Jan 02, 2008, 06:44 PM // 18:44
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#261
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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All I see in Jade's list is nerfs to pressure orientated skills and buffs to party wide D. Last few balances were to move away from 321's.
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Jan 02, 2008, 07:04 PM // 19:04
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#262
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Did I buff party wide D? I dont remember touching Aegis or DA. Ward melee aside (10 energy ftw) Also I do want to see chants interupted when dazed. Which is definatly a nerf to partywide defense. Though not for gvg.
My favorite meta was in the middle of factions, playing starburst/earthquake pressure. You didnt have enough damage to play for full spike, but you pressured balls of target like nothing else. PBAoE builds are not viable with fearme spammers.
And I dont think i nerfed any pressure orientated skills besides mindblast which needs a tone down. Strength and honor or any of the sin prebuffs are spike gimmicks, not pressure.
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Jan 02, 2008, 08:25 PM // 20:25
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#263
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Forge Runner
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Quote:
Other buffs just make sense, why have a 3s dragonstomp and a 2s rodgorts invocation?
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That's not Dragonstomp being underpowered, believe me
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Jan 02, 2008, 09:31 PM // 21:31
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#264
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Krytan Explorer
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Quote:
Originally Posted by Killed u man
That's not Dragonstomp being underpowered, believe me
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Just out of interest: [skill]Savage Shot[/skill] recharges as fast as Rodgort's, costs less than 1/5th of the energy (with Expertise), does bonus damage, puts the ele 25e behind, is not at all hard to hit on a 2s cast, is not a specific counter (i.e. works on a lot more than just Rodgort's Invocation), and goes on a character that brings another skill that punches Mind Blast in the face, and if you like the fastest-recharging snare in the game. What's wrong with it?
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Jan 03, 2008, 02:13 AM // 02:13
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#265
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Academy Page
Join Date: Nov 2007
Guild: Error Seven Operators [Call]
Profession: W/
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LoD buff (to bring back pressure builds instead of this 321 spike bullshit that everyone including myself is being forced to run), barbed arrows buff (remove the interruptible clause), splinter nerf, magebane energy cost increased to 10, warmongers duration reduced, slight ancestors nerf, aegis 15 energy (assuming GoLE doesn't gets nerfed), aura of stability duration reduced, glyph of lesser energy nerf, and shields up nerf are just a few off the top of my head.
Last edited by l Teh Mighty Warrior l; Jan 03, 2008 at 02:17 AM // 02:17..
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Jan 03, 2008, 02:27 AM // 02:27
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#266
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Jungle Guide
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Quote:
Originally Posted by Kyp Jade
So with that preamble, mindblast is very much the easiest character to mesmer against, because no matter where you are playing (HA/GvG) it is the most fragile when playing against any kind of disruption or shutdown. The better players are less apt to be shutdown, are being much more careful with thier energy skill, the mindless masses, spam everything like crazy. As the skill stands now, the template doesnt return more as a more skilled player plays the bar.
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Wut?
You claim that mind blast is fragile and prone to shutdown, and better players able to get around this...and then turn around and say mind blast doesn't benefit from player skill?
DOES NOT COMPUTE.
Do you read your own posts before you send them out?
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Jan 03, 2008, 04:52 AM // 04:52
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#267
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Emo Goth Italics
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Quote:
Originally Posted by l Teh Mighty Warrior l
warmongers duration reduced
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I wouldn't just nerf the duration tbh, up it to 15 energy and 2 cast time aswell!
Quote:
Originally Posted by Symbol
You claim that mind blast is fragile and prone to shutdown, and better players able to get around this...and then turn around and say mind blast doesn't benefit from player skill?
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I think what (s)he means is that a more skillful player will take into account that its more of a spam for energy skill, and spamming is kinda bad with a ranger/PD mesmer standing there, so they will be aware and use skill cancelling when necessary.
Just what i think anyway, I'm half awake
Last edited by Tyla; Jan 03, 2008 at 04:56 AM // 04:56..
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Jan 03, 2008, 06:30 AM // 06:30
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#268
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Hong Kong Evil
i think its unfair to compare Dshot and Magebane, d shot was being an overpowered skill at the begining, no elite skill can disable skills for 20s, right?
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[skill]Wail of Doom[/skill]
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Jan 03, 2008, 08:22 AM // 08:22
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#269
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Quote:
Originally Posted by l Teh Mighty Warrior l
LoD buff (to bring back pressure builds instead of this 321 spike bullshit .
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pls i rly need
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Jan 03, 2008, 01:24 PM // 13:24
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#270
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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another skill i concern is deny hex
it can remove 2 or even 3 hexes in a single spell, its a non-elite version of repel hex
when i play necro, i usually cast a cover hex to protect my important hex such as ss, deny just remove everything and i have given up to play ss necro in ra/ta
sry it should be my selfish opinion
another skill is mend touch, its much better than any condition remove skills of other classes even it can just remove one condition
Last edited by Hong Kong Evil; Jan 03, 2008 at 01:51 PM // 13:51..
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Jan 03, 2008, 01:25 PM // 13:25
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#271
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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Quote:
Originally Posted by erk
[skill]Wail of Doom[/skill]
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thx, i will try this skill
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Jan 03, 2008, 05:44 PM // 17:44
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#272
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Frost Gate Guardian
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Quote:
i think its unfair to compare Dshot and Magebane, d shot was being an overpowered skill at the begining, no elite skill can disable skills for 20s, right?
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Do yourself a favor and take a look at [skill]Diversion[/skill] before you step into PvP and find half your skillbar disabled, please. Not only is it a 60s-ish disable, but it's not even elite.
Wail of Doom is ok, but it could use some reworking.
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Jan 03, 2008, 06:01 PM // 18:01
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#273
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: Mo/
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still diversion is 3sec cast :P and 10 energy... and 10 recharge.... and can be owned with a pre.veil :P
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Jan 03, 2008, 06:13 PM // 18:13
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#274
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Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
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its a 12 recharge -.- have any of you played before?
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Jan 03, 2008, 06:17 PM // 18:17
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#275
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Frost Gate Guardian
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I didn't say anything about cast time, recharge, or pre-veil. Someone said that even elites couldn't disable for 20 seconds and I pointed out how very wrong they were. And yes, it can be tough to get a Diversion on a good player, but a 60s disable on one of your skills is a pretty stiff penalty for making a mistake. It shouldn't be easy.
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Jan 03, 2008, 11:56 PM // 23:56
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#276
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Kyp Jade
And plx do not go to say that ONLY mesmers in higher level gvg play know what they are doing, I very much doubt that all of the PD mesmers and PB mesmers that play HA only are braindead, and you cant argue that playing MoR or Esurge or HEV or w/e fits in your gvg balanced build takes more skill or brainpower, they are different bars to play because they have different purposes. Pleaking an ele/monk or knowing how/when to use diversions are a prereq of playing mesmer, not a bonus of playing high level gvg.
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I have seen many great HA mesmers. My point is that in HA, there are much more important things to shut down than a mind blast ele. For example, a well timed shatter on channeling followed by an interrupt on the next cast can devastate a monk much more in HA than any shatter+interrupt in GvG. In GvG, you have more luxury in terms of time and opportunity of shutting down the mind blast. Oh, and the fact that 80% of HA teams lack mesmers :P
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Jan 04, 2008, 04:22 AM // 04:22
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#277
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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Quote:
Originally Posted by jayce
Plague Signet
Energy:
Cast: 1
Recharge: 4
Elite Signet. Transfer all negative Conditions
and their remaining durations from yourself to
target foe.(50% failure chance with Curses 4 or
less.)
changed to:
Plague Signet
Energy:
Cast: 2
Recharge: 8
Elite Signet. Transfer 1 negative Condition
and its remaining duration from all party
members to target foe.(50% failure chance with
Curses 4 or less.)
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can you say every 1 take skills that self inflict conditions ( headbutt chillblanes ect) and add ferved dreams = gg ?????
and the rest are total lolage
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Jan 04, 2008, 05:25 AM // 05:25
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#278
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Random note- I think "For Great Justice!" Is a bit too good when coupled with Dragon Slash. Being able to hit dragon slash 10 times in a row isn't something I'd call balanced.
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Jan 04, 2008, 07:07 AM // 07:07
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#279
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Frost Gate Guardian
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Quote:
Originally Posted by RaZoO
Random note- I think "For Great Justice!" Is a bit too good when coupled with Dragon Slash. Being able to hit dragon slash 10 times in a row isn't something I'd call balanced.
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Lol, wait until you see my build with FGJ. I'll post it after the 2x Fame weekend. Even then, I don't think it deserves any sort of nerf.
Last edited by phoenixtech; Jan 04, 2008 at 07:11 AM // 07:11..
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Jan 04, 2008, 07:15 AM // 07:15
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#280
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Emo Goth Italics
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Quote:
Originally Posted by RaZoO
Random note- I think "For Great Justice!" Is a bit too good when coupled with Dragon Slash. Being able to hit dragon slash 10 times in a row isn't something I'd call balanced.
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And being blocked temp shuts down the skill.
I see no way this is imba.
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