Jan 11, 2008, 03:02 AM // 03:02
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#1
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Physical Pressure
This is another one of those, "I thought of a concept, havent tried it but looks ok and I threw a build together" builds. http://gwshack.us/294d6
No enchantments means usage of TQ/NR as well as rending touch and destructive was glaive. Each C-Shot ranger ganks with a warrior and the Rit warder buffs the warriors with weapon spells while adding support damage nukes and defensive wards. The Oath ranger spams spirits and theres 2 almost identical backline healers.
Rits are probably my worst profession So Im sure they all need lots of clean up. Do you think theres anything promising in the build or is it just scrap?
Last edited by Hyprodimus Prime; Jan 14, 2008 at 06:48 AM // 06:48..
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Jan 11, 2008, 08:10 AM // 08:10
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#2
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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i like the dual expels with all the hexway going around but no preveil ftl.
and also no point in 2 crip shots imo take 1 crip 1 magebane mage is the ultimate ranger shutdown. the rit spirts on the oath are fine but i personaly dont like displacement, no matter how much u have in spawning it will go bye bye in under 5 seconds vs iway, think about it 5/4 wariors + 5/4 pets attacking at +25% if 1+ pet is dead, and speaking of iway, u have no shout shutdown ( well or vocal)
but other than that ( as far as i can see ) it looks good.
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Jan 11, 2008, 09:43 AM // 09:43
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#3
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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I tried to stay away from hexes and enchantments due to employing TQ/NR almost like a spiritway or IWAY team might. Nature's renewal also adds...a kind of...hex removal. I dont play rit as I said but I cant seem to find a better replacement for Displacement. Its good for when wards are down. Theres a tonne of block skills in the form of weapon skills, shouts, wards and spirits so I dont think IWAY will be able to build up much adrenaline unless they feed from the third team. There are also the dual C-Shot rangers with interrupts to stop para healing.
Magebane looks tempting but I think 2 cripples is more versatile. Ill see what other have to say. Thanks for your feedback.
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Jan 11, 2008, 01:32 PM // 13:32
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#4
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Frost Gate Guardian
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I think I get why you have the two cripshots, but Magebane would just be delicious against all those hexes and enchants with NR up.
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Jan 11, 2008, 01:55 PM // 13:55
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#5
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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take blood song instead, its the only sprit that you can realy spirit transfer from cause it regains health thus not dieing like the other spirts but idk if u will need it with the oath cause you should have enough spirts.
and idk if spirits are a good think in ha anymore due to almost every team having aoe fire dmg or holy spear or gaze of fury, or all 3 in some cases.
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Jan 12, 2008, 02:46 AM // 02:46
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#6
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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That's right Bloodsong steals. Thing is its in channeling, and right now the channeling rit is nuke/splinter/ward. Very tight bar. Im pretty sure 8 spirits + oath on 6 of them will be ok.
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Jan 12, 2008, 02:56 AM // 02:56
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#7
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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take a look at my post, i changed ur bars around and added some stuff
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