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Old Jan 23, 2008, 11:21 PM // 23:21   #61
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Quote:
Originally Posted by Captain Robo
Pious Assault only requires that you have an enchantment on you...
No it doesn't. You just lose one if you happen to.
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Old Jan 23, 2008, 11:22 PM // 23:22   #62
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Quote:
Originally Posted by Andrew Patrick
The Guild Lord will now use his axe when combating other Guild Lords.
Saw 2 GvG's going to VoD so far. In both cases the Lords used bows and never changed to axes.
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Old Jan 23, 2008, 11:36 PM // 23:36   #63
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Quote:
Originally Posted by Riotgear
talks about random stuff
I agree, good points. This adresses most of problems I noticed too. Except Spear of Lightning, paragons are nerfed enough I guess. And Thing with Pious...what are we suposed to run as an elite skill now? Seriously? I kinda dislike avatars, I was running Wounding Strike or Reaper's Sweep untill now, but Pious looks like a better solution since it isn't elite...
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Old Jan 23, 2008, 11:39 PM // 23:39   #64
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Quote:
Originally Posted by Riotgear
Augury of Death --> Remove Deep Wound, or change to 10 energy, 2 cast

GoLE --> Refund rather than reduction.

Party healing --> BUFF DAMMIT. Lower costs, shorter recharges, cast times that aren't p-leak/d-shot bait.

Shadow Form --> Lose all enchantments or end stance prior to activation.
Ensoriki has Teh question!!

explain this Refund rather than reduction thing to me please. Do you mean you get the energy you spent Back?

with the Party Healing, Are you talking about Healing Delight (and its clone)?
___
Anyways, Augury of Death without the DW is just crap anyways.
Might as well just rework the damn skill so it's something else instead.

And why have Shadow Form do that?
Why Not just Nerf Deadly Paradox Moar? No One loves it anyways.
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Old Jan 23, 2008, 11:47 PM // 23:47   #65
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Quote:
Originally Posted by ensoriki
explain this Refund rather than reduction thing to me please. Do you mean you get the energy you spent Back?
For 15 seconds, the two spells you cast return 100% of the spell's energy cost, maximum 10...16 Energy.

Quote:
with the Party Healing, Are you talking about Healing Delight (and its clone)?
2-second-cast party heals are interrupt bait. Ideally you should be able to handle all of your party heal needs with one skill slot (minus things powering it), and it should not be elite.
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Old Jan 23, 2008, 11:51 PM // 23:51   #66
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Does anyone really have anything against ancestor/splinter other than nerfing sway ? Don't see a reason for nerf of splinter/ancestor other than the VoD, I don't see how/why they should be nerfed and VoD is being looked at and has changed recently.
Why not nerf rodgort invocation to affect only target foe then? Don't see a reason to nerf these. or ele bombs in HA.
same with Warmonger which is nerfed but it's still decent.
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Old Jan 23, 2008, 11:56 PM // 23:56   #67
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The big word in this update is: WHY??!!!

Stability: WHY??!! It's effect hasn't changed at all. It's still ridiculously overpowered. It needs a 1s cast, that's all.

The pious assault skill update... WHY???!!!!... its ridiculous! Whether it is overpowered or not, it has no point. It's a pure spike skill and will either change nothing, or change the game for the worse, like there aren't enough spike skills already.

The npc update is mindblowing. Again a big WHY??!!!! This means that teams HAVE to blow up npcs, or a small advantage means suddenly a big deal. I played on frozen isle tonight and we fought at the center in vod, our npcs won the standfight and this instantly gave our opponent no chance to win or comeback in the match, they dealt 60% extra damage by the time our opponent came in range. This simply eliminates comebacks.

One of our main strategies against sinsplit in vZ was camping till vod and then beat them with superior 8v8 power, or strong tactics: we'd fight at the center and then suddenly fall on their npcs to take out a few. This is MUCH harder the way it is now.

The only good thing is guild lords hitting each other with axes now (although we played on imperial and GL's were still shooting each other through a pole getting everything obstructed)

Once again, Izzy has proven that he has no idea how this game works. Urbad.
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Old Jan 24, 2008, 12:03 AM // 00:03   #68
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Quote:
Originally Posted by Riotgear
Aura of Stability --> 1/4 sec cast, shorten duration

Warmonger's Weapon --> Shorten duration

Ancestor's Rage --> 10 energy, reduce damage OR change to pulsed damage similar to Balthazar's Aura.

Pious Assault --> Revert. The problem here is not that it wasn't good enough after the change, the problem is that you haven't really given anyone an excuse to run an elite other than the rampaging tree.

Augury of Death --> Remove Deep Wound, or change to 10 energy, 2 cast

Recall --> 30 recharge.

Barbs --> 20 duration, 10 recharge

GoLE --> Refund rather than reduction.

Party healing --> BUFF DAMMIT. Lower costs, shorter recharges, cast times that aren't p-leak/d-shot bait.

"Fear Me!" --> Yay!

Mystic Regeneration --> 1 cast, 10 recharge

Shadow Form --> Lose all enchantments or end stance prior to activation.

Spear of Lightning --> Reduce damage.

Power Leak --> 20-25 recharge.

Possibly change Splinter Weapon to Lightning damage and increase Archer armor to elemental damage since you don't seem to want to make them spread out and stop getting farmed.
If a skill balance similar to this hit tomorrow, you would have a ton of positive feedback and people professing their reaffirmed faith in a-net, similar to the response to the august 07 balances. I just don't understand why Izzy doesn't do it. It has to be either complete incompetence, a vision for the pvp balance that is shared by almost no one and isn't aimed at high competition, some sort of pride issue, or company pressure / business decision-making angle that I don't understand.
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Old Jan 24, 2008, 12:06 AM // 00:06   #69
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Quote:
Originally Posted by Riotgear
Aura of Stability --> 1/4 sec cast, shorten duration

Warmonger's Weapon --> Shorten duration

Ancestor's Rage --> 10 energy, reduce damage OR change to pulsed damage similar to Balthazar's Aura.

Pious Assault --> Revert. The problem here is not that it wasn't good enough after the change, the problem is that you haven't really given anyone an excuse to run an elite other than the rampaging tree.

Augury of Death --> Remove Deep Wound, or change to 10 energy, 2 cast

Recall --> 30 recharge.

Barbs --> 20 duration, 10 recharge

GoLE --> Refund rather than reduction.

Party healing --> BUFF DAMMIT. Lower costs, shorter recharges, cast times that aren't p-leak/d-shot bait.

"Fear Me!" --> Yay!

Mystic Regeneration --> 1 cast, 10 recharge

Shadow Form --> Lose all enchantments or end stance prior to activation.

Spear of Lightning --> Reduce damage.

Power Leak --> 20-25 recharge.

Possibly change Splinter Weapon to Lightning damage and increase Archer armor to elemental damage since you don't seem to want to make them spread out and stop getting farmed.
Yep, yep, QFT. I especially like your splinter/archer idea.
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Old Jan 24, 2008, 12:14 AM // 00:14   #70
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This might sound really dumb, but I'm going to say it anyways.

I just plain wanted more well-planned buffs. There are so many skills that are outclassed by similar skills. Elite Skills that just aren't useful or viable on any bar. I want more skills that really complement player skill, or give more diversity in viable team bars. I want things to be shaken up a bit.
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Old Jan 24, 2008, 12:28 AM // 00:28   #71
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Quote:
Originally Posted by Riotgear
Power Leak --> 20-25 recharge.
No

12charsisbad
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Old Jan 24, 2008, 12:56 AM // 00:56   #72
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I'm unsure how you guys keep making the wrong changes month after month when you have people telling you what changes need to be made. Even complete novices suggest better changes than you're making. It's just mind blowing that you can't understand the game after working on it for so many years.

What is ANet's vision for pvp?

Quote:
Originally Posted by Legendary Shiz
No

12charsisbad
Pleak was used in gwfc finals with this recharge but apparently it was really underpowered and needed it's recharge halved? It didn't.
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Old Jan 24, 2008, 01:07 AM // 01:07   #73
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PLeak with 20-25r and the current energy loss probably wouldn't find it's way onto my mesmer bar.
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Old Jan 24, 2008, 01:12 AM // 01:12   #74
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Diversion needs toning down a lot more considerably than Power Leak does.
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Old Jan 24, 2008, 01:22 AM // 01:22   #75
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Warmonger's needs less mong. Reduce duration please.
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Old Jan 24, 2008, 01:23 AM // 01:23   #76
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Quote:
Originally Posted by ensoriki
>.> buffing random things is awesome.
Sure Pious is wtf >.> But at least he's looking at bringing new things into the table.
Enough Guru users are simply trying to rearrange the table instead of adding multi-cultural dishes.
____

Also, there should be more Deadly paradox Nerfs
Keep in mind that Pious
a) costs 10 energy now. Not going to be spammed too often or else a warrior won't have enough energy for frenzy and a cancel stance. It will have to be used selectively.
b) strips enchants. Enchantment reliant builds (like the grenth grasp sin) will have to be careful not to remove stuff important to their build/speed energy to maintain cover enchantments. It also removes aeigs and other passive prot from the user. Sure, warriors aren't going to be prime targets for spikes, but if somebody using Pious overextends he'll be an easy target.
c) requires Dervish secondary. Will Pious be worth switching from W/E to W/D and losing conjure, etc?
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Old Jan 24, 2008, 01:25 AM // 01:25   #77
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Just tested Pious with Avatar of Lyssa in RA. It's totally imba...most squishy targets died in 3 hits (Pious > Wild Blow > Victorious Sweep + added damage from avatar, of course)
3..2..1 spike lol ur ded. This will be disaster if they let it stays this way during double glad weekend.
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Old Jan 24, 2008, 02:10 AM // 02:10   #78
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Agreed, pious is definitely overpowered right now. Tried about the same lyssa-based build, using twin moon sweep and pious assault. 3 hits in under half a second + deep wound + lyssa = dead things in PvE/Ra
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Old Jan 24, 2008, 02:34 AM // 02:34   #79
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P-leak would become more powerful with a Glyph nerf as things would become both easier to interrupt, and would create a situation where energy denial in general would become more potent because you'd actually need energy to cast. It's a bit too powerful as-is even with the cancel-cast spam. Whatever the change, 12 recharge is too low right now.

Oh yeah, and I'd also support a cap on Barbs triggering.
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Old Jan 24, 2008, 02:40 AM // 02:40   #80
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Quote:
Originally Posted by Riotgear
P-leak would become more powerful with a Glyph nerf as things would become both easier to interrupt, and would create a situation where energy denial in general would become more potent because you'd actually need energy to cast. It's a bit too powerful as-is even with the cancel-cast spam. Whatever the change, 12 recharge is too low right now.
Do you really want P-leak more powerful? I am not a great fan of one player camping on another player and keeping them shut down, I prefer a team effort in shutting down a player. There are no real counters to P-leak, you can't hide behind something, and it's not a hex.
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