Jan 10, 2008, 04:08 PM // 16:08
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#61
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Krytan Explorer
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Quote:
Originally Posted by erk
For some reason doing a /report on someone for spamming ads in a PvP staging area, never seems to stop their spamming regardless of how many people /report the spammer. What's the story there? That spam crap ever few seconds spoils the local PvP discussions/debates.
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I guess that is because someone of Anet has to look at the report, see if there is a reason for a ban and then take action. By the time that happens you probably aren't there to see the result anymore.
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Jan 10, 2008, 04:17 PM // 16:17
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#62
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Frost Gate Guardian
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I know I've played other games where if you get enough /reports (or the equivalent), you get muted for a certain period of time. Of course, the community was a little different, and it was limited to officers of high enough ranked Guilds (again, equivalent). I'm not sure if something of the sort could be workable in Guild Wars, but if it could it could help mitigate the solution until Anet has time to investigate and take appropriate action.
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Jan 10, 2008, 06:16 PM // 18:16
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#63
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Having a report feature reserved to those that will be the less likely to need it? no thanks.
And I lol'd hard to anyone that said that I was reporting non leechers. You must be utterly stupid to think that I do that. I just happen to report leechers while teammates don't, no idea why.
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Jan 10, 2008, 07:14 PM // 19:14
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#64
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Emo Goth Italics
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Quote:
Originally Posted by Ulterion
Assassins
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Leave them alone!
They're free corpses to me...
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Jan 23, 2008, 08:33 AM // 08:33
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#65
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Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
Profession: Me/
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Quote:
Originally Posted by Andrew Patrick
Ah, yes, the infamous "I don't know how to spell /resign" crowd. That has been an issue since /resign was added
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I hope people can spell /giveup, this also lets you resign.
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