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Old Jan 23, 2008, 07:11 PM // 19:11   #1
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Default The new nerf and how it will effect you.

Will the new nerf to fear me and aura of stability effect things much do you think? I guess with fear me going off every 6 seconds perhaps you can time it, but still that's quite a bit of fear me with so many warriors in IWAY.

I would think bringing ward of stability might be viable again to bring another prot instead of stability on the prot monk bar...

Your thoughts?

I understand this isn't a skill forum but this thread is to talk about how it iwll effect HA for you :].
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Old Jan 23, 2008, 07:13 PM // 19:13   #2
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I h8 the thought of fear me being increased.
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Old Jan 23, 2008, 07:28 PM // 19:28   #3
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You could handle zergways b4, And now you can do it really much easier, 6 Seconds is alot, if they got QZ on the ranger just keep that spirit down and you should be fine.

Tho i think there will be less Zergways and more like Sways and stuff like that.


The aura of stab nerf is interesting, I think its good that it got nerfed.
Gives more skills a chance to show what they're worth =D
But hmm.. dont think there will be much change really..

I think mechanics/maps in HA is still needed to be fixed.
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Old Jan 23, 2008, 07:50 PM // 19:50   #4
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This was no "nerf" - this was a balance because it was ridiculously overpowered.

It'll only make me happier
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Old Jan 23, 2008, 08:00 PM // 20:00   #5
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Quote:
Originally Posted by Aera
This was no "nerf" - this was a balance because it was ridiculously overpowered.

It'll only make me happier
Perhaps I don't understand then. What does nerf mean?
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Old Jan 23, 2008, 08:01 PM // 20:01   #6
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A nerf means making a skill less effective while it wasn't needed.
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Old Jan 23, 2008, 08:35 PM // 20:35   #7
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Quote:
Originally Posted by Aera
A nerf means making a skill less effective while it wasn't needed.
wrong.

anyways AoS nerf was good imo. it can still be kept up indefinitely. its still really powerful. i would like to see it with a 3/4 cast time and i think that would fully balance it
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Old Jan 23, 2008, 09:10 PM // 21:10   #8
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Fear me balancing was great from a-net. Was about time tho.
The aura nerf is kinda stupid, cause you already nerfed it once, making it last to max 13 sec, and now to 10 sec? I mean its kinda getting underpowered...
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Old Jan 23, 2008, 09:21 PM // 21:21   #9
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Aura is still way overpowered. There should be no "baby the relic runner" skill in existance. Aura should work like brace, something to HELP a relic runner through heavy snares, and something to help force a ghostly cap.
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Old Jan 23, 2008, 09:23 PM // 21:23   #10
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i hurd it waz hard to rend aura.

Skill bars are always crammed. There are other good protection skills which mean for me aura isn't that over powered; however, I do think it's now under powered.
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Old Jan 23, 2008, 09:25 PM // 21:25   #11
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I'm happy with it, AoS nerf was nice. And the "Fear Me!" nerf was like taking candy from a baby....err....zergway'er.
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Old Jan 23, 2008, 09:35 PM // 21:35   #12
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Maybe people would let me play prot monk now lol/ I have hardly played it since EotN came out because people always ask me to infuse when Im on monk because I dont have EotN for AoS. (not wasting 40 bucks for 1 skill) Keep AoS nerfed imo, too good on relic runs and I might be able to play prot which I prefer over infusing with higher-than-average ping.
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Old Jan 23, 2008, 09:37 PM // 21:37   #13
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For relic runs people could remove it or? I don't see as it will make much of a difference... If it was removed before you had to wait for recharge, if it is removed now, same thing. Only the duration has been changed.
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Old Jan 23, 2008, 09:41 PM // 21:41   #14
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AoS is still very powerful both in GvG as well as HA. In GvG, it still serves to perma-protect monks from being KD'ed. In HA, it babysits the relic runner to cap, and even if it gets rended, it can still be reapplied much more frequently than the rends taking place. And the fact that you HAVE to remove it once it's been applied is part of why it's broken. There's no waiting 5 seconds for it to expire, there's no interrupting it, and it has infinite uses (unlike brace yourself). A good balance would be to either reduce the duration drastically (to 5-7 at 14 prot) or to cap it at 1..2..3 KDs.
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Old Jan 23, 2008, 10:22 PM // 22:22   #15
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Quote:
Originally Posted by holymasamune
AoS is still very powerful both in GvG as well as HA. In GvG, it still serves to perma-protect monks from being KD'ed. In HA, it babysits the relic runner to cap, and even if it gets rended, it can still be reapplied much more frequently than the rends taking place. And the fact that you HAVE to remove it once it's been applied is part of why it's broken. There's no waiting 5 seconds for it to expire, there's no interrupting it, and it has infinite uses (unlike brace yourself). A good balance would be to either reduce the duration drastically (to 5-7 at 14 prot) or to cap it at 1..2..3 KDs.
Or increase the cast time to one second. Not being able to interrupt such a key skill sucks
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Old Jan 23, 2008, 10:28 PM // 22:28   #16
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KD is a big thing in GVG. I don't really GVG enough to know of other viable options but for HA I'd still be happy with ward of stability and another prot. Majority of the time...
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Old Jan 23, 2008, 10:30 PM // 22:30   #17
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Fear Me is actually going off even less than every 6 seconds now, because keep in mind that adrenaline can't be built on it while it's on recharge. It seems like it should be sufficiently nerfed now.

Aura of Stability is still really strong too, and can still be maintained constantly at 14 prot with a 20% enchant. I like the suggestion of having it limited to a certain number of KDs, as well as reducing the duration a bit even more.. putting it to a 1 second cast instead of one of the other two methods would probably be good too.
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Old Jan 23, 2008, 10:37 PM // 22:37   #18
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Can't think of the name, can't be bothered to look either. I think it's balthazars pendulum? It is so under powered compared to aura of stability in my opinion. It would be nice to see that skill used in HA but with a major buff to it.
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Old Jan 24, 2008, 03:21 AM // 03:21   #19
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damn poor iway. SWAY! we are LOOKING AT YOU!! and when thats done....LETS GO HA GRIEF BUILDS LETS GO!!
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Old Jan 25, 2008, 04:06 PM // 16:06   #20
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Fear me wasn't overpowered at all. If I lost from zergway it was cause I couldn't kill them. Or because something important got dchoped/shot after a long time.

Aura is still a very good skill, it just was better before.
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