Nov 17, 2007, 07:51 PM // 19:51
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#21
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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By just the meta alone and ignoring the gametypes, Id say its pretty good. I see balanced holding halls, thats always a good sign.
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Nov 17, 2007, 07:58 PM // 19:58
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#22
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Forge Runner
Join Date: Jun 2007
Location: In HA .. dominating ~
Guild: DRKN
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Here is the deal , yes HA has now become A gvg training ground , I go in with my gvg BUILD and can hold halls ( and have many times as most pvp players know ) we are a top 400 guild and we just take a basic gvg build including our gank ranger who goes Crip shot in place of BA and go on 10 -15 game streaks
as for the original poster .. No buddy this is NOT the best its been , this is the opposite
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Nov 17, 2007, 11:57 PM // 23:57
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#24
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Wilds Pathfinder
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Balance has always held halls with or without nerfing all the gimmicks. In fact the only time it didn't was when 6v6 was HA. As long as Lorekeepers post is that doesn't change the fact that HA is at its shittiest hands down. there are 3-4 groups being made at any single time accross 3 districts. You want to say HA is better, wait 45 minutes just to get out of underworld.
Last edited by wuzzman; Nov 18, 2007 at 12:06 AM // 00:06..
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Nov 18, 2007, 12:46 AM // 00:46
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#25
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Academy Page
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HA Players failed to gvg, And most of the gvg guilds failed in HA.
Its a fact.
HA gets ruined , HA players leave.
Last edited by Legally; Nov 18, 2007 at 12:49 AM // 00:49..
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Nov 18, 2007, 01:07 AM // 01:07
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#26
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/A
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HA is just really unfun atm,
couldnt care less if every1 play balanced if the maps/mechanics are boring.
I remember one and a half year ago observing a top 100 guild against a pug at the map Sacred Temples. The HA Players won, I mean.. GvG is Different Tactics, HA >HAD< its own tactics..
AND my point is that HA shouldnt be a Training Ground for gvg.
Because some people like the gvg , Some people like the HA..
Anyways gnite ~~
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Nov 18, 2007, 03:14 AM // 03:14
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#27
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Is this the best HA has been in 2 years?
I clicked here expecting some sort of joke or troll topic but wow.. you were serious.
No. No its not, not by a long way. It'll take a hell of a lot more than nerfing a Fotm to bring it back to that sort of standard, its not the builds that make the game its the players. And the players who made it great are gone, probably for good.
A good match in HA for me wasnt one were my teams rolls thru the opponents in under 2 minutes, like all the spiritways now that are clinging to it for the last drop of fame. A good match is one were 2 equally good teams can spend up to 2o minutes slowly picking or waiting for that mistake that will send the opponents to the floor.
Now its very unusual to meet highly skilled teams while your fighting thru all the endless layers of crap.
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Nov 18, 2007, 01:25 PM // 13:25
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#28
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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2 years ago there were 6-7 ID's every GMT evening.
now there are 2, rarely 3, ID's every GMT evening.
Even though HA might have improved as a pvp, the lack of interest and people means that HA still sucks. Reverting hoh to holding might bring back some players, but not enough to make it good again IMO.
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Nov 18, 2007, 01:53 PM // 13:53
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#29
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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I dont think its as fun as it was with altar holding, but thats more to do with the community rather than objectives.
The builds being played are better, theres still people hanging onto the IWAY thing, but all the attempts ive seen of bringing it back have been laughable, even with a 2 monk backline and no melee hate they are easy to roll.
Theres still scrubs around, most have moved to playing something like ranger spike where they can still be braindead and have a good chance of winning, i think this is the only thing keeping the over defensive dual para build around.
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Nov 18, 2007, 02:22 PM // 14:22
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#30
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Desert Nomad
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Less people pvping = more difficult to get a group for the average player. I think there is a solution to this problem, but I'll probably get flamed for saying it.
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Nov 18, 2007, 07:19 PM // 19:19
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#32
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Wilds Pathfinder
Join Date: Oct 2007
Location: Isle of the Nameless
Guild: Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]
Profession: W/E
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old school iway>zergway
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Nov 18, 2007, 07:32 PM // 19:32
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#33
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Academy Page
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About people leaving because of gimmicks is not right.
How come HA Population was decreased heavily when it turned 6v6?
How come HA Population was INCREASED heavily when 8v8 came back?
How come HA Population GOT DECREASED AGAIN when they changed mechanics?
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Nov 18, 2007, 07:41 PM // 19:41
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#34
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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The dedicated HAers that are gone from HA are gone from HA. The fickleness of PC gamers is nothing if not constant. The manner in which Anet chose to implement these changes was considered a slant against the HA community of the time; the fact that all community requests for repeal of these changes met with a stone wall (and later a total bullsquat revamp of the maps) was viewed as a direct insult by many. So I hold no hopes that GW1's HA will ever be able to regain the playerbase of its heyday. What i pray for is that Anet learns from this abysmal stream of mistakes.
The lesson is this: never again let the prejudices of one playertype dictate your response toward another if that player is doing no wrong. Ban Botters. Squash Ebayers. Balance the game so that one build or skillset does not become a license for godhood. But never again make the foolish assumption that lazy whiners will happily hop on board if you break what others like. They’re never happy until you hand them what they want for free…and then, they still gripe.
If GW2 has something like the old HA (I hope it does; I enjoyed it) then leave it like the old HA. And when the whiners rear their grumbly heads, let them know: you did that before in GW1, and it was a horrible mistake.
GGs
Last edited by Melody Cross; Nov 18, 2007 at 07:46 PM // 19:46..
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Nov 18, 2007, 07:59 PM // 19:59
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#35
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Wilds Pathfinder
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Quote:
Originally Posted by Legally
About people leaving because of gimmicks is not right.
How come HA Population was decreased heavily when it turned 6v6?
How come HA Population was INCREASED heavily when 8v8 came back?
How come HA Population GOT DECREASED AGAIN when they changed mechanics?
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You need to understand my position more, and at least show the ability to respond with a well reasoned post.
My post is more concerned with the high end population of HA. The high end population of HA had more or less disappeared quite a long while even BEFORE 6vs6 was introduced. Dont condense the history of HA to that which happened after 6vs6...
When 6vs6 came it made things worse yes... but it wasnt the start of the decline of the HA population. And dont forget, when i talk about the HA population i am not talking about the scrubs... im talking about the top players... 6vs6 made things worse because it left 2 people out of teams... and 6vs6 coincidently was also ruined by stupidly boring and mindless gimmick builds like paraway and jagged bones... what little remained of the good players just had a double dose of Anet failure.
Then 8vs8 came back... so some of the people who wanted 8 man teams came back to play HA. But did they stay? NO. Why? Because the same old boring lame gimmicks were there... Rit spikes... killcount... blah blah blah... regardless of 8vs8 coming back HA was still a horrible place to PvP for anything more than an hour.
new mechanics... new skill balance
new mechanics took out the stupid spike builds like rit spike... no wonder the HA population got smaller... there were THAT many rit spikers. New skill balance nerfing rit spike only made it worse. Not to mention the new GWEN skills didnt give all these spike players anything really broken to exploit in a new spike build... not to mention the fact that spike builds fail on the new capture point maps (because QQ you need to have ''tactics''). Removal of killcount was the icing on the cake... since rit spikers and icy veins necros loved that map the most.
You see... every point you make can be explained very easily and every explanation i can give only supports my argument even more.
The only way you can refute my argument is if you actually present YOUR OWN.
i look forward to your well thought out arguments...
please read the new sticky before you reply, something tells me you are on the verge of posting something none of us wants to see more of...
PS... please keep in mind... the general health of any PvP arena rests heavily (although not entirely) on the health of its high tier population. In HA, skil balancing has always favoured the masses over the high tier players... high tier players have always demanded proper balancing... for HA to be a place that encouraged balanced play... more skillful and flexible builds... this has rarely been the case (which is different to how it is in GvG - where balanced builds are encouraged to the delight of high end teams). The fault of Anet in HA was to pander to the masses... at the displeasure of the best players and teams... and the absence of these teams over time has had a detrimental effect on HA... which is painfully obvious on this HA forum... it is only now that skill balancing for the whole game including both GvG and HA is done with more frequency and and with more far reaching consequences that high end play now enjoys centre stage regardless of what the masses might want (as far as i can see it... the majority of players wouldnt have wanted the soul reaping nerf... but the vocal minority of PvPers who demand proper balance did demand it)... and that might pave the way for the revival of the high end population of HA which would mean great things for HA in general as the masses of players would again have players and guilds to develop aspirations and ambitions towards like in GvG.
Last edited by Lorekeeper; Nov 18, 2007 at 08:21 PM // 20:21..
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Nov 18, 2007, 08:59 PM // 20:59
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#36
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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I’m sorry to intrude on what appears to be a sidebar discussion, but I feel a need to point out a flaw in your logic Lorekeeper.
Quote:
Originally Posted by Lorekeeper
My post is more concerned with the high end population of HA. The high end population of HA had more or less disappeared quite a long while even BEFORE 6vs6 was introduced.
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This would be that flaw, though I understand it to be the core of your logic. Catering only to the “top” of the community is both unwise for a game’s popularity and unfair to the community at large. Top players certainly have a hand in designing the builds others later play and shaping the meta, but they should not be the only voice of the community to be recognized in a discussion of popularity. But, in regards to your flaw, I need to quote you again:
Quote:
Originally Posted by Lorekeeper
When 6vs6 came... it made things worse... but it wasnt the start of the decline of the HA population. And dont forget, when i talk about the HA population i am not talking about the scrubs... im talking about the top players... 6vs6 made things worse because it left 2 people out of teams... and 6vs6 coincidently was also ruined by stupidly boring and mindless gimmick builds like paraway and jagged bones... what little remained of the good players just had a double dose of Anet failure.
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I’ll concede that 6v6 was not the start of a decline, but it did open the floodgates for a mass exodus of players who never returned. From top to bottom, 6v6 was a failure. The discontinuity of your statement begs this question: you say the top players had largely gone. If 6v6 and mechanics tinkering was not the turning point, why the crash in population at that time? Gimmick had been there since Tombs. Since it can be argued that paraway was no less mindless in its playstyle than IWAY in its day, it can equally be argued that it was not the gimmick builds that created the sudden shift in player appeal.
When I talk about the population of GW in all its forms, I’m speaking about the population of GW in ALL its forms. From scrub to meister, everyone has a say. The population shift post-6v6 was screaming something to Anet. They didn’t listen because (it would seem) the “top” players had endorsed the change in the first place, and continued to do so in the forums at the time…even as the districts dwindled.
Which goes to the nature of people and games: they weren’t having fun.
Quote:
Originally Posted by Lorekeeper
Then 8vs8 came back... so some of the people who wanted 8 man teams came back to play HA. But did they stay? NO. Why? Because the same old boring lame gimmicks were there... Rit spikes... killcount... blah blah blah... regardless of 8vs8 coming back HA was still a horrible place to PvP for anything more than an hour.
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I was still trying to find some pleasure in a dying GvG at the time but correct me if I’m wrong here: wasn’t the initial revert to 8v8 coupled with another double fame weekend? The 8v8 revert died a quick death anyway, but saying it was the cause for a population surge is mirroring Anets original logic that—because more people played the 6v6/double fame weekend than ever before at one time—6v6 must have been the reason for the surge in HAs popularity during a time when many players could farm more fame in an hour than they could usually do in a day’s play. Its brief continued “popularity” can be equally explained under such circumstances. Some people who didn’t quite get their next emote stayed on after the fame boost to get what they needed. And when they did, they trickled back into their own forms of play, to have fun there…and away from this arena that they’d never really liked in the first place.
Quote:
Originally Posted by Lorekeeper
new mechanics took out the stupid spike builds like rit spike... no wonder the HA population got smaller... there were THAT many rit spikers. New skill balance nerfing rit spike only made it worse. Not to mention the new GWEN skills didnt give all these spike players anything really broken to exploit in a new spike build... not to mention the fact that spike builds fail on the new capture point maps (because QQ you need to have ''tactics''). Removal of killcount was the icing on the cake... since rit spikers and icy veins necros loved that map the most.
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I’d hardly say the spike or gimmick builds are gone. Just today I saw Go Go Power Rangers Na Na Na running Rit spike in Halls, fighting rangerspike and neoIWAY…and trouncing both handily. Neither gone nor forgotten, gimmicks are as present as ever, the HA community continues to see declines but they keep rolling things other than balanced. Why? The same reason anyone ever rolled them en masse, imo: it’s easy to know who is doing what (or at least who is supposed to do what) in such builds.
So while I agree with you that HA’s mechanics are better for learning, its obvious that they do not appeal to the community. If it did; if it was FUN…people would play.
BTW, congrats on your sticky
GGs
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Nov 18, 2007, 09:20 PM // 21:20
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#37
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Academy Page
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Quote:
Originally Posted by Lorekeeper
My post is more concerned with the high end population of HA. The high end population of HA had more or less disappeared quite a long while even BEFORE 6vs6 was introduced. Dont condense the history of HA to that which happened after 6vs6...
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yeah yeah.. It was a pretty larger scale that left when 6v6 was introduced.
dont compare them seriously, Guild Wars had existed for like and a half year, Ofcourse people leave..
Quote:
Originally Posted by Lorekeeper
When 6vs6 came it made things worse yes... but it wasnt the start of the decline of the HA population. And dont forget, when i talk about the HA population i am not talking about the scrubs... im talking about the top players... 6vs6 made things worse because it left 2 people out of teams... and 6vs6 coincidently was also ruined by stupidly boring and mindless gimmick builds like paraway and jagged bones... what little remained of the good players just had a double dose of Anet failure.
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Who cares if it was Scrubs or Top players? They both needs to be in HA to keep it alive, do you count urself as one of those top players?(except u stayed, lol)
Quote:
Originally Posted by Lorekeeper
Then 8vs8 came back... so some of the people who wanted 8 man teams came back to play HA. But did they stay? NO. Why? Because the same old boring lame gimmicks were there... Rit spikes... killcount... blah blah blah... regardless of 8vs8 coming back HA was still a horrible place to PvP for anything more than an hour
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First of all, Not only some of the people, when it came back it was like 10 districts ( or more ) .
And they didnt leave because they saw ppl playing rit spike, BULLSHIt.
I Saw all different Builds playing in the start, But yes, After 1-2 weeks ALLREADY the districs in ha was laughable AGAIN.
Quote:
Originally Posted by Lorekeeper
new mechanics... new skill balance
new mechanics took out the stupid spike builds like rit spike... no wonder the HA population got smaller... there were THAT many rit spikers. New skill balance nerfing rit spike only made it worse. Not to mention the new GWEN skills didnt give all these spike players anything really broken to exploit in a new spike build... not to mention the fact that spike builds fail on the new capture point maps (because QQ you need to have ''tactics''). Removal of killcount was the icing on the cake... since rit spikers and icy veins necros loved that map the most.
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Wow you serioulsy are just saying something random,
NEW Mechanics DID NOT Take out builds like rit spike, wow are you serious?
IT got nerfed as hell.
RIT Spike doesnt fail at any map in HA, They got everything in that build.
Stop BS plz.
** edit by NURSE ** STOP FLAMING
Last edited by Legally; Nov 18, 2007 at 09:23 PM // 21:23..
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Nov 18, 2007, 10:14 PM // 22:14
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#38
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Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
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Quote:
Originally Posted by Frank Dudenstein
- No more Spiritway. No more Heroway. No more Iway (ok, well, a little Iway but it is fairly trivial), really not many 'annoying-ways'
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I went up against you guys the other day and you were running spiritway. But other than that I really don't have much to contribute to this since I am fairly new to HA, so I leave you with this.
(FLAREWAY! It was a joke build, the first win was against r10+)
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Nov 18, 2007, 10:26 PM // 22:26
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#39
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Wilds Pathfinder
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Quote:
Originally Posted by Melody Cross
but they should not be the only voice of the community
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I never said it should be THE only voice... but like GvG the high end players tend to have the better understanding of skill balance and game mechanics. Like i said at the end of my post... the reason why high end players move to GvG is because GvG is catered mainly towards the top rather than the masses. In HA the masses have had the run of the mill for far too long... whether thats a symptom of the arena being more casual is something i am not sure about. This is why the high end population in HA dwindled... and it dwindled way before the change to 6vs6.
Quote:
Originally Posted by Melody Cross
I’ll concede that 6v6 was not the start of a decline, but it did open the floodgates for a mass exodus of players who never returned. From top to bottom, 6v6 was a failure.
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yes it was a disaster... but it wasnt the start of a sudden collapse of the HA population... good players on my friend list had disappeared from HA long before then. Thats was my point.
Quote:
Originally Posted by Melody Cross
The discontinuity of your statement begs this question: you say the top players had largely gone. If 6v6 and mechanics tinkering was not the turning point, why the crash in population at that time? Gimmick had been there since Tombs. Since it can be argued that paraway was no less mindless in its playstyle than IWAY in its day, it can equally be argued that it was not the gimmick builds that created the sudden shift in player appeal.
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the crash in population was the crash in the general population not only a loss of the high end population... but by this time the high end population was so dwindled it didnt really mean much to lose anymore. Yes losing the rest of the HA population was bad... but again... my point is... by that time HA was already dead.
Quote:
Originally Posted by Melody Cross
When I talk about the population of GW in all its forms, I’m speaking about the population of GW in ALL its forms. From scrub to meister, everyone has a say. The population shift post-6v6 was screaming something to Anet. They didn’t listen because (it would seem) the “top” players had endorsed the change in the first place, and continued to do so in the forums at the time…even as the districts dwindled.
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it wasnt only the top players who advocated the change to 6vs6 it was all the polls that followed the double fame 6vs6 weekend... everyone thought 6vs6 was great and that it caused HA to become hugely popular... a shame they all ignored the fact everyone was rushing to HA for double fame points.
Quote:
Originally Posted by Melody Cross
I’d hardly say the spike or gimmick builds are gone. Just today I saw Go Go Power Rangers Na Na Na running Rit spike in Halls, fighting rangerspike and neoIWAY…and trouncing both handily. Neither gone nor forgotten, gimmicks are as present as ever, the HA community continues to see declines but they keep rolling things other than balanced. Why? The same reason anyone ever rolled them en masse, imo: it’s easy to know who is doing what (or at least who is supposed to do what) in such builds.
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well... i said the potential is there because of the lack of soul reaping which stood at the center of almost all the most popular gimmick builds... stuff like zergway and ranger spike are novelty gimmicks which would never be allowed to become dominant gimmicks as long as there was a modest amount of good teams out there to thrash them into a pulp... unfortunately the lack of the higher end players in HA has had a much more influential effect on HA than i think you might want to accept. Gimmick builds beget gimmick builds because the population of players left in HA find it far too difficult competing in HA running anything BUT the lame boring mindless gimmick builds... the last part of your paragraph only makes this argument more powerful.
The potential is there for good players to come into HA and show everyone what good builds can do... good builds run by good players... on all the maps... (except capture point and relic run HoH - see all the various threads on those 2)... unfortunately until they do... the gimmick playing HA population will find it hard to kick the habit... with noone out there to punish them for their addiction.
Quote:
Originally Posted by Melody Cross
So while I agree with you that HA’s mechanics are better for learning, its obvious that they do not appeal to the community. If it did; if it was FUN…people would play.
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Well... not wanting to repeat my point cos i think you understand it... its plainly obvious to me why the current HA population dislikes map mechanics like these... gimmick builds thrive in a limited environment - because most gimmicks tend to be inflexible... mindless boring gimmick builds generally tend to focus on exploiting a particular weakness in the meta or a particular strength in the meta whether it be in skills or in the abilities of opponents. Of course gimmick players running spiritway (and they were THE HA population before these latest updates) doesnt like these mechanics... they cant adjust to them... their builds dont allow them to and they cant make a build that will allow them to. Thats the point of these mechanics...
HA mechanics are designed for a purpose...
i think with skill balance where it is today... HA mechanics can more freely realise their purpose...
Whether it happens or not is not something i can predict. But at least the potential is there.
PS. THANK YOU for posting something substantial that actually makes an attempt to discuss the issues rather than QQ and swear and whine and flame other posters like certain other posters in this pitiful forum
Last edited by Lorekeeper; Nov 18, 2007 at 10:38 PM // 22:38..
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Nov 18, 2007, 10:54 PM // 22:54
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#40
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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I'm glad to hear you say that Lorekeeper, and I think we're by and large on the same page. The potential for a good arena is there...but I fear the cost was just too high and--as i stated--for no tangible gain in playing appeal.
Yes. gimmick builds are a symptom of HA, as you put it. I'd more say they are a symptom of lackluster skillbalancing toward the arena. If soul reaping had been addressed 2 years ago, bloodspike wouldn't have been as prominent. If paragon infinite energy had been considered "a bad thing"...paragon exploits in HA and GvG wouldn't have gained near their prominence (at the cost of some really cool skills I might add). We could go on, but I'm sure everyone gets the point: the game was not really balanced against 8v8 poundfests. Its supposed to be built to GvG.
I'll concede one more issue on this discussion as well. Obviously, HA was originally intended and has continued to be seen in some way a transition arena for players to become GvGers. But I think Anet made a mistake in this. Where they realized PvE was a huge formate that players loved, and wanted to stay in long after it had no serious value to do so, they did not realize that HA had this same appeal to many of its occupants. they pushed something on the HA community that--in my view--would be like forcing PvEers to AB their way through the latter half of Factions. Not only is it something these players obviously did not want; it was done in such an offensive way that many just...picked up and left. myself included. As your sticky says: its a long time since I've felt any urge to add something to an HA discussion in this forum; mostly I'm in GA and GvG threads. It wasn't the company (well; not completely). it's...not home for me anymore.
I hope after this we'll agree on one thing at least: you're seeing the glass half-full; I'm stuck looking at the half empty-part.
GGs
Last edited by Melody Cross; Nov 18, 2007 at 10:59 PM // 22:59..
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