Jan 22, 2008, 12:21 AM // 00:21
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#41
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Andrew Patrick
Is it just me, or have you guys noticed an increase in the number of guilds resigning rather early in matches?
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Thoughts?
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It varies a lot, you probably had a bad run. Most of the time people keep playing unless you team wipe and make a strong push into their base in which case half the time they resign. It may vary in different time zones.
Go pester the Devs to trawl through the game records on the database and count the full team resignations before say the 10min mark over a week, and compare it to the resignations before the last update and lets see if there is a real trend.
Whilst you are at it tell em to make the NPC's more lethal to put some spice into it
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Jan 22, 2008, 01:04 AM // 01:04
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#42
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by rohara
25-30 minute 8v8 blockfests with little or no kills aren't fun. Balanced play is stale.
Builds like sineptitude, mind ele splits, and spike builds - though often frowned upon - will only become more popular as more people get frustrated with the blockweb in GvG.
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Blockway is so bad that I'd kill for that crap right now. Hell, I'd take hexway at this point.
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Jan 22, 2008, 09:51 AM // 09:51
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#43
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Krytan Explorer
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Not seen any early resigning.
I actually also don't see where the crying about "blockway" is coming from and how teams are so reliant on midline defense. Common builds have changed from full Bsurge warders to half a ward on a mesmer. LoD has been replaced by a paragon who basically casts unremovable mending on the team but doesn't add any additional block other than the odd Shields Up. Monks have Aegis usually, up for about 23 secs out of 30 without HSR.
Where is the "huge blockweb"?
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Jan 22, 2008, 10:28 AM // 10:28
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#44
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Cass
Not seen any early resigning.
I actually also don't see where the crying about "blockway" is coming from and how teams are so reliant on midline defense. Common builds have changed from full Bsurge warders to half a ward on a mesmer. LoD has been replaced by a paragon who basically casts unremovable mending on the team but doesn't add any additional block other than the odd Shields Up. Monks have Aegis usually, up for about 23 secs out of 30 without HSR.
Where is the "huge blockweb"?
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Aegis chains, Ward Against Melee, Defensive Anthem, Shields up. Isn't that enough?
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Jan 22, 2008, 10:43 AM // 10:43
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#45
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by erk
Aegis chains,
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This skill has been in the game since forever, and: Hai im interrupt.
Only up half the time and not everyone is in it. Also, this skill has been around forever, but only on an ele so it lasted longer.
Noone runs this. And if they do they're bad.
9/30s and doesnt count for your warriors.
You forgot guardian and the occasional sod.
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Jan 22, 2008, 11:04 AM // 11:04
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#46
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Krytan Explorer
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I hate the resulting meta.
This mindless spamming para it terrible, a blinding surge warder needs much more skill to run.
How will changing my mesmer in the meta build (SOR para) from warder to mes/n:
Energy Surge, Power Leak, Diversion, Rigor Mortis, Vocal Minority, defile defense, shame, res sig
Where rigor mortis enables you to perform inside their ward and go through all their defense to land a spike, vocal to shutdown the paragon and defile to cover and make some damage in the process. While the other skills works as usual.
We have to run without a ward ourself, but we can still deal with spikes with healer/protector and collateral damage with our paragon.
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Jan 22, 2008, 11:06 AM // 11:06
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#47
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Academy Page
Join Date: Mar 2007
Guild: Get Pwnd [イるるチ]
Profession: Mo/A
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Quote:
Originally Posted by Kaon
This skill (Aegis) has been in the game since forever, and: Hai im interrupt.
--> The difference is the glyph, not aegis itsself. Btw that beats the interrupt thingy if you didn't notice
Only up half the time and not everyone is in it (Ward). Also, this skill has been around forever, but only on an ele so it lasted longer.
--> it's up 15 of 20 seconds (that's more than half of the time and just as long as on elementalists...) and some mesmers have found out a way to fasten up the recharge time: the epic 40/40 set! Probably Vroom Rulez doesn't use that; we do... (tip: ward on an ele is interruptable, try that on a mesmer with a 40/40 -.-)
Noone runs this (DA). And if they do they're bad.
--> It's not needed, cause there are enough non elite non 2sec cast blocks...
9/30s (Shields Up) and doesnt count for your warriors.
--> These 9 seconds are just an additional block, which makes blockway so annoying
You forgot guardian and the occasional sod.
--> Erm these aren't passive blocks, these are active ones. They're the good guys.
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Answered in bold font (just if anyone didn't notice)
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Jan 22, 2008, 11:08 AM // 11:08
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#48
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Academy Page
Join Date: Mar 2007
Guild: Get Pwnd [イるるチ]
Profession: Mo/A
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Quote:
Originally Posted by red orc
How will changing my mesmer in the meta build (SOR para) from warder to mes/n:
Energy Surge, Power Leak, Diversion, Rigor Mortis, Vocal Minority, defile defense, shame, res sig
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The thing is, that any balanced with the standard two hexremovals will remove these hexes within no time (unless there are more hexes around), especially since the lack of energy management on that mesmer makes him unable to spam these few hexes around.
And btw: Loosing a ward is quite a massive loss, in balanced vs. balanced, most wipes are achieved by interrupting/diverting the enemy ward.
Last edited by Double Pact; Jan 22, 2008 at 11:11 AM // 11:11..
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Jan 22, 2008, 03:06 PM // 15:06
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#49
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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Quote:
Quote:
Originally Posted by Kaon
You forgot guardian and the occasional sod.
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Quote:
Originally Posted by Double Pact
--> Erm these aren't passive blocks, these are active ones. They're the good guys.
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Warrior switches targets-> you wasted energy.
At the same time... there's no justification for NOT bringing Guardian and SoD, and you're probably worse off for it if you ignore these skills.
That, IMO is the real problem with active vs. passive defense.
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Jan 22, 2008, 08:50 PM // 20:50
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#50
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by Captain Robo
Warrior switches targets-> you wasted energy.
At the same time... there's no justification for NOT bringing Guardian and SoD, and you're probably worse off for it if you ignore these skills.
That, IMO is the real problem with active vs. passive defense.
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Yeah i really wonder why people keep running prot like spirit bond, guardian, SoA, prot spirit and stability.
You're funny...
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Jan 22, 2008, 09:05 PM // 21:05
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#51
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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Slow your roll there, and read the second line...
Despite their shortcomings, you're a fool not to bring Guardian, SoD, or any of the skills you just mentioned.
A warrior switching targets makes guardian a waste of energy, but it will be a cold day in hell before I'm ever caught without at least one copy of guardian in my gvg build.
I was merely commenting on the fact that target switching counters active defense, but passive defense does not have this shortcoming. At the same time, you don't want to be caught dead without both.
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Jan 22, 2008, 09:16 PM // 21:16
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#52
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by Captain Robo
Warrior switches targets-> you wasted energy.
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False. Switching targets takes time, which detracts from DPS. How much damage is actually mitigated depends on how well your team kites and positions, and what kind of skills (snares) you might use to slow melees down. This is the invisible factor that allows some teams to survive far longer than others against similar amounts of incoming firepower.
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Jan 22, 2008, 10:39 PM // 22:39
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#53
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by Captain Robo
Slow your roll there, and read the second line...
Despite their shortcomings, you're a fool not to bring Guardian, SoD, or any of the skills you just mentioned.
A warrior switching targets makes guardian a waste of energy, but it will be a cold day in hell before I'm ever caught without at least one copy of guardian in my gvg build.
I was merely commenting on the fact that target switching counters active defense, but passive defense does not have this shortcoming. At the same time, you don't want to be caught dead without both.
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Oh im sorry i misread the second line as the opposite. The fact is of course, that target switching is not something you want ESPECIALLY not in this WoH meta where 5 energy heals everything up perfectly. Back in the boonprot day you could attack someone to 30% health and switch if you really wanted without worrying him getting up on health in an instant.
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