Dec 21, 2007, 02:33 AM // 02:33
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#1
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Would YOU be interested in fully-organized AB or Jade Quarry?
Okay, I mentioned this in the other thread, but it's kind of off-topic there. I'm not sure I've actually asked this in its own thread, so here goes. Suppose the following changes were made:
- Add a "Mercenary Recruiter" to the Temple of Balthazar. The Mercenary Recruiter allows you to go to the "Advanced" version of either side of the Alliance Battle line regardless of your allegiance, and allows you to go to "Advanced" Jade Quarry.
- Advanced Alliance Battles allows the creation of three teams of 4 players each by one leader, who is capable of selecting which of his three teams to add to.
- Advanced Jade Quarry allows you to form a team of up to 8 players.
- Both are in separate queues from the PUG versions of their respective formats and have their own title tracks.
....... would YOU be interested?
Last edited by Riotgear; Dec 21, 2007 at 02:41 AM // 02:41..
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Dec 21, 2007, 02:52 AM // 02:52
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#2
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Frost Gate Guardian
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I'd try it, sure. That's one of the most frustrating things about AB, actually. Can't promise I'd give up my life to play it, but hey, you have to start somewhere...
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Dec 21, 2007, 03:09 AM // 03:09
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#4
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Syntonic
How would maps be chosen? Would maps be chosen based on general ratings of some sort?
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Just keep it based on the normal line progression. The momentum bonus kind of ensures it'll bounce back and forth anyway and ensures that the general chaos of the PUG groups keeps the maps rotating.
The reward system is the only thing that really needs adjustment (to keep rewards worthwhile on both sides), and there are pretty simple ways to automatically calculate that.
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Would the respawn times and no death penalty remain as they are?
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Yes. I'm not proposing gameplay changes.
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not to mention the work involved.
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Doing it for Jade Quarry would probably be trivial. Clone the zones, clone the mission maps, add an NPC with a couple chat options that port you, raise the zone team limit, done.
Doing it for AB would be a bit more complicated and require interface changes. Could be simplified slightly by allowing teams to just select their two allies.
Last edited by Riotgear; Dec 21, 2007 at 03:22 AM // 03:22..
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Dec 21, 2007, 07:05 AM // 07:05
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#5
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Riotgear
....... would YOU be interested?
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I would join a large guild the moment they would implement that and AB my frigging @ss off yes. The way you describe it you could even PUG it. You would just need team leaders you know and trust. Yesterday I got another AB night with my guild and we won 1 battle out of 10 while we constantly pwned everything in sight. I don't have much to add to your means of implementing it, so I'd just say /signed. Just don't add a title track please, or just keep the old one. Only allow people with > x balthazar in the 'advanced' arena. I would like 1 form of PvP without farmers.
Last edited by bungusmaximus; Dec 21, 2007 at 07:11 AM // 07:11..
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Dec 21, 2007, 09:14 AM // 09:14
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#6
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by bungusmaximus
I would like 1 form of PvP without farmers.
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Truer words never spoken, friend. And yeah, I'd love to do AB again if I knew I wouldn't have to worry about leechers, dumbasses who only care about 1v1 ego skirmishes, and could have my entire team on voice chat.
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Dec 21, 2007, 09:53 AM // 09:53
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#7
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Sure I would like it. But with gw2 in development, idk if its a reality.
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Dec 21, 2007, 09:55 AM // 09:55
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#8
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I would be interested. At least if you lose, you know which team screwed up and what they did. Would avoid randomways also.
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Dec 21, 2007, 03:26 PM // 15:26
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#9
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Forge Runner
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A fully organized AB would be so freakin cool. Seriously. They should've introduced that from the start. It would be 24 A/x and x/A's running circles, but it would be so awesome.
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Dec 21, 2007, 03:29 PM // 15:29
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#10
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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Yes it would be nice to select the teams to play with.
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Dec 21, 2007, 03:59 PM // 15:59
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#11
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Wilds Pathfinder
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people will complain about 12 man spike builds ^_^
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Dec 21, 2007, 04:14 PM // 16:14
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#12
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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I personally like fort aspenwood better since there has to be direct confront, and not just so much running. I'm not so sure about jade quarry because I've managed to play it once or twice, and I don't think organized AB would be good; AB is kinda popular, and organizing it would mean balance the game around it as well. I just think it's too late for that.
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Dec 21, 2007, 04:15 PM // 16:15
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#13
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by wuzzman
people will complain about 12 man spike builds ^_^
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that would get owned by splitting, I think I personally would complain about cripshots all over the place :P. But seriously, things like 'battle rage' will keep you away from big mobs quite easily. I am more worried about balance issues tbh, there's no point in making another arena when it turns lame in one month, and balancing GW around GvG, HA AND AB will be a pain.
Quote:
Originally Posted by Thomas.knbk
A fully organized AB would be so freakin cool. Seriously. They should've introduced that from the start. It would be 24 A/x and x/A's running circles, but it would be so awesome.
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ROFL, like 80% of my own builds I use in there :P. Eles however are the class with the best speeds boosts in there imho (flame djinn's gogogo).
Last edited by bungusmaximus; Dec 21, 2007 at 04:21 PM // 16:21..
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Dec 21, 2007, 04:26 PM // 16:26
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#14
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by bungusmaximus
I am more worried about balance issues tbh, there's no point in making another arena when it turns lame in one month, and balancing GW around GvG, HA AND AB will be a pain.
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Uhm. I think AB got lame one month after Factions came out. Instead of interesting builds and organized teams, we have 3x PuG that use mending wammoses, Mesmers with Arcane Thievery and other crap (+ Signet of Illusion), A/W spikers, tanks... I would like to have fully-organized AB, I don't care about JQ.
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Dec 21, 2007, 04:46 PM // 16:46
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#15
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Abedeus
Uhm. I think AB got lame one month after Factions came out. Instead of interesting builds and organized teams, we have 3x PuG that use mending wammoses, Mesmers with Arcane Thievery and other crap (+ Signet of Illusion), A/W spikers, tanks... I would like to have fully-organized AB, I don't care about JQ.
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You misunderstand me, when people start playing AB for real, other builds will develop. People will start thinking about what combination has the best possibility to win games. There might be hidden lameness we didn't even hear about yet. Right now AB is just about as lame as you want it to be (Good place to run completely disturbed builds with an amazing chance of success).
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Dec 22, 2007, 12:13 AM // 00:13
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#16
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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I was very interested in organized AB, but i'm not anymore. Correctly implemented in gw2 it would rock the world though.
Also, on the topic of helping non-gvg pvp: TA LADDER!
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Dec 22, 2007, 02:09 AM // 02:09
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#17
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Jungle Guide
Join Date: Feb 2006
Location: London
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jade quarry no
AB probably not
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Dec 22, 2007, 02:35 AM // 02:35
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#18
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by Riotgear
....... would YOU be interested?
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yup
12kk
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Dec 22, 2007, 03:42 AM // 03:42
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#19
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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I actually think that it would have been something completely awesome.
However i dont want to see the player base diluted, unless it would manage to help convert pve nubs.
Joe
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Dec 22, 2007, 09:14 AM // 09:14
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#20
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Krytan Explorer
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Yes, yes I would.
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