Feb 06, 2008, 11:07 AM // 11:07
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#41
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by IMMORTAlMITCH
What's that have to do with anything.
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Just saying that I know the bar is greatly crippled that way, I'm just trying to think outside the box. Could go WoW instead of Shadow, but for the sole purpose of dealing with sinsplits the former is useless.
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Feb 06, 2008, 11:55 AM // 11:55
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#42
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Akaraxle
Just saying that I know the bar is greatly crippled that way, I'm just trying to think outside the box. Could go WoW instead of Shadow, but for the sole purpose of dealing with sinsplits the former is useless.
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How is it useless? They won't always have rigor up and they can only put it on 1 person every 20 seconds, which also happens to be the recharge of weapon of shadow.
You could run resilient instead of shadow (we run neither) but armor really doesnt do that much vs sins anyway, I'd just spam Remedy + Wielders if they use Rigor, and Warding if they don't.
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Feb 06, 2008, 05:39 PM // 17:39
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#43
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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I thought 2 E/D's could handle it, but the sins would still be able to jump on your flagger, and if they're good, score NPC kills while you are running around the base.
Going MH might work - 2 rangers and a "splitadin" could probably overpower that split all game, while still allowing stand team to push for morales, even take down NPCs. With sufficient snares on the split (cripshot), I think collapses would be hard for an enemy sinsplit to perform, as well.
Quote:
Originally Posted by "JR"
Splitadin
Warrior/Monk
Strength: 2
Swordsmanship: 13 (12+1)
Tactics: 14 (12+2)
Protection Prayers: 2
Frenzy (Warrior other)
Sprint (Strength)
Savage Slash (Swordsmanship)
Mending Touch (Protection Prayers)
Crippling Slash [Elite] (Swordsmanship)
Gash (Swordsmanship)
Disciplined Stance (Tactics)
Healing Signet (Tactics)
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Feb 06, 2008, 07:12 PM // 19:12
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#44
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Although the MH build may work, a lot of the ideas generated around it forget the fact that it's not just a simple matter of "overpowering" their split. They forget that sineptitude has 2 easily splittable ineptitude mesmers that can follow your warriors around and make them pretty useless. You'd imagine that'd force an 8v8 situation where you can hopefully have an advantage, but in reality, they'd just toss their 2149 snares and run the sins away from your damage, killing off a side archer at a time.
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Feb 06, 2008, 08:06 PM // 20:06
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#45
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by holymasamune
They forget that sineptitude has 2 easily splittable ineptitude mesmers that can follow your warriors around and make them pretty useless. You'd imagine that'd force an 8v8 situation where you can hopefully have an advantage, but in reality, they'd just toss their 2149 snares and run the sins away from your damage, killing off a side archer at a time.
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The concept behind MH build is that it is very physical heavy. If they split off Inep Mesmers to deal with your Warrior/Ranger then they lose their stand defense against two more Warriors and another Ranger.
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Feb 14, 2008, 01:57 AM // 01:57
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#46
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/A
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Hexbreaker warriors! =D
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Feb 14, 2008, 02:12 AM // 02:12
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#47
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Takida
Hexbreaker warriors! =D
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SpNv tried it and it failed against Me
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Feb 14, 2008, 10:42 AM // 10:42
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#48
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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Didn't Doji obliterate the hex breaker warrior idea on qq?
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Feb 14, 2008, 10:57 AM // 10:57
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#49
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by blurmedia
Didn't Doji obliterate the hex breaker warrior idea on qq?
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That was before Hex Breaker was turned into a skill and not a stance.
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