabled for an additional 25 seconds.
This cannot be blocked by foes casting a spell.

Last edited by ensoriki; Dec 13, 2007 at 02:35 AM // 02:35..
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Old Dec 13, 2007, 02:38 AM // 02:38   #10
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Mage Bane shot ownzzzzzzzzzzzzz in the hands of a good player
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Old Dec 13, 2007, 02:41 AM // 02:41   #11
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Dart teh leet did you read the posts?
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Old Dec 13, 2007, 02:44 AM // 02:44   #12
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yea, i think mage bane shouldn't be nerfed because it ownzzzzz without being overpowered. There isnt a damage boost to the elite so its not overpowered, its kinda like d-chop on a war. It's like my most favorite skill in the game right now
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Old Dec 13, 2007, 02:53 AM // 02:53   #13
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I think it's what the meta needs to deal with the webs of Aegis and Defensive Anthem.
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Old Dec 13, 2007, 02:54 AM // 02:54   #14
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Quote:
Originally Posted by D A R T Teh L E E T
There isnt a damage boost to the elite so its not overpowered
I think you've hit on a great quick and easy way to tell when skills are overpowered. IMO you should tell Izzy about this.
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Old Dec 13, 2007, 02:57 AM // 02:57   #15
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Quote:
Originally Posted by D A R T Teh L E E T
yea, i think mage bane shouldn't be nerfed because it ownzzzzz without being overpowered. There isnt a damage boost to the elite so its not overpowered, its kinda like d-chop on a war. It's like my most favorite skill in the game right now
Dude, stop posting. You give bad advice and from what I've seen from your posts, you;re bad at the game.
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Old Dec 13, 2007, 02:59 AM // 02:59   #16
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Quote:
Originally Posted by makosi
Either
A) Remove the non-block clause or,
B) Remove the disable feature.

As it stands, it is overpowered. There is nothing a caster can do about it other than to have his/her skills disabled or do nothing except spam RoF. It's not good gameplay.

I just don't see how they can call extreme interruptions fun and balanced play. I know blocking has gone over-the-top in the recent past but it's a valid strategy. Why should you invest time and energy in to using blocks for them to be ignored? You can't blind rangers because of Mending Touch and hexes are off as soon as they're on.
What?

As usual, people complaining that there exists a skill that can stop them from destroying everyone in a few seconds. It's what makes the game balanced. It's a team game. If your mage or whoever is getting hassle from a ranger send in a sin or warrior to kill him. Do you think you should have the ability to kill every class? Yes it's a good skill for what it does but it's not like it's overpowered. It hardly does any damage it takes your elite slot for ranger which severely damages a ranger's already limited abilitity to cause any damage of note.

And what are you on about? Mending touch is a monk skill, not all rangers are monks secondary and antidote signet cures blindness anyway. That's like me saying i can't poison a monk they just use remove condition spells? What ranger skill removes hexes?

Why isn't interrupting a valid strategy? You sacrifice you're ability to cause damage for a more defensive build to stop others causing as much damage.
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Old Dec 13, 2007, 04:13 AM // 04:13   #17
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Quote:
Originally Posted by Irish Ranger
What?

As usual, people complaining that there exists a skill that can stop them from destroying everyone in a few seconds. It's what makes the game balanced. It's a team game. If your mage or whoever is getting hassle from a ranger send in a sin or warrior to kill him. Do you think you should have the ability to kill every class? Yes it's a good skill for what it does but it's not like it's overpowered. It hardly does any damage it takes your elite slot for ranger which severely damages a ranger's already limited abilitity to cause any damage of note.

And what are you on about? Mending touch is a monk skill, not all rangers are monks secondary and antidote signet cures blindness anyway. That's like me saying i can't poison a monk they just use remove condition spells? What ranger skill removes hexes?

Why isn't interrupting a valid strategy? You sacrifice you're ability to cause damage for a more defensive build to stop others causing as much damage.
Rangers aren't valuable because they do damage.
Magebane is very very powerful (I think overpowered though it can be debated) in 4v4.
Okay, maybe not all rangers are monk secondary. Just 99% of them.
Interrupts aren't just used defensively. In fact, in ideal conditions they should be constantly used on the offense to disrupt enemy defenses.

I still think that it should just be an exact copy of dshot (I don't care about the damage clause) just with unblockable tacked on. Therefore, it gets a higher reward/risk while promoting actually hitting the interrupts better.
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Old Dec 13, 2007, 04:15 AM // 04:15   #18
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My sense is that Magebane Shot is a touch overpowered right now. It's the rough equivalent of an unblockable dshot (twice the availability, half the disable period), and since you can't make hexes or blind stick on a ranger, it's profoundly dangerous. As Sabby noted, even in the hands of a rank amateur, if you fire blindly, you're bound to hit something. Unlike Savage Shot, however, when it does hit, you actually have to give damn, because it likely disables whatever it hits. And in the hands of a top quality ranger, you're pretty much screwed. Right now, Magebane needs a tinker; I'd like to see the unblockable clause removed or the recharge upgraded, because right now, you have absolutely no real defense against it. I think that I would personally be happy with an 8 second recharge. For me, the problem isn't so much the disable and the unblockability as the recharge that lets Magebane lock down most of the field when a good ranger is using it.
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Old Dec 13, 2007, 04:34 AM // 04:34   #19
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Ranger interrupts are balanced around their ability to be blocked. While it's nice from a Ranger's perspective to have a skill that cuts through stuff like Shield's Up, Displacement or Distortion, and it helps to break overly defensive 2-healer teams, I think the unblockable + disable is too much even for an elite.

Before Magebane, the Monk could at least Guardian himself or use a block stance before casting something important. But now, TA matches are reduced to who can Magebane the other monk's elite first. It's a little lame.
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Old Dec 13, 2007, 07:32 AM // 07:32   #20
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People would ask themselves, since when do they balance skills around 4vs4? It isn't too much trouble to fix imho. 4vs4 isn't terribly imba, most stuff you can get around with a little thought. It's just that matches get won/lost by the team that has the better/lesser ranger atm. If you give no support at all to something like TA you might as well delete the arena as a whole. I think TA deserves better. Please don't expect me to hang around in HA/GvG all day because that's the only PvP that doesn't suck, might as well live and sleep behind my PC then .

Last edited by bungusmaximus; Dec 13, 2007 at 02:23 PM // 14:23..
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