Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jan 16, 2008, 03:06 PM // 15:06   #481
Jungle Guide
 
Winstar's Avatar
 
Join Date: Feb 2006
Location: London
Advertisement

Disable Ads
Default

Quote:
Originally Posted by ensoriki
While thats true, having it 1/4 cast and taking it relieves the amount of pressure your taking. A 1/4 cast heal also does not reduce your momentum as much as the 2 second cast of Healing Signet would.

If anything additional was to happen to Lions comfort other than perhaps 1/4 cast it would be reducing the adrenaline cost to 3 or 4.
Adrenaline based self heals for a warrior in GvG are bad. As I said earlier, and many others have, in most cases where you want it you won't have it. Tying the ability to heal yourself to being constantly in a position to be hitting something is exactly what you don't want from a self heal in split situations. If you know you're most likely going to be at the stand most of the game then don't bother at all with any self heal as you'll be better off putting back your dchop, shock, rend or whatever it was you had to drop to put the heal on your bar in the first place.

Instead of doing something dumb like changing the cast time on lions comfort which wouldn't get used anyway, if you want to improve self heals you're much better off improving a self heal that might get put on a bar, like reducing the recharge on Heal sig to 1 sec. Or just use nat healing.
Winstar is offline  
Old Jan 16, 2008, 03:26 PM // 15:26   #482
Furnace Stoker
 
Join Date: Jul 2006
Default

Having to solve 5 complex algebraic equations by typing during a battle to heal would be better than taking Lion's Comfort.
DarkNecrid is offline  
Old Jan 16, 2008, 04:01 PM // 16:01   #483
Krytan Explorer
 
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
Default

Quote:
Originally Posted by DarkNecrid
Having to solve 5 complex algebraic equations by typing during a battle to heal would be better than taking Lion's Comfort.
I would never die
Captain Robo is offline  
Old Jan 16, 2008, 05:12 PM // 17:12   #484
Krytan Explorer
 
Join Date: Jun 2006
Default

Quote:
Originally Posted by Winstar
Adrenaline based self heals for a warrior in GvG are bad.
In other words, Lion's Comfort is a skill that will never see play in GvG. Or any type of PvP. However, I can see it having an use for PvE. But for that it doesn't need to change much. So basically there is no point in buffing it.
DutchSmurf is offline  
Old Jan 16, 2008, 05:18 PM // 17:18   #485
Wilds Pathfinder
 
Lordhelmos's Avatar
 
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
Default

Since the metagame has mostly been emphasising warrior damage over survival, bringing any kind of self heal outside of a split is self gimpage as a warrior. If anything natural healing, is your best bet.
Lordhelmos is offline  
Old Jan 16, 2008, 05:50 PM // 17:50   #486
Frost Gate Guardian
 
Join Date: Nov 2007
Default

Natural Healing is pretty good, and it means you can take Rending Touch, which is a good skill, but it's hard to get away from a 6s KD with Bulls + Shock. Plus, it's an energy heal, so that means less Rending/Frenzy.

If anything, I think Healsig needs some love. I mean, really, it's interrupt bait, it halves your armor, and the heal is good, but it's not anything to write home about. In a gank situation, it isn't terrible, and it's a hell of a lot better than nothing, but things have changed since Prophecies. A skill that could potentially be useful no longer needs half a dozen drawbacks to go with it.
Dominator1370 is offline  
Old Jan 16, 2008, 09:20 PM // 21:20   #487
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

Quote:
Originally Posted by Winstar
if you want to improve self heals you're much better off improving a self heal that might get put on a bar, like reducing the recharge on Heal sig to 1 sec. Or just use nat healing.
Mmmm fair enough.

Anyways to a change of subject.

I think it be nice if beast mastery got more light.
Not to say that it should be a full independent attribute.

Although maybe the answer wouldn't be to buff beast mastery.
But to change pet mechanics.
ensoriki is offline  
Old Jan 16, 2008, 09:42 PM // 21:42   #488
Krytan Explorer
 
Join Date: Jun 2006
Default

Quote:
Originally Posted by ensoriki
I think it be nice if beast mastery got more light.
Not to say that it should be a full independent attribute.

Although maybe the answer wouldn't be to buff beast mastery.
But to change pet mechanics.
Pets are dangerous tools, when they actually happen to hit the target you want at the time you want. However, getting them to do that isn't possible at the moment. However, if you do make it possible, pets get overpowered. Best stay away from changing pets/beast mastery I think.
DutchSmurf is offline  
Old Jan 16, 2008, 09:45 PM // 21:45   #489
Desert Nomad
 
Kaida the Heartless's Avatar
 
Join Date: May 2006
Profession: N/
Default

Magebane Shot:
5 Energy, .5 Cast, 10 Second Recharge
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for additional 10 seconds, and Magebane Shot recharges 5 Seconds Faster. This attack cannot be blocked.

Loses some spamminess. Rewards for the skilled!
Kaida the Heartless is offline  
Old Jan 16, 2008, 09:50 PM // 21:50   #490
Forge Runner
 
Join Date: Feb 2006
Default

Magebane does need a nerf. But, even tough we all agreed no more d-shot crying, dshot will simply become better... Ok, is it really worth the "elite" status to make an attack unblockable? The ONLY blocks that will really hurt you are going to be enchantments. (And Weapon of Warding, but that's just WoW that needs a nerf) Enchants can easily be stripped, and there is enough skills that make your dshot unblockable

It's hard to balance out Magebane, with d-shot around which deserves the Elite Status...

THink about it, making it 10 recharge, difference between D-shot and Magebane would be: Dshot disables for TWICE AS LONG, but is blockable. And Imo, disabling for an additional 10 seconds hurts just as bad as the unblockable status...
Killed u man is offline  
Old Jan 16, 2008, 09:51 PM // 21:51   #491
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

Quote:
Originally Posted by DutchSmurf
Pets are dangerous tools, when they actually happen to hit the target you want at the time you want. However, getting them to do that isn't possible at the moment. However, if you do make it possible, pets get overpowered. Best stay away from changing pets/beast mastery I think.
Maybe... maybe not =P
But balancing something on that it doesn't work properly is silly.
I think it be better to change pet AI/response so that it works precisely like a player, and then if it does get to strong, a few nerfs can happen to bring it to proper size.

Another opinion would be welcome though.
ensoriki is offline  
Old Jan 16, 2008, 09:56 PM // 21:56   #492
Forge Runner
 
Join Date: Feb 2006
Default

Pet's aren't ever going to be overpowered rly. Problem right now is that BM is getting abused too much on thumper bars. Yeah, I catch your drift, so many useless skills in there, but if you start buffing them, it will simply end up in a 1-2-3-4-5-6 bar. First fix thumpers (Nerf bat them again, they still are to strong for the skill needed to run them), then buff BM. I would love to see a balanced with 1-2 BM based builds, in which Pets play an active roll, not just the "tumor" that helps you with dazed and activate RaO...
Killed u man is offline  
Old Jan 16, 2008, 10:10 PM // 22:10   #493
erk
Wilds Pathfinder
 
erk's Avatar
 
Join Date: Nov 2006
Location: Australia
Default

Quote:
Originally Posted by DutchSmurf
Pets are dangerous tools, when they actually happen to hit the target you want at the time you want. However, getting them to do that isn't possible at the moment. However, if you do make it possible, pets get overpowered. Best stay away from changing pets/beast mastery I think.
The only thing I don't like about pets is they get 80AL with no armor. It should be 60AL.

Change it from AL = Level × 3 + 20 to something like AL = Level × 2 + 20

Last edited by erk; Jan 17, 2008 at 12:03 AM // 00:03..
erk is offline  
Old Jan 16, 2008, 11:54 PM // 23:54   #494
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

Quote:
Magebane Shot:
5 Energy, .5 Cast, 10 Second Recharge
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for additional 10 seconds, and Magebane Shot recharges 5 Seconds Faster. This attack cannot be blocked.

Loses some spamminess. Rewards for the skilled!
instead of that, make it this:

Magebane Shot:
5 Energy, .5 Cast, 5 Second Recharge
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for additional 10 seconds. If this attack does not interrupt a Skill, it takes an additional 5 seconds recharge. This attack cannot be blocked.

this is now possible in a game mechanic perspective.
moriz is offline  
Old Jan 17, 2008, 01:32 AM // 01:32   #495
Ascalonian Squire
 
Join Date: Jun 2007
Guild: You Failed [uF]
Profession: W/
Default

here are some of my thoughts.

1. Rt : Ancestor,Splinter ( warmonger? )
2. Dervish : Pious Haste - make it 25 % faster or increase recharge time/duration without any points in it. Dont like the dervish cause hes good only for running flag,spiking and farming npc in vod.
3. Paragon - the energy managment is still too good and mending refrain should end after some time. There is still something wrong about this character.
4. Monk : Aegis - decrease duration to 6 seconds. decrease recharge.
5. Elementalist - Bring back good old ether prodigy ^^ ( just my wish )
6. Assassin - Need some buffs to survive, so it can be used not only with 2 clumsines spamers.


I would appreciate some buffs on non used skills. So ppl would at least think about trying something new.
pitty_sayonara is offline  
Old Jan 17, 2008, 01:37 AM // 01:37   #496
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by moriz
this is now possible in a game mechanic perspective.
Interruption is determined when the shot hits.
Recharge time is determined when the shot fires.
No skill extends or reduces the recharge time of a skill that is already recharging, they either recharge it instantly or cause a flat disable.

The problem with Magebane Shot, or any elite interrupt, is that in order for it to be worthwhile, it has to be able to make the best interrupting class in the game even better at interrupting without being broken. Savage/Dshot have set the bar for interrupt capacity for a really long time, and I think we've had enough power creep.

If it has a drawback that can be controlled via skillful use (see: Frenzy, PD), then fine.

Quote:
mending refrain should end after some time
Unremovable buffs with no drawback that last forever = Worst idea ever.

Paragons maintain the same problem they've always had: There isn't really much you can do about them, and a large amount of their utility operates via spam. They're passive play at its worst.
Riotgear is offline  
Old Jan 17, 2008, 03:27 AM // 03:27   #497
Desert Nomad
 
Seef II's Avatar
 
Join Date: Nov 2005
Location: US
Profession: R/Mo
Default

Quote:
Recharge time is determined when the shot fires.
No skill extends or reduces the recharge time of a skill that is already recharging, they either recharge it instantly or cause a flat disable.
The old prebuff Auspicious Incantation actually did that.
Seef II is offline  
Old Jan 17, 2008, 03:34 AM // 03:34   #498
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by Seef II
The old prebuff Auspicious Incantation actually did that.
Quote:
For 20 seconds, the next Spell you use is disabled for an additional 30 seconds and you gain Energy equal to 110...182% of that spell's Energy cost. The recharge for Auspicious Incantation is reset, and it has an additional recharge time equal to that Spell's Energy cost.
Well, then again, you could just say it's disabled for 10 seconds if it fails to interrupt, that would be pretty close.
Riotgear is offline  
Old Jan 17, 2008, 05:27 PM // 17:27   #499
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Please do not turn this into a PvE/PvP debate.
JR is offline  
Old Jan 17, 2008, 07:26 PM // 19:26   #500
ǝuoʞoɯ
 
moko's Avatar
 
Join Date: May 2006
Default

also, closing as always as the balance is here.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
moko is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
LifesRestorer Gladiator's Arena 164 Nov 14, 2007 01:17 PM // 13:17
Darth_Ferrari Price Check 0 Jun 19, 2006 01:29 AM // 01:29
Platinum Wand (req9 divine, skill recharge: 10%, skill casting time: 9%, max dmg) Angelus Mortifer Sell 5 May 31, 2006 05:03 PM // 17:03
what make cause a skill to change during Skill Balance update? leoknight Questions & Answers 10 Feb 08, 2006 05:19 PM // 17:19
The Christmas Time Thread! Akilles Off-Topic & the Absurd 0 Dec 04, 2005 07:04 AM // 07:04


All times are GMT. The time now is 12:47 PM // 12:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("