Feb 13, 2008, 06:01 AM // 06:01
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#61
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Academy Page
Join Date: Feb 2008
Profession: Mo/
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Quote:
Originally Posted by Kaon
What makes you think that toning down defense means everyone will get destroyed or that they will tone it down so badly things die within a second?
And even if that happened it wouldnt always be a bad thing. A strategy that used to be viable for a long time against split was to just wtfpwn their mainteam and grab their base while holding them up with a monk in the base. See september quarterfinal vZ vs BG. Flawless victory for vZ after 6minutes. We knew they'd run their split and it was nomads. We had a monk defending the base, took a HIGHLY offensive mainteam and just raped their standteam within 70seconds. They baseressed and at 3:59 they didnt have any NPCs left, they baseressed again and at 5:30 it was game over. Right now this strategy is only possible with something like paragonway.
Falling back on the "bronze age" of guild wars before 08/11, I don't see why it's impossible to return to that age, or even make it better. The game was clearly better back then so why not take a step back and improve stuff from there on? The step they took on that date was clearly wrong and it would be admirable see Anet admit they made a mistake and revert it.
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I guess now I have to ask you waht needs toning down?
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Feb 13, 2008, 09:38 AM // 09:38
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#62
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Krytan Explorer
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Quote:
Originally Posted by Problem.
I'm going to have to disagree with your statement being a more interesting meta.
If you tone-down defense, offense will just walk all over monks. Essentially, that means games will come down to whoever can deplete the enemy backlines energy the fastest or score the first chain kill. Im not sure how interesting that would be, of course this would probably force more skirmishes, but now that your team is wiped, the enemy team can overcompensate to ensure kills on those characters splitting off.
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I will agree however, with encouraging active play. Active play will always reward the more skilled players/teams. I just don't see anyway of making Aegis, any more active than it already is (or lack thereof), not to mention its necessity in today's current metagame. The addition of a ranged DPS character, that can switch targets on the fly, essentially avoiding all forms of active prot, will take too much of a toll on backlines without the passivity of Aegis. If you destroy Aegis, you will more than likely stagnate the metagame even more, shatter any hopes of build diversity, because Paragons are currently the superior midline in terms of dealing damage.
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Perhaps a measure of effectiveness does need to be maintained regarding passive defenses. Perhaps nerfing GoLE and/or disabling its cancel mechanic will be enough.
It would make Aegis riskier, Ward on mesmers costlier and it would even reduce BSurge and Watersnare spam.
It's kind of hard to think about straight-on 8v8s when all I've seen in recent games is sinsplit & BYOB...
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