Dec 23, 2007, 05:50 PM // 17:50
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#41
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Wilds Pathfinder
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bleh. I don't think a player base that considers teleporting an issue will even consider AB a decent arena.
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Dec 27, 2007, 06:31 PM // 18:31
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#42
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by bungusmaximus
I would join a large guild the moment they would implement that and AB my frigging @ss off yes. The way you describe it you could even PUG it. You would just need team leaders you know and trust. Yesterday I got another AB night with my guild and we won 1 battle out of 10 while we constantly pwned everything in sight. I don't have much to add to your means of implementing it, so I'd just say /signed. Just don't add a title track please, or just keep the old one. Only allow people with > x balthazar in the 'advanced' arena. I would like 1 form of PvP without farmers.
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amen brother
for everybody on the other team you pwn, there are 4 nubs on your team getting pwned
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Dec 27, 2007, 07:00 PM // 19:00
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#43
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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It already takes really long to get matches, this would just lead to even longer wait times as well as AB rank discrimination (lol)
They should have done this when they first implemented ABs, at this point it's too late.
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Dec 27, 2007, 08:32 PM // 20:32
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#44
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Frost Gate Guardian
Join Date: Mar 2006
Location: Slovenia
Profession: Mo/
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The whole organized ab thing could turn out pretty nice, but i doubt anet will change it
Also:
Quote:
Originally Posted by Kaon
TA LADDER!
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Dec 27, 2007, 10:10 PM // 22:10
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#45
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by IMMORTAlMITCH
It already takes really long to get matches, this would just lead to even longer wait times as well as AB rank discrimination (lol)
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Separate queues. Separate title track.
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Dec 28, 2007, 12:19 AM // 00:19
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#47
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Meh. I'd be interested I guess.
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Dec 28, 2007, 01:39 AM // 01:39
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#48
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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This idea would be awesome, it's what I hoped for when AB originally came out. There were so many organized guild teams that just owned the hell out of everything, people were even making videos of it. Now it's just a pile of crap with people running shitty builds without elites and no self heals when they have no intention of getting a monk.
Organization made it awesome. I'd like to see the idea be awesome again.
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Dec 28, 2007, 06:10 PM // 18:10
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#49
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Well, it's an Idea, not a good chance it will happen, but hey no harm in asking.
The way it would need to work is like this:
You would speak to the recruiter with your 4 man group in YOUR guild hall. You have a choice of going to where you go now, or register an Alliance team. Choose "Alliance Team" The recruiter would tell you that you are registered and that he is waiting on 2 more teams to register. SO, 2 more teams of 4 speak to him in YOUR guild hall. The recruiter then tells you that you are awaiting an opponet. Simular to the way GvG works, thought there will be no rankings to compare. Once a guild/alliance on the other side is fully registered, then off you go.
You could have the registration as 12 man and have the split happen inside automatically 1-4 5-8 9-12, either or.
You get the map that is currenty in play as decided by where the line is, these battles will have inpact on the line movement. None of this "Advanced AB" stuff. Keeping it simple gives it a beter chance of happening. I mean look waht happened to the Glad track, it all began with the simple idea of stopping ragers in RA (cause RA is just that important) and now there is a report system will half a does "reasons" and 5 win glad points, which took months to develop and implement with alot of "GRRRR" from the public.
4 man groups are a must to cancel party wide effects. No Heros, no Henchies.
Rewards are the same as regular AB. No new title track. And before you say "What? Why would I even go then?" Thats simple, your guild/Alliance on all 12 peeps with Vent with the builds you choose, you SHOULD (My least favorite word in teh world) have a better chance to win than PUGing regular, yes you may face teams that are really good and get waxed aswell, but you have a real good cahnce of doing that PUGing.
Regular AB also continues to exists for those in small guilds/alliances.
I suppose you could add a Ladder too, but a TA ladder first would be a very much gooder idea.
Thats all I got on the subject.
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Dec 29, 2007, 11:42 AM // 11:42
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#50
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Riotgear
Separate queues. Separate title track.
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When you split an already small playerbase in two, you end up with 2 even smaller groups, revolutionary I know.
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Dec 29, 2007, 01:50 PM // 13:50
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#51
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La-Li-Lu-Le-Lo
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Organized Jade Quarry could be fun. AB would be a bit "bleh" though, what with Recall and all that nonsense still in the game.
__________________
Stay Breezy
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Dec 29, 2007, 08:17 PM // 20:17
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#52
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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/not signed...
ab is meant for mindless mobbing or leeching best way to do it ^_^
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Dec 30, 2007, 07:05 PM // 19:05
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#53
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Earls Cendrée [TEA]
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I think the idea is really good. It's been around a while, and it still retains its attraction to me (having played with three alliance teams on vent at the same time, it's good times - even if synching AB is picking low hanging fruit )
The primary issue is presented is, in my opinion, that of splitting the player base. Twelve players at the same time can be quite hard to assemble and the number of possible opponents would probably be low if there were separate queues for organized and unorganized AB, meaning long and frustrating waits.
To address the "smaller player base" issue, I think that a new matching scheme would be best. Primarily match organized teams against other organized teams. If there are no other organized teams to match with, then match the set team with a random team. Sure, this might lead to some frustration on the part of the random teams, but as organized teams will be rare on the whole, this would hardly cripple AB.
In order to make team formation a bit easier, my attempt at solving the team making would be the following:
Once the team leader has assembled a group of four, he may press "Join Battle" and go with randomly selected companion groups. Instead of doing this, he may invite another group leader with a full group (forming a "supergroup" of three members, as it were). It's a decently simple scheme that builds on an already established paradigm and will make sure that even if you fail to get a full alliance team, you can pug groups in the AB lobby.
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Dec 30, 2007, 10:26 PM // 22:26
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#55
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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.................no random pugs is more fun
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Dec 31, 2007, 02:28 PM // 14:28
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#56
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Frost Gate Guardian
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Quote:
Originally Posted by Nemo the Capitalist
.................no random pugs is more fun
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I'm a bit confused. Not only is that post uninformative, but I can't even figure out if you're supporting the idea or not.
Is that "No, random pugs are more fun" or is that "Not having random pugs would be more fun"? Let's start there.
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Dec 31, 2007, 06:04 PM // 18:04
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#57
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Lion's Arch Merchant
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I was just wondering - for the people who are complaining about recall, have you tried it? Recall has a max distance I believe and the distance between several shrines are beyond that limit. Solo capping is also slow. I'd imagine shadowsteps would be much less of a problem as they are in HB but I do admit that organized AB will point out many flaws that probably couldn't have been foreseen otherwise.
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Dec 31, 2007, 07:25 PM // 19:25
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#58
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Academy Page
Join Date: May 2007
Guild: [hmmm]
Profession: Mo/
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Organized AB is a lot more fun. My guild has engaged in full luxon groups of 12 in battle, with the use of team builds, strategy and Ventrilo. Randomly pugging AB is rather discouraging for me at most times, being more of a GvG/HA player. It feels like being locked in a room full of retarded monkeys.
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Dec 31, 2007, 07:30 PM // 19:30
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#59
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Jade quarry would be fun i mean, no one plays it now so you cant really make it any worse...
AB might not be mass recall battles with the base defenders in all, it would be cool to see how its played ^^.
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Jan 01, 2008, 07:50 AM // 07:50
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#60
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Desert Nomad
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ab ownz
and i dont like the number 12 (c wut i did thar)
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