Jan 23, 2008, 07:20 PM // 19:20
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#21
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Ascalonian Squire
Join Date: Aug 2007
Profession: A/W
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You may aswell not even bother updating no more seriously. You guys are a joke.
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Jan 23, 2008, 07:24 PM // 19:24
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#22
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gameamp Guides (AMP)
Profession: E/
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This update is really not that bad at all, I'm excited to see what plays will be emerging from the new VOD situation. Splits will be scmexchy probably...
Last edited by Wyat Hawke; Jan 23, 2008 at 07:27 PM // 19:27..
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Jan 23, 2008, 07:27 PM // 19:27
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#23
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Quote:
Originally Posted by Mokone
stop with this crap and fix serious skills already.
good thing with fear me, though.
also pious will be kinda insane now.
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Not to be a jerk but these little tweaks that overlook major issues are pissing the community off. People only have so much patience.
Now HA is going to even more crappy because EVERYONE will run thumper spiritway now that IWAY is dead. Spiritway is worse than IWAY and should have gotten equal nerfage. And what about augory of death, and Mo/A + Shove Gothway farming in TA? How about shadow form griefers? People are sitting here crossing their fingers for an update with substance and are getting shafted...
There is more than enough feedback on these forums to point out major balance issues.
Last edited by Lordhelmos; Jan 23, 2008 at 07:33 PM // 19:33..
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Jan 23, 2008, 07:28 PM // 19:28
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#24
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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What is izzy trying with stability? The nerf accomplishes nothing. What it needs is a 1s activation time.
Also, IN THEORY, the huge rangerspike in vod now makes getting the aggro correctly vital. This is quite a random thing i really don't like.
WHERE THE HELL IS THE NERF ON THE MOST OVERPOWERED SHIT TEMPLATE OF THE MOMENT???!!! (partygon for all you retards outthere)
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Jan 23, 2008, 07:29 PM // 19:29
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#25
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Academy Page
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oh wel...i guess ha is spiritway now and....oh wait nm just spiritway
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Jan 23, 2008, 07:29 PM // 19:29
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#26
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Krytan Explorer
Join Date: Feb 2006
Guild: Time Is Running [OUT]
Profession: Me/
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Anet to players: RUN A DERVISH RUN A DERVISH RUN A DERVISH...
It's good to see changes coming faster than every 2 months again. If the next update is to the effect of "NPCs now disperse when taking AoE damage" then it might all be worth something! Pious Assasult getting massive buffs seems to be unneeded; I would have rather seen how the latest (+deep wound) change played out instead of giving it a better activation time too. At this rate it'll be Ether Renewal'ed in the next update and we'll be back to only Melandru's around.
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Jan 23, 2008, 07:30 PM // 19:30
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#27
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Cant nerf partygon till you buff party healing options imo.
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Jan 23, 2008, 07:31 PM // 19:31
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#28
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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Quote:
Originally Posted by Kaon
What is izzy trying with stability? The nerf accomplishes nothing. What it needs is a 1s activation time.
Also, IN THEORY, the huge rangerspike in vod now makes getting the aggro correctly vital. This is quite a random thing i really don't like.
WHERE THE HELL IS THE NERF ON THE MOST OVERPOWERED SHIT TEMPLATE OF THE MOMENT???!!! (partygon for all you retards outthere)
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Nerf it and we will see more defense, less offense than it is now
I instantly thought 3 2 1 rspike lol ur ded when saw the vod change. Have to see how it goes on. Skillupdates are decent, especially the Fear Me.
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Jan 23, 2008, 07:52 PM // 19:52
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#29
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Southern England
Guild: Reign Of Shadows
Profession: P/W
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Not trying to be negative, but I'm thinking at the moment:
K.... is that it?
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Jan 23, 2008, 08:03 PM // 20:03
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#30
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Frost Gate Guardian
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Soooo, Dervish spike it is then?
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Jan 23, 2008, 08:04 PM // 20:04
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#31
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by Zabe
Nerf it and we will see more defense, less offense than it is now
I instantly thought 3 2 1 rspike lol ur ded when saw the vod change. Have to see how it goes on. Skillupdates are decent, especially the Fear Me.
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Partygons have only been around for the last ~3 weeks. I didn't see any superdefense builds in the 2.5months before it.
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Jan 23, 2008, 08:07 PM // 20:07
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#32
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Pious needs to be a scythe attack, or else it'll just be used by other professions. AoS nerf is good, but I was hoping for a 6-7 second duration or it ending after 1..3 kd's. You can still "maintain" it at this current state, which is a bit lame.
Fear me change hurts regular fear me pressure builds more than it does IWAY, since SS-DB can only be activated once every 7 seconds anyways, though now you can't save up adrenaline and double fear me (but that requires a smart IWAYer). I'm sure we'll continue to see IWAY in HA.
Sight beyond sight was a good change back, since if anything, I'd rather see the bsurge ele over the motigon since it's a more active form of defense. Seeing R, P, Me midline beat R, E, Me midline every time is not fun.
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Jan 23, 2008, 08:09 PM // 20:09
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#33
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Desert Nomad
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Can sever + gash be replaced with pious assault now?
pious + final thrust seems very decent to me ..
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Jan 23, 2008, 08:18 PM // 20:18
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#34
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Andrew Patrick
ยท NPCs during Victory or Death will do 30% more damage, and an additional 10% more damage each minute after Victory or Death.
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What's the damage cap?
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Jan 23, 2008, 08:21 PM // 20:21
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#35
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Frost Gate Guardian
Join Date: Mar 2006
Location: Slovenia
Profession: Mo/
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none? ^^
/////
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Jan 23, 2008, 08:38 PM // 20:38
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#36
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Aura needs either a waaay shorter duration or a 1s cast. I guess you could make it end if a certain number of kds are used but you don't really wanna waste more than a couple in most situations.
Also, bring back LoD, nerf splinter and make ancestor's at least 10 energy if you wanna maintain the ridiculous damage. I also wouldn't mind aegis being 15 energy again, it's pretty ridiculous at 10 energy when coupled with glyph.
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Jan 23, 2008, 08:47 PM // 20:47
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#37
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Wasted Days [wD]
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Yeah, LoD was an overpowered skill that kept balance in the game. Please please bring back the one second cast.
Pushing Aegis out of GoLE range would help a bit since monks wouldn't be able to cancel 12687 times for a fast cast
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Jan 23, 2008, 08:51 PM // 20:51
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#38
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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The 30% increase in damage of the NPC's at VoD is a step in the right direction to encourage splitting again, not sure if it's enough, have to wait and see. The Guild Lords using axe against other Lord is much better then bow.
The skill changes are ho hum.
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Jan 23, 2008, 09:07 PM // 21:07
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#39
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by holymasamune
Pious needs to be a scythe attack, or else it'll just be used by other professions. AoS nerf is good, but I was hoping for a 6-7 second duration or it ending after 1..3 kd's. You can still "maintain" it at this current state, which is a bit lame.
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Aww but I can go L-O-D now lulz >.>
Anyways 30% and 10% a minute seems Wow inducing
Why not 20% at start?
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Jan 23, 2008, 09:11 PM // 21:11
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#40
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Desert Nomad
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splinter + ancestors still wipe them in seconds
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