Jan 04, 2008, 05:35 AM // 05:35
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#1
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Banned
Join Date: Jan 2008
Location: Grenths secret Ectos palace deep in the UW
Guild: Legion Of Wolfsong [LoWS]
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Mo/Sin Best sin defence skill?
Hey guys,
I'm starting to get into RA a lot and now my monk is lvl 20 yay
( I don't like making pvp chars because I'll just delete them after awhile)
Ok ill get to the point i use mo/sin but what is the best sin defense skill?
these are the skills i had in though; Vipers defense, smoke powder defense, Shadow of haste, Return, Heart of shadow, Dark escape
They are the possible sin defense skills i thought of.
thanks.
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Jan 04, 2008, 06:22 AM // 06:22
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#2
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Emo Goth Italics
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Return, hands down!
Snare, Quick escape.
Dark Escape comes second as it serves as a speed boost to aid kiting, and halves damage so critical hits will be...less critical.
my two pounds anyway
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Jan 04, 2008, 06:26 AM // 06:26
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#3
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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I think that Return and Dark Escape are the most quality defense skills from the sin line. I prefer Return because I can use it more often and because it is pretty versatile since you can use it either offensively or defensively. The upside to Dark Escape is that it is pretty ninja against spikes. However, teleporting out of a spike/heavy damage is more effective imo.
Also, don't restrict yourself to just Mo/A. Consider other secondary possibilities also and try them out.
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Jan 04, 2008, 08:47 AM // 08:47
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#4
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Banned
Join Date: Jan 2008
Location: Grenths secret Ectos palace deep in the UW
Guild: Legion Of Wolfsong [LoWS]
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Quote:
Originally Posted by TheHaxor
Also, don't restrict yourself to just Mo/A. Consider other secondary possibilities also and try them out.
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yes your are 100% right, but thats the thing i have alredy done so,
(mo/e and mo/me mainly)
but i have never tried sin and the seems to work very good.
thanks for the feedback guys
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Jan 04, 2008, 08:48 AM // 08:48
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#5
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Return.
12 characters.
Last edited by Riotgear; Jan 04, 2008 at 08:55 AM // 08:55..
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Jan 06, 2008, 10:17 AM // 10:17
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#6
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Return, if you use it right. Dark Escape if you need a panic button.
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Jan 06, 2008, 05:37 PM // 17:37
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#7
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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Shadow Meld is gud.
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Jan 06, 2008, 05:57 PM // 17:57
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#8
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Desert Nomad
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Shadow Meld is an elite, and thus bad for a Monk...
its not that great anyway...
Return with Dash/Dark Escape is the most popular combo
other secondaries can work well too
Mo/W for Shield Bash and Disciplined Stance
Mo/R for Natural Stride
and more
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Jan 06, 2008, 06:01 PM // 18:01
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#9
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Quote:
Originally Posted by Seraphim of Chaos
Shadow Meld is gud.
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1 your trying to be funny, and its not working.
Return is the best.
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Jan 06, 2008, 06:26 PM // 18:26
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#10
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Krytan Explorer
Join Date: Jun 2006
Profession: Me/
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Return by itself or with Dark Escape is very good. An alternative is Shadow of Haste + Dash. I prefer Mo/E with Grasping Earth though because it is a longer snare and nearby AoE.
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Jan 06, 2008, 11:31 PM // 23:31
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#11
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Forge Runner
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Return hands down, assuming that you're a decent player.
However, dark escape is much easier to use, and would probably be more effective in a novice's hands.
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Jan 06, 2008, 11:34 PM // 23:34
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#12
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by TheOneMephisto
Return hands down, assuming that you're a decent player.
However, dark escape is much easier to use, and would probably be more effective in a novice's hands.
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QFT. But imo Return is better in novice hands then dark escape but then again I play my monk in AB with retards who don't stay together and I have to return off random people to heal them.
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Jan 07, 2008, 01:05 AM // 01:05
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#13
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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I'd go with Return, then Dark Escape.
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Jan 07, 2008, 03:25 AM // 03:25
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#14
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Frost Gate Guardian
Join Date: Oct 2007
Profession: W/
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frenzied defense
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Jan 07, 2008, 03:33 AM // 03:33
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#15
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Webel Wising [wawr]
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Quote:
Originally Posted by ejp
frenzied defense
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Hope thats a joke.
Return definatly.
Smoke powder defence is decent too.
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Jan 07, 2008, 09:17 PM // 21:17
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#16
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Academy Page
Join Date: Mar 2007
Guild: Get Pwnd [イるるチ]
Profession: Mo/A
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Against Melee, Return is definitely the best skill; Smoke Powder Defense is ok as well. Dark Esccape on the other hand might not be as good as Return against Melee, against all the shitty 1man caster spikes running around in ra (enchanters counundrum etc), Dark Escape rules Return and Smoke Powder
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Jan 09, 2008, 01:26 AM // 01:26
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#17
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Lion's Arch Merchant
Join Date: Apr 2007
Location: WA
Guild: zulu
Profession: Mo/
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Personally I prefer Mo/W for Disciplined Stance since you can activate it while KD'd or when dazed.
Plus, by hitting the 8 tactics breakpoint for Disciplined Stance you can get max benefits of req 8 max shields, which aren't that difficult to come by.
Return is really good and can be very effective, tactics-wise, with the one exception of daze as in the event you do get dazed, auto-attacks and lucky hits are often enough to interrupt return.
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Jan 09, 2008, 02:11 AM // 02:11
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#18
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Ascalonian Squire
Join Date: Aug 2006
Guild: Rizen From the Ashes [Ra]
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Depends on the situation. In gvg I go for Return for the snare+teleport. Plus its handy for those times you have to pull back and a wammo is right on your ass. In RA I usually go for Dark Escape for all those caster spikes, plus it gives me more kiting power. In AB I use both because you never know what is going to happen there, plus WoH means I dont need alot of heal power.
Smoke Powder Defense isnt worth it imo, because the long recharge+very small blind duration (its like 4 secs with 3 shadow isnt it?) means it is outclassed by the other two.
Frenzied defense, ime=dead monk.
Disciplined Stance, however nice, isnt worth the extra attribute spec, plus Return works better. You can snare the melee, teleport away to relative saftey, and use guardian on yourself. Problem solved.
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Jan 09, 2008, 06:44 AM // 06:44
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#19
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Lion's Arch Merchant
Join Date: Apr 2007
Location: WA
Guild: zulu
Profession: Mo/
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Quote:
Originally Posted by soupnazi
Depends on the situation. In gvg I go for Return for the snare+teleport. Plus its handy for those times you have to pull back and a wammo is right on your ass. In RA I usually go for Dark Escape for all those caster spikes, plus it gives me more kiting power. In AB I use both because you never know what is going to happen there, plus WoH means I dont need alot of heal power.
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/agree for GvG if you're not Mo/E with Aegis, Mo/A for Return, Mo/W for Balanced Stance or Soldier's Defense all work.
Quote:
Originally Posted by soupnazi
Disciplined Stance, however nice, isnt worth the extra attribute spec, plus Return works better. You can snare the melee, teleport away to relative saftey, and use guardian on yourself. Problem solved.
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In arenas where you don't get a second monk for support, Return is great if you pre-prot perfectly, never get hit by broad head, never get KD'd, never get hit by bull's strike, etc.
But that stuff happens and Disciplined Stance can totally save you in situations where Return can't.
I suppose for a WoH, the attribute spread only allows for effective Balanced Stance or Return, but if you run ZB (fast cast ZB, Guardian, and Mend Touch/Mend Condition/Dismiss FTWWWWW) you can go for a 14/11/8 spread. Plus the armor provided by a req. 8 shield is well worth it.
All imo though.
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Jan 09, 2008, 02:40 PM // 14:40
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#20
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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Quote:
Originally Posted by banned from gw guru
Hey guys,
I'm starting to get into RA a lot and now my monk is lvl 20 yay
( I don't like making pvp chars because I'll just delete them after awhile)
Ok ill get to the point i use mo/sin but what is the best sin defense skill?
these are the skills i had in though; Vipers defense, smoke powder defense, Shadow of haste, Return, Heart of shadow, Dark escape
They are the possible sin defense skills i thought of.
thanks.
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Viper's defense/heart of shadow are bad because they throw positioning to the wind.
Smoke powder is okay, but won't buy you as much time as return.
Shadow of Haste is just bad now.
Return/Dark are clutch.
Quote:
Originally Posted by ejp
frenzied defense
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As soon as an ele sees you trigger this skill, you are going to die.
Return is just the bee's knees for avoiding melee damage, but for RA, I like having both return and dark escape because sometimes you'll run into those groups with ridiculous damage output, and dark escape can be an absolute lifesaver.
Here's a bar I like to run:
10+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favor
8 Shadow Arts (this is just to hit the 10 second breakpoint on Dark. I really find Dark Escape to be very helpful as a survival skill due to the fact that my teammates are almost always incompetent, and don't understand that if you don't take the pressure off the monk or kill the enemy team asap, the group will likely fold)
Although you should probably go with:
12+1+1 Healing Prayers
10+1 Protection Prayers
7+1 Divine Favor
4 Shadow Arts (at this point, Dark is almost not worth it)
[skill]Reversal of fortune[/skill][skill]word of healing[/skill][skill]guardian[/skill][skill]Dismiss condition[/skill][skill]spirit bond[/skill][skill]holy veil[/skill][skill]dark escape[/skill][skill]return[/skill]
If you feel that you can do without dark escape, substitute [skill]aura of stability[/skill], [skill]signet of rejuvination[/skill], or really any other niche skill that will keep you and your party members from not dying.
Of course, bear in mind that RA is concrete, factual proof of Murphy's law, and that you will always get another monk in your group whenever you decide to monk. This balances out the fact that you will never, ever get a monk when playing a damage class.
Also, I cannot exaggerate the extreme incompetency of most teammates when you play RA, so good luck monking
Last edited by Captain Robo; Jan 09, 2008 at 02:51 PM // 14:51..
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