Jul 12, 2007, 10:16 PM // 22:16
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#1
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Ascalonian Squire
Join Date: Oct 2006
Location: north of south pole
Guild: Svyatoy Legion [VOIN]
Profession: Mo/E
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High DPS/energy denial
gwshack.us/8ba4
Please tell me what to do with the necro's last skills, and if there is anything I can do to improve the monk builds.
It's based on the build mentioned in the " 'Fear Me!'+Famine based team " thread, except this has more energy denial, and substantially more pressure.
the sins can use fear me every 2 secs w/o infuriating heat (equivalent to -4.5 degen), and each second with it (-9 degen). With barbs, ootv, the vampiric weapon, and winnowing active, the sins have a dps of approx. 80-100 and gain 36 health every second. Shield of Absorption negates all but the 6-36 (depending on whether ootv is active) life stealing per second.
My guild is as active as a two toed sloth, so i was wondering if someone could also maybe test this...?
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Jul 12, 2007, 11:58 PM // 23:58
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#2
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Forge Runner
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First, why dual shot on the Ranger? Use debilitating or savage IMO.
For the necro, Parasitic bond definitely. Otherwise, maybe rigor mortis and rip enchant? However, I don't really think that there are enough hexes that barbs and stuff are going to stick. You might want to try to get like, a E/N running water snares and a 11-12 specced OotV. Maybe throw in rip enchant to try and make up for no mirror? Enchants shouldn't be that much a problem with 3 exposes and 3 ddaggers though.
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Jul 13, 2007, 08:58 PM // 20:58
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#3
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Lion's Arch Merchant
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no infuse makes me qq
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Jul 14, 2007, 07:46 PM // 19:46
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#4
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Ascalonian Squire
Join Date: Oct 2006
Location: north of south pole
Guild: Svyatoy Legion [VOIN]
Profession: Mo/E
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okay, but imo heal other is better.
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Jul 14, 2007, 11:01 PM // 23:01
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#5
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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heal other is only better if you can prot properly
Joe
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Jul 14, 2007, 11:50 PM // 23:50
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#6
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Ascalonian Squire
Join Date: Oct 2006
Location: north of south pole
Guild: Svyatoy Legion [VOIN]
Profession: Mo/E
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Quote:
Originally Posted by TheOneMephisto
First, why dual shot on the Ranger?
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Dual shot can deal over 110 damage with order and on barbed foes. It's just for taking down monks and things faster.
Quote:
Originally Posted by TheOneMephisto
However, I don't really think that there are enough hexes that barbs and stuff are going to stick.
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Siphon speed has a recharge time of 5 and casting of 1. most hex removal spells have a recharge time of 12 and only remove one hex. if parasitic and siphon are covering barbs, it will probably stick. but you do have a point in that i should put more snares down. i'll put grasping on the lod and the necro.
Quote:
Originally Posted by pah01
heal other is only better if you can prot properly
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what is that supposed to mean?
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Jul 15, 2007, 02:49 AM // 02:49
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#7
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Banned
Join Date: Jun 2006
Location: Good question
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Quote:
Originally Posted by Zamanee Jinn
gwshack.us/8ba4
Please tell me what to do with the necro's last skills, and if there is anything I can do to improve the monk builds.
It's based on the build mentioned in the " 'Fear Me!'+Famine based team " thread, except this has more energy denial, and substantially more pressure.
the sins can use fear me every 2 secs w/o infuriating heat (equivalent to -4.5 degen), and each second with it (-9 degen). With barbs, ootv, the vampiric weapon, and winnowing active, the sins have a dps of approx. 80-100 and gain 36 health every second. Shield of Absorption negates all but the 6-36 (depending on whether ootv is active) life stealing per second.
My guild is as active as a two toed sloth, so i was wondering if someone could also maybe test this...?
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If im not mistaken this was on wiki about 3 months ago and it failed to get into there build directory.
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Jul 15, 2007, 03:07 AM // 03:07
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#8
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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The fact that the build didn't make it into the build directory means a whole lot of nothing.
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Jul 16, 2007, 04:10 AM // 04:10
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#9
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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swap u can swap ddagger for watch your self on one of the sins
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Jul 16, 2007, 12:38 PM // 12:38
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#10
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Forge Runner
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Quote:
Originally Posted by Zamanee Jinn
Siphon speed has a recharge time of 5 and casting of 1. most hex removal spells have a recharge time of 12 and only remove one hex. if parasitic and siphon are covering barbs, it will probably stick. but you do have a point in that i should put more snares down. i'll put grasping on the lod and the necro.
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Because you want your sins to go around casting siphon speed instead of attacking? Okay. That's a good gameplan, have your melee go around spreading hexes instead of meleeing.
And for covered hexes, that's why ANet invented deny hexes, expel hexes, and purge signet.
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Jul 16, 2007, 07:25 PM // 19:25
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#11
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Ascalonian Squire
Join Date: Oct 2006
Location: north of south pole
Guild: Svyatoy Legion [VOIN]
Profession: Mo/E
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Quote:
Originally Posted by TheOneMephisto
Because you want your sins to go around casting siphon speed instead of attacking? Okay. That's a good gameplan, have your melee go around spreading hexes instead of meleeing.
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I'm just saying that monks who know what they're doing generally don't bother to remove those hexes all the time. it's a really good snare, and it can be kept up even if it's removed repeatedly. Besides, the monks in question would probably be more worried about the energy denial and pressure than the snares.
Last edited by Zamanee Jinn; Jul 16, 2007 at 07:31 PM // 19:31..
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Jul 16, 2007, 07:48 PM // 19:48
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#12
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Ascalonian Squire
Join Date: Oct 2006
Location: north of south pole
Guild: Svyatoy Legion [VOIN]
Profession: Mo/E
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Quote:
Originally Posted by I Brother Bloood I
If im not mistaken this was on wiki about 3 months ago and it failed to get into there build directory.
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[sarcasm]oh no, it didnt get on wiki! that must mean that it's totally invalid and is not worth playing. the people on Gwiki are really organized and know what they're talking about.[/sarcasm]
Quote:
Originally Posted by Mr Emu
swap u can swap ddagger for watch your self on one of the sins
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I wouldn't do that, because dagger is really useful for killing casters. a well timed dagger can stop a much needed signet of devotion, or a crippling anti-melee spell. "watch yourself!" only adds 10 or so armor, which isn't really needed with critical defenses blocking most of the attacks against you.
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Jul 17, 2007, 12:06 AM // 00:06
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#13
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Forge Runner
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Quote:
Originally Posted by Zamanee Jinn
I'm just saying that monks who know what they're doing generally don't bother to remove those hexes all the time. it's a really good snare, and it can be kept up even if it's removed repeatedly. Besides, the monks in question would probably be more worried about the energy denial and pressure than the snares.
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We're talking about barbs specifically sticking (or at least I was), and there's no way in hell that it will against any sort of a decent team. I'm just saying that it would probably be better to go full hex pressure or don't bother using minimal hexes (barbs) other than short-term ones (siphon).
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Jul 18, 2007, 01:53 PM // 13:53
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#14
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Zamanee Jinn
[sarcasm]oh no, it didnt get on wiki! that must mean that it's totally invalid and is not worth playing. the people on Gwiki are really organized and know what they're talking about.[/sarcasm]
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Actually wiki already has some really bad builds there. If this build didn't even make it to be approved for wiki...it must be extra bad :P
On a more serious note, the sins are very prone to shutdown (which destroys the entire build), there is very little defense, and running is pretty weak, especially if you have the SoR running.
And who uses return on HA monks? You'll be out of energy before them...
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Jul 18, 2007, 10:24 PM // 22:24
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#15
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Ascalonian Squire
Join Date: Oct 2006
Location: north of south pole
Guild: Svyatoy Legion [VOIN]
Profession: Mo/E
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This wasnt on wiki, btw. the fear/famine one was, but not this.
I know that empathy pwns fearsins, but idk how to solve that problem.
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Jul 18, 2007, 10:24 PM // 22:24
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#16
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Ascalonian Squire
Join Date: Oct 2006
Location: north of south pole
Guild: Svyatoy Legion [VOIN]
Profession: Mo/E
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This wasnt on wiki, btw. the fear/famine one was, but not this.
I know that empathy pwns fearsins, but idk how to solve that problem.
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Aug 28, 2007, 12:24 PM // 12:24
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#17
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Academy Page
Join Date: Jun 2006
Location: in my guild hall afk
Guild: Ar Vin Pvp[AMp]
Profession: R/
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Vocal Minority or anythin anti-melee>your build
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Sep 02, 2007, 02:33 PM // 14:33
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#18
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Wilds Pathfinder
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it a HA build...lets at least give it the benfiet of failing underworld first ^_^.
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Jan 06, 2008, 10:04 PM // 22:04
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#19
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Desert Nomad
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LoD has been nerfed, good morning pal... replace it with the improved WoH or the good old ZB or heck even SoD, especially good as u dont seem to have wards.
your necro is useless cause your build doesnt have enough hexes
is your ranger a runner or dps? kinda weird build...
3 fear me sins, fine, but where would the dmg of the build come from?
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Jan 06, 2008, 10:07 PM // 22:07
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#20
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Desert Nomad
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Quote:
Originally Posted by I Mean I
Vocal Minority or anythin anti-melee>your build
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like people serious run that
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