Dec 14, 2007, 03:51 PM // 15:51
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#1
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Healer's boon backline
I'm curious as to what people think about Healer's boon in top 100 GvG. Since the most recent buff, it seems likes it's been getting more and more popular, though far from replacing WoH. I have a few particular questions in mind, just for spirit of discussion:
What would make a team take HB over WoH? Could it be worth it?
What monk do you run along with a HB? (SoD, RC, ?)
Dismiss condition?
GoLE heal party?
Cover enchantment? Which one? (Holy haste, prot spirit, Vig spirit?)
What skills are necessary on a HB bar?
What can a team do with an HB in the backline (eg, flagger possibilities), and what must a team do to support a HB?
[skill]words of comfort[/skill][skill]dismiss condition[/skill][skill]heal other[/skill][skill]signet of Rejuvenation[/skill][skill]healer's boon[/skill][skill]cure hex[/skill][skill]glyph of lesser energy[/skill][skill]heal party[/skill]
Question mark.
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Dec 14, 2007, 04:04 PM // 16:04
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#2
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Wilds Pathfinder
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its not replacing woh. Its just giving people a reason to bring heal party on a monk.
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Dec 14, 2007, 08:33 PM // 20:33
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#3
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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Quote:
Originally Posted by Byron
I'm curious as to what people think about Healer's boon in top 100 GvG. Since the most recent buff, it seems likes it's been getting more and more popular, though far from replacing WoH. I have a few particular questions in mind, just for spirit of discussion:
What would make a team take HB over WoH? One that is almost pure 8v8 with less passive defense
What monk do you run along with a HB? (SoD, RC, ?) Either; the kind of prot depends more on the team build then backline synergy
Dismiss condition? yes ofc
GoLE heal party? see above
Cover enchantment? Which one? take out heal other for ethreal and take out sig of rejuv for holy haste
What skills are necessary on a HB bar? hb, two heals, gole, heal party
What can a team do with an HB in the backline (eg, flagger possibilities), and what must a team do to support a HB? do their normal shutdown; good prot is ftw
[skill]words of comfort[/skill][skill]dismiss condition[/skill][skill]heal other[/skill][skill]signet of Rejuvenation[/skill][skill]healer's boon[/skill][skill]cure hex[/skill][skill]glyph of lesser energy[/skill][skill]heal party[/skill]
Question mark.
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12 chars ftw
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Dec 14, 2007, 10:01 PM // 22:01
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#4
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Heal Party on a stand monk is just asking to lose.
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Dec 14, 2007, 11:04 PM // 23:04
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#5
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Basically you need a SoD Prot, a BSurge / Warder, and a map where people can't split.
If you have that the character is fine.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Dec 14, 2007, 11:44 PM // 23:44
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#6
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Let your Eprod HP.
Don't HB
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Dec 15, 2007, 12:10 AM // 00:10
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#7
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Wilds Pathfinder
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just run a monk flag runner, if they committed any serious offense for a gank your not going to be hurt to leaving the HB and the prot monk behind on the stand.
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Dec 15, 2007, 01:35 AM // 01:35
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#8
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Ritualist flag runners are much better than Monks with short VoD and the current map rotation.
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Dec 15, 2007, 02:02 AM // 02:02
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#9
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Academy Page
Join Date: Oct 2006
Location: @home
Guild: irq
Profession: Mo/
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i herd e/rt blinding with splinter wuz gud
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Dec 15, 2007, 06:48 PM // 18:48
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#10
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Wilds Pathfinder
Join Date: Oct 2007
Location: Isle of the Nameless
Guild: Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]
Profession: W/E
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monk runners are superior IMO...
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Dec 15, 2007, 07:34 PM // 19:34
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#11
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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This thread pretty much sucks.
First, a single mesmer is going to make an entire character completely shit just be using inspired.
Second, the idea of running anything other than a rit runner is pretty dumb.
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Dec 15, 2007, 09:11 PM // 21:11
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#12
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Forge Runner
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Quote:
Originally Posted by Thom Bangalter
This thread pretty much sucks.
First, a single mesmer is going to make an entire character completely shit just be using inspired.
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10s recharge?
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Dec 15, 2007, 09:44 PM // 21:44
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#13
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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Quote:
Originally Posted by Thom Bangalter
Second, the idea of running anything other than a rit runner is pretty dumb.
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I guess Smart People [sM] are pretty dumb
uc what i didther?
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Dec 16, 2007, 06:00 AM // 06:00
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#14
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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The red bar power is pretty impressive. But yes, I guess the splittability and all those other things make it baed. Maybe someday the meta will be ready for it.
Quote:
Originally Posted by Thom Bangalter
Second, the idea of running anything other than a rit runner is pretty dumb.
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E/Rt is probably a necessary midliner if you want to remove the rit runner. But, it's possible: with an E/Rt and HB/SoD backline, you would be clear to run an E/Mo runner or something more creative, imho.
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Dec 16, 2007, 10:00 PM // 22:00
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#15
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Thom Bangalter
First, a single mesmer is going to make an entire character completely shit just be using inspired.
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That's a big part of why you need a BSurge and a SoD Monk. You need to present obvious targets that their Mesmer needs to deal with so that he can't take a big shit on your HB Monk. SoD is similar, if you train the HB you're going to be swinging into SoD all day.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Dec 16, 2007, 10:37 PM // 22:37
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#16
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Frost Gate Guardian
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HB has a 10s recharge, Inspired has a 20s recharge. Why can't a Mesmer keep HB off your monk about half the time and still be able to deal with SoD / Bsurge? Doesn't take much to throw out an Inspired every 20 seconds, and I'm just going with Thom's comment and assuming that no one else is going to be removing it. Maybe it's just me, but I'd be less afraid of this build if it wasn't so reliant on HB being up to be useful.
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Dec 18, 2007, 02:54 PM // 14:54
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#17
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Krytan Explorer
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Quote:
Originally Posted by Dominator1370
HB has a 10s recharge, Inspired has a 20s recharge. Why can't a Mesmer keep HB off your monk about half the time and still be able to deal with SoD / Bsurge? Doesn't take much to throw out an Inspired every 20 seconds, and I'm just going with Thom's comment and assuming that no one else is going to be removing it. Maybe it's just me, but I'd be less afraid of this build if it wasn't so reliant on HB being up to be useful.
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1. you have better things to do with inspired.
2. he will not cast heal party in the 10 sec HB is down (if you manage it), he will cast it in the 10 seconds HB is up.
3. if you dont time it and "just throw it every 20 sec" HB will not be down more than a second.
I think that the SOD is a much more jucy target for the mesmer and will leave HB to the ranger interrupts. Dshot the glyph will make your warrior a happy camper.
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Dec 19, 2007, 02:18 PM // 14:18
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#18
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Ensign
Basically you need a SoD Prot, a BSurge / Warder, and a map where people can't split.
If you have that the character is fine.
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You can split fine with it, just not your monks, but there usually is no reason to.
We've ran this backline with (moderate) success for about a month, the advantage is that you have a good source of party healing and can run basically whatever flagger you want (between e/mo, rt and mo/x) the disadvantage is that it's fairly easy to shut down, theres only 1 monk with prots so shutting him down means the only way to stop a spike would be by healing up the damage, which without infuse is quite hard.
Also HB is sort of easy to shut down and mindnumbingly boring to play.
Party healing is the main reason to run it, the only other options are mo/e or e/mo runner with glyph hp and splinter/ancestors on a midline ele, a rit runner with prot was kaolai and a partygon or run split based builds like dR's.
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Jan 03, 2008, 11:32 PM // 23:32
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#19
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Lion's Arch Merchant
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PERSONAL OPINION (before anyone gets grumpy):
What would make a team take HB over WoH? Could it be worth it?
I find most people only bring HB because they either like big numbers or usually it's just to try it out over WoH. Problem is I don't find many healing spells are good enough to have an elite based on them because tbh orison even with HB doesn't heal as much as a RoF can when hit for full damage. Yet that is also the strength of HB, passive so diversion or signet of humility wont effect it much since it thrives off other skills not itself. But usually it is run with heal party which I rather not in PvP sorry.
What monk do you run along with a HB? (SoD, RC, ?)
Dismiss condition? Depends on many things tbh, either can be pulled off, give both dismiss and go SoD or just go RC, pretty much depends on your mood/weakness.
GoLE heal party? That's what most seem to do, that is what I'd do too
Cover enchantment? Which one? (Holy haste, prot spirit, Vig spirit?)
I've seen several used like holy haste but I don't think so much energy should be put into it to keep it up and keep it covered otherwise its passive denial too. Vig spirit should work.
What skills are necessary on a HB bar? Standard heals and hex/condition removal. To be honest nothing is NECESSARY just logical like prots and then theres always room for what you prefer personally.
What can a team do with an HB in the backline (eg, flagger possibilities), and what must a team do to support a HB? You treat HB monks like some special needs character with this comment. It is no different from any other kind of monk, not even divine boon monks. They keep stuff alive just do your job keeping mesmers at bay and such like you should be doing anyway.
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Jan 03, 2008, 11:44 PM // 23:44
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#20
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Desert Nomad
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Quote:
Originally Posted by red orc
1. you have better things to do with inspired.
2. he will not cast heal party in the 10 sec HB is down (if you manage it), he will cast it in the 10 seconds HB is up.
3. if you dont time it and "just throw it every 20 sec" HB will not be down more than a second.
I think that the SOD is a much more jucy target for the mesmer and will leave HB to the ranger interrupts. Dshot the glyph will make your warrior a happy camper.
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You have better things to do with your inspired? Really? Unless there's a conjure war, I think thats a pretty RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing good use for it tbh. Not to mention, you then know when they are going to have to cast healers boon making it pretty simple to diversion as well.
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