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Old Dec 25, 2007, 04:54 AM // 04:54   #21
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Quote:
Originally Posted by TheOneMephisto
I was assuming GvG, as that's the only format where it actually matters that you'd consider taking heal sig. I understand that you might want to debate over taking it in RA/FA, but really, no one cares because it's RA. GvG is the only real place where this debate matters.

Well for the poster it appeared he was talking about RA as he was asking questions about a Shock warrior and was unsure of things. If he was doing GvG he would of gotten the build from his team and just run it. Therefore I do believe he was talking RA so I was also talking RA for his benefit.

Also you dished out alot of criticism about what other people think but I don't recall you ever putting down your view on it. So how about instead of criticizing others views take a stand on which you think is better for the OP's benefit. (even though they are banned)
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Old Dec 25, 2007, 07:15 AM // 07:15   #22
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Quote:
Originally Posted by TheOneMephisto
Not really, healsig is a pretty bad skill. If you want a strong(er) split heal, go natural healing. But really, heal sig is just bad in any split situation besides the fact that it's the best option out of a bunch of limited and even worse ones.
TEH NOODLE uses heal sig. TEH NOODLE is gud. Therefore, healsig is gud. End of argument
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Old Dec 25, 2007, 07:26 AM // 07:26   #23
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Originally Posted by Wasteland Squidget
Take D-chop. The only thing Heal Sig accomplishes is speeding up the rate at which you can gank lone NPCs in a base, which good teams aren't going to allow you to do.
NOT IF YOU'RE THE NOODLE
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Old Dec 25, 2007, 07:31 AM // 07:31   #24
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i dont now if u guyz read teh 1st post or whut lol, but the guy asking wasnt teh noodle so u lose 4ever
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Old Dec 25, 2007, 05:08 PM // 17:08   #25
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Quote:
Originally Posted by I pwnd U
Also you dished out alot of criticism about what other people think but I don't recall you ever putting down your view on it. So how about instead of criticizing others views take a stand on which you think is better for the OP's benefit. (even though they are banned)
Quote:
Originally Posted by TheOneMephisto
Not really, healsig is a pretty bad skill. If you want a strong(er) split heal, go natural healing. But really, heal sig is just bad in any split situation besides the fact that it's the best option out of a bunch of limited and even worse ones.
Quote:
Originally Posted by TheOneMephisto
I think that he was referring to random PvP, like RA/AB/FA. In those situations I'd take heal sig, but it doesn't really matter either way.
But in case I need to reiterate my views, heal sig is bad. It has limited uses and won't keep you alive against anything more than NPC damage, and no team is going to just let you sit in there base taking your time killing NPCs. If you're a warrior, just take stuff that helps you kill things and let other people worry about keeping you alive.

Unless you're in random arenas, in which case you have a very very limited set of options for heal (natural healing, heal sig). Then you might make a case for taking it just because some self-healing is so useful if only to deal with random damage, but you're not taking it because it's any good so much as you're taking it because it's the best option out of a really crappy set.
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Old Dec 25, 2007, 09:43 PM // 21:43   #26
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Even in RA, I rarely feel like Heal Sig helped me to win a match that I otherwise would have lost. Once the res sigs run out and you're at low health, the game is probably over anyway.

On the other hand, a second KD or an interrupt can be invaluable in quickly winning matches.

Natural Healing is stronger, and I'd probably take it if I didn't love Shock so much.
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Old Dec 25, 2007, 10:47 PM // 22:47   #27
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Healsig worked in RA when YAA bars were still competitive since you could easily snare an opponent and get some breathing room to use it. Unfortunately, YAA has lost effectiveness against most modern button-masher templates for various reasons.
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Old Dec 26, 2007, 12:33 AM // 00:33   #28
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Originally Posted by iridescentfyre
Personally I'd run Agonizing Chop instead of Disrupting. The faster activation time and +damage makes for better damage compression if used in a spike, and the conditional interrupt is usually easy enough to meet.
Agonizing got it's activation nerfed quite a few updates back so it isn't as gud as it used to be. definitely go with d-chop imo.
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Old Dec 26, 2007, 07:41 AM // 07:41   #29
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Quote:
Originally Posted by Wasteland Squidget
i dont now if u guyz read teh 1st post or whut lol, but the guy asking wasnt teh noodle so u lose 4ever
Aww, I thought the end goal for any aspiring warrior was to become one with teh noodle
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Old Dec 26, 2007, 11:12 AM // 11:12   #30
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Noodle is hardly running a standard shockaxe tho

hmmz... charge/frenzy/disciplined/healsig + shock/3attacks iirc? Certainly versatile

<3 teh noodle, hehe

Personally though I like d-chop's 20s disable. It's scary.
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Old Dec 26, 2007, 12:03 PM // 12:03   #31
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If I want a self heal on a warrior, I usually go W/D for Natural Healing because heal sig is just so bad. But then ofcourse you can't take shock, so I usually pack Dchop instead of it, where your alternative would clearly be heal sig instead of natural. The question now really isn't Dchop/heal sig but shock/heal sig, and I think shock clearly wins there for the sole reason a 6s KD from bull's>shock is awesome. If that made sense.
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