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Old Feb 12, 2008, 08:37 PM // 20:37   #1
Desert Nomad
 
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Arrow this build shall go to trash or...?

was bored and made this build... monk builds might be crappy, but probably you understand what's the point of build. anyway, add me soem feedback(someone can tell me how to post build with skills icons?)

pls dont flame if it total sux... only maybe say what could be added or if build belongs to trash... and about monk builds, just imagine standard HA RC(aegis) and HB...


this used to be some kind of spike build(eles 1-4), then 2x warders + aoe spells, and 2 monks then... ele 1-4 have self heal in mystic regen, so monks would have to heal warders more than spikers... also as you can see, there is aegis chain(both eles + monk RC). how should it work? starts spike with energy blast, as all are with full energy, follow up with rodgorts + mind blast to regen energy + earth eles add in unsteady ground and erruption(probably it should start with both aoe spells, so you cause monks to heal entire party when you whipe out one of them). with aegis + wards, you should have a nice ammount of protection. monks then heal and eles shall repeat strikes.

ele 1 and 2 shall run relics, while other enemy runner is stopped with earthen shackles + emmolate spamming from eles 3 and 4(90% slow down).

anyway, just add you opinions, but really, pls dont flame or whatever as im not pro build maker, just made it out of boredom

Player 1: Elementalist/Dervish

- Mind Blast {E}
- Rodgort's Invocation
- Energy Blast
- Flame Djinn's Haste
- Conviction
- Mystic Regeneration
- Fire Attunement
- Resurrection Signet

Player 2: Elementalist/Dervish

- Mind Blast {E}
- Rodgort's Invocation
- Energy Blast
- Flame Djinn's Haste
- Conviction
- Mystic Regeneration
- Fire Attunement
- Resurrection Signet

Player 3: Elementalist/Dervish

- Mind Blast {E}
- Rodgort's Invocation
- Energy Blast
- Teinai's Heat
- Immolate
- Mystic Regeneration
- Fire Attunement
- Resurrection Signet

Player 4: Elementalist/Dervish

- Mind Blast {E}
- Rodgort's Invocation
- Energy Blast
- Teinai's Heat
- Immolate
- Mystic Regeneration
- Fire Attunement
- Resurrection Signet

Player 5: Elementalist/Monk

- Unsteady Ground {E}
- Eruption
- Earthen Shackles
- Aegis
- Ward Against Foes
- Ward Against Elements
- Earth Attunement
- Resurrection Signet

Player 6: Elementalist/Monk

- Unsteady Ground {E}
- Eruption
- Shell Shock
- Aegis
- Ward Against Melee
- Ward of Stability
- Earth Attunement
- Resurrection Signet

Player 7: Monk/Mesmer

- Restore Condition {E}
- Aegis
- Aura of Stability
- Protective Spirit
- Reversal of Fortune
- Dismiss Condition
- Reverse Hex
- Channeling

Player 8: Monk/Mesmer

- Healer's Boon {E}
- Heal Party
- Dwayna's Kiss
- Ethereal Light
- Infuse Health
- Patient Spirit
- Cure Hex
- Channeling

Last edited by Horus; Feb 12, 2008 at 08:47 PM // 20:47..
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Old Feb 12, 2008, 09:42 PM // 21:42   #2
JR
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Attributes.


12 characters.
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Old Feb 12, 2008, 10:01 PM // 22:01   #3
Desert Nomad
 
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spirit bond > ele's.
Whenever I come across these aoe spam builds in ha it's usually over in 30 seconds.
I bet you could farm some spiritway newbies with it though.

Last edited by deluxe; Feb 12, 2008 at 10:07 PM // 22:07..
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Old Feb 12, 2008, 10:09 PM // 22:09   #4
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Quote:
Originally Posted by JR
Attributes.


12 characters.
attributes i think its prolly the normal settings, 12+1+2, in fire, and the rest goes to the other stuff

and btw-i still don't get it-what's up with the "12 characters" stuff?? i see it in almost every thread i got to
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Old Feb 12, 2008, 10:27 PM // 22:27   #5
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you must type at least 12 characters or it will not let you make a post
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Old Feb 12, 2008, 10:33 PM // 22:33   #6
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earthen will get removed fast.
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Old Feb 13, 2008, 12:31 AM // 00:31   #7
Div
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I'd stick obsidian flame on the earth guys if you want a spike that actually kills. 4 energy blasts at 130 damage is only 520, and when followed by a mind blast, it still only hits for ~700 on a soft target with a shield, and ~640 against a hard target. That means one RoF or any type of damage prevention/negation will make your spike fail. Not to mention any disruption from mesmers/rangers or knockdowns during a spike/followthrough. Also keep in mind this is a relatively slow spike (almost 4 seconds from start to finish if done perfectly).

Overall, it doesn't feel very strong, and there are probably better spike builds in terms of damage and survival.
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Old Feb 13, 2008, 08:41 PM // 20:41   #8
Desert Nomad
 
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it used to be a spike build, not some random spamming builds like radnomway SF's... also earth eles with unsteady ground would work well agains thumpers etc. i know build need modifications, but it was just what i came out with.
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