Team Build I Made
I made this build and would like some feed back with it.
The builds idea is to have unblock able attacks with some enchantment removal. With pain of disenchantment the damage goes up even more. It also has a strong defence with a monk, anti-melee, and the ranger has purge signet for large hex stacks.
Player 1: Assassin/Ritualist
- Golden Fox Strike
- Wild Strike
- Shattering Assault {E}
- Impale
- Critical Eye
- Assassin's Remedy
- Dash
- Death Pact Signet
Player 2: Ranger/Monk
- Magebane Shot {E}
- Distracting Shot
- Debilitating Shot
- Apply Poison
- Natural Stride
- Mending Touch
- Purge Signet
- Resurrection Signet
Player 3: Necromancer/Elementalist
- Pain of Disenchantment {E}
- Faintheartedness
- Price of Failure
- Reckless Haste
- Signet of Lost Souls
- Glyph of Lesser Energy
- Ward Against Melee
- Resurrection Signet
Player 4: Monk/Warrior
- Zealous Benediction {E}
- Reversal of Fortune
- Shielding Hands
- Spirit Bond
- Dismiss Condition
- Holy Veil
- Balanced Stance
- Disciplined Stance
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