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Old Jan 09, 2008, 02:49 PM // 14:49   #21
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idk i find smoke powder defence better than return just my opinon tho
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Old Jan 09, 2008, 03:03 PM // 15:03   #22
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Quote:
Originally Posted by xx hells paladin xx
idk i find smoke powder defence better than return just my opinon tho
Smoke Powder Defense could be improved considerably if the recharge was shorter or you got multiple triggers out of it.

As it stands, Return allows you to get out of a pressuring situation, interrupt incoming damage spikes, and actively gives you the chance to recover yourself, while free from melee damage. The benefits are much more noticeable in GvG, where positioning is infinitely more important than in RA. Smoke Powder just stops melee damage for as long as the Blind sticks (which is at most, 4 seconds) and does nothing to actually get you out of a high-pressure area.

Return, when used correctly, buys you more time than that.
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Old Jan 09, 2008, 03:52 PM // 15:52   #23
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The recharge on Vipers Defense makes it a fun skill to mess around with idiots training you in RA. It's still not very good, but combined with return it's a lot of fun.
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Old Jan 09, 2008, 04:50 PM // 16:50   #24
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Is it bad that I want to stick Siphon Speed on my Monk and go run around in RA? Maintainable 33% speedbost + 33% snare for 5e. Gogo mad 1337 kiting!

In general, though, if you're good with it, Return is great for keeping yourself out of trouble, and a stance (any stance, be it Dark Escape, Disciplined Stance, etc.) is incredibly helpful if you expect to find yourself in trouble. If you're less experienced, the stance might be more helpful, as there's a greater chance of finding yourself on your back with a Sin unloading on you or some similar circumstance.

Edit: You caught me. I said Recall instead of Return. Doh!

Last edited by Dominator1370; Jan 09, 2008 at 06:32 PM // 18:32..
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Old Jan 09, 2008, 04:53 PM // 16:53   #25
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Recall is expensive to cast, requires upkeep, and disables your skills when you pop it.

I think you mean return.
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Old Jan 09, 2008, 05:42 PM // 17:42   #26
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[skill]Reversal of fortune[/skill][skill]Guardian[/skill][skill]Draw Conditions[/skill][skill]Mending touch[/skill][skill]Zealous Benediction[/skill][skill]holy veil[/skill][skill]Spirit Bond[/skill][skill]Distracting Shot[/skill]

I herd diz bar iz gud!
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Old Jan 09, 2008, 07:11 PM // 19:11   #27
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[skill]return[/skill] an obvious favorite

[skill]siphon speed[/skill] a personal favorite that i find nice and spammable and benefits the entire team. If you can spare the slot add on [skill]iron palm[/skill] and have some nice laughs.
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Old Jan 09, 2008, 07:31 PM // 19:31   #28
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Quote:
Originally Posted by Cammy
[skill]Distracting Shot[/skill]
wins games yeye
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Old Jan 09, 2008, 07:47 PM // 19:47   #29
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Quote:
Originally Posted by icedwhitemocha
wins games yeye
until your team steals your interrupts and you're frustrated. :/
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Old Jan 09, 2008, 09:23 PM // 21:23   #30
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Quote:
Originally Posted by Seraphim of Chaos
Actually, in terms of best defense from an Assassin skill, Shadow Meld is honestly the best.
not it's not...
its an elite version of return and worst than it...

but really, [skill]natural stride[/skill] > RA
kite+block 2 in 1!
1 skill to save your day. the rest are for your noobmates
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Old Jan 10, 2008, 01:31 AM // 01:31   #31
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return and Dark escape

return is nice because you can just get away from that melee dude

but dark escape is halving everything
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Old Jan 10, 2008, 05:59 AM // 05:59   #32
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[skill]reversal of fortune[/skill][skill]dismiss condition[/skill][skill]gift of health[/skill][skill]spirit bond[/skill][skill]guardian[/skill][skill]holy veil[/skill][skill]shield bash[/skill][skill]"you're all alone!"[/skill]
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Old Jan 10, 2008, 04:49 PM // 16:49   #33
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SPD is nice versus the GPS - WS - SA combo

but prefer return
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Old Jan 19, 2008, 05:25 PM // 17:25   #34
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Return and Dark Escape are my all time favorite when used together. But imo Dark Escape used alone isn't worth a slot because of its long recharge. Anyway it is very good skill to stop spikes and when you get knocked down. Against a good spike return isn't that good. It will surely save you from many spikes, but when playing agaist a good team there is numerous situations where return won't work or it works worse than good pre protting. And Dark Escape saves your life sometimes when caught off guard and doubles as speed boost. When I use those both, i run them with very low shadow arts because imo return is for movement and dark escape is for kd/spike saver and kind of panic putton. Hope there was some sense.

edit: it is also nice in gvg:s to get overextended warriors crippled with return.
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Old Jan 20, 2008, 12:30 AM // 00:30   #35
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Return made positional play completely irrelevant for monks, damage that still hasn't really dissapeared despite it being less popular now. It's pretty good.
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